
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Prismatic Golem |
| Class | Artificer |
| Level / Exp | 31 / 98% |
| Size | huge |
| Lifes / Deaths | Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:39 / 31Killed by worm that walks at level 11 on the 2nd Dusk 122nd year of Ascendancy at 23:25 Killed by Yvelle the skeleton magus at level 11 on the 3rd Dusk 122nd year of Ascendancy at 00:14 Killed by Yvelle the skeleton magus at level 11 on the 3rd Dusk 122nd year of Ascendancy at 01:05 Killed by shadow at level 11 on the 3rd Dusk 122nd year of Ascendancy at 01:45 Killed by shadow at level 11 on the 3rd Dusk 122nd year of Ascendancy at 02:28 Killed by shadow at level 11 on the 3rd Dusk 122nd year of Ascendancy at 02:39 Killed by armoured skeleton warrior at level 12 on the 3rd Dusk 122nd year of Ascendancy at 18:50 Killed by Xeragaldakira the bandit lord at level 13 on the 4th Dusk 122nd year of Ascendancy at 10:30 Killed by Xeragaldakira the bandit lord at level 13 on the 4th Dusk 122nd year of Ascendancy at 11:05 Killed by Greater Mummy Lord at level 14 on the 4th Dusk 122nd year of Ascendancy at 16:43 Killed by Greater Mummy Lord at level 14 on the 4th Dusk 122nd year of Ascendancy at 17:26 Killed by Greater Mummy Lord at level 14 on the 4th Dusk 122nd year of Ascendancy at 20:06 Killed by Greater Mummy Lord at level 14 on the 4th Dusk 122nd year of Ascendancy at 21:43 Killed by Greater Mummy Lord at level 14 on the 4th Dusk 122nd year of Ascendancy at 22:31 Killed by Greater Mummy Lord at level 14 on the 4th Dusk 122nd year of Ascendancy at 23:08 Killed by Greater Mummy Lord at level 14 on the 4th Dusk 122nd year of Ascendancy at 23:40 Killed by Greater Mummy Lord at level 14 on the 4th Dusk 122nd year of Ascendancy at 23:56 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 03:45 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 04:03 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 06:24 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 07:27 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 10:45 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 11:31 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 14:56 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 15:28 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 16:35 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 20:29 Killed by Greater Mummy Lord at level 14 on the 5th Dusk 122nd year of Ascendancy at 23:26 Killed by Greater Mummy Lord at level 14 on the 6th Dusk 122nd year of Ascendancy at 00:36 Killed by Greater Mummy Lord at level 15 on the 6th Dusk 122nd year of Ascendancy at 11:07 |
Primary Stats
| Strength | 438 (base 60) |
| Dexterity | 69 (base 60) |
| Constitution | 388 (base 60) |
| Magic | 62 (base 60) |
| Willpower | 66 (base 60) |
| Cunning | 77 (base 60) |
Resources
| Life | 2380/2380 |
| Mana | 560/560 |
| Stamina | 290/290 |
| Healing Factor | 2.5 |
| Regeneration | 175.21524522136 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +54% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 15 |
| See Stealth | 109.82272731241 |
| See Invisible | 109.82272731241 |
Offense: Mainhand
| Damage | 1845 |
| Accuracy | 66 |
| Crit Chance | 89% |
| APR | 116 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20.666666666667 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 119 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +18% |
| Light | +12% |
| All | +2% |
Offense: Damage Penetration
| All | +25% |
Defense: Base
| Armour (hardiness) | 51 (86.063212764572%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 137 |
| Spell Save | 113 |
| Mental Save | 100 |
Defense: Resistances
| Ice | + 70%( 70%) |
| Acid | + 69%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 62%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 69%( 70%) |
| Physical | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 69%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1214 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 2 physical, 4 fire, 3 blight |
Class Talents
| Cunning / Armorsmithing | 3.70 |
| 32 |
| 28 |
| 24 |
| 9 |
| Cunning / Accessory crafting | 3.70 |
| 32 |
| 28 |
| 13 |
| 9 |
| Cunning / Experimental imbuing | 1.70 |
| 5 |
| 10 |
| 5 |
| 7 |
| Cunning / Imbuing | 1.30 |
| 16 |
| 6 |
| 19 |
| 15 |
| Cunning / Power user | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Trapping | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Weaponsmithing | 7.70 |
| 32 |
| 11 |
| 24 |
| 0 |
| Cunning / Toolsmithing | 1.30 |
| 15 |
| 10 |
| 10 |
| 0 |
Generic Talents
| Cunning / Survival | 1.00 |
| 16 |
| 12 |
| 2 |
| 7 |
| Technique / Combat training | 1.00 |
| 34 |
| 13 |
| 10 |
| 8 |
| 37 |
| 10 |
| Cunning / Inventory management | 1.30 |
| 25 |
| 21 |
| 17 |
| 13 |
| Spell / Stone alchemy | 2.50 |
| 5 |
| 5 |
| 5 |
| 0 |
| Steamtech / Blacksmith | 6.10 |
| 32 |
| 28 |
| 24 |
| 20 |
Effects
| talent | Regalia |
| talent | Armor Clash |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 100% of the time and arcane sustains have a 10.0% chance to deactivate each turn. Antimagic Disruption |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by forest wight. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by orc necromancer. Escort: temporal explorer (level 8 of Dreadfell) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of luminous horror dust. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of deftness (4 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: offense ------ Move Speed +10% defense ------ Armor +1 Defense +4 (+1 eff.) Disengage: Puts all charms on 12 turn cooldown Effective talent level: 3.5 Power cost 12 out of 30/30. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower). Uses 4 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Unholy (0 def, 5 armour)3.0 Encumbrance T1 head armor [Ego+] Arcane/Master While equipped: Stats +2 Cun +2 Mag defense ------ Armor +5 Fatigue +3% Resistance +11% fire +5% light +4% darkness other ------- Infravision +2 Talents +1 Citadel Unarmed combat: Weapon Damage 1.0 - 1.1 Physical Uses 40% Wil, 50% Mag, 100% Str Citadel: Passive - Increases Resistance to all damage by 60.20% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. Starfall: Puts all charms on 8 turn cooldown Effective talent level: 2.5 Power cost 8 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 56.67 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Crafted by: War A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Crystal-imbued Gem | pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +22 Resistance +5% all Item imbue powers: Armor +22 Resistance +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| Tool | yew totem of healing [power 248] (6 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 6 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | no0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +16% physical defense ------ Armor +7 Resistance +24% physical +1% all Physical save +16 (+2 eff.) Crafted by: War Rings make your fingers look great! |
| On fingers | steel ring of resilience of speed0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Nature/Master While equipped: offense ------ Move Speed +23% defense ------ Life +54.00 Life Regen +0.64 Healmod +13% other ------- Stamina/turn +0.26 Mana/turn +0.26 Psi/turn +0.26 Crafted by: War Rings make your fingers look great! |
| Around waist | Bearzerker Girdle Bearzerker Girdle1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: offense ------ Ignore Armor +8 defense ------ Armor +4 Life +109.00 other ------- Stamina/turn +1.00 EQ/turn -1.00 20% chance when taking damage to for Bearzerker to activate on its own. 30 Turn Cooldown, shared with manual activation of this talent. Bearzerker: (Instant) Effective talent level: 3.2 Power cost 12 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Description: Transform into a giant angry bear for 8 turns. The duration of this effect is extended by 1 every time you make a kill and has a 50% chance to be extended by 1 when taking damage. For the duration, increases Strength and Constitution by 10, Physical Resistance by 30.0%, Physical Save by 20.00, and you deal an additional 20.00 Physical and Bleed damage with melee attacks. These bonuses scale with your physical power. This old leather belt seems to be covered in a thin layer of fur. Small bears are etched along its length and a crude paw has been painted on the buckle. |
| In main hand | Doomsday Blade (326-522 power, 20 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Master/Psionic Weapon Damage 326.0 - 521.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +46.7% Attack Speed 100% Damage Against +38% Undead +17% Vermin +51% Spiderkin On Critical: * Wound the target dealing 202 physical damage across 5 turns and reducing healing by 50% * Strike your target with a blast of Light dealing 500 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 125 for the duration. * Strike your target with a blast of Fire dealing 139 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: Stats +10 Cun offense ------ Physical Crit +18.0% Spell Crit +18% Mind Crit +18% Critical power +78.00% On-Hit 20 physical On-Ranged-Hit 10 physical On-Hit (Melee): * 24% chance to reduce all saves and defense by 55 On-Hit (Ranged): * 29% chance to reduce all saves and defense by 55 other ------- Hate-on-crit +2.00 Max hate +14.00 Bleeding Edge: Puts all charms on 8 turn cooldown Effective talent level: 4.5 Power cost 8 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Crafted by: War Massive two-handed swords. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 3.5 Power cost 3 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 530.70 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Breath of Eyal (10 def, 10 armour)9.0 Encumbrance T5 light armor [Unique] Nature/Disrupt While equipped: offense ------ Mindpower +10 (+1 eff.) defense ------ Armor +10 Defense +10 (+2 eff.) Fatigue +20% Resistance +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell save +20 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
| Cloak | glorious elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Master/Psionic While equipped: Stats +2 Str +6 Wil +6 Con defense ------ Defense +3 (+0 eff.) Crit Resistance 26.00% other ------- Talents +3 Glorious Presence Glorious Presence: When you fail a save against a detrimental effect, your glorious presence grants you a 30.0% chance for an additional save against it and 149.8 bonus armor for 2 turns. (Based on your Constitution and Willpower) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Downfall 0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Disrupt/Master/Psionic While equipped: Stats +7 Dex offense ------ Move Speed +21% defense ------ Fatigue -42% Resistance +35% blight +22% darkness +48% arcane Affinity +44% nature Spell save +78 (+12 eff.) Life Regen +21.00 Healmod +23% Pinning Resist +104% other ------- Stamina/turn +6.83 Mana/turn +1.83 Psi/turn +1.83 Masteries +0.42 Wild-gift/Antimagic +0.42 Psionic/Augmented mobility Unarmed combat: Weapon Damage 1.0 - 1.1 Physical Uses 40% Wil, 50% Mag, 100% Str Telekinetic Leap: Effective talent level: 6.4 Power cost 8 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. Crafted by: War Amulets make your neck look great! |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion (heal 42; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 42 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -1940; dur 8; cd 28)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 28 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1940 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1940 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 73; 13 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 73 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 245; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 441; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 441 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 1548; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1548 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental; dur 2; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; magical, physical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental, physical; dur 2; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 10; cd 14)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (414.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 422.28 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1067% over 10 turns; mana 53; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1067% for 10 turns (490 total) and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 89; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 121; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 121 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 93; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 156; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 156 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 1535; dur 6; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1535 damage for 6 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune (range 36; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 30; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ardent Watcher Ardent Watcher0.1 Encumbrance T2 amulet jewelry [Unique] Arcane/Nature While equipped: Stats +2 Cun +3 Wil offense ------ Against +10% Demon defense ------ Resistance +5% physical +10% light +10% darkness Blind Resist +20% other ------- Stamina/turn +0.30 Telepathy Demon Telepath range +5 Remnant from an order obsessed with watching the skies for the demon menace, they failed to prepare for more terrestrial threats. |
Bloodfire Whorl Bloodfire Whorl0.1 Encumbrance T2 amulet jewelry [Unique] Arcane/Master While equipped: offense ------ Spellpower/crit +3 When Hit 7 fire defense ------ Resistance +7% blight +6% fire Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+1 eff.) other ------- Vim-on-crit +2.00 Max vim +5.00 Talents +1 Inner Flame Inner Flame: The magic in your blood and fire in your heart empowers you, increasing Fire Resistance by 110.14%, Fire Affinity by 70.09%, and Fire Damage by 128.49%. This bonus is based on your current life and Magic stat A mesmerizing orange gem is set into this silver necklace. The spiralling glow within seems to pulse in tune with your heartbeat. |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
vitalizing gold amulet of constitution (+8)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: Stats +8 Con defense ------ Physical save +7 (+1 eff.) Life +50.00 Life Regen +7.00 Amulets make your neck look great! |
obscure gold ring0.1 Encumbrance T3 ring jewelry [Ego+] While equipped: offense ------ On-Hit 4 fetid On-Hit (Ranged): * 7% chance to reduce all saves and defense by 55 defense ------ Mind save +9 (+1 eff.) Rings make your fingers look great! |
stralite ring of power0.1 Encumbrance T4 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +11 (+1 eff.) Spellpower +5 (+0 eff.) Mindpower +9 (+1 eff.) Rings make your fingers look great! |
psionicist's voratun ring of corrosion (+28%)0.1 Encumbrance T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil offense ------ Damage +14% acid defense ------ Resistance +28% acid Mind save +8 (+1 eff.) Rings make your fingers look great! |
Glowtooth the ash vilestaff (15-18 power, 3 apr, blight element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +4.0% Spell Crit +2% Spellpower +6 (+0 eff.) Damage +15% blight +12% light Ignore resists +10% light Ignore Armor +5 On-Hit (Melee): * 20% chance to reduce damage dealt by 44% defense ------ Armor +6 Defense +8 (+2 eff.) other ------- Light +6 Talents +1 Command Staff Illuminate: Puts all charms on 3 turn cooldown Effective talent level: 3.5 Power cost 3 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 90.32 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Poltergeist's Crystal Shard (16-19 power, 4 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 16.0 - 19.2 Arcane Uses 180% Mag, 40% Wil Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% Damage Conversion 50% blight While equipped: offense ------ Spell Crit +4% Spellpower +14 (+1 eff.) Damage +18% arcane +18% blight defense ------ Armor +8 Resistance +10% blight +10% arcane +2% all Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 18 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
The Schism (20-24 power, 4 apr, arcane element) The Schism (20-24 power, 4 apr, arcane element)5.0 Encumbrance T3 staff 1H weapon [Unique] Arcane Weapon Damage 20.0 - 24.0 Arcane Uses 150% Mag, 40% Wil Mastery Weapon Aptitude Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% On Crit: 12% Unstable Vortex level 2 While equipped: offense ------ Spell Crit +6% Spellpower/crit +3 Damage +20% arcane +25% temporal Ignore resists +19% arcane +18% temporal defense ------ Anomaly Control +13 other ------- Mana/turn +2.00 On Spell Hit: 15% Manahread level 1 On Spell Hit: 16% Scismlash level 2 Each turn the stats on this staff fluctuate and the damage type has a 50% chance to change from Temporal to Arcane and vice versa. This 'staff' is short enough to be wielded in one hand and is too unstable to command. This staff, whose upper half seems trapped in a never ending explosion, looks like it was an attempt to blend arcane and temporal energies. The result is both wildly successful and horribly unstable. |
cruel elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon [Ego] Nature/Master Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +10.00% Spellpower +12 (+1 eff.) Damage +25% lightning defense ------ Defense +8 (+2 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 3 turn cooldown Effective talent level: 3.5 Power cost 3 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 90.32 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood starstaff of might (25-30 power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +22% Critical power +13.00% Spellpower +12 (+1 eff.) Damage +25% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of power (25-30 power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon [Ego] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +17 (+1 eff.) Damage +25% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
corrupted stralite battleaxe of corruption (42-64 power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Ego+] Arcane Weapon Damage 42.5 - 63.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +10 blight On-Hit, radius 1 +10 nature On Hit: 20% Curse of Impotence level 4 While equipped: offense ------ Ignore resists +12% nature Massive two-handed battleaxes. |
Poltergeist's Spellcrusher (32-48 power, 4 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Nature/Disrupt Weapon Damage 32.0 - 48.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +4.0% Attack Speed 100% On-hit +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con offense ------ Damage +25% nature defense ------ Spell save +15 (+2 eff.) Stun Resist +30% This large steel greatmaul has thick vines wrapped around the handle. |
Tirakai's Maul (32-42 power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Physical Uses 40% Wil, 60% Mag, 120% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 4 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
dwarven-steel greatmaul 'Rhydehir' (41-62 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Arcane Weapon Damage 41.0 - 61.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Damage Against +14% Vermin +19% Spiderkin On-Hit, radius 1 +8 temporal On Hit: 20% Curse of Vulnerability level 3 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage On Critical: * Strike your target with a blast of Fire dealing 139 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: Stats +2 Str offense ------ Critical power +21.00% Damage +6% temporal defense ------ Resistance +3% temporal Physical save +3 (+0 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Massive two-handed mauls. |
quick stralite greatmaul of massacre (69-104 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego+] Master Weapon Damage 69.0 - 103.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +5 Dex offense ------ Combat Speed +10% Accuracy +20 (+5 eff.) Massive two-handed mauls. |
stralite greatmaul of massacre (69-104 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego] Master Weapon Damage 69.0 - 103.5 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% Massive two-handed mauls. |
voratun greatmaul of daylight (70-106 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Ego] Arcane Weapon Damage 70.5 - 105.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +14 light Damage Against +38% Undead Massive two-handed mauls. |
Gloregathra (28-44 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Master Weapon Damage 27.5 - 44.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to reduce armor by 22% While equipped: Stats +4 Wil offense ------ Physical Crit +12.0% Critical power +26.00% Damage +15% mind Ignore Armor +13 When Hit 10 acid On-Hit (Melee): * 20% chance to reduce armor by 22% Massive two-handed swords. |
Whisper of Dusk (46-74 power, 9 apr) Whisper of Dusk (46-74 power, 9 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Master Weapon Damage 46.0 - 73.6 Physical Uses 40% Wil, 50% Dex, 50% Mag 90% Str Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +14.0% Attack Speed 120% On-crit, radius 2 +19 phys.bleed While equipped: Stats +5 Cun +5 Dex defense ------ Fatigue -15% Slow Projectiles +14% Dusk's Whisper: Effective talent level: 4.5 Power cost 10 out of 50/50. Range 6 Travel.spd 2000% of base Description: You quickly move up to 6 tiles to arrive adjacent to a target location you can see, slashing through anyone in your way. During your movement, you attack all foes within one grid of your path with your weapon for 107% weapon damage, also inflicting a Deep Wound for 50% of the damage dealt over 5 turns and reducing their healing received by 30%. Struck targets left with less than 20% of their life may die instantly! A seemingly innocuous blade, it promises a swift and merciless death to your enemies if you but listen to its murmurs. |
acidic stralite longsword of daylight (32-46 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego] Arcane Weapon Damage 32.5 - 45.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +9 light Damage Against +12% Undead On Critical: * Splash the target with acid dealing 51 damage over 5 turns and reducing armor and accuracy by 7 Sharp, long, and deadly. |
balanced stralite longsword of vileness (34-47 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 33.5 - 46.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +17 blight On Hit: * 17% chance to reduce strength, dexterity, and constitution by 12 While equipped: offense ------ Accuracy +8 (+2 eff.) defense ------ Defense +8 (+2 eff.) Disarm Resist +33% Sharp, long, and deadly. |
runescribed stralite longsword of vileness (35-49 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego] Arcane Weapon Damage 35.0 - 49.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +11 blight +9 physical On-Hit, radius 1 +7 arcane On Hit: * 6% chance to reduce strength, dexterity, and constitution by 12 While equipped: offense ------ Ignore resists +6% physical Sharp, long, and deadly. |
stralite longsword of torment (31-43 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Psionic Weapon Damage 31.0 - 43.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, long, and deadly. |
truestriking stralite longsword of corruption (32-46 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 32.5 - 45.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: 20% Curse of Death level 4 While equipped: offense ------ Ignore resists +10% physical Accuracy +17 (+5 eff.) Ignore Armor +9 defense ------ Disease Resist +15% Sharp, long, and deadly. It was changed by the digestive sack. |
chilling dwarven-steel mace of the mystic (26-37 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego] Arcane Weapon Damage 26.5 - 37.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +14 cold While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +7 (+0 eff.) Blunt and deadly. |
stormbringer's dwarven-steel mace of massacre (38-54 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Nature/Master Weapon Damage 38.5 - 53.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-crit, radius 2 +13 lightning +13 cold While equipped: offense ------ Move Speed +32% Ignore resists +10% lightning +12% cold Blunt and deadly. |
dwarven-steel waraxe of venom (18-24 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Master Weapon Damage 17.5 - 24.5 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +9.5% Attack Speed 100% On Critical: * The target is poisoned and sick, doing nature damage per turn. Each time it tries to use a talent there is 20% chance of failure. Damage is based on Cunning. One-handed war axes. |
dwarven-steel dagger of rage (19-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 19.0 - 24.7 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +2 Str offense ------ Damage +8% physical Accuracy +8 (+2 eff.) Sharp, short and deadly. |
plaguebringer's stralite dagger (26-34 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Arcane Weapon Damage 26.5 - 34.5 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +13 blight On Hit: 20% Epidemic level 4 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 12 While equipped: defense ------ Disease Resist +16% Sharp, short and deadly. |
Oathblade (23-32 power, 0 apr) Oathblade (23-32 power, 0 apr)3.0 Encumbrance T2 longsword 1H weapon [Unique] Nature/Master Weapon Damage 23.0 - 32.2 Physical Uses 40% Wil, 30% Dex, 70% Mag 70% Str Mastery Weapon Aptitude Accuracy Bonus +0.4% critical power (max 40%) Critical Rate +5.0% Attack Speed 100% Block +22 Damage Conversion 11% light While equipped: offense ------ Damage +6% arcane +11% physical defense ------ Silence Resist +20% other ------- Stamina when Hit +1.60 Max mana +40.00 Talents +1 Lightbound Oath +1 Block This weapon counts as a shield for the purposes of talents and blocking. Lightbound Oath: Passive - Allows you to dual-wield any two one handed weapons. Additionaly, gain a 41% chance to parry attacks, reducing damage taken by up to 25% and deal 224% of the deflected amount back as Light damage in retaliation. These effects scale off of your Dexterity and Magic respectively. Your Parry chance is halved if you are not dual-wielding. One of the weapons once wielded by a mysterious group of crusading warriors from beyond the horizon. Vows to an unknown entity of the Light are etched into the blade. |
pulsing mindstar of venom (12-13 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 12.0 - 13.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) On-Hit 15 acid Damage +12% acid Ignore resists +12% acid defense ------ Resistance +10% acid Life Regen +2.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood longbow of piercing4.0 Encumbrance T4 longbow 2H weapon [Ego+] Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: offense ------ Ignore resists +14% all Accuracy +21 (+6 eff.) Ignore Armor +12 Longbows are used to shoot arrows at your foes. |
mage-hunter's elven-wood longbow of dampening4.0 Encumbrance T4 longbow 2H weapon [Ego+] Disrupt Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +17 (+2 eff.) On-Hit (Ranged): * 11 arcane resource burn defense ------ Resistance +15% acid +15% lightning +11% cold +14% fire +12% all Spell save +11 (+2 eff.) other ------- Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
chilling quiver of yew arrows of torment (16/16, 30-43 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Arcane/Psionic Weapon Damage 30.5 - 42.7 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 16 On-ranged-hit +11 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows of venom (20/20, 44-62 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego++] Master/Psionic Weapon Damage 44.0 - 61.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +11.5% Capacity 20 On-ranged-hit +20 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 396 physical damage On Critical: * The target is poisoned and sick, doing nature damage per turn. Each time it tries to use a talent there is 20% chance of failure. Damage is based on Cunning. Arrows are used with bows to pierce your foes to death. |
acidic stralite shield (0 def, 8 armour, 47-56 power, 138.5 block)7.0 Encumbrance T4 shield armor [Ego] Nature When used to Attack: Weapon Damage 47.0 - 56.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +138 On Hit: * 12% chance to reduce armor by 22% While equipped: offense ------ On-Hit 6 acid When Hit 9 acid defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
acidic stralite shield of fire resistance (+15%) (0 def, 8 armour, 50-60 power, 149 block)7.0 Encumbrance T4 shield armor [Ego] Nature/Master When used to Attack: Weapon Damage 50.0 - 60.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +149 On Hit: * 14% chance to reduce armor by 22% While equipped: offense ------ On-Hit 7 acid When Hit 6 acid defense ------ Armor +8 Fatigue +8% Resistance +15% fire other ------- Talents +1 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+3 eff.) Resistance +30% blight -10% fire +30% darkness -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+1 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 4.5 Power cost 6 out of 20/20. Range 9 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
desolate silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag offense ------ Spell Crit +5% Spellpower +6 (+0 eff.) Damage +11% acid +9% physical +22% fire +13% arcane +16% cold defense ------ Resistance +13% acid +14% physical +13% fire +14% cold +13% all other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic silk robe of light (+16%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +11% light Ignore resists +7% all defense ------ Resistance +16% light +13% all Max Resistance +6% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of Xenithas (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Spell Crit +2% Critical power +15.00% Physical Power +3 (+0 eff.) Spellpower +3 (+0 eff.) defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
cleansing reinforced leather armour of clarity (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Disrupt/Psionic While equipped: defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Resistance +13% blight +5% mind +16% nature Mind save +16 (+2 eff.) A suit of armour made of leather. |
searing reinforced leather armour of acid resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Arcane/Master While equipped: offense ------ On-Hit 12 acid 12 fire When Hit 12 acid 10 fire defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Resistance +35% acid +15% fire A suit of armour made of leather. |
resolute dwarven-steel mail armour of natural resilience (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego++] Disrupt/Master While equipped: Stats +5 Str +5 Con defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Resistance +12% nature +13% blight Resist Against +8% Unnatural Physical save +13 (+2 eff.) A suit of armour made of mail. |
impenetrable stralite mail armour of stability (4 def, 15 armour)14.0 Encumbrance T4 heavy armor [Ego] Master While equipped: defense ------ Armor +15 Defense +4 (+1 eff.) Fatigue +12% Resistance +8% physical Physical save +16 (+2 eff.) A suit of armour made of mail. |
Poncho With No Name (0 def, 0 armour) Poncho With No Name (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Master While equipped: Stats +4 Lck +3 Dex offense ------ Physical Crit +4.0% On-Ranged-Hit 12 physical defense ------ Resist Against +12% Humanoid After killing a humanoid, gain a stack of Manhunter for 5 Turns. Each stack increases attack by 5, critical damage by 10% and all damage to humanoids by 10% This long hoodless poncho seems like it has seen better days. It is covered in patches from the various bounty hunters that have worn it over the years. |
cashmere cloak of the hunter (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature While equipped: offense ------ Accuracy +17 (+5 eff.) defense ------ Defense +2 (+0 eff.) Fatigue -6% Life +40.00 other ------- Max stamina +16.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +3 A pair of boots made of leather. |
stealthy pair of hardened leather boots of kicking (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +8 Lck +3 Dex offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +3 Physical save +8 (+1 eff.) Stealth +8 Knockback Kick: Puts all charms on 12 turn cooldown Effective talent level: 4.5 Power cost 12 out of 30/30. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: You kick your foe back, booting it for 100% weapon damage, knocking it back 5 tiles, and stunning it for 4 turns, as well as knocking aside all foes in its path. A pair of boots made of leather. |
insulating pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +2.0% Physical Power +4 (+0 eff.) Ignore resists +7% physical defense ------ Armor +4 Fatigue +3% Resistance +8% fire +8% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restful drakeskin leather gloves of dexterity (+4) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +4 Dex offense ------ Accuracy +12 (+3 eff.) defense ------ Armor +3 Life Regen +9.00 other ------- Stamina/turn +1.70 Max stamina +16.00 Unarmed combat: Weapon Damage 26.0 - 28.6 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +5 Critical Rate +15.0% Attack Speed 100% On Hit: 10% Nightmare level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
prismatic hardened leather cap of dexterity (+5) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: Stats +5 Dex defense ------ Armor +3 Fatigue +3% Resistance +14% light +10% darkness A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour)2.0 Encumbrance T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: defense ------ Armor +3 Fatigue +3% Damage Reduction +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
dwarven-steel helm of ire (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con defense ------ Armor +4 Fatigue +4% Physical save +8 (+1 eff.) Mind save +7 (+1 eff.) Battle Cry: Puts all charms on 11 turn cooldown Effective talent level: 3.5 Power cost 11 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 verdite 3 verdite0.0 Encumbrance T1 green gem [Normal] While equipped: Damage +2% all Defense +10 (+2 eff.) Item imbue powers: Damage +2% all Defense +10 (+2 eff.) When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 red gem [Normal] While equipped: Combat Speed +2% Spell Speed +2% Mind Speed +2% Item imbue powers: Combat Speed +2% Spell Speed +2% Mind Speed +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.0 Encumbrance T1 stone gem [Normal] While equipped: Life Regen +0.50 Healmod +10% Stamina/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: Life Regen +0.50 Healmod +10% Stamina/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T1 white gem [Normal] While equipped: Armor +5 Resistance +1% all Item imbue powers: Armor +5 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 hematite 4 hematite0.0 Encumbrance T2 black gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Life regen 4% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 malachite 6 malachite0.0 Encumbrance T2 green gem [Normal] While equipped: Damage +4% all Defense +15 (+3 eff.) Item imbue powers: Damage +4% all Defense +15 (+3 eff.) When used as an alchemist bomb: Additional 20 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 carnelian 4 carnelian0.0 Encumbrance T2 red gem [Normal] While equipped: Combat Speed +4% Spell Speed +4% Mind Speed +4% Item imbue powers: Combat Speed +4% Spell Speed +4% Mind Speed +4% When used as an alchemist bomb: Additional 45 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 small geode 6 small geode0.0 Encumbrance T2 stone gem [Normal] While equipped: Life Regen +1.00 Healmod +10% Stamina/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: Life Regen +1.00 Healmod +10% Stamina/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Critical power +4.00% Ignore resists +4% all Item imbue powers: Critical power +4.00% Ignore resists +4% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T2 white gem [Normal] While equipped: Armor +8 Resistance +2% all Item imbue powers: Armor +8 Resistance +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 Encumbrance T2 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% When used as an alchemist bomb: Additional 20 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stun Resist +40% Item imbue powers: Stun Resist +40% When used as an alchemist bomb: Life regen 6% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T3 green gem [Normal] While equipped: Damage +6% all Defense +20 (+5 eff.) Item imbue powers: Damage +6% all Defense +20 (+5 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Combat Speed +6% Spell Speed +6% Mind Speed +6% Item imbue powers: Combat Speed +6% Spell Speed +6% Mind Speed +6% When used as an alchemist bomb: Additional 60 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 geode 4 geode0.0 Encumbrance T3 stone gem [Normal] While equipped: Life Regen +1.50 Healmod +10% Stamina/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: Life Regen +1.50 Healmod +10% Stamina/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 When used as an alchemist bomb: Additional 30 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
5 sugilite 5 sugilite0.0 Encumbrance T3 violet gem [Normal] While equipped: Critical power +6.00% Ignore resists +6% all Item imbue powers: Critical power +6.00% Ignore resists +6% all When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T3 white gem [Normal] While equipped: Armor +12 Resistance +3% all Item imbue powers: Armor +12 Resistance +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 tiger's eye 6 tiger's eye0.0 Encumbrance T3 yellow gem [Normal] While equipped: Physical Crit +6.0% Spell Crit +6% Mind Crit +6% Item imbue powers: Physical Crit +6.0% Spell Crit +6% Mind Crit +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
obsidian obsidian0.0 Encumbrance T4 black gem [Normal] While equipped: Stun Resist +50% Item imbue powers: Stun Resist +50% When used as an alchemist bomb: Life regen 8% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Damage +8% all Defense +25 (+6 eff.) Item imbue powers: Damage +8% all Defense +25 (+6 eff.) When used as an alchemist bomb: Additional 40 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Combat Speed +8% Spell Speed +8% Mind Speed +8% Item imbue powers: Combat Speed +8% Spell Speed +8% Mind Speed +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 large geode 2 large geode0.0 Encumbrance T4 stone gem [Normal] While equipped: Life Regen +2.00 Healmod +10% Stamina/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: Life Regen +2.00 Healmod +10% Stamina/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 When used as an alchemist bomb: Additional 40 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
3 kunzite 3 kunzite0.0 Encumbrance T4 violet gem [Normal] While equipped: Critical power +8.00% Ignore resists +8% all Item imbue powers: Critical power +8.00% Ignore resists +8% all When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 Encumbrance T4 white gem [Normal] While equipped: Armor +16 Resistance +4% all Item imbue powers: Armor +16 Resistance +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 black pearl 2 black pearl0.0 Encumbrance T5 black gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 Encumbrance T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T5 green gem [Normal] While equipped: Damage +10% all Defense +30 (+7 eff.) Item imbue powers: Damage +10% all Defense +30 (+7 eff.) When used as an alchemist bomb: Additional 50 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Combat Speed +10% Spell Speed +10% Mind Speed +10% Item imbue powers: Combat Speed +10% Spell Speed +10% Mind Speed +10% When used as an alchemist bomb: Additional 90 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 tanzanite 2 tanzanite0.0 Encumbrance T5 violet gem [Normal] While equipped: Critical power +10.00% Ignore resists +10% all Item imbue powers: Critical power +10.00% Ignore resists +10% all When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
195 alchemist agate0.0 Encumbrance T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 19 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 38 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Boltvortex the voratun pickaxe (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str +6 Mag offense ------ Critical power +10.00% Spellpower +15 (+1 eff.) Spellpower/crit +4 Ignore resists +10% lightning +20% arcane When Hit 4 blight defense ------ Resistance +6% fire Spell save +15 (+2 eff.) Life +34.00 other ------- Max stamina +23.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (5/5)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 77 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive elven-wood totem of summon tentacle [power 285] (10 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 712 Base Damage: 328 Armor: 16 All Resist: 23 Puts all charms on 10 turn cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
blooming component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Masteries: * +0.1 Wild-gift / Fungus Life regen: +2.00 Healing mod.: +20% Use talent when activated: Bloom Heal level 1 Costs 40/40 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of black tendrils (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% blight * +15% darkness On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of command (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Masteries: * +0.2 Technique / Superiority * +0.2 Cunning / Survival Use talent when activated: Indomitable level 1 Costs 60/60 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of corpses (ranged)0.0 Encumbrance Powered by arcane forces Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Cyst Burst (25% chance). Talent on hit: Epidemic (25% chance). While equipped: Damage (ranged): 20 blight Effects on ranged hit: * 30% chance to reduce strength, dexterity, and constitution by 12 Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of crystal blight (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 20 blight, 20 fire While equipped: Learn talent(s): * +1 Virulent Disease Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of currents (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +15% cold Changes resistances penetration: * +8% cold Changes damage: * +10% cold Masteries: * +0.3 Spell / Glacial waste * +0.3 Spell / Rime wraith * +0.3 Spell / Water * +0.3 Spell / Ice * +0.3 Spell / Grave * +0.3 Spell / Frost alchemy Talent on hit(spell): Water Jet (5% chance level 1). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of feathersteel (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -5% Maximum encumbrance: +20 Movement speed: +25% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of force (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Armour: +8 Changes resistances: * +15% acid * +12% physical Changes resistances penetration: * +10% mind * +10% physical When activated: send out a range 5 beam of kinetic energy, dealing 59.16 to 73.95 physical damage (based on Willpower and Cunning) with knockback Costs 10/10 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of frozen blood (melee)0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage conversion: 50% ice Talent on hit: Ice Breath (15% chance). While equipped: Ice block penetration: +25% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of genocide (melee)0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage against: +25% Orc While equipped: Reduced damage from: * +15% Orc Telepathy: humanoid/orc Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of hornets (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of night's song (ring)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Cun Changes damage: * +10% darkness Cooldown Reduction: * Shadowstep 1 turns Mental save: +10 Use talent when activated: Shadowstep level 2 Costs 50/50 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of potential futures (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 temporal Damage conversion: 30% temporal While equipped: Changes damage: * +5% temporal Masteries: * +0.1 Chronomancy / Blade Threading * +0.1 Chronomancy / Temporal Guardian Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of sludge (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Slime Spit (35% chance). While equipped: Changes resistances: * +10% nature Changes damage: * +5% nature Masteries: * +0.2 Wild-gift / Slime Poison immunity: +20% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of summer (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * -10% cold Changes resistances penetration: * +10% fire Changes damage: * +10% fire Mindpower: +8 Mental crit. chance: +4% Global speed: +5% Talent on hit(mind): Flame Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of thalore-wood (body)0.0 Encumbrance Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Dex * +3 Wil * +3 Con Changes resistances: * +10% cold * +10% darkness * +10% nature Healing mod.: +25% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of the Dwarven Emperors (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Mag * +3 Wil Changes resistances: * +10% darkness Changes damage: * +10% light Blindness immunity: +20% Confusion immunity: +20% Light radius: +6 Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of the champion (melee)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Con On hit: * releases a burst of light, dealing 23 light damage (based on Spellpower) in a radius 3 cone. While equipped: Masteries: * +0.2 Celestial / Sun * +0.1 Celestial / Radiance * +0.2 Celestial / Crusader Cooldown Reduction: * Sun Ray 1 turns * Absorption Strike 1 turns * Flash of the Blade 1 turns Increases the damage of Sun Beam by 15%. When activated: attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Costs 30/30 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the forest's eye (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Blindness immunity: +100% Use talent when activated: Earth's Eyes level 2 Costs 35/35 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
immaterial component (melee)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 15 arcane Uses stats: +10% Mag Burst on crit (radius 2): 30 arcane silence Attack speed: +11% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
jolting component (tool)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. Affinity: tool Unique Ego Components can be used to enhance items being crafted! |
kinetic component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Physical While equipped: Changes resistances: * +10% physical Changes resistances penetration: * +6% physical Changes damage: * +10% physical Masteries: * +0.1 Psionic / Kinetic mastery Learn talent(s): * +1 Psionic Maelstrom Physical save: +6 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
stormbladed component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Dex On hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Changes stats: * +8 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
unstoppable component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Sunder Armour (15% chance). While equipped: Accuracy: +20 Pinning immunity: +35% Knockback immunity: +35% Use talent when activated: Fearless Cleave level 3 Costs 18/18 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +15 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +15 Components can be used to enhance items being crafted! |
bonus component (bio armor)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +6 Components can be used to enhance items being crafted! |
bonus component (bio cold resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +9% cold Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +6 Con Components can be used to enhance items being crafted! |
bonus component (bio construct resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +9% Construct Components can be used to enhance items being crafted! |
bonus component (bio def)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Defense: +15 Components can be used to enhance items being crafted! |
bonus component (bio def, bio con)0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: While equipped: Defense: +15 Changes stats: * +3 Con Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +9% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +9% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +9% fire Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +15% Components can be used to enhance items being crafted! |
bonus component (bio horror resist)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Reduced damage from: * +9% Horror Components can be used to enhance items being crafted! |
bonus component (bio humanoid damage)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Damage against: * +9% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio humanoid/elf telepathy)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Telepathy: humanoid/elf Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (bio item light blind burst)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 item light blind Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Components can be used to enhance items being crafted! |
bonus component (bio mana on crit)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana when firing critical spell: +3.00 Components can be used to enhance items being crafted! |
bonus component (bio max life)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Maximum life: +60.00 Components can be used to enhance items being crafted! |
bonus component (bio max mana)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Maximum mana: +60.00 Components can be used to enhance items being crafted! |
bonus component (bio max stamina)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Maximum stamina: +30.00 Components can be used to enhance items being crafted! |
bonus component (bio mindpower)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Mindpower: +15 Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Powered by unknown forces Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +15 Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Str Components can be used to enhance items being crafted! |
bonus component (bio undead damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +9% Undead Components can be used to enhance items being crafted! |
bonus component (bio undead damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +9% Undead Components can be used to enhance items being crafted! |
bonus component (bio undead damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage against: * +9% Undead Components can be used to enhance items being crafted! |
bonus component (bio undead resist)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +9% Undead Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +3 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +3 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +3 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +3 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +3 Components can be used to enhance items being crafted! |
bonus component (bio weapon crit)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Crit. chance: +3.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +6 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +6 Components can be used to enhance items being crafted! |
bonus component (mindcrit, dark burst (crit), temporal burst, save mental, mind crit magnitude, resists pen temporal, dark numbing melee)0.0 Encumbrance Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 temporal Burst on crit (radius 2): 4 darkness While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 44% Changes resistances penetration: * +10% temporal Critical mult.: +20.00% Mental save: +9 Mental crit. chance: +3% Components can be used to enhance items being crafted! |
bonus component (spellcrit, mana regeneration, mind expose melee, inc damage arcane, void, spell crit magnitude, mana on crit, spellsurge)0.0 Encumbrance Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce all saves and defense by 55 Changes damage: * +6% arcane Critical mult.: +20.00% Mana each turn: +0.04 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (spellcrit, mana regeneration, stat wil, inc damage blight, stat str, stat dex, resist cold)0.0 Encumbrance Modifies crafted object: While equipped: Changes stats: * +2 Str * +2 Dex * +3 Wil Changes resistances: * +9% cold Changes damage: * +6% blight Mana each turn: +0.16 Spell crit. chance: +4% Components can be used to enhance items being crafted! |
bonus component (talent (Bone Spear) )0.0 Encumbrance Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Bone Spear level 5 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Decrepitude Disease) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Decrepitude Disease level 4 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Disarm) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Disarm level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Flameshock) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Flameshock level 1 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted! |
bonus component (talent (Lightning) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Lightning level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Maim) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Maim level 4 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Overpower) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Overpower level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Panic) )0.0 Encumbrance Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Panic level 4 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 3 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Spanking) )0.0 Encumbrance Crafted by a master Modifies crafted object: Use talent when activated: Spanking level 5 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stun) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Stun level 2 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stun) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Stun level 3 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stunning Blow) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stunning Blow) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stunning Blow) )0.0 Encumbrance Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 4 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
absorbing component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Psionic / Absorption Affinity: mindstar Components can be used to enhance items being crafted! |
acidic component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 22% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
3 acidic component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 51 damage over 5 turns and reducing armor and accuracy by 7 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
adamant component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +30 - +100 While equipped: Armour Hardiness: +10% - +20% On shield block: * Chance to Block again. Affinity: shield Components can be used to enhance items being crafted! |
aegis component (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Life regen: +1.50 - +6.00 Damage Shield Power: +5% - +15% Affinity: hat Components can be used to enhance items being crafted! |
ancient component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +15% temporal Changes damage: * +5% - +30% physical * +5% - +30% temporal Reduces paradox anomalies(equivalent to willpower): +8 - +16 Affinity: robes Components can be used to enhance items being crafted! |
archaic component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Con * +3 - +9 Mag Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 balanced component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
4 barbed component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 202 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
battle-worn component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
beaconing component (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 temporal Changes resistances: * +5% - +10% temporal Affinity: lite Components can be used to enhance items being crafted! |
bladed component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
3 blessed component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Lightburn, causing 51 Light damage over 5 turns and reduces their armor by 6 for the duration. While equipped: Changes damage: * +5% - +20% light Increase random power by 2-15. Affinity: melee Components can be used to enhance items being crafted! |
blighted component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 blight Talent on hit: Soul Rot (20% chance). While equipped: Damage (melee): 5 - 15 blight Changes resistances: * +5% - +10% blight Changes damage: * +3% - +11% blight Affinity: hands Components can be used to enhance items being crafted! |
blighted component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +1.00 - +6.00 Maximum vim: +10.00 - +40.00 Spellpower: +2 - +12 Spell crit. chance: +5% - +10% Affinity: staff Components can be used to enhance items being crafted! |
blooming component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
brawler's component (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +2 - +12 Crit. chance: +4.0% - +14.0% Talent on hit: Set Up (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Dex * +2 - +5 Cun Cooldown Reduction: * Double Strike 1 turns Physical save: +5 - +15 Affinity: hands Components can be used to enhance items being crafted! |
caustic component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
2 charged component (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 lightning Affinity: ranged Components can be used to enhance items being crafted! |
4 cleansing component (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
cleansing component (head)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! |
cleansing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
cleansing component (belt)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% blight Affinity: belt Components can be used to enhance items being crafted! |
component of Angolwen (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Silence immunity: +20% - +50% Spellpower on spell critical (stacks up to 3 times): +2 - +7 Spellpower: +5 - +20 Affinity: mummy Components can be used to enhance items being crafted! |
component of Devir (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Mindpower: +5 - +10 Mental crit. chance: +3% - +6% Affinity: body Components can be used to enhance items being crafted! |
component of Eyal (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
component of Irzen's Pyre (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 20 manaburn arcane, 5 - 20 fire burn Damage (ranged): 5 - 20 manaburn arcane, 5 - 20 fire burn Changes damage: * +5% - +15% manaburn arcane * +5% - +15% fire burn Affinity: cloak Components can be used to enhance items being crafted! |
2 component of accuracy (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
2 component of acid resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
2 component of agony (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: Unhandled resolver: randartmax bleed Changes stats: * +3 - +10 Con Changes resistances penetration: * Unhandled resolver: randartmax acid * Unhandled resolver: randartmax blight Affinity: amulet Components can be used to enhance items being crafted! |
component of alacrity (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Combat speed: +15% Casting speed: +15% Mental speed: +15% Affinity: body Components can be used to enhance items being crafted! |
component of alchemy (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: mummy Components can be used to enhance items being crafted! |
2 component of alchemy (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
component of amnesia (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of amnesia (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 component of archery (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Armour Penetration: +5 - +10 Talent on hit: Perfect Strike (15% chance). While equipped: Accuracy: +5 - +10 Armour penetration: +5 - +15 Changes stats: * +2 - +9 Cun * +2 - +9 Dex Use talent when activated: Steady Shot level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
5 component of balance (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
component of banishment (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage against: +5% - +20% Demon, +5% - +20% Horror On crit: * Strike your target with a blast of Arcane energy dealing 128 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of blight (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% blight Changes damage: * +10% - +30% blight Affinity: robes Components can be used to enhance items being crafted! |
component of blood magic (head)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +8 Wil * +3 - +8 Mag Changes damage: * +5% - +20% blight * +5% - +20% arcane Spell crit. chance: +1% - +5% Affinity: head Components can be used to enhance items being crafted! |
2 component of butchering (hands)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 86% * 10 - 25% chance to reduce armor by 22% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
component of channeling (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
4 component of clarity (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of clear mind (torque)0.0 Encumbrance Modifies crafted object: When activated: remove 1 confusion or silence effect and prevent the application of 0 detrimental mental effects for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of cold (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
component of cold resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
2 component of cold resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
2 component of command (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of conjuration (wand)0.0 Encumbrance Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of constitution (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: amulet Components can be used to enhance items being crafted! |
component of corrosion (mummy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: mummy Components can be used to enhance items being crafted! |
component of crippling (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of crippling (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of cunning (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Affinity: amulet Components can be used to enhance items being crafted! |
component of dampening (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of darkness (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: mummy Components can be used to enhance items being crafted! |
component of daylight (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
component of daylight (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
component of decomposition (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% - +8% lightning * +3% - +8% temporal * +3% - +8% light * +3% - +8% fire * +3% - +8% nature * +3% - +8% acid * +3% - +8% blight * +3% - +8% cold * +3% - +8% darkness Affinity: hat Components can be used to enhance items being crafted! |
2 component of defiance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +10 - +50 While equipped: Cooldown Reduction: * Block 1 turns On shield block: * Chance to use Physical Resurgence and lower the cooldown of some technique, cunning, or steamtech talents (20 turns cooldown) Affinity: shield Components can be used to enhance items being crafted! |
4 component of dexterity (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
component of disengagement (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Cun * +2 - +4 Dex Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 15 turns Affinity: feet Components can be used to enhance items being crafted! |
component of endurance (digger)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! |
4 component of enduring (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
component of enduring (melee)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
component of erosion (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
5 component of erosion (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
component of evisceration (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 202 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of exorcism (melee)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage against: +5% - +20% Undead On crit: * Strike your target with a blast of Light dealing 500 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 125 for the duration. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of extermination (melee)0.0 Encumbrance Modifies crafted object: Weapon combat: Damage against: +5% - +20% Spiderkin, +5% - +20% Vermin On crit: * Strike your target with a blast of Fire dealing 139 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of fate (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
2 component of fire (mummy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: mummy Components can be used to enhance items being crafted! |
component of fire (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
3 component of fire resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
component of fire resistance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
component of frost (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
component of gale force (torque)0.0 Encumbrance Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of gales (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
component of giant slaying (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 physical Damage against: +5% - +30% Giant Affinity: ammo Components can be used to enhance items being crafted! |
2 component of greater warding (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +6 - +12 Defense: +6 - +12 Maximum wards: * +3 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of healing (totem)0.0 Encumbrance Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of health (lite)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
3 component of illumination (staff)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
3 component of implacability (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
component of inquisition (lite)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane * +5% - +10% blight When activated: Unleash a nullifying energies, inflicting Willpower-based Manaburn damage in a radius, possibly silencing creatures in the area Costs Unhandled resolver: rngrange/30 power Affinity: lite Components can be used to enhance items being crafted! |
component of invocation (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +5 - +10 Spellpower: +5 - +10 When activated: Conjure elemental energy in a cone Puts all charms on cooldown for 8 turns Affinity: staff Components can be used to enhance items being crafted! |
component of kicking (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: Unhandled resolver: randartmax Physical save: +5 - +15 Use talent when activated: Knockback Kick level 1 - 3 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
4 component of life (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of life (mummy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: mummy Components can be used to enhance items being crafted! |
component of light (hat)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% light Changes damage: * +10% - +20% light Affinity: hat Components can be used to enhance items being crafted! |
component of light (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
component of lightning (ranged)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
component of lightning (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
component of lightning resistance (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
2 component of lightning storm (wand)0.0 Encumbrance Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of magic (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
11 component of massacre (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of mastery (amulet)0.0 Encumbrance Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
2 component of might (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
3 component of mindblast (torque)0.0 Encumbrance Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of paradox (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
component of perseverance (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +8 Maximum life: +40.00 - +100.00 On shield block: * Chance to increase duration of your buffs. Affinity: shield Components can be used to enhance items being crafted! |
4 component of phasing (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
2 component of piercing (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
2 component of power (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
component of power (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical power: +5 - +15 Spellpower: +5 - +15 Mindpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
component of power (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
3 component of projection (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of protection (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of rage (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
component of rapidblock (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: On hit: * reduce the cooldown of your block talent by 1 Affinity: shield Components can be used to enhance items being crafted! |
component of recklessness (belt)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Critical mult.: +5.00% - +15.00% Affinity: belt Components can be used to enhance items being crafted! |
component of reflection (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
2 component of resilience (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
component of resistance (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of ruin (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +35.00% Affinity: melee Components can be used to enhance items being crafted! |
component of sanctity (head)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness Spell save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Circle of Sanctity level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: head Components can be used to enhance items being crafted! |
component of shearing (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
3 component of shielding (wand)0.0 Encumbrance Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of shrapnel (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 202 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of sorcery (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Spell crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
2 component of spell shielding (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of spellbinding (feet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Lowers spell cool-downs by: 10% Affinity: feet This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of stability (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of storms (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
component of strength (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
component of strength (hands)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
component of strength (hat)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: hat Components can be used to enhance items being crafted! |
component of summon tentacle (totem)0.0 Encumbrance Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
6 component of sundering (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 On weapon crit, sunder weapon or armor, randomly selected upon applying component. Affinity: melee Components can be used to enhance items being crafted! |
component of temporal resistance (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
component of the Shaloren (cloak)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Wil * +1 - +4 Mag Affinity: cloak Components can be used to enhance items being crafted! |
component of the bastion (hat)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Bastion Bastion: Passive - Increases Physical, Mind, and Spell Saves by 12.31 per each enemy you can see in a radius of 2. The increase is based on the average of your Dexterity, Magic, and Willpower stats. Affinity: hat Components can be used to enhance items being crafted! |
component of the eclipse (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 15 light, 5 - 15 darkness Effects when hit in melee: * 5 - 15% chance to reduce damage dealt by 44% * 5 - 15% chance to blind Changes damage: * +5% - +15% light * +5% - +15% darkness Affinity: amulet Components can be used to enhance items being crafted! |
component of the mind (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
component of the mind (mummy)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: mummy Components can be used to enhance items being crafted! |
component of the mountain (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
component of the nighthunter (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the ravager (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Ravager Ravager: Passive - Increase Physicalpower by 54.75 per each enemy you can see in a radius of 2. The increase is based on your Strength stat. Affinity: head Components can be used to enhance items being crafted! |
component of the slayer (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Slayer Slayer: Passive - Increase Physcrit by 2% per each enemy you can see in a radius of 2. Affinity: head Components can be used to enhance items being crafted! |
component of the stars (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
2 component of the warden (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Block value: +10 - +50 While equipped: Cooldown Reduction: * Block 1 turns On shield block: * Chance to use Warden's Vigor and lower the cooldown of some talents. (20 turns cooldown) Affinity: shield Components can be used to enhance items being crafted! |
component of the willbreaker (hat)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Learn talent(s): * +1 Willbreaker Willbreaker: Passive - Increase Mindpower by 8.25 per each enemy you can see in a radius of 2. The increase is based on your Willpower stat. Affinity: hat Components can be used to enhance items being crafted! |
2 component of tirelessness (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
component of trickery (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
component of true flight (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
3 component of venom (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +4.0% - +10.0% On weapon crit, poison target. Poison type randomly selected upon applying component. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of venom (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +4.0% - +10.0% On weapon crit, poison target. Poison type randomly selected upon applying component. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of vigor (cloak)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -5% - -10% Changes stats: * +1 - +5 Dex * +1 - +5 Con Life regen: +2.00 - +10.00 Movement speed: +10% - +30% Affinity: cloak Components can be used to enhance items being crafted! |
component of vileness (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 12 Affinity: melee Components can be used to enhance items being crafted! |
component of war (ring)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Str * +3 - +8 Con Grants use of a random martial talent. Talents granted by this ego do not have their typical weapon type requirements. Use talent when activated: Random Talent level 2 - 1 Costs 30/30 power Affinity: ring Components can be used to enhance items being crafted! |
component of war (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +20 Damage on hit: 5 - 20 physical While equipped: Accuracy: +5 - +20 Physical crit. chance: +5.0% - +15.0% Affinity: staff Components can be used to enhance items being crafted! |
component of warding (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of wind (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 145 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
componentmutation-voidweapon (melee)0.0 Encumbrance Modifies crafted object: Weapon combat: Talent on hit: Netherblast (20% chance). Talent on hit(spell): Netherblast (20% chance level Unhandled resolver: genericlast). Affinity: melee Components can be used to enhance items being crafted! |
2 corrosive component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 acid While equipped: Effects when hit in melee: * 10 - 20% chance to reduce armor by 22% Changes stats: * +1 - +6 Con Changes resistances: * +10% - +20% acid Affinity: shield Components can be used to enhance items being crafted! |
2 corrosive component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 acid Talent on hit: Corrosive Breath (10% chance). While equipped: Damage (melee): 5 - 15 acid Changes resistances: * +5% - +10% acid Changes damage: * +3% - +11% acid Affinity: hands Components can be used to enhance items being crafted! |
3 cruel component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
crystalomancer's component (digger)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Maximum mana: +20.00 - +60.00 Spell crit. chance: +4% - +10% Affinity: digger Components can be used to enhance items being crafted! |
2 deadly component (ammo)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
defender's component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +9 Defense: +4 - +8 Changes resistances: * +2% - +7% all Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
4 defiant component (body)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Con * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
destroyer's component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * Unhandled resolver: randartmax all Critical mult.: Unhandled resolver: randartmax Spellpower: +5 - +15 Affinity: robes Components can be used to enhance items being crafted! |
dispeller's component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% - +12% lightning * +6% - +12% darkness * +6% - +12% blight * +6% - +12% fire * +6% - +12% light * +6% - +12% cold Physical save: +10 - +20 Spell save: +20 - +40 Mental save: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
dreadful component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 mind, 8 - 23 darkness Melee retaliation: 8 - 16 mind, 8 - 16 darkness Changes resistances: * +10% - +30% mind * +10% - +30% darkness Affinity: body Components can be used to enhance items being crafted! |
dreamer's component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
druid's component (staff)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 25% - 50% nature While equipped: Changes stats: * +1 - +6 Wil Changes resistances penetration: * +5% - +15% nature Changes damage: * +5% - +30% nature Affinity: staff Components can be used to enhance items being crafted! |
duelist's component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
2 earthen component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
elemental component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 31 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 enhanced component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
epiphanous component (mindstar)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
ethereal component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
flaming component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
flaming component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
2 flowstone component (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% physical Stamina each turn: +0.30 - +1.00 Maximum stamina: +10.00 - +30.00 Affinity: amulet Components can be used to enhance items being crafted! |
focusing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
focusing component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
fractal component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +15 Damage conversion: 10% mind, 10% temporal While equipped: Damage (melee): 3 - 8 mind, 3 - 8 temporal Changes damage: * +2% - +7% mind * +2% - +7% temporal Mental save: +5 - +10 Affinity: hands Components can be used to enhance items being crafted! |
fractal component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Apply Temporal/Mind damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
frightening component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Instill Fear (12% chance). Affinity: melee Components can be used to enhance items being crafted! |
2 greater component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! |
grounding component (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: hat Components can be used to enhance items being crafted! |
grounding component (belt)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
grounding component (feet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
harmonious component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% nature Changes resistances penetration: * +2% - +10% nature Changes damage: * +2% - +10% nature Masteries: * +0.1 - +0.2 Wild-gift / Harmony Affinity: mindstar Components can be used to enhance items being crafted! |
hexstone component (amulet)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% fire Vim when firing critical spell: +2.00 - +6.00 Maximum vim: +5.00 - +15.00 Affinity: amulet Components can be used to enhance items being crafted! |
2 impenetrable component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
infernal component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
inscribed component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ranged Components can be used to enhance items being crafted! |
insulating component (hat)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: hat Components can be used to enhance items being crafted! |
insulating component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! |
maelstrom component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing arcane, fire, and lightning damage. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 magelord's component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
2 malefic component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 acid While equipped: Changes resistances: * +5% - +15% light * +5% - +15% acid On shield block: * Deals 45 light and acid damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
3 manaburning component (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
marauder's component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
4 mighty component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
3 mindwoven component (robes)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
miner's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
miner's component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
multi-hued component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% acid * +5% - +20% physical * +5% - +20% fire * +5% - +20% cold * +5% - +20% lightning Mindpower: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
nature's component (mindstar)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
necrotic component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 blight, 10 - 40 darkness While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness On shield block: * Deals 45 blight and darkness damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
nimble component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +16 Changes stats: * +2 - +10 Dex Movement speed: +20% Affinity: body Components can be used to enhance items being crafted! |
overgrown component (ranged)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Overgrowth (10% chance). While equipped: Life regen: +0.50 - +2.50 Affinity: ranged Components can be used to enhance items being crafted! |
overpowered component (charm)0.0 Encumbrance Modifies crafted object: Charm power: 160% - 190% Charm cooldown: 120% - 150% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
plaguebringer's component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 12 Affinity: ammo Components can be used to enhance items being crafted! |
2 plaguebringer's component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 12 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
potent component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
2 powerful component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
primeval component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes damage: * +5% - +30% nature * +5% - +30% temporal Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
prismatic component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances cap: * +3% - +10% all Changes resistances penetration: * +5% - +15% all Affinity: robes This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 prismatic component (head)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
prismatic component (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances cap: * +3% - +10% all Changes resistances penetration: * +5% - +15% all Affinity: mummy This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
4 prismatic component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
psychokinetic component (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 396 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
quick component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
radiant component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
rainbow component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 10% lightning, 10% light, 10% fire, 10% darkness, 10% cold Affinity: melee Components can be used to enhance items being crafted! |
reinforced component (shield)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
3 rejuvenating component (body)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
2 resolute component (body)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Con Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
reviled component (body)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 lightning, 8 - 23 blight Melee retaliation: 8 - 16 lightning, 8 - 16 blight Changes resistances: * +10% - +30% lightning * +10% - +30% blight Affinity: body Components can be used to enhance items being crafted! |
ricochet component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for your shot to deal an extra 22 physical damage to your target and then ricochet to a second target, dealing 29 physical damage to it. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
riftstone component (amulet)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% mind * +5% - +15% temporal Psi when firing a critical mind attack: +2.00 - +6.00 Maximum psi: +5.00 - +15.00 Affinity: amulet Components can be used to enhance items being crafted! |
2 sadistic component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Twist the Knife (12% chance). Affinity: melee Components can be used to enhance items being crafted! |
sanctified component (body)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% fire Reduced damage from: * +5% - +15% Demon Affinity: body Components can be used to enhance items being crafted! |
scorching component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with a Burn, causing 64 Fire damage over 5 turns. While equipped: Changes damage: * +5% - +20% fire Affinity: melee Components can be used to enhance items being crafted! |
serendipitous component (amulet)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Accuracy: +5 - +20 Defense: +5 - +20 Changes stats: * +5 - +20 Lck Reduce all damage from unseen attackers: 10% - 20% Affinity: amulet Components can be used to enhance items being crafted! |
2 shimmering component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
shocking component (shield)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
skyshard component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Apply Lightning/Cold damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
slagged component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Apply Fire/Acid damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
slime-covered component (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 86% Affinity: melee Components can be used to enhance items being crafted! |
slimy component (robes)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 86% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! |
soothing component (charm)0.0 Encumbrance Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 stabilizing component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
2 steady component (hands)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
storm component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted! |
stormbringer's component (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
storming component (ammo)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 lightning Burst on crit (radius 2): 5 - 15 lightning Affinity: ammo Components can be used to enhance items being crafted! |
stormwoven component (mummy)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: mummy Components can be used to enhance items being crafted! |
2 stormwoven component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
6 sundering component (ranged)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 On weapon crit, sunder weapon or armor, randomly selected upon applying component. Affinity: ranged Components can be used to enhance items being crafted! |
sunsealed component (robes)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Armour: +3 - +8 Defense: +3 - +8 Changes stats: * +3 - +10 Mag Changes resistances: * +5% - +15% light * +5% - +15% darkness Changes damage: * +5% - +30% light Maximum life: +30.00 - +70.00 Light radius: +1 - +4 Affinity: robes Components can be used to enhance items being crafted! |
4 surging component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
thought-forged component (melee)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 55 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
thought-forged component (ammo)0.0 Encumbrance Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 55 Reloads ammo every 6 turns Affinity: ammo Components can be used to enhance items being crafted! |
timebroken component (mummy)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: mummy Components can be used to enhance items being crafted! |
traveler's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
11 truestriking component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
twilight component (ammo)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing light and darkness damage. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
twilight component (melee)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Apply Darkness/Light damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
umbral component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 44% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! |
verdant component (robes)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
3 void walker's component (staff)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness * +5% - +15% temporal Defense after a teleport: +5 - +25 Resist all after a teleport: +5% - +25% New effects duration reduction after a teleport: +5% - +25% Affinity: staff Components can be used to enhance items being crafted! |
void-walker's component (lite)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% temporal * +5% - +10% cold Defense after a teleport: +10 - +20 Resist all after a teleport: +10% - +20% New effects duration reduction after a teleport: +10% - +30% Affinity: lite Components can be used to enhance items being crafted! |
voltaic component (shield)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 lightning, 10 - 40 physical While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% physical On shield block: * Deals 45 lightning and physical damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
wanderer's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
4 warbringer's component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
wayfinding component (lite)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 mind Changes resistances: * +5% - +10% mind Affinity: lite Components can be used to enhance items being crafted! |
wildfire component (hands)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Accuracy: +5 - +15 Damage conversion: 10% nature, 10% fire While equipped: Damage (melee): 3 - 8 nature, 3 - 8 fire Changes damage: * +2% - +7% nature * +2% - +7% fire Physical save: +5 - +10 Affinity: hands Components can be used to enhance items being crafted! |
wizard's component (ring)0.0 Encumbrance Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
2 woodsman's component (digger)0.0 Encumbrance Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! |
Temporal Wyrm Heart0.0 Encumbrance heart corpse [Plot Item] Arcane Consume the heart. The heart of Rantha the Abomination. It shines with temporal energies. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By War the Prismatic Golem Artificer level 29
6th Allure 123rd year of Ascendancy at 03:36 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By War the Prismatic Golem Artificer level 26
78th Haze 122nd year of Ascendancy at 00:26 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By War the Prismatic Golem Artificer level 17
57th Dusk 122nd year of Ascendancy at 04:42 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By War the Prismatic Golem Artificer level 17
10th Dusk 122nd year of Ascendancy at 00:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By War the Prismatic Golem Artificer level 23
72nd Haze 122nd year of Ascendancy at 21:49 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By War the Prismatic Golem Artificer level 31
8th Regrowth 123rd year of Ascendancy at 05:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By War the Prismatic Golem Artificer level 10
6th Flare 122nd year of Ascendancy at 17:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By War the Prismatic Golem Artificer level 20
52nd Haze 122nd year of Ascendancy at 22:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By War the Prismatic Golem Artificer level 30
5th Regrowth 123rd year of Ascendancy at 16:17 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By War the Prismatic Golem Artificer level 4
77th Pyre 122nd year of Ascendancy at 18:48 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By War the Prismatic Golem Artificer level 29
2nd Allure 123rd year of Ascendancy at 17:42 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By War the Prismatic Golem Artificer level 26
78th Haze 122nd year of Ascendancy at 00:26 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By War the Prismatic Golem Artificer level 21
62nd Haze 122nd year of Ascendancy at 19:40 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By War the Prismatic Golem Artificer level 29
2nd Allure 123rd year of Ascendancy at 19:15 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By War the Prismatic Golem Artificer level 28
10th Decay 122nd year of Ascendancy at 05:02 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By War the Prismatic Golem Artificer level 16
9th Dusk 122nd year of Ascendancy at 08:26 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By War the Prismatic Golem Artificer level 12
3rd Dusk 122nd year of Ascendancy at 17:35 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By War the Prismatic Golem Artificer level 25
75th Haze 122nd year of Ascendancy at 14:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By War the Prismatic Golem Artificer level 17
26th Dusk 122nd year of Ascendancy at 22:59 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By War the Prismatic Golem Artificer level 29
2nd Allure 123rd year of Ascendancy at 09:20 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By War the Prismatic Golem Artificer level 25
77th Haze 122nd year of Ascendancy at 01:21 see stats
Log
You gain 0.00 gold from the transmogrification of bonus component (talent (Poisonous Spores) ).
You gain 0.00 gold from the transmogrification of bonus component (talent (Lightning) ).
You gain 0.00 gold from the transmogrification of bonus component (talent (Knockback) ).
You gain 0.00 gold from the transmogrification of bonus component (talent (Flame) ).
You gain 0.00 gold from the transmogrification of bonus component (talent (Earthen Missiles) ).
You gain 0.00 gold from the transmogrification of bonus component (talent (Barrier) ).
You gain 0.00 gold from the transmogrification of bonus component (bio weapon apr).
You gain 0.00 gold from the transmogrification of bonus component (bio str).
You gain 0.00 gold from the transmogrification of bonus component (bio str).
You gain 0.00 gold from the transmogrification of bonus component (bio str).
You gain 0.00 gold from the transmogrification of bonus component (bio stamina regeneration).
You gain 0.00 gold from the transmogrification of bonus component (bio poison damage).
You gain 0.00 gold from the transmogrification of bonus component (bio poison burst).
You gain 0.00 gold from the transmogrification of bonus component (bio physical power).
You gain 0.00 gold from the transmogrification of bonus component (bio mindpower).
You gain 0.00 gold from the transmogrification of bonus component (bio max vim).
You gain 0.00 gold from the transmogrification of bonus component (bio max life).
You gain 0.00 gold from the transmogrification of bonus component (bio mag).
You gain 0.00 gold from the transmogrification of bonus component (bio mag).
You gain 0.00 gold from the transmogrification of bonus component (bio giant resist).
You gain 0.00 gold from the transmogrification of bonus component (bio giant resist).
You gain 0.00 gold from the transmogrification of bonus component (bio giant damage).
You gain 0.00 gold from the transmogrification of bonus component (bio fire burn retribution).
You gain 0.00 gold from the transmogrification of bonus component (bio cold resist).
You gain 0.00 gold from the transmogrification of bonus component (bio armor).
You gain 0.00 gold from the transmogrification of bonus component (bio apr).
You gain 0.00 gold from the transmogrification of bonus component (bio apr).
There is a previous level here (press '' or right click to use).
Saving game...
Saving done.













































































































