










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect: 
 Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Madness Roguelike | 
| Sex | Male | 
| Race | Drem | 
| Class | Shadowblade | 
| Level / Exp | 24 / 94% | 
| Size | medium | 
| Lifes / Deaths | Killed by Silomina the cold drake at level 24 on the 2nd Acquisition 123rd year of Ascendancy at 16:35/ 1 | 
Primary Stats
| Strength | 36 (base 26) | 
| Dexterity | 87 (base 54) | 
| Constitution | 11 (base 10) | 
| Magic | 28 (base 16) | 
| Willpower | 23 (base 10) | 
| Cunning | 43 (base 28) | 
Resources
| Life | -367/547 | 
| Mana | 145/303 | 
| Stamina | 126/220 | 
| Healing Factor | 1.0097162075846 | 
| Regeneration | 5.3010100898192 | 
Speed
| Mental | +3.0198066269804E-12% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | +3.0198066269804E-12% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 6 | 
| See Stealth | 31.388749514228 | 
| See Invisible | 31.388749514228 | 
Offense: Mainhand
| Damage | 68 | 
| Accuracy | 59 | 
| Crit Chance | 28% | 
| APR | 25 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 36 | 
| Accuracy | 59 | 
| Crit Chance | 30% | 
| APR | 15 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 31 | 
| Crit Chance | 11% | 
| Speed | 0.99999999999997 | 
Offense: Mind
| Mindpower | 33 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +3% | 
| Light | +11% | 
| Temporal | +6% | 
| Blight | +4% | 
| Physical | +20% | 
| Mind | +11% | 
| All | 0% | 
Offense: Damage Penetration
| Light | +5% | 
| Fire | +10% | 
| Nature | +5% | 
| Physical | +20% | 
| Mind | +20% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 15 (35.65183292883%) | 
| Defense | 60 | 
| Ranged Defense | 60 | 
| Fatigue | 0 | 
| Physical Save | 24 | 
| Spell Save | 20 | 
| Mental Save | 24 | 
Defense: Resistances
| Acid | + 25%( 70%) | 
| Blight | + 24%( 70%) | 
| Arcane | + 18%( 70%) | 
| All | + 9%( 70%) | 
| Darkness | + 34%( 70%) | 
| Light | + 26%( 70%) | 
| Temporal | + 24%( 70%) | 
| Fire | + 21%( 70%) | 
| Physical | + 24%( 70%) | 
Defense: Immunities
| Stun Resistance | 32% | 
| Pinning Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 470 damage for 6 turns. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Stormshield Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 7 times. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. | 
Class Talents
| Technique / Duelist | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Stealth | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Technique / Dual techniques | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Cunning / Shadow magic | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Spell / Phantasm | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Cunning / Ambush | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Race / Drem | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| Spell / Conveyance | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Lethality | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom.Escort: lone alchemist (level 2 of Heart of the Gloom) As a reward you improved Dexterity by +5. | done | 
| You failed to protect the lost warrior from death by Bethakira the red crystal.Escort: lost warrior (level 3 of Old Forest) | failed | 
| You successfully escorted the repented thief to the recall portal on level 2 of Daikara.Escort: repented thief (level 2 of Daikara) As a reward you improved talent Lacerating Strikes (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Old Forest.Escort: repented thief (level 2 of Old Forest) As a reward you improved talent Misdirection (+1 level(s)). | done | 
| You failed to protect the worried loremaster from death by Emelunor the devourer.Escort: worried loremaster (level 1 of Daikara) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed electric eel tail. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | done | 
Equipment
| On feet |  Shadowspawner (0 def, 5 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Str +2 Dex +4 Cun dps ---------- Dmg.mod +3% physical Res.pen +10% physical Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +5 Resists +2% physical Disengage: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. | 
| Light source |  Beolar the brass lantern =20% slow= 2.0 T1 lite [Rare] Master While equipped: Stats +3 Str dps ---------- Apr +1 On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +3% acid Die.at -60.00 life ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  linen wizard hat 'Eilinydamira' (1 def, 0 armour) =3 stam= 2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Cun +1 Wil dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +11% light +3% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% light ---------- misc Stam/turn +3.00 A pointy cloth hat, very wizardly... | 
| On hands |  Curenaught (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee+ 6 blight 11 temporal Ranged+ 5 temporal Dmg.mod +4% blight +6% temporal +6% mind Res.pen +10% mind Melee Ret 4 mind 2 nature ----- def ----- Armour +2 Resists +6% blight +5% temporal HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +18.00 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +8 blight On Hit: 10% Nightmare 3 On Hit: 20% Soul Rot 3 On Hit: * 7% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Yvyrith the Sewerwake [power 284]  (13 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +5% arcane +2% physical Blind- +20% Pinning- +10% Stun/Frz- +10% Create a radius 3 storm for 5 turns. Each turn, creatures within take 56 lightning damage and will be dazed for 1 turn (284 total damage) Puts all charms on 13 cooldown Dmg.mod: + 15% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  solipsist's copper ring of misery 0.1 T1 ring jewelry [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) Melee+ 8 physical Ranged+ 8 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 22 On Hit (Ranged): * 11% chance to reduce all saves and defense by 22 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! | 
| On fingers |  Satyrpanic =global slow, stun res= 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% fire +5% light +5% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +3% light HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! | 
| Around neck |  The Black Core 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." | 
| In main hand |  Shantiz the Stormblade (15-20 power, 20 apr) 1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. | 
| Around waist |  Lisylaith 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+2 eff.) Dmg.mod +12% physical On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +5% arcane +3% fire Phys.save +3 (+2 eff.) Spell.save +3 (+1 eff.) A belt that goes around your waist. | 
| In off hand |  Spellblaze Shard (20-26 power, 10 apr) 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. | 
| Cloak |  regal cashmere cloak of the voidstalker (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Arcane/Psionic While equipped: Stats +4 Wil ----- def ----- Defense +2 (+0 eff.) Resists +12% darkness +12% temporal Mind.save +5 (+2 eff.) Def/telep +12 Res/telep +11% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Robe of Force (12 def, 8 armour) 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 35.52 to 44.40 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. | 
Inventory
|  shatter afflictions rune of the titan (absorb 42; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  archmage's copper amulet =2 mag= 0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +5% acid +4% fire +5% cold +4% lightning Amulets make your neck look great! | 
|  grounding copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +21% Amulets make your neck look great! | 
|  steel amulet 'Mardedurak' =12 apr= 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Phys.crit +1.0% Crit.mult +17.00% Dmg.mod +3% physical Acc +11 (+3 eff.) Apr +12 ----- def ----- Phys.save +11 (+6 eff.) Spell.save +11 (+5 eff.) Mind.save +12 (+6 eff.) ---------- misc Max.stam +30.00 Amulets make your neck look great! | 
|  Quenchspar the gold amulet =25% stun res= 0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% acid Res.pen +25% cold ----- def ----- Resists +15% lightning +10% fire +12% acid +15% cold Stun/Frz- +25% Amulets make your neck look great! | 
|  Yvayann 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +8% physical On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Defense +10 (+2 eff.) Resists +3% blight +1% physical +6% nature Silence- +20% ---------- misc Masteries +0.24 Cunning/Dirty fighting +0.24 Spell/Conveyance Amulets make your neck look great! | 
|  Zeraldir the Voidwyrd 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% darkness Res.pen +25% darkness +15% nature On Hit (Melee): * 10% chance to slow global speed by 48% * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +6% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! | 
|  marksman's copper ring of lightning (+20%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% lightning Acc +4 (+1 eff.) ----- def ----- Resists +20% lightning Rings make your fingers look great! | 
|  gladiator's steel ring of power =5 con= 0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +6 (+3 eff.) Rings make your fingers look great! | 
|  warrior's steel ring of perseverance 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +3.00 Stun/Frz- +24% Rings make your fingers look great! | 
|  Pusmalice (10-12 power, 2 apr, arcane element) 5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane +3% mind Res.pen +5% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +20% nature +9% fire Phys.save +7 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) ---------- misc Talents +1 Command Staff This staff offers 10% bonus to arcane damage. (included above) Staves designed for wielders of magic, by the greats of the art. | 
|  greater elm starstaff (10-12 power, 2 apr, light element) 5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +7 (+3 eff.) Dmg.mod +10% physical +10% temporal +10% darkness +10% light ---------- misc Talents +1 Command Staff This staff offers 10% bonus to light, darkness, temporal, physical damage. (included above) Staves designed for wielders of magic, by the greats of the art. | 
|  acidic steel greatsword of phasing (25-40 power, 14 apr) 3.0 T2 greatsword 2H weapon [Ego] Arcane Power 25.0 - 40.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +14 Crit +3.0% Atk.spd 100% Phasing +20% On Crit: * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 Massive two-handed swords. | 
|  Hathubers the dwarven-steel greatsword (34-54 power, 2 apr) 3.0 T3 greatsword 2H weapon [Random Unique] Master Power 33.5 - 53.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +12 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 17 While equipped: Stats +2 Cun +5 Con dps ---------- Phys.crit +12.0% Mind.crit +1% Crit.mult +28.00% Phys.pwr +10 (+4 eff.) Res.pen +22% physical Acc +14 (+4 eff.) Apr +20 Melee Ret 2 mind ----- def ----- Disarm- +17% Massive two-handed swords. | 
|  Flashquencher the iron mace (12-17 power, 2 apr) 3.0 T1 mace 1H weapon [Rare] Nature Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit.r2 +10 lightning +7 cold While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+5 eff.) Mov.spd +24% Dmg.mod +15% acid Res.pen +7% lightning +8% cold ---------- misc Mana/turn +0.12 Light +3 Blunt and deadly. | 
|  Gorudochik (11-15 power, 2 apr) 3.0 T1 waraxe 1H weapon [Rare] Master Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% mind Res.pen +25% arcane +5% all Acc +9 (+2 eff.) Apr +6 On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +15% mind One-handed war axes. | 
|  Ivada (10-12 power, 5 apr) 1.0 T1 dagger 1H weapon [Rare] Disrupt Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +12 mind On Hit: * 12 arcane resource burn While equipped: Stats +3 Dex +4 Mag dps ---------- Mind.crit +2% ----- def ----- Crit.dmg- 10.00% Mind.save +18 (+9 eff.) ---------- misc Infravis +3 Sharp, short and deadly. | 
|  Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. | 
|  Vilerebel the iron dagger (10-13 power, 5 apr) =4 mag= 1.0 T1 dagger 1H weapon [Rare] Arcane Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +20 nature +8 fire On Hit.r1 +12 nature On Crit: * Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11 While equipped: Stats +4 Mag ---------- misc Light +1 Sharp, short and deadly. | 
|  Blastwill the dwarven-steel dagger (20-25 power, 7 apr) =8 con= 1.0 T3 dagger 1H weapon [Random Unique] Nature Power 19.5 - 25.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +4 blight On Crit.r2 +26 acid +38 nature While equipped: Stats +8 Con +7 Wil dps ---------- Spell.crit +2% Dmg.mod +9% lightning Res.pen +28% acid +25% nature Phasing +30% Apr +15 ----- def ----- Resists +9% lightning Max.HP +41.00 Sharp, short and deadly. | 
|  blooming thorny mindstar of balance (8-9 power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +5 (+2 eff.) Heal.mod +13% Heal/summ +22 ---------- misc Equi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  epiphanous thorny mindstar of balance (8-9 power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +9 (+5 eff.) Dmg.mod +7% mind ----- def ----- Phys.save +5 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +1.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Galenaught (0 def, 2 armour, 19 block) 7.0 T1 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +8 Cun +4 Wil dps ---------- Melee+ 10 lightning Dmg.mod +12% acid Melee Ret 5 lightning ----- def ----- Armour +2 Fatigue +8% Crit.dmg- 10.00% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  wrathful steel shield of the stars (0 def, 4 armour, 36 block) 7.0 T2 shield armor Reqs Shield usage training [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +10% light +11% darkness On shield block: * Deals 79 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +6% fire +20% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. | 
|  Pusreeve the linen robe (0 def, 0 armour) =5 mag= 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +6% nature +15% fire +5% arcane +7% all ---------- misc Mana/turn +0.12 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  dreamer's cashmere robe (0 def, 0 armour) =dreamer= 2.0 T3 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +13% darkness +12% mind +11% all Phys.save +10 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +27 (+13 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Eel-skin armour (16 def, 0 armour) =50% poison= 9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+4 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 41.53 to 124.58 lightning damage (83.05 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. | 
|  duelist's hardened leather armour (11 def, 10 armour) 9.0 T3 light armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex ----- def ----- Armour +10 Defense +11 (+2 eff.) Fatigue +8% A suit of armour made of leather. | 
|  hardened leather armour of command (16 def, 11 armour) 9.0 T3 light armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +11 Defense +16 (+4 eff.) Fatigue +8% Mind.save +12 (+6 eff.) A suit of armour made of leather. | 
|  enlightening steel mail armour of stability (2 def, 6 armour) =3 cun= 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +6% physical Phys.save +10 (+5 eff.) Mind.save +11 (+5 eff.) A suit of armour made of mail. | 
|  Blindobeisance 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +30% darkness +6% blight Res.pen +10% darkness ----- def ----- Resists +7% fire +6% darkness +7% cold A belt that goes around your waist. | 
|  blurring rough leather belt of transcendence 1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Phys.save +6 (+3 eff.) Stealth +5 A belt that goes around your waist. | 
|  rough leather belt 'Shimmerspar' =5 mag= 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +12% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Resists +12% lightning +9% fire ---------- misc Mana/turn +0.10 Max.mana +23.00 A belt that goes around your waist. | 
|  Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. | 
|  hardened leather belt of unlife =Unlife= 1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. | 
|  Mardiroyon the Unlighttooth (6 def, 6 armour) =2 stam= 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +6 Defense +6 (+1 eff.) Resists +10% cold +3% darkness +2% physical ---------- misc Stam/turn +2.00 Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  traveler's pair of rough leather boots of speed (0 def, 1 armour) =25% move= 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. | 
|  Wanderer's Rest (4 def, 0 armour) =100% pinning= 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. | 
|  Vipercrack (0 def, 3 armour) =10% slow= 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +3 Fatigue -3% Resists +12% temporal +9% fire Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Sludgegrip (0 def, 0 armour) =20% poison= 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. | 
|  rough leather gloves 'Xeretira' (0 def, 1 armour) =4 mag= 1.0 T1 hands armor [Rare] Master While equipped: Stats +4 Dex +4 Mag +2 Wil dps ---------- Dmg.mod +3% mind Acc +11 (+3 eff.) ----- def ----- Armour +1 Mind.save +12 (+6 eff.) ---------- misc Equi/ret +0.08 Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Aryrig (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Res.pen +15% mind ----- def ----- Armour +2 HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.30 Psi/ret +0.12 Max.stam +23.00 Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Nightmare 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  cinder hardened leather gloves of strength (+4) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +2 Resists +6% fire Unarmed combat: Power 23.0 - 25.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 fire On Hit: 10% Fire Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  hardened leather gloves of spellstriking (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 7 arcane Dmg.mod +4% arcane ----- def ----- Armour +2 Resists +4% arcane Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 arcane On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  scouring hardened leather gloves of butchering (0 def, 2 armour) 1.0 T2 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Acc +6 (+2 eff.) Apr +7 On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Resists +7% blight Spell.save +24 (+12 eff.) Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +3.0% Atk.spd 100% On Hit: * 15% chance to reduce armor by 27% * 15 arcane resource burn * 15% chance to slow global speed by 48% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  spellstreaming iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +2 Str dps ---------- Spell.crit +4% Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% ---------- misc Mana/turn +0.11 Unarmed combat: Power 16.5 - 23.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Melee+ +5 arcane On Hit: 10% Elemental Bolt 1 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Obsidianraptor the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Res.pen +25% darkness Melee Ret 10 lightning ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +6% temporal +9% darkness ---------- misc Infravis +3 See.Invis +6 A pointy cloth hat, very wizardly... | 
|  shielding linen wizard hat of knowledge (1 def, 0 armour) 2.0 T1 head armor [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+2 eff.) A pointy cloth hat, very wizardly... | 
|  Arcking the iron helm (0 def, 3 armour) =4 cun= 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.pwr +20 (+9 eff.) Res.pen +5% lightning Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +5% Resists +11% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Urogadil (0 def, 3 armour) =10% oop= 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +20% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal +6% fire +3% mind +6% cold Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Quasit's Skull (0 def, 12 armour) =30% stun= 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Skullcr.mult +2 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. | 
|  Urytir (0 def, 4 armour) =15% oop= 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Wil dps ---------- Dmg.mod +6% temporal Res.pen +20% temporal ----- def ----- Armour +4 Fatigue +4% Resists +5% acid +10% blight +7% fire +5% cold +7% lightning Mind.save +7 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  44 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  alchemist's lamp 'Zanolach' =6 mag= 1.0 T3 lite [Rare] Master While equipped: Stats +6 Mag +2 Wil +2 Cun ----- def ----- Resists +6% acid ---------- misc Light +8 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  iron pickaxe 'Glowpiercer' (dig speed 36 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +4 Dex dps ---------- Dmg.mod +18% arcane Res.pen +20% light +15% arcane ----- def ----- Fatigue -5% Resists +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  dwarven-steel pickaxe of the Iron Throne (dig speed 17 turns) 3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +28.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Annulment (1/1) 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Entropy (1/1) 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 78% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  iron torque of gale force 'Polerilewen' [power 110]  (13 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +5 (+2 eff.) Apr +1 ----- def ----- Armour +6 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 132 physical damage Puts all charms on 13 cooldown Gain 11% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  Telekinetic Core 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 59 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. | 
|  steel torque of clear mind [power 2]  (22 cooldown) 2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  Cloudstreak [power 79]  (22 cooldown) 2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +5% lightning Melee Ret 6 blight ----- def ----- Resists +6% lightning +6% blight Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 22 cooldown Fatigue - 29% for 2 turns. Reduce 2 talent CDs by 2. Gain 18% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  ash totem of stinging 'Tuleyathel' [power 170]  (13 cooldown) 2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 27% Sting an enemy dealing 170 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Gain 10% evasion for 2 turns. Reduce 2 talent CDs by 2. Cleanse 1 disease/wound/poison. Natural totems are made by powerful wilders to store nature power. | 
|  ash totem of summon tentacle 'Betida' [power 165]  (22 cooldown) 2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Mag dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +6% blight Phasing +30% ----- def ----- Spell.save +15 (+7 eff.) ---------- misc Max.vim +10.00 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 409 Base Damage: 177 Armor: 4 All Resist: 14 Puts all charms on 22 cooldown Reduce 2 talent CDs by 2. Natural totems are made by powerful wilders to store nature power. | 
|  quick ash totem of healing [power 164]  (11 cooldown) 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 164 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. | 
Achievements
 A View From The Gallery (Madness (Roguelike) difficulty)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.
			A View From The Gallery (Madness (Roguelike) difficulty)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.By Random616 the Drem Shadowblade level 18
26th Steel 123rd year of Ascendancy at 08:23 see stats
 Bringer of Doom (Madness (Roguelike) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Madness (Roguelike) difficulty)
			Killed a Bringer of Doom.By Random616 the Drem Shadowblade level 20
1st Stralite 123rd year of Ascendancy at 20:12 see stats
 Curse Lifter (Madness (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Madness (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Random616 the Drem Shadowblade level 18
34th Steel 123rd year of Ascendancy at 22:27 see stats
 Exterminator (Madness (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Madness (Roguelike) difficulty)
			Killed 1000 creatures.By Random616 the Drem Shadowblade level 21
4th Voratun 123rd year of Ascendancy at 08:22 see stats
 Fast Curse Dispel (Madness (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed while saving all the lumberjacks.
			Fast Curse Dispel (Madness (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Random616 the Drem Shadowblade level 18
34th Steel 123rd year of Ascendancy at 22:27 see stats
 Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.By Random616 the Drem Shadowblade level 10
11st Shortage 122nd year of Ascendancy at 20:21 see stats
 Level 20 (Madness (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Madness (Roguelike) difficulty)
			Got a character to level 20.By Random616 the Drem Shadowblade level 20
29th Gold 123rd year of Ascendancy at 14:05 see stats
 The secret city (Madness (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Madness (Roguelike) difficulty)
			Discovered the truth about mages.By Random616 the Drem Shadowblade level 11
16th Shortage 122nd year of Ascendancy at 21:39 see stats
 Treasure Hoarder (Madness (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Madness (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Random616 the Drem Shadowblade level 23
14th Voratun 123rd year of Ascendancy at 01:07 see stats
 Treasure Hunter (Madness (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Madness (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Random616 the Drem Shadowblade level 16
3rd Steel 123rd year of Ascendancy at 10:03 see stats
Log
Random616 reacts to an attack from Silomina the cold drake, mitigating the blow!.
Random616's fades into the shadows.
Random616 reacts to an attack from Silomina the cold drake, mitigating the blow!.
Random616 resists!
Silomina the cold drake casts Epidemic.
Random616 shrugs off Silomina the cold drake's 'Epidemic'!
Silomina the cold drake performs a melee critical strike against Mirror Image (Random616)!
Mirror Image (Random616) is cut deeply.
Silomina the cold drake performs a melee critical strike against Mirror Image (Random616)!
Mirror Image (Random616) is afflicted by a crippling illness!
Mirror Image (Random616) is crippled.
Silomina the cold drake performs a melee critical strike against Salebeth the umber hulk!
Silomina the cold drake hits Random616 for (119 reacted , -5 stam), 298 cold, (61 reacted , -5 stam), 147 cold, 4 blight (449 total damage).
Silomina the cold drake hits Mirror Image (Random616) for 1 cold, 0 cold, 0 blight (1 total damage).
Silomina the cold drake hits Salebeth the umber hulk for 158 cold, 83 cold, 5 blight (246 total damage).
Melee retaliation hits Silomina the cold drake for 3 mind, 2 nature, 3 mind, 2 nature (10 total damage).
------Game Turn Changed!------
Salebeth the umber hulk uses Superconduction.
Mirror Image (Random616) is seared.
Random616 reacts to damage from Salebeth the umber hulk, mitigating the blow!.
Salebeth the umber hulk hits Random616 for (65 reacted , -5 stam), 155 lightning (155 total damage).
Salebeth the umber hulk hits Mirror Image (Random616) for 0 lightning damage.
Silomina the cold drake breathes ice!
Silomina the cold drake's mind surges with critical power!
Random616 reacts to damage from Silomina the cold drake, mitigating the blow!.
Random616 resists the freeze!
Salebeth the umber hulk is encased in ice!
Silomina the cold drake hits Random616 for (43 reacted , -5 stam), 104 cold (104 total damage).
Silomina the cold drake hits Salebeth the umber hulk for 192 cold damage.
Random616 the level 24 drem shadowblade was cooled to death by Silomina the cold drake on level 2 of Daikara.



























































