









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Prowler Class 1.5.10Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Better Sounds Mod 1.7.4Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Frost Invoker 1.7.0Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Solipsist |
Level / Exp | 15 / 71% |
Size | medium |
Lifes / Deaths | Killed by Ce'Nyth the alchemist golem at level 15 on the 6th Dusk 122nd year of Ascendancy at 09:23 / 1 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 17 (base 16) |
Magic | 10 (base 10) |
Willpower | 53 (base 41) |
Cunning | 41 (base 30) |
Resources
Life | -86/228 |
Psi | 61/282 |
Healing Factor | 1.2029415192739 |
Regeneration | 7.5183844954619 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 30.709119195249 |
See Invisible | 30.709119195249 |
Offense: Mainhand
Damage | 22 |
Accuracy | 37 |
Crit Chance | 16% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 37 |
Crit Chance | 14% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +10% |
Physical | +16% |
Mind | +22% |
All | 0% |
Offense: Damage Penetration
Physical | +11% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 0 |
Physical Save | 27.68 |
Spell Save | 27.68 |
Mental Save | 40 |
Defense: Resistances
Cold | + 12%( 70%) |
Light | + 36%( 70%) |
Nature | + 19%( 70%) |
Blight | + 19%( 70%) |
Physical | + 24%( 70%) |
Mind | + 18%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 17% |
Instadeath Resistance | 100% |
Stun Resistance | 27% |
Disarm Resistance | 23% |
Poison Resistance | 20% |
Silence Resistance | 20% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 209 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Slumber | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() dreamer's pair of rough leather boots (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +2(-) Cun / +3(-) Wil Physical save: +5 (+2 eff.) (-) Spell save: +6 (+2 eff.) (-) Mental save: +5 (+3 eff.) (-) A pair of boots made of leather. |
Light source | ![]() Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Fulahor (1 def, 4 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Wil Changes resistances: +3%(-) cold / +1%(-) physical Mana each turn: +0.13 (-) Maximum life: +60.00 (-) Spellpower: +3 (+2 eff.) (-) Spell crit. chance: +3% (-) A pointy cloth hat, very wizardly... |
Tool | ![]() elm totem of stinging [power 116] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() psionicist's steel ring of arcana (+0.16/turn) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3(-) Wil Mental save: +6 (+3 eff.) (-) Silence immunity: +20% (-) Mana each turn: +0.16 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() psionicist's steel ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3(-) Wil Mental save: +6 (+3 eff.) (-) Silence immunity: +0% (-20%) Stun/Freeze immunity: +27% Life regen: +3.00 Mana each turn: +0.00 (-0.16) Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | ![]() Umbracutter the rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +10 (+5 eff.) (-) Changes stats: +1(-) Con Changes damage: +3%(-) darkness Mental save: +6 (+3 eff.) (-) Only die when reaching: -80.00 life (-) Spellpower: +3 (+2 eff.) (-) A belt that goes around your waist. |
In main hand | ![]() Kinetic Focus (6-7 power, 18 apr, physical damage) Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Changes resistances: +10%(-) physical Changes resistances penetration: +6%(-) physical Changes damage: +10%(-) physical Talent masteries: +0.10(-) Psionic / Kinetic mastery Talents granted: +1.00(-) Psionic Maelstrom Physical save: +6 (+2 eff.) (-) Psi when firing a critical mind attack: +1.00 (-) Mindpower: +8 (+3 eff.) (-) Mental crit. chance: +4% (-) Kinetic energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
On hands | ![]() steady hardened leather gloves (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+6 eff.) (-) Armour: +2 (-) Physical save: +6 (+2 eff.) (-) Mental save: +5 (+3 eff.) (-) Disarm immunity: +23% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | ![]() vined mindstar of sand (6-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1(-0.5 - -0.5) Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Damage (Melee): 8 physical Changes resistances: +5%(-5%) physical Changes resistances penetration: +5%(-1%) physical Changes damage: +6%(-4%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Attune Mindstar Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +4 (+2 eff.) (-4 (-1 eff.)) Mental crit. chance: +2% (-2%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Main armor | ![]() woollen robe 'Issirelanik' (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Physical crit. chance: +2.0% (-) Changes stats: +4(-) Cun / +1(-) Wil Changes resistances: +10%(-) mind / +9%(-) all Changes damage: +22%(-) mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Around neck | ![]() cleansing copper amulet of mastery (0.10 Psionic / Slumber) Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11%(-) nature / +11%(-) blight Talent masteries: +0.10(-) Psionic / Slumber Poison immunity: +20% (-) Disease immunity: +20% (-) Amulets make your neck look great! |
Inventory
![]() This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 62; 17 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17(+7) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 62(-38) life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() This item will automatically be transmogrified when you leave the level. serendipitous steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+7 eff.) Changes stats: +6 Lck Changes resistances: +0%(-11%) nature / +0%(-11%) blight Talent mastery: +0.00(-0.10) Psionic / Slumber Poison immunity: +0% (-20%) Disease immunity: +0% (-20%) Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
![]() This item will automatically be transmogrified when you leave the level. magelord's ash magestaff of fate (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(+9.0 - +11.4) Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-15) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Physical crit. chance: +6.0% Damage (Melee): 15 arcane Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +15% arcane / +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Command Staff Physical save: +6 (+2 eff.) (-) Spell save: +5 (+2 eff.) Mental save: +7 (+2 eff.) Psi when firing a critical mind attack: +0.00 (-1.00) Maximum mana: +20.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. Arekira (24-36 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 24.0 - 36.0(+18.0 - +29.4) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-16) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon crit: + Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +10 darkness Damage against: +10% Living When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +7.0% Physical power: +9 (+5 eff.) Defense: +10 (+10 eff.) Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +3 (+1 eff.) (-3 (-2 eff.)) Disarm immunity: +43% Teleport immunity: +20% Psi when firing a critical mind attack: +0.00 (-1.00) Only die when reaching: -40.00 life Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Massive two-handed battleaxes. |
![]() This item will automatically be transmogrified when you leave the level. chilling steel greatmaul of vileness (28-41 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2(+21.5 - +34.6) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-16) Crit. chance: +1.0% (-4.0%) Attack speed: 100% (-) On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +7 blight / +7 cold When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Massive two-handed mauls. |
![]() This item will automatically be transmogrified when you leave the level. steel greatmaul (30-45 power, 2 apr) Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0(+24.0 - +38.4) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-16) Crit. chance: +1.0% (-4.0%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Massive two-handed mauls. |
![]() This item will automatically be transmogrified when you leave the level. arcing dwarven-steel greatsword of daylight (36-57 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8(+29.5 - +50.2) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-16) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +7 light Damage against: +7% Undead When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Massive two-handed swords. |
![]() This item will automatically be transmogrified when you leave the level. hateful dwarven-steel greatsword (38-61 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8(+32.0 - +54.2) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-16) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) Damage (Melee): +7 darkness Damage against: +17% Living When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Massive two-handed swords. |
![]() This item will automatically be transmogrified when you leave the level. balanced steel longsword (16-22 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7(+9.5 - +15.1) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 (-15) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +7 (+7 eff.) Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Disarm immunity: +24% Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. chilling steel longsword of massacre (21-29 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 21.0 - 29.4(+15.0 - +22.8) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 (-15) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +7 cold When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. chilling steel dagger of massacre (16-21 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4(+10.5 - +14.8) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-12) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +5 cold When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. steel dagger of massacre (17-22 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1(+11.0 - +15.5) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-12) Crit. chance: +5.0% (-) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talent granted: +0(+-1) Psionic Maelstrom Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +0 (+0 eff.) (-8 (-3 eff.)) Mental crit. chance: +0% (-4%) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Glittermight (4-5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0(-1.5 - -1.7) Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 20% chance to reduce armor by 13% When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +9 Cun / +1 Con Changes resistances: +0%(-10%) physical Changes resistances penetration: +0%(-6%) physical Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.10) Psionic / Kinetic mastery Talents granted: +0(+-1) Psionic Maelstrom +1 Attune Mindstar Critical mult.: +9.00% Reduces incoming crit damage: 5.00% Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Psi when firing a critical mind attack: +0.00 (-1.00) Mindpower: +4 (+2 eff.) (-4 (-1 eff.)) Mental crit. chance: +2% (-2%) Light radius: +2 Infravision radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Changes stats: +0(-4) Cun / +0(-1) Wil Changes resistances: +0%(-10%) mind / +7%(-2%) all Changes damage: +0%(-22%) mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() linen robe of blight (+11%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Changes stats: +0(-4) Cun / +0(-1) Wil Changes resistances: +11% blight / +0%(-10%) mind / +7%(-2%) all Changes damage: +11% blight / +0%(-22%) mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. woollen robe of darkness (+18%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Changes stats: +0(-4) Cun / +0(-1) Wil Changes resistances: +0%(-10%) mind / +18% darkness / +9%(-) all Changes damage: +12% darkness / +0%(-22%) mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. steel mail armour of cold resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +0(-4) Cun / +0(-1) Wil Changes resistances: +15% cold / +0%(-10%) mind / +0%(-9%) all Changes damage: +0%(-22%) mind A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. steel mail armour of implacability (2 def, 11 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-2.0%) Armour: +11 Defense: +2 (+2 eff.) Fatigue: +8% Changes stats: +0(-4) Cun / +0(-1) Wil Changes resistances: +0%(-10%) mind / +0%(-9%) all Changes damage: +0%(-22%) mind Physical save: +6 (+2 eff.) A suit of armour made of mail. |
![]() Haroyon the Glimmerrock (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Effects on melee hit: * 20% chance to slow global speed by 58% Changes stats: +0(-2) Cun / +0(-3) Wil Changes resistances: +9% lightning / +6% temporal / +6% acid Changes damage: +3% light / +9% fire Physical save: +0 (+0 eff.) (-5 (-2 eff.)) Spell save: +0 (+0 eff.) (-6 (-2 eff.)) Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Light radius: +1 A pair of boots made of leather. |
![]() Layora the pair of rough leather boots (15 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 (-) Defense: +15 (+15 eff.) Fatigue: -4% Changes stats: +1(-1) Cun / +0(-3) Wil Critical mult.: +5.00% Maximum encumbrance: +20 Physical save: +6 (+2 eff.) (+1 (+0 eff.)) Spell save: +0 (+0 eff.) (-6 (-2 eff.)) Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Mental crit. chance: +4% Light radius: +1 A pair of boots made of leather. |
![]() umbral rough leather gloves (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-6 eff.)) Armour: +1 (-1) Damage (Melee): 5 darkness Changes resistances: +5% darkness Changes damage: +4% darkness Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Disarm immunity: +0% (-23%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() This item will automatically be transmogrified when you leave the level. scouring dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-6 eff.)) Physical power: +5 (+3 eff.) Armour: +2 (-) Fatigue: +3% Effects when hit in melee: * 19 arcane resource burn Changes stats: +2 Str Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +9 (+3 eff.) Mental save: +0 (+0 eff.) (-5 (-3 eff.)) Disarm immunity: +0% (-23%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() clarifying linen wizard hat of fire (+15%) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +1 (+1 eff.) (-) Changes stats: +3 Cun / +0(-2) Wil Changes resistances: +0%(-1%) physical / +0%(-3%) cold / +15% fire Changes damage: +10% fire Mental save: +5 (+1 eff.) Mana each turn: +0.00 (-0.13) Maximum life: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-3%) A pointy cloth hat, very wizardly... |
![]() clarifying linen wizard hat of lightning (+15%) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +1 (+1 eff.) (-) Changes stats: +3 Cun / +0(-2) Wil Changes resistances: +15% lightning / +0%(-1%) physical / +0%(-3%) cold Changes damage: +10% lightning Mental save: +6 (+2 eff.) Mana each turn: +0.00 (-0.13) Maximum life: +0.00 (-60.00) Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Spell crit. chance: +0% (-3%) A pointy cloth hat, very wizardly... |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Disease immunity: +15% When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-2) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Onvitao the Cornac Solipsist level 12
8th Mirth 122nd year of Ascendancy at 07:20 see stats
By Onvitao the Cornac Solipsist level 10
2nd Mirth 122nd year of Ascendancy at 13:12 see stats
By Onvitao the Cornac Solipsist level 7
78th Pyre 122nd year of Ascendancy at 01:40 see stats
By Onvitao the Cornac Solipsist level 12
5th Mirth 122nd year of Ascendancy at 20:05 see stats
Log
Onvitao receives 124 healing (81 psi heal) from Conversion.
Ce'Nyth the alchemist golem hits Onvitao for 4 to psi, 8 physical (12 total damage).
Mayenne the golem performs a melee critical strike against Onvitao!
Onvitao converts some damage to Psi!
Armoured skeleton warrior hits Onvitao for 17 to psi, 34 physical (51 total damage).
Mayenne the golem hits Onvitao for 19 to psi, 38 physical, 1 to psi, 1 mind, 1 to psi, 2 mind (61 total damage).
Mayenne the golem has recovered from poor sleep.
Mayenne the golem is no longer suffering from insomnia.
Ce'Nyth the alchemist golem stops burning.
Onvitao converts some damage to Psi!
Spikes of Decrepitude hits Onvitao for 2 to psi, 4 cold, 3 to psi, 6 darkness (16 total damage).
Talent Psionic Maelstrom is ready to use.
Talent Track is ready to use.
Talent Mind Sear is ready to use.
Onvitao converts some damage to Psi!
Bane of Confusion from Ce'Nyth the alchemist golem hits Onvitao for 5 to psi, 9 darkness (14 total damage).
Ce'Nyth the alchemist golem hits Onvitao for 4 to psi, 8 physical (12 total damage).
Onvitao receives 7 healing (5 psi heal).
Onvitao uses Mental Shielding.
Onvitao's mind is clear!
Mental Shielding is still on cooldown for 16 turns.
Onvitao is confused and fails to use Sleep.
Armoured skeleton warrior uses Overpower.
Onvitao converts some damage to Psi!
Armoured skeleton warrior hits Onvitao for 21 to psi, 41 physical, 10 to psi, 19 physical, 5 to psi, 9 lightning, 9 to psi, 17 physical, 5 to psi, 9 lightning (145 total damage).
Ce'Nyth the alchemist golem is not stunned anymore.
Onvitao converts some damage to Psi!
Spikes of Decrepitude hits Onvitao for 4 to psi, 9 cold, 6 to psi, 12 darkness (32 total damage).
Onvitao the level 15 cornac solipsist was darkened to death by Ce'Nyth the alchemist golem on level 1 of Golem Graveyard.