













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ogres Look Like Krogs (and vice versa) 1.7.0Swaps the cosmetic character customization options for Ogres and Krogs from the Forbidden Cults DLC (required). Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet. Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level. Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category. Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at. Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was. Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Brightwood UI 1.7.6Brightwood UI - originally by daftigod. OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Godmode Merchant 1.7.6Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Steam-Fu 1.7.6Adds a new Tinker subclass and a brawler evolution. --- Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range. This class revolves around melee range combat, wreaking havoc, and throwing oneself into the fray. Shoot enemies multiple times at the cost of high ammo cost that you feel your ammo pouch has a hole. And do not forget your saw shreds through your foes. Don't worry about surrounded by enemies as you have decent survivability and steam generation, as long as you strategically utilize our injector and steam generator. But don't get cocky, choose your fight wisely as getting over your head is sure way to your demise. Master the way of the Steam-Fu through lead and bloodshed. Attain your glory by any means necessary. --- Steam-Fu Adept is a Class Evolution of Brawler enhancing their martial styles with steamtech. Crush your foes faster with novel techniques born by the blessing of steam. Enjoy! The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! Corrupted Skeleton 1.7.6A few changes to skelly I thought would make it actually interesting to pick for some classes as it previously was easily the worst race because it didn't cover any of the weaknesses or encourage any synergies with any class. These changes make Skeleton focused a lot more on being a tank, which its talents originally hinted at. The first talent now gives a massive amount of physical saves that scale with constitution. This replaces the duration reduction of the third talent. The duration reduction is largely a useless stat if you can't get it to 100% reduction as debuffs are either "I don't care about this" or "I want this gone immediately." Immunities have typically always been the go to. Most classes have their immunites or debuff clears as their third or final talent, so putting this as the first talent gives some incentive to use this over Shalore. Originally it was going to be full physical debuff immunity like with Spine of the World but after some deliberation I figured this was too good. I kind of like the saves here as a way to demonstrate just how much is needed to be good. The numbers for this are chosen that provided you put in significant investment, it should provide excellent returns such that it's the only source of physical save needed on difficulties of insane or lower. The third talent now gives you the Corruption/Bone tree. This here because I thought this would be fun, and thematic. I got a bit of feedback that people wanted a mobility tree on Skeleton, but honestly I feel like that removes one of the interesting weaknesses of the class, that you are forced to use blink rune for mobility. This drawback provides some interesting decisions in what to select for your race and I think it should remain to encourage strategic building. Also: Reassemble now scales with Constitution. Both Bone Armour and Reassemble's descriptions have been updated to fully detail the things they scale with. They previously did not mention that they scale with your max HP. Classes that would be good with this skelly rework: Classes without a lot of defenses, classes with a lot of mobility, classes with the Corruption/Bone tree, classes that don't need to focus on 3 non-Constitution stats. Update 1.2.0 Also I fixed a couple of bugs. Learning the Bone talents now correctly gives the Vim resource bar and puts them on your hotbar automatically. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Youkai Tweaks 1.7.0Assorted quality-of-life tweaks for the assorted youkai races from mannendake's Youkai Pack addon (required). Includes so far:
(License note: This addon uses modified versions of images from Game-icons.net pursuant to the Creative Commons CC-BY-3.0 license, from the following authors: ) Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Yakri's Stat Changes v2 1.7.6My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. We're pretty far down the rabbit hole of modding other modders mods here. I decided to make yet another variant here because I wanted a power up to some underwhelming builds However, this mod went much too far for my liking in terms of generic power boost, so I'm releasing my own version which mainly has changes Leveling changes: Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.05 life regen/turn per point. Added 0.5 Stamina per point. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! |
| Campaign | Orcs |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Marauder (Ruffian) |
| Level / Exp | 100 / 18010% |
| Size | huge |
| Lifes / Deaths | Killed by Khesh at level 100 on the 23rd Destruction 124th year of Ascendancy at 10:25 / 1 |
Primary Stats
| Strength | 2162 (base 100) |
| Dexterity | 2096 (base 100) |
| Constitution | 172 (base 100) |
| Magic | 2098 (base 100) |
| Willpower | 172 (base 100) |
| Cunning | 2093 (base 100) |
Resources
| Life | -32323/14967 |
| Mana | 1504/1504 |
| Stamina | 883/883 |
| Steam | 6827/6827 |
| Healing Factor | 1.7192669606581 |
| Regeneration | 2388.6728914246 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +46.2% |
| Spell | 0% |
| Global | +199.2% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 173 |
| See Stealth | 1080.1620957522 |
| See Invisible | 1080.1620957522 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 44735 |
| Accuracy | 527 |
| Crit Chance | 976% |
| APR | 423 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49425 |
| Accuracy | 527 |
| Crit Chance | 983% |
| APR | 427 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 357 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 366 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +38% |
| Cold | +3% |
| Blight | +23% |
| Physical | +17% |
| Fire | +39% |
| All | +8% |
Offense: Damage Penetration
| Fire | +25% |
| Lightning | +52% |
| Nature | +45% |
| Temporal | +43% |
| Darkness | +75% |
| Physical | +43% |
| Cold | +38% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 7905.4312521322 (100%) |
| Defense | 590 |
| Ranged Defense | 590 |
| Fatigue | 0 |
| Physical Save | 200 |
| Spell Save | 339 |
| Mental Save | 195 |
Defense: Resistances
| Physical | + 70%( 70%) |
| Acid | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Fire | + 70%( 70%) |
| All | +8349%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Disarm Resistance | 68% |
| Knockback Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/6)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 578.1 steam per turn. Can be activated for an instant burst of 2891 steam. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 577.5 steam per turn. Can be activated for an instant burst of 2888 steam. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Tactical | 104.50 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Combat techniques | 1777.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Bloodthirst | 101.80 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Duelist | 106.90 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Combat veteran | 103.80 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Enhancement | 1021.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Dual techniques | 102.90 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Battle tactics | 102.90 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Cunning / Poisons | 102.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Cunning / Dirty fighting | 102.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Throwing knives | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Generic Talents
| Steamtech / Chemistry | 111.80 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Steamtech / Physics | 117.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Combat training | 2058.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Race / Ogre | 73.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Cunning / Scoundrel | 101.30 |
| 10/5 |
| 10/5 |
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| Technique / Thuggery | 101.30 |
| 10/5 |
| 10/5 |
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| Spell / Divination | 112.60 |
| 10/5 |
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| Technique / Mobility | 102.90 |
| 10/5 |
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| Technique / Conditioning | 1315.70 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Cunning / Survival | 246.10 |
| 10/5 |
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| 10/5 |
Prodigies
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Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You need to have free the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Manysarab the Infernoswift (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Dex +8, Wil +6 Con +6 Lck +15 offense ------ Mindpower +8 (+0 eff.) Damage +15% blight +9% fire Ignore resists +20% darkness +18% temporal +20% nature +10% physical When Hit 2 darkness On-Hit (Melee): * 30% chance to reduce strength, dexterity, and constitution by 84 defense ------ Armor +5 Resistance +30% temporal +30% darkness +9% fire Stealth +15 Out-of-Phase Defense +24 Out-of-Phase Resistance +20% Out-of-Phase Resilience +26% Blindside: Puts all charms on 1 turn cooldown Effective talent level: 2.5 Power cost 1 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 371 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | stormbringer's voratun battleaxe of massacre (74-111 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Nature/Master Weapon Damage 74.0 - 111.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +48 lightning +47 cold While equipped: offense ------ Move Speed +46% Ignore resists +27% lightning +13% cold Massive two-handed battleaxes. |
| On head | enhanced voratun dagger of massacre (46-60 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 46.0 - 59.8 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats Str +7, Dex +6 Mag +13 Wil +8, Cun +7 Con +8 Sharp, short and deadly. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats Str +6, Dex +6 offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +50% other ------- Talents +1 Sand Shredder Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% Gauntlets. But with steam power! |
| Tool | enhanced voratun greatsword (62-99 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Nature Weapon Damage 62.0 - 99.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Str +13 Dex +17 Mag +10 Wil +13 Cun +13 Con +16 Massive two-handed swords. |
| On fingers | Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats Str +7, Con +7 offense ------ Physical Power +8 (+0 eff.) Damage +14% acid Ignore resists +30% darkness Accuracy +11 (+0 eff.) Ignore Armor +11 On-Hit (Melee): * 30% chance to reduce damage dealt by 85% defense ------ Defense +21 (+1 eff.) Resistance +28% acid +7% arcane Physical save +27 (+3 eff.) Blind Resist +10% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Ravenwrest0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats Str +3, Wil +14 Con +10 offense ------ Damage +16% acid When Hit 6 light On-Hit (Melee): * 20% chance to reduce damage dealt by 85% defense ------ Resistance +32% acid Rings make your fingers look great! |
| Around neck | Fiery Choker0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats Mag +5, Wil +4 Cun +3 offense ------ Spell Crit +8% Spellpower +7 (+1 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano level 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | enhanced stralite mace of amnesia (38-54 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego++] Nature/Psionic Weapon Damage 38.5 - 53.9 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 20 turns (checks Confusion immunity) While equipped: Stats Str +11 Dex +11 Mag +11 Wil +9 Cun +11 Con +11 Blunt and deadly. |
| Around waist | warbringer's stralite dagger of rage (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 28.0 - 36.4 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats Str +5, Con +3 offense ------ Physical Power +8 (+0 eff.) Damage +9% physical Ignore resists +8% physical Accuracy +9 (+0 eff.) defense ------ Disarm Resist +18% Sharp, short and deadly. |
| In off hand | thought-forged voratun dagger of massacre (52-67 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 51.5 - 67.0 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +17 mind +33 item expose On Hit: * 33% chance to reduce all saves and defense by 108 While equipped: Stats Cun +6, Wil +7 Sharp, short and deadly. |
| Cloak | enhanced stralite steamsaw of evisceration (30-46 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego++] Nature/Master/Steamtech Weapon Damage 30.5 - 45.8 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +72 On Critical: * Wound the target dealing 1078 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: Stats Str +9, Dex +7 Mag +10 Wil +7, Cun +5 Con +7 offense ------ Physical Crit +13.0% Physical Power +9 (+0 eff.) defense ------ Armor +5 Defense +8 (+0 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats Str +6, Wil +6 Cun +4 Lck +10 defense ------ Armor +14 Defense +10 (+0 eff.) Fatigue +16% Resistance +20% lightning +20% physical +20% cold +20% fire +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
steam generator implant (steam 14)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 22 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.5 steam per turn. Can be activated for an instant burst of 72 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+0 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
inquisitor's voratun battleaxe of ruin (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Disrupt/Master Weapon Damage 56.0 - 84.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Deals 348 Manaburn damage and puts 1 random spell talent on cooldown for 20 turns (checks Confusion immunity) While equipped: offense ------ Physical Crit +17.0% Critical power +33.00% Ignore Armor +13 Massive two-handed battleaxes. |
warbringer's steel battleaxe of massacre (28-41 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Master Weapon Damage 27.5 - 41.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Con +5 offense ------ Physical Power +9 (+0 eff.) Ignore resists +12% physical defense ------ Disarm Resist +22% Massive two-handed battleaxes. |
Icy Kill (35-46 power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Nature/Psionic Weapon Damage 35.0 - 45.5 Physical Uses 40% Wil, 50% Str, 50% Mag 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats Cun +6, Wil +6 offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 40% Wil, 50% Dex, 65% Mag 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats Cun +4, Mag +4 offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 4.5 Power cost 1 out of 20/20. Range 10 Cooldown: 2 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 835.98 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
arcing steel greatmaul of massacre (34-50 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane/Master Weapon Damage 33.5 - 50.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 343 damage Massive two-handed mauls. |
balanced stralite greatmaul of evisceration (54-82 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego+] Master Weapon Damage 54.5 - 81.8 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Critical: * Wound the target dealing 1078 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +14.0% Physical Power +14 (+0 eff.) Accuracy +14 (+0 eff.) defense ------ Defense +17 (+1 eff.) Disarm Resist +62% Massive two-handed mauls. |
Borosk's Hate (60-96 power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Master Weapon Damage 60.0 - 96.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats Str +10, Dex +5 Con +15 other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
arcing stralite greatsword of shearing (50-79 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 49.5 - 79.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 343 damage While equipped: offense ------ Ignore resists +19% all Accuracy +30 (+1 eff.) Ignore Armor +16 Massive two-handed swords. |
steel greatsword of shearing (24-39 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Master Weapon Damage 24.5 - 39.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% all Accuracy +10 (+0 eff.) Ignore Armor +7 Massive two-handed swords. |
stormbringer's stralite greatsword of massacre (68-108 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 67.5 - 108.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +47 lightning +52 cold While equipped: offense ------ Move Speed +50% Ignore resists +30% lightning +30% cold Massive two-handed swords. |
mighty elven-wood longbow of lightning4.0 Encumbrance T4 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +32 lightning While equipped: Stats Str +8 offense ------ Physical Power +17 (+0 eff.) Damage +26% lightning Longbows are used to shoot arrows at your foes. |
flaming stralite mace of massacre (51-71 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego] Arcane/Master Weapon Damage 51.0 - 71.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +17 fire Blunt and deadly. |
stormbringer's voratun mace of erosion (46-65 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Nature Weapon Damage 46.5 - 65.1 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +17 nature On-crit, radius 2 +45 lightning +40 cold While equipped: offense ------ Move Speed +50% Ignore resists +23% lightning +25% cold Blunt and deadly. |
Thermal Focus (14-15 power, 32 apr, fire damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 14.0 - 15.4 Fire Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +5.0% Attack Speed 100% Damage Conversion 50% cold While equipped: offense ------ Mind Crit +8% Mindpower +16 (+1 eff.) Damage +20% fire +20% cold Ignore resists +12% fire +12% cold defense ------ Resistance +20% fire +20% cold Spell save +12 (+1 eff.) other ------- Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
wyrm's living mindstar of life (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.5 - 18.2 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+0 eff.) On-Hit 8 lightning 8 physical 10 fire 8 acid, 7 cold defense ------ Resistance +8% lightning +10% physical +8% cold +10% fire +10% acid Life +50.00 Life Regen +1.20 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blazebringer's drakeskin leather sling of cunning (+7)4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego+] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +36 fire While equipped: Stats Cun +7 offense ------ Global Speed +8% Ignore resists +9% physical +20% fire Slings are used to hurl stones or metal shots at your foes. |
Stormlash (17-19 power, 7 apr)3.0 Encumbrance T1 whip 1H weapon [Unique] Arcane Weapon Damage 17.0 - 18.7 Physical Uses 40% Wil, 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% dazing lightning On Critical: * Focus the lightning forces on an enemy While equipped: offense ------ Damage +10% lightning Accuracy +7 (+0 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 636.36 to 1909.08 lightning damage (based on Magic and Dexterity). Uses 1 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
verdant woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Nature While equipped: Stats Con +4 offense ------ Damage +13% nature defense ------ Resistance +8% blight +9% all Life +55.00 Life Regen +3.10 Healmod +18% Poison Resist +32% Disease Resist +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
eldritch pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats Dex +3, Mag +3 Wil +3, Cun +4 offense ------ Spell Crit +3% defense ------ Armor +4 Fatigue +3% other ------- Mana/turn +0.27 Max mana +38.00 Disengage: Puts all charms on 1 turn cooldown Effective talent level: 360.2 Power cost 1 out of 15/15. Range 7 Cooldown: 9 Travel.spd instantaneous Description: Jump back up to 9 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 466% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats Str +4, Wil +4 Con +4 offense ------ Accuracy +7 (+0 eff.) defense ------ Armor +3 Physical save +8 (+1 eff.) Mind save +7 (+1 eff.) Disarm Resist +80% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 25.0 - 27.5 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 5 On Hit: 10% Perfect Control level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Goserin' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats Str +4, Wil +5 Con +7 offense ------ Critical power +20.00% On-Hit 14 acid Damage +10% acid Ignore resists +5% arcane When Hit 4 mind defense ------ Armor +3 Fatigue +5% Resistance +9% acid +5% arcane Physical save +25 (+3 eff.) Spell save +10 (+1 eff.) Mind save +7 (+1 eff.) Disarm Resist +92% other ------- EQ when Hit +0.08 Max psi +30.00 Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 31.5 - 44.1 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +26 physical On-crit, radius 2 +12 acid On Hit: 10% Disarm level 5 On Hit: 10% Juggernaut level 1 On Hit: 10% Corrosive Breath level 5 Juggernaut: (Instant) Puts all charms on 1 turn cooldown Effective talent level: 3.5 Power cost 1 out of 30/30. Range melee/personal Cooldown: 36 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 Encumbrance T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats Wil +4 offense ------ Physical Power -10 (+0 eff.) Spellpower -10 (+0 eff.) Mindpower -10 (-1 eff.) defense ------ Defense -10 (+0 eff.) Resistance +10% cold +10% darkness +10% arcane Confus Resist +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
fortifying iron mail armour of delving (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego++] Master While equipped: Stats Str +8, Con +3 defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +12% darkness +7% physical Life +37.00 other ------- Light +2 Track: Puts all charms on 1 turn cooldown Effective talent level: 861.4 Power cost 1 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 1722 for 95 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +20 (+1 eff.) Fatigue +8% Life +55.00 Life Regen +8.00 Healmod +18% A suit of armour made of leather. |
rejuvenating drakeskin leather armour of command (29 def, 13 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Psionic While equipped: Stats Cun +3 defense ------ Armor +13 Defense +29 (+1 eff.) Fatigue +8% Mind save +19 (+2 eff.) Life Regen +5.80 other ------- Stamina/turn +0.70 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of delving (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Master While equipped: Stats Str +10 defense ------ Armor +8 Defense +20 (+1 eff.) Fatigue +8% Resistance +20% darkness +15% physical Life Regen +8.00 other ------- Stamina/turn +2.10 Light +2 Track: Puts all charms on 1 turn cooldown Effective talent level: 861.4 Power cost 1 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Sense foes around you in a radius of 1722 for 95 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
rough leather armour of the hero (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Arcane/Nature/Master While equipped: Stats Str +4, Dex +4 Mag +4, Wil +4 Cun +4 defense ------ Armor +2 Defense +3 (+0 eff.) Fatigue +6% Life +38.00 A suit of armour made of leather. |
wrathful steel shield of lightning resistance (+20%) (0 def, 4 armour, 37 block)7.0 Encumbrance T2 shield armor [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * Deals 517 light and fire damage to each enemy blocked defense ------ Armor +4 Fatigue +8% Resistance +20% lightning +8% fire +9% light other ------- Talents +1 Block Handheld deflection devices. |
psychokinetic quiver of elm arrows of annihilation (16/16, 18-24 power, 11 apr)3.0 Encumbrance T1 arrow ammo [Ego++] Master/Psionic Weapon Damage 17.5 - 24.5 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +7.0% Capacity 16 Projectile Speed +200% On-ranged-hit +14 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 816 physical damage Arrows are used with bows to pierce your foes to death. |
49 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
23 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3 Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3 Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
24 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
34 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Physical save +6 (+1 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+0 eff.) Physical save +6 (+1 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2 Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2 Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+1 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+1 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
32 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+0 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ethereal alchemist's lamp of corpselight0.0 Encumbrance T3 lite [Ego++] Arcane While equipped: Stats Mag +6 offense ------ Spell Crit +5% Spellpower +14 (+1 eff.) defense ------ Resistance +9% blight +10% darkness other ------- Light +6 Infravision +4 See Invisibility +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 1 turn cooldown Effective talent level: 2.5 Power cost 1 out of 30/30. Range melee/personal Cooldown: 18 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 74 blight damage or heals 91 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Ureslak's Focus0.0 Encumbrance T4 multi-hued gem [Unique] Arcane While equipped: Stats Mag +6, Con +6 Physical Power +12 (+0 eff.) Spellpower +12 (+1 eff.) Damage +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid On Spell Hit: 12% Necrotic Breath level 2 Item imbue powers: Stats Mag +6, Con +6 Physical Power +12 (+0 eff.) Spellpower +12 (+1 eff.) Damage +6% lightning +6% physical +18% darkness +6% fire +6% cold +6% acid This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
27 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (400/400)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
barbed pouch of stralite shots of wind (16/19, 52-62 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Nature/Master Weapon Damage 52.0 - 62.4 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +18.5% Capacity 19 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 769 physical damage On Critical: * Wound the target dealing 1078 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
26 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of conjuration 'Puspeal' [power 455] (1 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats Str +11, Dex +1 Mag +3, Wil +1 defense ------ Resistance +6% nature +3% darkness Fire a magical bolt dealing 628 acid damage Puts all charms on 1 turn cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
24 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Madness (Roguelike) difficulty)
Buy an item from an AAA.By Khesh the Ogre Marauder level 12
10th Retaking 124th year of Ascendancy at 21:29 see stats
Across the Narrow Sea (Madness (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Khesh the Ogre Marauder level 47
48th Retaking 124th year of Ascendancy at 16:34 see stats
Blood on the Moon (Madness (Roguelike) difficulty)
Kill all of the Star Gazers within 7 game turns.By Khesh the Ogre Marauder level 100
30th Dearth 124th year of Ascendancy at 08:26 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Khesh the Ogre Marauder level 100
43rd Loss 124th year of Ascendancy at 21:22 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Khesh the Ogre Marauder level 10
10th Retaking 124th year of Ascendancy at 13:18 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Khesh the Ogre Marauder level 20
11st Retaking 124th year of Ascendancy at 09:15 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Khesh the Ogre Marauder level 30
17th Retaking 124th year of Ascendancy at 11:25 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Khesh the Ogre Marauder level 40
17th Retaking 124th year of Ascendancy at 11:25 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Khesh the Ogre Marauder level 50
20th Revenge 124th year of Ascendancy at 00:07 see stats
Once Upon A Time, In the West... (Madness (Roguelike) difficulty)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Khesh the Ogre Marauder level 100
43rd Loss 124th year of Ascendancy at 11:25 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Khesh the Ogre Marauder level 11
10th Retaking 124th year of Ascendancy at 13:26 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Khesh the Ogre Marauder level 5
10th Retaking 124th year of Ascendancy at 13:01 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Khesh the Ogre Marauder level 5
10th Retaking 124th year of Ascendancy at 13:01 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Khesh the Ogre Marauder level 11
10th Retaking 124th year of Ascendancy at 13:26 see stats
This will make a big Omelette! (Madness (Roguelike) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Khesh the Ogre Marauder level 100
6th Dearth 124th year of Ascendancy at 10:44 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Khesh the Ogre Marauder level 100
30th Dearth 124th year of Ascendancy at 07:49 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Khesh the Ogre Marauder level 41
17th Retaking 124th year of Ascendancy at 21:25 see stats
Log
Your shield crumbles under the damage!
The shield around Khesh crumbles.
Khesh is recovering from the damage!
Khesh internal structure metallises.
Khesh's draconic body hardens and heals!
Khesh is wreathed in flames on the brink of death!
Khesh performs a melee critical strike against Mindcontrol Pillar!
Khesh performs a melee critical strike against Mindcontrol Pillar!
Khesh performs a melee critical strike against Mindcontrol Pillar!
Khesh performs a melee critical strike against Mindcontrol Pillar!
Khesh performs a melee critical strike against Mindcontrol Pillar!
Khesh performs a melee critical strike against Mindcontrol Pillar!
Khesh performs a melee critical strike against Mindcontrol Pillar!
Khesh performs a melee critical strike against Mindcontrol Pillar!
Khesh performs a melee critical strike against Mindcontrol Pillar!
Mindcontrol Pillar counters the attack!
Ogre rune-spinner uses Infusion: Wild.
Ogre rune-spinner lessens the pain.
Khesh receives 24564 healing from Draconic Body.
Khesh hits Khesh for (53904 absorbed), 0 physical, (723 flat reduction), 0 physical, (267 flat reduction), 0 physical, (723 flat reduction), 0 physical, (723 flat reduction), 0 physical, (585 flat reduction), 0 physical, (723 flat reduction), 0 physical, (599 flat reduction), 0 physical, (723 flat reduction), 0 physical, (723 flat reduction), 0 physical (0 total damage).
Orc summoner summons a Spider!
Orc summoner's mind surges with critical power!
Khesh no longer feels strong.
Talent Automated Reflex System is ready to use.
Cauterize hits Khesh for 50068 fire damage.
Khesh the level 100 ogre marauder burnt to death by cauterize on level 4 of Internment Camp.
Khesh prepares for the next kill!
Khesh no longer revels in blood quite so much.












































































































































































































