








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 23 / 1% |
| Size | small |
| Lifes / Deaths | Killed by Elimira the large white snake at level 14 on the 4th Flare 122nd year of Ascendancy at 07:49 0 / 6Killed by Elimira the large white snake at level 14 on the 4th Flare 122nd year of Ascendancy at 08:56 Killed by Ce'Nona the large brown snake at level 22 on the 42nd Dusk 122nd year of Ascendancy at 21:33 Killed by Veliriara the master vampire at level 22 on the 43rd Dusk 122nd year of Ascendancy at 09:46 Killed by Ce'Nynne the rogue at level 22 on the 44th Dusk 122nd year of Ascendancy at 00:13 Killed by Porarissra the shadowblade at level 23 on the 45th Dusk 122nd year of Ascendancy at 10:13 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 32 (base 35) |
| Magic | 66 (base 51) |
| Willpower | 40 (base 13) |
| Cunning | 28 (base 16) |
Resources
| Life | -344/149 |
| Mana | 281/404 |
| Soul | 8/14 |
| Healing Factor | 1.2724420161895 |
| Regeneration | 0.31811050404737 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +107.19994720145% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 28.549391208114 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 16 |
| Crit Chance | 10% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +9% |
| Mind | +3% |
| All | 0% |
| Physical | +13% |
| Lightning | +10% |
| Light | +14% |
| Temporal | +7% |
| Darkness | +30% |
| Cold | +26% |
| Fire | +6% |
| Nature | +27% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +10% |
| Blight | +5% |
| Nature | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 2 |
| Physical Save | 24 |
| Spell Save | 32 |
| Mental Save | 44 |
Defense: Resistances
| Nature | + 41%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 48%( 70%) |
| Cold | + 46%( 70%) |
| Darkness | + 47%( 70%) |
| Arcane | + 30%( 70%) |
| Fire | + 23%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 89% |
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Silence Resistance | 43% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (112 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost sun paladin from death by thief. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Undeathsnake (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Cun +6 Lck dps ---------- Crit.mult +10.00% Mind.pwr +15 (+5 eff.) Dmg.mod +3% nature ----- def ----- Armour +1 Mind.save +9 (+3 eff.) Stealth +6 ---------- misc Hate/m.crit +2.00 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | linen wizard hat 'Breguvor' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +1 Dex +4 Mag +1 Cun ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +6% cold ---------- misc See.Invis +3 A pointy cloth hat, very wizardly... |
| Tool | Corpsesun [power 71] (24 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% nature ----- def ----- Resists +3% nature +6% light Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 24 cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to heal for 56. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Xerunn0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +10% darkness Res.pen +5% blight ----- def ----- Resists +20% darkness Mind.save +8 (+3 eff.) ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 Rings make your fingers look great! |
| On fingers | Hanodrahell0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Mind.crit +3% Dmg.mod +11% cold +12% nature +3% temporal Melee Ret 5 nature 7 mind ----- def ----- Resists +24% nature +22% cold Rings make your fingers look great! |
| Around waist | Mayethra the Darkstake1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% lightning +3% darkness Res.pen +10% darkness ----- def ----- Resists +9% darkness Phys.save +5 (+3 eff.) A belt that goes around your waist. |
| In main hand | Betevea the Sunblast (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +6% fire +15% cold Melee Ret 10 blight ----- def ----- Defense +7 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 93.59 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Aeryvon the Dourward (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.pwr +14 (+5 eff.) Melee+ 4 lightning 19 arcane Dmg.mod +4% lightning +9% arcane +12% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Armour +2 Resists +8% arcane +6% darkness Mind.save +7 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 54.68 to 164.03 lightning damage (109.35 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| Cloak | Glowstreak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +3 Cun dps ---------- Res.pen +10% light Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +6% cold Crit.chn- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Poloma'0.1 T2 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +4 Wil +2 Con dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +4% temporal +4% light +13% physical +3% mind +5% darkness Melee Ret 2 physical ----- def ----- Resists +6% arcane Mind.save +5 (+2 eff.) Confus- +11% Amulets make your neck look great! |
Inventory
wild infusion of the titan (res 22%; mental; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the duelist (range 4; phase 15; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 61; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ivetta the Kindlepassion0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% temporal +3% cold Res.pen +5% temporal Melee Ret 2 fire 6 temporal ----- def ----- Resists +3% fire Amulets make your neck look great! |
jade copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str +1 Dex +1 Cun ----- def ----- Resists +5% acid Amulets make your neck look great! |
steel amulet of agony0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Con dps ---------- Res.pen +7% acid +7% blight Melee Ret 10 bleed Amulets make your neck look great! |
Brodydur0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +4 Dex dps ---------- Melee+ 5 wasting temporal Dmg.mod +9% acid Res.pen +15% acid Acc +17 (+8 eff.) Apr +8 On Hit (Ranged): * 5% chance to reduce armor by 37% ----- def ----- Defense +9 (+5 eff.) Phys.save +5 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Lightward0.1 T2 ring jewelry [Random Unique] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% lightning +12% fire Res.pen +15% light ----- def ----- Resists +24% lightning +24% fire +3% light Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
rogue's steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% nature ----- def ----- Defense +8 (+4 eff.) Resists +24% nature Rings make your fingers look great! |
Alenik the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Resists +9% temporal Max.HP +50.00 HP.reg +14.00 Heal.mod +13% Cut- +20% Stun/Frz- +20% Rings make your fingers look great! |
elm magestaff (100% power, 2 apr, cold element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff of power (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +8 (+3 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Harotar the Stormwish (117% power, 3 apr, acid element)3.0 T2 staff 1H weapon [Random Unique] Arcane Power 117% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +13 (+4 eff.) S.pwr/crit +2 Dmg.mod +18% acid +18% darkness +18% blight +18% fire +9% lightning Res.pen +15% blight ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash vilestaff of fate (111% power, 3 apr, acid element)5.0 T2 staff 2H weapon [Ego] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% acid ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of greater warding (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ----- def ----- Armour +7 Defense +8 (+4 eff.) ---------- misc Wards +3 darkness Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's dwarven-steel battleaxe (141% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Arcane Power 142% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 27 While equipped: ----- def ----- Disease- +15% Massive two-handed battleaxes. |
warbringer's iron greatmaul of banishment (120% power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego++] Arcane/Master Power 121% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Against +10% Horror +10% Demon On Crit: * Strike your target with a blast of Arcane energy dealing 106 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: Stats +3 Con dps ---------- Crit.mult +14.00% Phys.pwr +9 (+5 eff.) Res.pen +9% physical ----- def ----- Disarm- +17% Massive two-handed mauls. |
Nimbussnake (133% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Random Unique] Arcane Power 134% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +9 blight +4 lightning +10 temporal On Hit.r1 +4 lightning On Hit: 20% Curse of Vulnerability 2 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 27 While equipped: Stats +1 Dex +2 Con ----- def ----- Resists +6% lightning +7% temporal Massive two-handed mauls. |
Coalbore the dwarven-steel greatmaul (148% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Psionic Power 149% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: 12% Instill Fear 3 While equipped: dps ---------- Res.pen +10% darkness Melee Ret 10 physical ----- def ----- Armour +8 Resists +6% acid Spell.save +15 (+7 eff.) Massive two-handed mauls. |
Giludunafang (156% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Arcane Power 156% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 physical On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance to afflict the target with Lightburn, causing 158 Light damage over 5 turns and reduces their armor by 16 for the duration. While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +13% light ----- def ----- Resists +3% temporal ---------- misc Psi/ret +0.16 Massive two-handed mauls. |
time-lost dwarven-steel greatmaul of vileness (150% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego] Arcane Power 150% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 blight On Hit: * 14% chance to reduce strength, dexterity, and constitution by 27 * 25% chance to afflict the target with Wasting, causing 198 Temporal damage over 5 turns. While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +13% temporal Massive two-handed mauls. |
steel greatsword 'Blazerigor' (122% power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Rare] Arcane Power 122% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 cold On Crit.r2 +4 lightning While equipped: Stats +3 Str +4 Dex dps ---------- Res.pen +20% lightning ----- def ----- Resists +6% fire Massive two-handed swords. |
Pyreoracle the dwarven-steel greatsword (145% power, 12 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Rare] Master Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +3.5% Atk.spd 100% On Crit: * Sunders the enemy's weapon for 5 turns. While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +6% blight +3% fire Phys.save +6 (+3 eff.) Spell.save +3 (+1 eff.) Max.HP +100.00 HP.reg +4.00 Massive two-handed swords. |
acidic dwarven-steel greatsword (146% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane Power 146% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed swords. |
Noblek (125% power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +9.5% Atk.spd 100% Melee+ +8 mind On Crit: * The target is poisoned and sick, doing nature damage per turn. All damage it does is reduced by 20%. Damage is based on Cunning. While equipped: Stats +2 Str +4 Mag +4 Wil dps ---------- Dmg.mod +6% mind ---------- misc See.Invis +12 Sharp, long, and deadly. |
Shockrace (125% power, 11 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Rare] Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +11 Crit +3.5% Atk.spd 100% On Crit.r2 +12 mind On Crit: * Sunders the enemy's armor for 5 turns. While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% lightning ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.16 Max.hate +10.00 Sharp, long, and deadly. |
truestriking dwarven-steel mace of daylight (132% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego+] Arcane/Master Power 132% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 light Against +8% Undead While equipped: dps ---------- Res.pen +7% physical Acc +10 (+5 eff.) Apr +7 Blunt and deadly. |
rainbow dwarven-steel dagger of the mystic (120% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Dmg.conv 10% lightning 10% light 10% fire 10% cold 10% darkness While equipped: Stats +2 Mag +4 Wil dps ---------- Spell.pwr +5 (+2 eff.) Sharp, short and deadly. |
thought-forged dwarven-steel dagger (113% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Psionic Power 113% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 mind On Hit: * 17% chance to reduce all saves and defense by 27 While equipped: Stats +3 Cun +3 Wil Sharp, short and deadly. |
Tempestreek4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +12 cold While equipped: Stats +7 Mag dps ---------- Dmg.mod +6% acid +21% cold ----- def ----- Resists +12% lightning Spell.save +6 (+3 eff.) ---------- misc Max.mana +100.00 Longbows are used to shoot arrows at your foes. |
acidic pouch of iron shots of erosion (16/16, 113% power, 1 apr)3.0 T1 shot ammo [Ego] Arcane/Nature Power 113% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 16 Ranged+ +6 nature On Crit: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of iron shots of venom (22/22, 105% power, 1 apr)3.0 T1 shot ammo [Ego++] Master/Psionic Power 106% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +9.0% Capacity 22 Ranged+ +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 174 physical damage On Crit: * The target is poisoned, taking nature damage per turn and decreasing all heals received by 20%. Damage is based on Cunning. Shots are used with slings to pummel your foes to death. |
Serpentfear the iron shield (0 def, 2 armour, 20 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% nature ----- def ----- Armour +2 Fatigue +8% Resists +11% physical Shield.near.proj +15 Phys.save +15 (+8 eff.) Spell.save +15 (+7 eff.) Proj.slow +12% Max.HP +120.00 ---------- misc Talents +1 Block Handheld deflection devices. |
acidic iron shield of temporal resistance (+11%) (0 def, 2 armour, 19.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 5 acid On Melee Ret: * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +8% Resists +11% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +5% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
resolute hardened leather armour (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Phys.save +12 (+6 eff.) A suit of armour made of leather. |
Vorytira the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Master While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +19% lightning +6% temporal +6% darkness +2% physical Spell.save +9 (+4 eff.) Poison- +20% Stun/Frz- +20% A suit of armour made of mail. |
ceremonial dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Arcane/Master While equipped: Stats +5 Dex +5 Mag ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +17% acid Spell.save +13 (+6 eff.) A suit of armour made of mail. |
ceremonial dwarven-steel mail armour of command (10 def, 12 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Arcane/Psionic While equipped: Stats +5 Dex +5 Mag +3 Cun ----- def ----- Armour +12 Defense +10 (+5 eff.) Fatigue +12% Spell.save +14 (+7 eff.) Mind.save +15 (+5 eff.) A suit of armour made of mail. |
dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +18% lightning A suit of armour made of mail. |
ornate dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Master While equipped: Stats +5 Cun +5 Con ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +16% cold Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) A suit of armour made of mail. |
blessed dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego] Disrupt While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +12% darkness +13% blight D.Red.from +6% Undead A suit of armour made of metal plates. |
Nohir the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +5% lightning +7% temporal +6% light +6% darkness Die.at -20.00 life A belt that goes around your waist. |
insulating rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Resists +6% fire +6% cold ---------- misc Max.enc +20 A belt that goes around your waist. |
hardened leather belt 'Bileworm'1.0 T3 belt armor [Rare] Nature While equipped: Stats +7 Dex +6 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +9% nature +6% light ----- def ----- Mind.save +7 (+2 eff.) ---------- misc See.Invis +12 A belt that goes around your waist. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +13.00 A pair of boots made of leather. |
pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.50 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Dairoldir' (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +16% lightning +3% fire Mind.save +3 (+1 eff.) HP.reg +2.00 Poison- +20% Disease- +20% A pointy cloth hat, very wizardly... |
Arinor the Sunbile (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +9% light Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +3% Resists +13% light +13% darkness Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.12 Psi/ret +0.08 Max.psi +50.00 A cap made of leather. |
Boravor (2 def, 4 armour)2.0 T3 head armor [Rare] Psionic While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +20% blight Phys.save +3 (+2 eff.) Die.at -80.00 life Heal.mod +10% ---------- misc Talents +1 Operative Operative: Passive - Increase Mindcrit by 2% per each enemy you can see in a radius of 2. A pointy cloth hat, very wizardly... |
Thunderrend (6 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Cun dps ---------- Acc +7 (+3 eff.) Melee Ret 10 lightning 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +4% Resists +6% darkness +12% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
130 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 124.14 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 124.14 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
iron pickaxe 'Barychak' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +4 (+2 eff.) Mov.spd +10% Phasing +30% ----- def ----- Spell.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +20% ---------- misc Max.mana +40.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By NecroSpell the Yeek Necromancer level 18
11st Dusk 122nd year of Ascendancy at 08:08 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By NecroSpell the Yeek Necromancer level 10
10th Mirth 122nd year of Ascendancy at 01:48 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By NecroSpell the Yeek Necromancer level 20
31st Dusk 122nd year of Ascendancy at 07:14 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By NecroSpell the Yeek Necromancer level 2
77th Pyre 122nd year of Ascendancy at 04:31 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By NecroSpell the Yeek Necromancer level 16
9th Flare 122nd year of Ascendancy at 09:20 see stats
Log
NecroSpell hits Something for (62 absorbed), 0 light, (71 absorbed), 0 darkness, (71 absorbed), 0 darkness (0 total damage).
NecroSpell hits Armoured skeleton warrior for 72 light, 59 darkness, 59 darkness (190 total damage).
NecroSpell hits Armoured skeleton warrior for 74 light, 84 darkness, 85 darkness (244 total damage).
NecroSpell hits Lord of Skulls (warrior) for 90 light, 102 darkness, 103 darkness (295 total damage).
NecroSpell deactivates Hiemal Shield.
Armoured skeleton warrior uses Shield Pummel.
NecroSpell is stunned!
Armoured skeleton warrior hits NecroSpell for 57 physical, 70 physical (127 total damage).
Lord of Skulls (warrior) hits NecroSpell for (50 absorbed), 14 physical (14 total damage).
Melee retaliation hits Armoured skeleton warrior for 1 light, 0 darkness, 1 physical, 3 light, 2 darkness, 2 blight, 2 light, 1 darkness, 2 mind, 1 light, 1 darkness, 1 nature, 1 light, 0 darkness, 1 physical, 3 light, 2 darkness, 2 blight, 2 light, 1 darkness, 2 mind, 1 light, 1 darkness, 1 nature (34 total damage).
Melee retaliation hits Lord of Skulls (warrior) for 1 light, 1 darkness, 1 physical, 3 light, 4 darkness, 3 blight, 2 light, 3 darkness, 1 mind, 2 light, 2 darkness, 2 nature (23 total damage).
Something hits Lord of Skulls (warrior) for 8 light, 9 darkness, 8 cold (25 total damage).
Something hits NecroSpell for 85 light damage.
Something hits Armoured skeleton warrior for 2 light, 2 darkness, 2 cold (7 total damage).
Something hits Armoured skeleton warrior for 2 light, 2 darkness, 2 cold (6 total damage).
Something hits Armoured skeleton warrior for 2 light, 2 darkness, 2 cold (7 total damage).
Something hits Lord of Skulls (warrior) for 3 light, 3 darkness, 2 cold (8 total damage).
Something hits Armoured skeleton warrior for 2 light, 2 darkness, 2 cold (7 total damage).
Something hits Armoured skeleton warrior for 2 light, 2 darkness, 2 cold (6 total damage).
Something hits Armoured skeleton warrior for 2 light, 2 darkness, 2 cold (7 total damage).
Something hits Lord of Skulls (warrior) for 3 light, 3 darkness, 2 cold (8 total damage).
Something hits Armoured skeleton warrior for 2 light, 2 darkness, 2 cold (7 total damage).
Something hits Armoured skeleton warrior for 2 light, 2 darkness, 2 cold (6 total damage).
Something hits Armoured skeleton warrior for 2 light, 2 darkness, 2 cold (7 total damage).
Something hits Lord of Skulls (warrior) for 3 light, 3 darkness, 2 cold (8 total damage).
Armoured skeleton warrior picks up the remains of its fallen comrade.
Armoured skeleton warrior shatters!
Shrouded in Darklight from Porarissra the shadowblade hits NecroSpell for 42 light damage.
NecroSpell hits Armoured skeleton warrior for 14 light, 16 darkness, 16 darkness (45 total damage).
NecroSpell the level 23 yeek necromancer was purified to death by Porarissra the shadowblade on level 1 of The Maze.
















































































































