












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Improved Combat Text v2 2.0.1 (1.6.0)Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Clean UI 1.0.0 (1.7.2)Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.4.0 (1.7.0)Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.2 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. EquipDoll - Clean Item Names 1.0.3 (1.7.2)Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Exponential Leveling 4.0.3 (1.7.4)Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
True Full Respec 1.1.7 (1.7.6)Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.2.1 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Player AI 1.7.0 (1.5.10)Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.2.0 (1.7.0)Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 2.1.7 (1.7.6)Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Merchant on the Map 1.3.1 (1.7.0)Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.1.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Chat/Quest Tweaks 1.3.6 (1.7.0)Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.1.10 (1.7.4)Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 2.5.0 (1.5.0)This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Showing Items Tier in Inventory 1.1.0 (1.7.2)This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.5.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.0.3 (1.7.2)The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG Redeemed - 2 of 2 2.1.3 (1.7.6)Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Select your Escorts 2.3.1 (1.7.0)Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Water Purification 1.0.0 (1.7.0)Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. Also available as part of the Bugnibus Bugfix Pack. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] Mannendake's Improved Auto-explore and Rest 3.5.1 (1.7.2)Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.4.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 17.8.10 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 0.6.4 (1.7.4)Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 15 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by faerlhing at level 15 on the 16th Haze 122nd year of Ascendancy at 18:38 / 1 |
Primary Stats
| Strength | 57 (base 41) |
| Dexterity | 42 (base 41) |
| Constitution | 45 (base 41) |
| Magic | 56 (base 41) |
| Willpower | 54 (base 41) |
| Cunning | 52 (base 41) |
Resources
| Life | -1/596 |
| Mana | 264/404 |
| Stamina | 33/265 |
| Healing Factor | 1.2511689881047 |
| Regeneration | 17.556029652533 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 16 |
| Lite | 8 |
| Infravision | 14 |
| See Stealth | 75.235057293025 |
| See Invisible | 75.235057293025 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 54 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Nature | +3% |
| Fire | +10% |
| Arcane | +10% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 53.776245387789 (95.861513738349%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 25 |
| Physical Save | 51 |
| Spell Save | 58 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 19%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 23%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 20% |
| Disarm Resistance | 28% |
| Knockback Resistance | 31% |
| Instadeath Resistance | 100% |
| Blind Resistance | 61% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 241 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 185 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Technique / Superiority | 1.70 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Warcries | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.70 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Shield offense | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Shield defense | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cunning / Dirty fighting | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.70 |
| 3/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Race / Higher | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | [vs. pair of dwarven-steel boots 'Borudralen' (0 def, 4 armour) (On feet)]pair of dwarven-steel boots 'Borudralen' (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8(-) Wil +10(-) Mag ----- def ----- Armour +4 (-) Fatigue -2% (-) Phys.save +8 (+3 eff.) (-) ---------- misc Max.enc +20 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. psychokinetic pouch of steel shots (19/19, 20-23 power, 2 apr) (Quiver, 1 of 2)]psychokinetic pouch of steel shots (19/19, 20-23 power, 2 apr) 3.0 T2 shot ammo Reqs Dex 16 [Ego+] Psionic Power 19.5 - 23.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +4.5% (-) Capacity 19 (-) Ranged+ +9(-) physical On Hit: * 20% chance to knock the target back 3 spaces and deal 185 physical damage Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. Dairesagund the alchemist's lamp (Light source)]Dairesagund the alchemist's lamp 1.0 T3 lite [Rare] Master While equipped: Stats +8(-) Cun +2(-) Wil dps ---------- Mind.pwr +20 (+7 eff.) (-) Melee Ret 4(-) mind ---------- misc Light +8 (-) Infravis +2 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Gariwe the Weepfiend (0 def, 4 armour) (On head)]Gariwe the Weepfiend (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3%(-) nature ----- def ----- Armour +4 (-) Fatigue +4% (-) Resists +3%(-) lightning +3%(-) temporal +9%(-) light +6%(-) fire +3%(-) nature Phys.save +13 (+4 eff.) (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. innervating iron torque of psionic shield [power 25] (13/13 cooldown) (Tool)]innervating iron torque of psionic shield [power 25] (13/13 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 13 cooldown 100% to reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. steel ring 'Ereludefang' (On fingers)]steel ring 'Ereludefang' 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5(-) Str +1(-) Mag +2(-) Wil +4(-) Con dps ---------- Crit.mult +10.00% (-) Phys.pwr +5 (+1 eff.) (-) Dmg.mod +10%(-) fire ----- def ----- Resists +20%(-) fire Max.HP +24.00 (-) Disarm- +28% (-) Pinning- +20% (-) Knockbk- +31% (-) Rings make your fingers look great! |
| Around neck | [vs. clarifying copper amulet of cunning (+3) (Around neck)]clarifying copper amulet of cunning (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Cun ----- def ----- Resists +10%(-) mind Confus- +20% (-) Amulets make your neck look great! |
| In main hand | [vs. Helltaint (15-21 power, 3 apr) (In main hand)]Helltaint (15-21 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Arcane Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +4(-) fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: dps ---------- Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +12%(-) mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce all saves and defense by 29 ----- def ----- Resists +6%(-) mind Sharp, long, and deadly. |
| On hands | [vs. restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) (On hands)]restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +3(-) Mag dps ---------- Dmg.mod +4%(-) arcane ----- def ----- Armour +2 (-) Fatigue +3% (-) HP.reg +4.00 (-) ---------- misc Stam/turn +0.50 (-) Max.stam +13.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | [vs. Firestoker (5 def, 19 armour, 11-13 power, 41.5 block) (In off hand)]Firestoker (5 def, 19 armour, 11-13 power, 41.5 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Rare] Master When used to Attack: Power 11.0 - 13.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (-) Block +42 (-) While equipped: dps ---------- Phys.crit +1.0% (-) Dmg.mod +6%(-) physical Res.pen +10%(-) fire ----- def ----- Armour +19 (-) Defense +5 (+3 eff.) (-) Fatigue +8% (-) Resists +12%(-) physical ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Kindleknight the cashmere cloak (9 def, 0 armour) (Cloak)]Kindleknight the cashmere cloak (9 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6%(-) arcane Res.pen +10%(-) light Melee Ret 10(-) light ----- def ----- Defense +9 (+5 eff.) (-) Resists +5%(-) arcane +6%(-) fire Phys.save +7 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. cleansing steel mail armour of the deep (2 def, 8 armour) (Main armor)]cleansing steel mail armour of the deep (2 def, 8 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +8 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resists +5%(-) acid +7%(-) cold +10%(-) nature +11%(-) blight ---------- misc Breathe water A suit of armour made of mail. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
movement infusion (speed 405%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 405% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion (res 18%; mental; dur 3; cd 15) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 30; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 30.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 1189% over 10 turns; mana 59; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1189% for 10 turns (0 total) and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the wizard (absorb 54; cd 22)] (on body)]shatter afflictions rune (absorb 20; cd 17) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the wizard (absorb 54; cd 22)] (on body)]shatter afflictions rune (absorb 20; cd 15) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the wizard (absorb 54; cd 22)] (on body)]shatter afflictions rune of the warrior (absorb 99; cd 13) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the titan (absorb 158; dur 3; cd 18)] (on body)]shielding rune (absorb 50; dur 3; cd 16) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the titan (absorb 158; dur 3; cd 18)] (on body)]shielding rune of the warrior (absorb 300; dur 3; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 300 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. clarifying copper amulet of cunning (+3) (Around neck)]gold amulet 0.1 T3 amulet jewelry [Normal] While equipped: Stats +0(-3) Cun ----- def ----- Resists +0%(-10%) mind Confus- +0% (-20%) Amulets make your neck look great! |
[vs. steel ring 'Ereludefang' (On fingers)]steel ring 0.1 T2 ring jewelry [Normal] While equipped: Stats +0(-5) Str +0(-1) Mag +0(-2) Wil +0(-4) Con dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +0%(-10%) fire ----- def ----- Resists +0%(-20%) fire Max.HP +0.00 (-24.00) Disarm- +0% (-28%) Pinning- +0% (-20%) Knockbk- +0% (-31%) Rings make your fingers look great! |
[vs. steel ring 'Ereludefang' (On fingers)]savior's gold ring 0.1 T3 ring jewelry [Ego] Master While equipped: Stats +0(-5) Str +0(-1) Mag +0(-2) Wil +0(-4) Con dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +0%(-10%) fire ----- def ----- Resists +0%(-20%) fire Phys.save +8 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Max.HP +0.00 (-24.00) Disarm- +0% (-28%) Pinning- +0% (-20%) Knockbk- +0% (-31%) Rings make your fingers look great! |
[vs. Helltaint (15-21 power, 3 apr) (In main hand)]Crystal Shard (16-19 power, 4 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 16.0 - 19.2(+1.0 - -1.8) Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (+1) Crit +0.0% (-3.0%) Atk.spd 100% (-) Melee+ +0(-4) fire Dmg.conv 50% blight On Hit: * 0% chance to gain 10% of a turn (3/turn limit) - 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+2 eff.) Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +18% blight +18% arcane +0%(-12%) mind ----- def ----- Resists +10% blight +10% arcane +0%(-6%) mind Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 23 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
[vs. Helltaint (15-21 power, 3 apr) (In main hand)]cruel ash magestaff of fate (15-18 power, 3 apr, cold element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Power 15.0 - 18.0(+0.0 - -3.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +0(-4) fire On Hit: * 0% chance to gain 10% of a turn (3/turn limit) - 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: dps ---------- Spell.crit +10% Crit.mult +11.00% Spell.pwr +6 (+1 eff.) Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +0%(-12%) mind +15% cold ----- def ----- Resists +0%(-6%) mind Phys.save +5 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Helltaint (15-21 power, 3 apr) (In main hand)]potent yew starstaff of fate (24-29 power, 4 apr, temporal element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 24.0 - 28.8(+9.0 - +7.8) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (+1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-4) fire On Hit: * 0% chance to gain 10% of a turn (3/turn limit) - 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: dps ---------- Spell.crit +7% Spell.pwr +12 (+2 eff.) Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +0%(-12%) mind +24% temporal ----- def ----- Resists +0%(-6%) mind Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Helltaint (15-21 power, 3 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(+15.0 - +30.0) Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (+4) Crit +1.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-4) fire On Hit: * 0% chance to gain 10% of a turn (3/turn limit) - 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: dps ---------- Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +0%(-12%) mind ----- def ----- Resists +0%(-6%) mind Shattering Blow: Level 2.0 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. Helltaint (15-21 power, 3 apr) (In main hand)]Duathelpyre the steel longsword (14-20 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Arcane Power 14.5 - 20.3(-0.5 - -0.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +4 darkness +8 blight +0(-4) fire On Hit.r1 +8 darkness On Hit: 20% Epidemic 2 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 11 * 0% chance to gain 10% of a turn (3/turn limit) - 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: Stats +4 Mag dps ---------- Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +0%(-12%) mind ----- def ----- Resists +0%(-6%) mind Disease- +15% ---------- misc See.Invis +15 Sharp, long, and deadly. |
[vs. Helltaint (15-21 power, 3 apr) (In main hand, 1 of 2)]Brenutohir the steel dagger (13-17 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 13.0 - 16.9(-2.0 - -4.1) Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (+3) Crit +5.0% (+2.0%) Atk.spd 100% (-) Melee+ +0(-4) fire On Hit.r1 +5 fire On Hit: * 0% chance to gain 10% of a turn (3/turn limit) - 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: Stats +3 Mag +3 Wil +3 Cun dps ---------- Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +0%(-12%) mind ----- def ----- Resists +0%(-6%) mind +1% physical Die.at -20.00 life Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Helltaint (15-21 power, 3 apr) (In main hand, 1 of 2)]Kinetic Focus (6-7 power, 18 apr, physical damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6(-9.0 - -14.4) Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+15) Crit +5.0% (+2.0%) Atk.spd 100% (-) Melee+ +0(-4) fire On Hit: * 0% chance to gain 10% of a turn (3/turn limit) - 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +0%(-12%) mind +10% physical Res.pen +6% physical ----- def ----- Resists +0%(-6%) mind +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
[vs. Helltaint (15-21 power, 3 apr) (In main hand, 1 of 2)]thorny mindstar (9-10 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Normal] Nature Power 9.0 - 9.9(-6.0 - -11.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+21) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-4) fire On Hit: * 0% chance to gain 10% of a turn (3/turn limit) - 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +0%(-12%) mind ----- def ----- Resists +0%(-6%) mind ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Helltaint (15-21 power, 3 apr) (In main hand, 1 of 2)]thorny mindstar (8-9 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Normal] Nature Power 8.5 - 9.4(-6.5 - -11.6) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+21) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-4) fire On Hit: * 0% chance to gain 10% of a turn (3/turn limit) - 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +0%(-12%) mind ----- def ----- Resists +0%(-6%) mind ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Helltaint (15-21 power, 3 apr) (In main hand)]Hare-Skin Sling 4.0 T3 sling 1H weapon Reqs Dex 35 Shoot [Unique] Nature Acc+ +0.2% base dam (max 20%) Apr +0 (-3) Crit +0.0% (-3.0%) Atk.spd 100% (-) Range +10 Melee+ +0(-4) fire On Hit: * 0% chance to gain 10% of a turn (3/turn limit) - 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% Melee+ 0(-10) item expose 0(-20) item temporal energize Dmg.mod +0%(-12%) mind ----- def ----- Defense +10 (+5 eff.) Resists +0%(-6%) mind ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 5 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
[vs. psychokinetic pouch of steel shots (19/19, 20-23 power, 2 apr) (Quiver, 1 of 2)]arcing pouch of iron shots (23/23, 16-20 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Arcane Power 16.5 - 19.8(-3.0 - -3.6) Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +4.0% (-0.5%) Capacity 23 (4) Ranged+ +0(-9) physical On Hit: + 25% chance for lightning to strike from the target to a second target dealing 27 damage - 20% chance to knock the target back 3 spaces and deal 185 physical damage Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
[vs. psychokinetic pouch of steel shots (19/19, 20-23 power, 2 apr) (Quiver, 1 of 2)]pouch of iron shots of vileness (19/19, 14-17 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Arcane Power 14.0 - 16.8(-5.5 - -6.6) Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 (-1) Crit +4.0% (-0.5%) Capacity 19 (-) Ranged+ +6 blight +0(-9) physical On Hit: * 5% chance to reduce strength, dexterity, and constitution by 11 - 20% chance to knock the target back 3 spaces and deal 185 physical damage Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
[vs. Firestoker (5 def, 19 armour, 11-13 power, 41.5 block) (In off hand)]steel shield of resistance (0 def, 4 armour, 12-14 power, 42.5 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego+] Nature When used to Attack: Power 11.5 - 13.8(+0.5 - +0.6) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (-) Block +42 (+1) While equipped: dps ---------- Phys.crit +0.0% (-1.0%) Dmg.mod +0%(-6%) physical Res.pen +0%(-10%) fire ----- def ----- Armour +4 (-15) Defense +0 (+0 eff.) (-5 (-3 eff.)) Fatigue +8% (-) Resists +5% acid +0%(-12%) physical +6% fire +5% cold +7% lightning ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. Firestoker (5 def, 19 armour, 11-13 power, 41.5 block) (In off hand)]steel shield of shrapnel (0 def, 4 armour, 12-15 power, 38 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego+] Master When used to Attack: Power 12.5 - 15.0(+1.5 - +1.8) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (-) Block +38 (-4) While equipped: dps ---------- Phys.crit +0.0% (-1.0%) Dmg.mod +0%(-6%) physical Res.pen +0%(-10%) fire On shield block: + Cause enemies within radius 6 to bleed for 200 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 (-15) Defense +0 (+0 eff.) (-5 (-3 eff.)) Fatigue +8% (-) Resists +0%(-12%) physical ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. Firestoker (5 def, 19 armour, 11-13 power, 41.5 block) (In off hand)]Hailbringer (0 def, 18 armour, 30-37 power, 74.5 block) 7.0 T3 shield armor Reqs Shield usage training Str 24 [Rare] Master When used to Attack: Power 30.5 - 36.6(+19.5 - +23.4) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% (+0.5%) Block +74 (+33) On Crit.r2 +8 cold While equipped: dps ---------- Phys.crit +0.0% (-1.0%) Dmg.mod +0%(-6%) physical Res.pen +0%(-10%) fire ----- def ----- Armour +18 (-1) Defense +0 (+0 eff.) (-5 (-3 eff.)) Fatigue +8% (-) Resists +0%(-12%) physical +20% fire Max.HP +60.00 Heal.mod +10% Teleport- +20% ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. Firestoker (5 def, 19 armour, 11-13 power, 41.5 block) (In off hand)]dwarven-steel shield (0 def, 6 armour, 30-35 power, 84 block) 7.0 T3 shield armor Reqs Shield usage training Str 24 [Normal] When used to Attack: Power 29.5 - 35.4(+18.5 - +22.2) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% (+0.5%) Block +84 (+42) While equipped: dps ---------- Phys.crit +0.0% (-1.0%) Dmg.mod +0%(-6%) physical Res.pen +0%(-10%) fire ----- def ----- Armour +6 (-13) Defense +0 (+0 eff.) (-5 (-3 eff.)) Fatigue +8% (-) Resists +0%(-12%) physical ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. cleansing steel mail armour of the deep (2 def, 8 armour) (Main armor)]mindwoven linen robe of lightning (+16%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) Dmg.mod +11% lightning ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-12%) Resists +16% lightning +0%(-5%) acid +0%(-11%) blight +0%(-7%) cold +0%(-10%) nature +7% all Mind.save +16 (+8 eff.) ---------- misc Breathe water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. cleansing steel mail armour of the deep (2 def, 8 armour) (Main armor)]cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Armour +0 (-8) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-12%) Resists +0%(-5%) acid +0%(-11%) blight +0%(-7%) cold +0%(-10%) nature +11% all ---------- misc Breathe water A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. cleansing steel mail armour of the deep (2 def, 8 armour) (Main armor)]Dazzlevortex the dwarven-steel mail armour (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +15% light Melee Ret 4 light ----- def ----- Armour +8 (-) Defense +3 (+1 eff.) (+1 (+0 eff.)) Fatigue +12% (-) Resists +15% lightning +0%(-5%) acid +14% darkness +0%(-10%) nature +0%(-11%) blight +0%(-7%) cold +5% mind +13% light Mind.save +15 (+8 eff.) ---------- misc Breathe water A suit of armour made of mail. |
[vs. Kindleknight the cashmere cloak (9 def, 0 armour) (Cloak)]Pitchoracle (2 def, 8 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12%(+6%) arcane +6% darkness Res.pen +0%(-10%) light +15% temporal Melee Ret 4 blight 0(-10) light ----- def ----- Armour +8 Defense +2 (+1 eff.) (-7 (-4 eff.)) Resists +0%(-6%) fire +13% cold +12% darkness +0%(-5%) arcane Phys.save +0 (+0 eff.) (-7 (-2 eff.)) Spell.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of dwarven-steel boots 'Borudralen' (0 def, 4 armour) (On feet)]insulating pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-8) Wil +0(-10) Mag ----- def ----- Armour +1 (-3) Fatigue +0% (+2%) Resists +5% fire +6% cold Phys.save +0 (+0 eff.) (-8 (-3 eff.)) ---------- misc Max.enc +0 (-20) Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
[vs. pair of dwarven-steel boots 'Borudralen' (0 def, 4 armour) (On feet)]miner's pair of rough leather boots of tirelessness (0 def, 2 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-8) Wil +0(-10) Mag ----- def ----- Armour +2 (-2) Fatigue +0% (+2%) Phys.save +0 (+0 eff.) (-8 (-3 eff.)) ---------- misc Max.enc +0 (-20) Stam/turn +0.30 Max.stam +11.00 Infravis +1 A pair of boots made of leather. |
[vs. pair of dwarven-steel boots 'Borudralen' (0 def, 4 armour) (On feet)]pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Normal] While equipped: Stats +0(-8) Wil +0(-10) Mag ----- def ----- Armour +1 (-3) Fatigue +0% (+2%) Phys.save +0 (+0 eff.) (-8 (-3 eff.)) ---------- misc Max.enc +0 (-20) A pair of boots made of leather. |
[vs. pair of dwarven-steel boots 'Borudralen' (0 def, 4 armour) (On feet)]pair of hardened leather boots 'Gurema' (0 def, 9 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex +0(-10) Mag +0(-8) Wil +3 Cun +1 Con dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Acc +10 (+3 eff.) Apr +4 ----- def ----- Armour +9 (+5) Fatigue +0% (+2%) Phys.save +0 (+0 eff.) (-8 (-3 eff.)) ---------- misc Max.enc +0 (-20) Disengage: Puts all charms on 8 cooldown Level 3.0 Pwr.cost 8 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
[vs. pair of dwarven-steel boots 'Borudralen' (0 def, 4 armour) (On feet)]stealthy pair of hardened leather boots of phasing (0 def, 3 armour) 2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Dex +2(-8) Mag +2(-6) Wil +10 Lck ----- def ----- Armour +3 (-1) Fatigue +0% (+2%) Phys.save +0 (+0 eff.) (-8 (-3 eff.)) Stealth +8 ---------- misc Max.enc +0 (-20) Blink to a nearby random location (rad 9) Puts all charms on 13 cooldown A pair of boots made of leather. |
[vs. pair of dwarven-steel boots 'Borudralen' (0 def, 4 armour) (On feet)]Glybeth the pair of iron boots (0 def, 4 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +0(-10) Mag +0(-8) Wil +3 Con ----- def ----- Armour +4 (-) Fatigue +2% (+4%) Resists +3% light +3% temporal Phys.save +0 (+0 eff.) (-8 (-3 eff.)) Spell.save +3 (+1 eff.) ---------- misc Max.enc +0 (-20) Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of dwarven-steel boots 'Borudralen' (0 def, 4 armour) (On feet)]traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-8) Wil +0(-10) Mag ----- def ----- Armour +4 (-) Fatigue -2% (-) Phys.save +6 (+2 eff.) (-2 (-1 eff.)) ---------- misc Max.enc +25 (+5) Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. restful dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) (On hands)]steady iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: Stats +0(-3) Mag dps ---------- Dmg.mod +0%(-4%) arcane Acc +6 (+2 eff.) ----- def ----- Armour +1 (-1) Fatigue +1% (-2%) Phys.save +5 (+2 eff.) Mind.save +5 (+3 eff.) HP.reg +0.00 (-4.00) Disarm- +22% ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-13.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Gariwe the Weepfiend (0 def, 4 armour) (On head)]hardened leather cap 'Dairyrochik' (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Crit.mult +15.00% Phys.pwr +10 (+4 eff.) Dmg.mod +0%(-3%) nature ----- def ----- Armour +3 (-1) Fatigue +3% (-1%) Resists +0%(-3%) lightning +0%(-3%) temporal +0%(-9%) light +0%(-6%) fire +0%(-3%) nature Phys.save +16 (+5 eff.) (+3 (+1 eff.)) ---------- misc Stam/turn +3.00 Max.stam +20.00 See.Invis +6 A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. psychokinetic pouch of steel shots (19/19, 20-23 power, 2 apr) (Quiver, 1 of 2)]66 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-2) Crit +0.0% (-4.5%) Capacity 0 (-19) Ranged+ +0(-9) physical On Hit: - 20% chance to knock the target back 3 spaces and deal 185 physical damage When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Dairesagund the alchemist's lamp (Light source)]Urarin the Hailstreak 2.0 T1 lite [Rare] Nature While equipped: Stats +0(-8) Cun +0(-2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-20 (-7 eff.)) Dmg.mod +15% cold Res.pen +5% darkness Melee Ret 0(-4) mind 2 cold ----- def ----- Resists +3% blight +3% cold Max.HP +41.00 ---------- misc Light +3 (-5) Infravis +0 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Dairesagund the alchemist's lamp (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: Stats +0(-8) Cun +0(-2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-20 (-7 eff.)) Melee Ret 0(-4) mind ---------- misc Light +3 (-5) Infravis +0 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. innervating iron torque of psionic shield [power 25] (13/13 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. innervating iron torque of psionic shield [power 25] (13/13 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 103 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. innervating iron torque of psionic shield [power 25] (13/13 cooldown) (Tool)]yew totem of healing 'Earedig' [power 260] (13/8 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Str dps ---------- Crit.mult +10.00% Phys.pwr +10 (+4 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +9% mind +3% physical Acc +5 (+2 eff.) Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. innervating iron torque of psionic shield [power 25] (13/13 cooldown) (Tool)]yew totem of stinging [power 302] (13/8 cooldown) 2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 311 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 8 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. innervating iron torque of psionic shield [power 25] (13/13 cooldown) (Tool)]Hurezilagrim [power 242] (13/11 cooldown) 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +3 Cun +1 Wil ----- def ----- Resists +6% temporal ---------- misc Infravis +3 Create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Marco the Higher Bulwark level 12
76th Dusk 122nd year of Ascendancy at 21:35 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Marco the Higher Bulwark level 10
11st Dusk 122nd year of Ascendancy at 14:09 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Marco the Higher Bulwark level 14
14th Haze 122nd year of Ascendancy at 15:29 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Marco the Higher Bulwark level 11
53rd Dusk 122nd year of Ascendancy at 14:17 see stats
Log
Phantasmal Shield hits Weaver young for 206 light damage.
Phantasmal Shield hits Spitting spider for 202 light damage.
Phantasmal Shield hits Ninurlhing for 206 light damage.
Phantasmal Shield hits Ninurlhing for 206 light damage.
Faerlhing misses Marco.
Weaver young uses Infusion: Regeneration.
Weaver young starts regenerating health quickly.
Faerlhing's arcane area effect hits Ninurlhing for 257 arcane damage.
Faerlhing's arcane area effect hits Marco for (120 blocked), 94 arcane (94 total damage).
Faerlhing's arcane area effect hits Ninurlhing for 257 arcane damage.
Talent Shield Pummel is ready to use.
Losselhing's morale has been lowered.
[QoL09] Marco is performing Auto-battle:
Marco uses Shield Pummel.
Marco performs a melee critical strike against Faerlhing!
Faerlhing is stunned!
Marco hits Faerlhing for 199 physical, 173 physical (373 total damage).
Faerlhing misses Marco.
Faerlhing's arcane area effect hits Weaver young for 121 arcane damage.
Faerlhing's arcane area effect hits Marco for 101 arcane damage.
Faerlhing's arcane area effect hits Ninurlhing for 121 arcane damage.
Talent Assault is ready to use.
[QoL09] Marco is performing Auto-battle:
Marco uses innervating iron torque of psionic shield!
Faerlhing misses Marco.
Faerlhing's arcane area effect hits Spitting spider for 121 arcane damage.
Faerlhing's arcane area effect hits Marco for (25 flat reduction), 76 arcane (76 total damage).
Faerlhing's arcane area effect hits Weaver young for 121 arcane damage.
Marco the level 15 higher bulwark was dweomered to death by a faerlhing on level 4 of Dreadfell.









































































































