










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Noto Sans font family 1.7.6Adds the “Noto Sans” font family. Available:
How to enable: The font will remain active as the default for the game client. Font source:
(This add-on was based on the “DejaVu font” add-on by Paul Bransford.) ---
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Inventory Tooltip Away 1.7.0Request from Yrol Denjeah on the Discord. Adjusts the behavior of the Inventory to not have anything "selected" and displaying its tooltip when your mouse is not actively on top of a list element (e.g. below the bottom of the list, when your inventory is mostly empty). Inspired by Zizzo's marvelous Tooltip Cleanup, works alongside it, and should be used with it for consistent behavior between the inventory and the equip doll. Technical Notes/Known Issues:
Cleaner Item Descriptions Revised (Wide) 1.7.0gliktch: All I did was edit the max width of item popups from 400 to 666 so things don't wrap when using ToME at 150% font size, and also added a space before the 'Weapon Damage' item in weapon descriptions to correctly align that Original description: This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version: Known bugs: Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Temporal Warden |
| Level / Exp | 18 / 94% |
| Size | big |
| Lifes / Deaths | Killed by Poltergeist steel greatsword 'Quenchstoker' at level 17 on the 59th Dusk 122nd year of Ascendancy at 07:01 / 2Killed by Horned Horror at level 18 on the 70th Dusk 122nd year of Ascendancy at 02:14 |
Primary Stats
| Strength | 31 (base 15) |
| Dexterity | 32 (base 30) |
| Constitution | 28 (base 10) |
| Magic | 74 (base 46) |
| Willpower | 24 (base 12) |
| Cunning | 12 (base 10) |
Resources
| Life | -137/539 |
| Mana | 257/272 |
| Paradox | 312 |
| Healing Factor | 1.4456298990388 |
| Regeneration | 4.6982971718763 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 16.377726440467 |
| See Invisible | 19.377726440467 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 46 |
| Crit Chance | 5% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +16% |
| Mind | +3% |
| Light | +10% |
| Temporal | +7% |
| Blight | +11% |
| Arcane | +12% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +13% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19.335093952971 (47.857809501309%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 20 |
| Physical Save | 29 |
| Spell Save | 44 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Darkness | + 31%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 2%( 70%) |
| Fire | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Confusion Resistance | 10% |
| Disarm Resistance | 49% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed green worm. * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed chunk of ghoul flesh. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed wretchling eyeball. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Starbane' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Starbane' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +3 (-), Mag +2 (-), Con +2 (-) offense ------ Damage +3% (-) mind, +3% (-) light defense ------ Armor +1 (-) other ------- Psi when Hit +0.16 (-) Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | [vs. quiver of ash arrows 'Ebonyrupture' (17/22, 141% power, 7 apr) (Quiver, 1 of 2)]quiver of ash arrows 'Ebonyrupture' (17/22, 141% power, 7 apr) 3.0 Encumbrance T2 arrow ammo Reqs Dex 16 [Rare] Master Weapon Damage 142% Range: 1.0x-1.4x Uses 50% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 (-) Critical Rate +1.5% (-) Capacity 22 (-) On-ranged-hit +12 (-) mind, +20 (-) darkness +20 (-) item darkness numbing On-crit, radius 2 +4 (-) mind On Hit: * 20% chance to reduce damage dealt by 12% Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. Flamequick the alchemist's lamp (Light source)]Flamequick the alchemist's lamp 1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: Stats Wil +3 (-) offense ------ Damage +7% (-) light, +6% (-) fire Ignore resists +10% (-) fire defense ------ Resistance +6% (-) darkness Affinity +5% (-) light other ------- Light +12 (-) See Invisibility +3 (-) Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 144.26 light damage. At talent level 3 you gain 26% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 Encumbrance T2 head armor Reqs - Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5 (-), Wil +4 (-), Con +5 (-) offense ------ Damage +10% (-) physical defense ------ Armor +6 (-) Fatigue +8% (-) Physical save +12 (+6 eff.) (-) Spell save +12 (+4 eff.) (-) Mind save +12 (+6 eff.) (-) other ------- Masteries +0.20(-) Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | [vs. Shard of Crystalized Time (Tool)]Shard of Crystalized Time 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats Wil +4 (-), Con +2 (-) offense ------ Damage +7% (-) temporal defense ------ Defense +5 (+3 eff.) (-) Anomaly Control +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | [vs. warrior's steel ring of tenacity (On fingers, 1 of 2)]warrior's steel ring of tenacity 0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats Str +2 (-) defense ------ Armor +4 (-) Life +23.00 (-) Disarm Resist +20% (-) Pinning Resist +22% (-) Knockbk Resist +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. warrior's steel ring of tenacity (On fingers, 1 of 2)]wizard's copper ring of blight (+11%) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats Str +0 (-2), Mag +4 offense ------ Damage +11% blight defense ------ Armor +0 (-4) Resistance +11% blight Spell save +8 (+3 eff.) Life +0.00 (-23.00) Disarm Resist +0% (-20%) Pinning Resist +0% (-22%) Knockbk Resist +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt of recklessness (Around waist)]rough leather belt of recklessness 1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% (-) Critical power +6.00% (-) Physical Power +4 (+1 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. runic yew longbow of dexterity (+3) (In main hand, 1 of 2)]runic yew longbow of dexterity (+3) 4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% (-) Range +8 (-) On Hit: 10% Arcane Vortex level 3 While equipped: Stats Dex +3 (-), Mag +5 (-) offense ------ Spellpower +11 (+4 eff.) (-) Damage +12% (-) arcane Ignore resists +8% (-) physical Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
| On hands | [vs. Cinderdredge the hardened leather gloves (0 def, 2 armour) (On hands)]Cinderdredge the hardened leather gloves (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats Str +1 (-), Con +7 (-) offense ------ Damage +6% (-) physical Accuracy +6 (+2 eff.) (-) defense ------ Armor +2 (-) Resistance +2% (-) physical, +3% (-) fire Physical save +7 (+3 eff.) (-) Mind save +6 (+3 eff.) (-) Disarm Resist +29% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Iron Mail of Bloodletting (2 def, 4 armour) (Main armor)]Iron Mail of Bloodletting (2 def, 4 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 14 [Unique] Arcane While equipped: Stats Str +2 (-), Con +2 (-) defense ------ Armor +4 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resistance +10% (-) acid, +10% (-) fire +10% (-) darkness, +10% (-) blight Life Regen +3.00 (-) Healmod +30% (-) other ------- Masteries +0.10(-) Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| Cloak | [vs. linen cloak 'Ameneg' (1 def, 0 armour) (Cloak)]linen cloak 'Ameneg' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Wil +3 (-) offense ------ Critical power +10.00% (-) Ignore resists +5% (-) physical Ignore Armor +3 (-) When Hit 2 (-) physical defense ------ Defense +1 (+1 eff.) (-) Mind save +6 (+3 eff.) (-) other ------- Stamina/turn +1.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. The Black Core (Around neck)]The Black Core 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) (-) defense ------ Resistance +15% (-) darkness Unlife -100.00 life (-) Blind Resist +100% (-) other ------- Infravision +6 (-) Masteries +0.20(-) Corruption/Black-magic Shadow Power +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
[vs. quiver of ash arrows 'Ebonyrupture' (17/22, 141% power, 7 apr) (Quiver, 1 of 2)]deadly quiver of elm arrows of daylight (13/13, 120% power, 5 apr) 3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Ego] Arcane/Master Weapon Damage 121% (-21%) Range: 1.0x-1.4x (+0.0x) Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-2) Critical Rate +1.0% (-0.5%) Capacity 13 (-9) On-ranged-hit +0 (-20) darkness, +0 (-12) mind +11 light +0 (-20) item darkness numbing Damage Against +11% Undead On-crit, radius 2 +0 (-4) mind On Hit: * 0% chance to reduce damage dealt by 12% Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. Iron Mail of Bloodletting (2 def, 4 armour) (Main armor)]Blastswift (2 def, 12 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Rare] Master While equipped: Stats Str +0 (-2), Con +0 (-2) offense ------ Damage +6% lightning, +12% fire, +6% physical When Hit 8 lightning defense ------ Armor +12 (+8) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resistance +0% (-10%) acid, +17% (+7%) fire +0% (-10%) darkness, +0% (-10%) blight Life Regen +0.00 (-3.00) Healmod +0% (-30%) other ------- Masteries +0.00(-0.10) Technique/Bloodthirst A suit of armour made of mail. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Tempestwolf the rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Str +0 (-5), Wil +0 (-4), Con +0 (-5) offense ------ Damage +3% light, +0% (-10%) physical Accuracy +15 (+5 eff.) defense ------ Armor +1 (-5) Fatigue +1% (-7%) Resistance +9% lightning, +5% cold Physical save +0 (+0 eff.) (-12 (-6 eff.)) Spell save +0 (+0 eff.) (-12 (-4 eff.)) Mind save +0 (+0 eff.) (-12 (-6 eff.)) other ------- Stamina/turn +2.00 Breathe water Masteries +0.00(-0.20) Technique/Thuggery A cap made of leather. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Quasit's Skull (0 def, 12 armour) 3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats Str +0 (-5), Wil +0 (-4), Con +3 (-2) offense ------ Damage +0% (-10%) physical defense ------ Armor +12 (+6) Hardiness +5% Fatigue +5% (-3%) Physical save +12 (+6 eff.) (-) Spell save +0 (+0 eff.) (-12 (-4 eff.)) Mind save +0 (+0 eff.) (-12 (-6 eff.)) Stun Resist +30% other ------- Masteries +0.00(-0.20) Technique/Thuggery Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
[vs. Flamequick the alchemist's lamp (Light source)]bright brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: Stats Wil +0 (-3) offense ------ Damage +0% (-7%) light, +0% (-6%) fire Ignore resists +0% (-10%) fire defense ------ Resistance +0% (-6%) darkness Affinity +0% (-5%) light Life +40.00 other ------- Light +5 (-7) See Invisibility +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon 1.0 Encumbrance lite [Unique] Arcane While equipped: Stats Wil +0 (-3) offense ------ Damage +0% (-7%) light, +0% (-6%) fire Ignore resists +0% (-10%) fire defense ------ Resistance +0% (-6%) darkness Affinity +0% (-5%) light other ------- Light +3 (-9) See Invisibility +0 (-3) Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 113.97 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 113.97 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Shard of Crystalized Time (Tool)]Imp Claw 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats Wil +0 (-4), Con +0 (-2) offense ------ Damage +0% (-7%) temporal defense ------ Defense +0 (+0 eff.) (-5 (-3 eff.)) Anomaly Control +0 (-10) other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 149.35 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator (Roguelike)
Killed 1000 creatures.By Brubeer the Ogre Temporal Warden level 16
58th Dusk 122nd year of Ascendancy at 19:55 see stats
Level 10 (Roguelike)
Got a character to level 10.By Brubeer the Ogre Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 14:09 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Brubeer the Ogre Temporal Warden level 9
6th Mirth 122nd year of Ascendancy at 13:48 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Brubeer the Ogre Temporal Warden level 14
41st Dusk 122nd year of Ascendancy at 06:15 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Brubeer the Ogre Temporal Warden level 18
70th Dusk 122nd year of Ascendancy at 01:32 see stats
Unstoppable (Roguelike)
Returned from the dead.By Brubeer the Ogre Temporal Warden level 17
59th Dusk 122nd year of Ascendancy at 07:01 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Brubeer the Ogre Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 18:49 see stats
Log
Brubeer's temporal clone casts Invigorate.
Brubeer's temporal clone is invigorated.
Horned Horror throws a finishing uppercut.
Brubeer is stunned!
Melee retaliation hits Horned Horror for (2 flat reduction), 0 physical (0 total damage).
Horned Horror hits Brubeer's temporal clone for (16 shared), (2 shared) (18 total damage).
Horned Horror hits Brubeer for 143 physical, 21 lightning (164 total damage).
You are too injured to fight recklessly!
------Game Turn Changed!------
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
You are too injured to fight recklessly!
Brubeer casts Rune: Shatter Afflictions.
Brubeer is not stunned anymore.
A shield forms around Brubeer.
Brubeer casts Invigorate.
Brubeer is invigorated.
Your summoned Brubeer's temporal clone disappears.
Horned Horror throws two quick punches.
Your shield crumbles under the damage!
The shield around Brubeer crumbles.
Horned Horror casts Chain Lightning.
Melee retaliation hits Horned Horror for (2 flat reduction), 0 physical, (2 flat reduction), 0 physical (0 total damage).
Horned Horror hits Brubeer for (111 absorbed), 0 physical, (12 absorbed), 11 lightning, 117 physical, 23 lightning, 132 lightning (282 total damage).
Brubeer the level 18 ogre temporal warden was electrocuted to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.













































































