









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Wanderer3in1 |
| Level / Exp | 29 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by Vorama the skeleton magus at level 28 on the 9th Allure 123rd year of Ascendancy at 18:43 / 1 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 20 (base 12) |
| Constitution | 36 (base 12) |
| Magic | 95 (base 60) |
| Willpower | 66 (base 49) |
| Cunning | 21 (base 17) |
Resources
| Life | 672/672 |
| Mana | 401/411 |
| Paradox | 300 |
| Vim | 212/212 |
| Healing Factor | 1.3279202340232 |
| Regeneration | 29.546225207016 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +119.02379469894% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
| See Stealth | 11 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 32 |
| Crit Chance | 21% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +36% |
| Blight | +24% |
| Arcane | +51% |
| Mind | +15% |
| All | +6% |
| Darkness | +27% |
| Light | +16% |
| Temporal | +57% |
| Physical | +17% |
| Nature | +18% |
Offense: Damage Penetration
| Temporal | +50% |
| Lightning | +30% |
| Arcane | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 20 (50.65183292883%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 47 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 36%( 70%) |
| Cold | + 24%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 24%( 70%) |
| Temporal | + 31%( 70%) |
| Physical | + 31%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 77% |
| Confusion Resistance | 35% |
| Silence Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 27% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 168 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Star fury | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Arcane | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Explosive admixtures | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Secrets of the Eternals |
| talent | Dark Ritual |
| talent | Arcane Shield |
| talent | Essence of Speed |
| talent | Reality Smearing |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Shielding |
| talent | Contingency |
| talent | Chant of Fortress |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed orc heart. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of luminous horror dust. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of squid ink. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed vial of wight ectoplasm. * You've found the needed ice ant stinger. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Morningidol (0 def, 3 armour) =Stun=3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% acid Melee Ret 8 acid 4 light ----- def ----- Armour +3 Fatigue +2% Resists +3% acid Silence- +22% Confus- +21% Stun/Frz- +26% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Frigidgore'1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con dps ---------- Mind.crit +7% Mind.pwr +4 (+1 eff.) Dmg.mod +21% acid On Hit (Melee): * 20% chance to reduce armor by 45% ----- def ----- Resists +7% blight +3% cold Mind.save +7 (+3 eff.) HP.reg +5.00 Blind- +27% Confus- +14% ---------- misc Light +8 See.Stealth +11 See.Invis +13 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Vorissra the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +7 Mag +7 Wil +6 Con dps ---------- Crit.mult +5.00% Dmg.mod +10% temporal +10% light +12% darkness +14% arcane +11% physical Acc +5 (+3 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +1% physical Phys.save +17 (+6 eff.) ---------- misc Infravis +3 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Girak [power 360] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind +21% temporal Res.pen +25% temporal Melee Ret 10 temporal ----- def ----- Spell.save +15 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 421 physical damage Puts all charms on 15 cooldown 100% to heal for 92. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +5 Con dps ---------- Phys.pwr +20 (+10 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +6% all Apr +1 ----- def ----- Die.at -40.00 life Max.HP +60.00 HP.reg +12.00 Heal.mod +13% Stun/Frz- +20% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Gluriath the Blackpain0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +12% nature +3% darkness Acc +25 (+11 eff.) ----- def ----- Armour +4 Resists +24% nature HP.reg +3.00 Stun/Frz- +31% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| Around waist | Elithra1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +4 (+2 eff.) Spell.pwr +30 (+6 eff.) Dmg.mod +12% blight +9% arcane ---------- misc Max.mana +40.00 A belt that goes around your waist. |
| In main hand | yew vilestaff 'Flashpain' (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Wil +2 Con dps ---------- Spell.crit +13% Spell.pwr +16 (+4 eff.) S.pwr/crit +6 Dmg.mod +20% temporal Res.pen +5% lightning ----- def ----- Resists +3% lightning Phys.save +5 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 6 cone, dealing 39.63 to 47.56 temporal damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Unlightseam the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +12 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +7% arcane +6% darkness Res.pen +10% arcane ----- def ----- Armour +2 Fatigue +3% Resists +12% temporal ---------- misc Max.mana +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | Corruptionquarry the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+2 eff.) S.pwr/crit +2 Dmg.mod +6% blight ----- def ----- Defense +7 (+2 eff.) Resists +6% nature Phys.save +5 (+2 eff.) Spell.save +3 (+1 eff.) ---------- misc Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +3 Cun +3 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.60 Mana/turn +0.16 Max.mana +28.00 Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 250; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 250 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet of strength (+3) =3 Str=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Coaljustice =Lit=0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +12% darkness ----- def ----- Resists +31% lightning +6% cold +6% blight +6% acid Mind.save +6 (+3 eff.) Heal.mod +20% Rings make your fingers look great! |
Windseam =13 Str=0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +13 Str +6 Mag +6 Cun dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +10% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Resists +9% nature ---------- misc See.Invis +6 Rings make your fingers look great! |
gladiator's gold ring =5 Str=0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Rings make your fingers look great! |
savage's gold ring of luminosity =Fodder=0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +1 Mag +2 Con dps ---------- Melee+ 19 light Ranged+ 16 light Dmg.mod +12% light ----- def ----- Spell.save +13 (+4 eff.) ---------- misc Max.stam +16.00 Rings make your fingers look great! |
savior's gold ring of tenacity =Fodder=0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +8 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +8 (+4 eff.) Max.HP +20.00 Disarm- +20% Pinning- +29% Knockbk- +26% Rings make your fingers look great! |
magewarrior's short elven-wood vilestaff of wizardry (129% power, 5 apr, fire element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Wil +3 Mag dps ---------- Phys.crit +6.0% Spell.crit +7% Phys.pwr +7 (+3 eff.) Spell.pwr +23 (+5 eff.) Dmg.mod +25% fire Acc +8 (+4 eff.) ---------- misc Max.mana +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced steel greatmaul of massacre (146% power, 2 apr) =7 Str=5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego+] Nature/Master Power 146% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: Stats +7 Str +6 Dex +6 Mag +6 Wil +7 Cun +6 Con Massive two-handed mauls. |
iron dagger 'Halinariregovor' (100% power, 5 apr) =OH?=1.0 T1 dagger 1H weapon [Rare] Arcane Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Phasing +10% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 126 damage While equipped: Stats +1 Mag dps ---------- Spell.crit +1% S.pwr/crit +4 ---------- misc Mana/s.crit +2.00 Sharp, short and deadly. |
thorny mindstar of storms (93% power, 24 apr, mind damage) =3 Str=3.0 T3 mindstar 1H weapon [Ego+] Nature Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +2 Mag +1 Wil +2 Cun +1 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 4 lightning Dmg.mod +10% lightning Res.pen +8% lightning ----- def ----- Resists +7% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormwoven silk robe of Angolwen (0 def, 0 armour) =6 Str=2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Str +8 Mag +9 Wil dps ---------- Spell.pwr +14 (+3 eff.) S.pwr/crit +5 Dmg.mod +13% lightning +15% physical +19% cold ----- def ----- Resists +5% lightning +7% cold +13% all Silence- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duathelripper the rough leather belt =4 Str=1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +4 Str dps ---------- Dmg.mod +12% darkness Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +6% acid +5% blight ---------- misc See.Invis +3 A belt that goes around your waist. |
nightruned rough leather belt of unlife =Breathe=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +5% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
cashmere cloak of Iron Throne (2 def, 0 armour) =3 Str=2.0 T3 cloak armor [Ego] Master While equipped: Stats +3 Str +2 Con ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gorudekath the pair of rough leather boots (15 def, 7 armour) =4 Str=2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +8 Con dps ---------- Dmg.mod +6% physical Res.pen +15% physical ----- def ----- Armour +7 Defense +15 (+4 eff.) Phys.save +9 (+3 eff.) ---------- misc Max.stam +30.00 Size +1 A pair of boots made of leather. |
spellstreaming drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +11 (+3 eff.) ----- def ----- Armour +3 ---------- misc Mana/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xanirina the Flashorder (0 def, 2 armour) =5 Str=1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Str dps ---------- Crit.mult +10.00% Melee+ 8 acid Dmg.mod +8% acid +6% physical +18% light Acc +10 (+5 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Urthorab (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +9 Wil +3 Mag dps ---------- Melee+ 15 lightning Dmg.mod +11% lightning Melee Ret 10 mind ----- def ----- Armour +3 Fatigue +5% Resists +10% lightning Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Max.mana +60.00 Max.vim +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Quasit's Skull (0 def, 12 armour) =Stun=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
dwarven-steel helm 'Silera' (0 def, 4 armour) =9 Str=3.0 T3 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +9 Str +3 Mag +4 Cun ----- def ----- Armour +4 Fatigue +4% Resists +5% nature +11% blight Crit.chn- 10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial =Darkness=1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Amudas' =2 Str=1.0 T3 lite [Rare] Nature While equipped: Stats +2 Str +3 Dex +6 Mag +6 Con dps ---------- Dmg.mod +6% acid ----- def ----- Resists +8% blight HP.reg +6.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Giledar the dwarven-steel pickaxe (dig speed 29 turns) =Dig=3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +5 Mag dps ---------- Phasing +30% ----- def ----- Fatigue -7% Spell.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Polatira the stralite torque of clear mind [power 3] (25 cooldown) =9 Str=2.0 T4 torque charm [Rare] Psionic While equipped: Stats +9 Str dps ---------- Phys.pwr +15 (+7 eff.) Dmg.mod +12% mind Res.pen +25% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ---------- misc Stam/turn +3.00 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 25% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful elven-wood totem of healing [power 338] (15 cooldown) =Escorts=2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 338 Puts all charms on 15 cooldown 100% to increase all damage by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
soothing elven-wood wand of shielding [power 392] (20 cooldown) =Escorts=2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 549 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 54. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By XikoWander the Shalore Wanderer3in1 level 18
23rd Haze 122nd year of Ascendancy at 23:00 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By XikoWander the Shalore Wanderer3in1 level 23
66th Haze 122nd year of Ascendancy at 10:56 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By XikoWander the Shalore Wanderer3in1 level 25
71st Haze 122nd year of Ascendancy at 11:07 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By XikoWander the Shalore Wanderer3in1 level 10
69th Dusk 122nd year of Ascendancy at 16:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By XikoWander the Shalore Wanderer3in1 level 20
47th Haze 122nd year of Ascendancy at 09:31 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By XikoWander the Shalore Wanderer3in1 level 28
79th Haze 122nd year of Ascendancy at 11:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By XikoWander the Shalore Wanderer3in1 level 19
46th Haze 122nd year of Ascendancy at 20:29 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By XikoWander the Shalore Wanderer3in1 level 9
67th Dusk 122nd year of Ascendancy at 00:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By XikoWander the Shalore Wanderer3in1 level 12
77th Dusk 122nd year of Ascendancy at 22:00 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By XikoWander the Shalore Wanderer3in1 level 22
65th Haze 122nd year of Ascendancy at 10:02 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By XikoWander the Shalore Wanderer3in1 level 17
18th Haze 122nd year of Ascendancy at 02:00 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By XikoWander the Shalore Wanderer3in1 level 28
9th Allure 123rd year of Ascendancy at 18:44 see stats
Log
You gain 1.50 gold from the transmogrification of stormshield rune of the wizard (threshold 32; blocks 6; dur 4; cd 17).
You gain 1.00 gold from the transmogrification of stormshield rune (threshold 19; blocks 3; dur 4; cd 12).
You gain 0.65 gold from the transmogrification of shatter afflictions rune (absorb 70; cd 21).
You gain 0.69 gold from the transmogrification of shatter afflictions rune (absorb 93; cd 13).
You gain 0.57 gold from the transmogrification of shatter afflictions rune (absorb 34; cd 14).
You gain 0.67 gold from the transmogrification of shatter afflictions rune (absorb 80; cd 15).
You gain 1.52 gold from the transmogrification of biting gale rune (damage 110; dur 4; cd 21).
You gain 1.38 gold from the transmogrification of acid wave rune (damage 103; dur 4; cd 18).
You gain 2.11 gold from the transmogrification of blink rune of the sneak (range 5; phase 14; cd 11).
You gain 2.26 gold from the transmogrification of blink rune of the sneak (range 4; phase 17; cd 14).
You gain 3.32 gold from the transmogrification of heroism infusion (die at -132; dur 7; cd 33).
There is a previous level here (press '' or right click to use).
XikoWander deactivates Dark Ritual.
XikoWander activates Dark Ritual.
XikoWander deactivates Chant of Fortress.
XikoWander activates Chant of Fortress.
XikoWander deactivates Reality Smearing.
XikoWander activates Reality Smearing.
XikoWander deactivates Arcane Power.
XikoWander activates Arcane Power.
XikoWander deactivates Arcane Shield.
XikoWander activates Arcane Shield.
XikoWander deactivates Shielding.
XikoWander activates Shielding.
XikoWander deactivates Essence of Speed.
XikoWander activates Essence of Speed.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Contingency
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Hotkey page 2 is now displayed.
XikoWander activates Secrets of the Eternals.
Hotkey page 1 is now displayed.










































































































