








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Knight Evolution for Bulwark-Proofread version 1.7.4Adds a new class evolution for Bulwark, the Knight. - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed. - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking. - Tactical retreat: Retreat and gain movement speed - Hammer and Anvil: Knock back the target, dealing massive damage if the target collides with a wall. Damage increases with movement speed. Knight Training Category - Grand strategy: Gain wild speed on active. - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor. - Well fitted: Gain defensive stats if you wear heavy armor. - Chivalry: More damage on counterstrike. Original author is koa. Talent descriptions proofread by me. Also cancels the stun and damage on spirit horse being disabled. Even though it's fitting, it's way too debilitating (50% health loss and 5 turn stun) Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Juggernaut Evolution for Bulwark 1.6.7Adds a new class evolution for Bulwark, the Juggernaut. As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields. While equipped with two shields: - You may use Rush while sustaining Last Stand. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Age of Allure 1.7.4This addon adds a new campaign: The Age of Allure Because I do not have lot of time, I did not playtested it, so I open this up for: Beta testing NOTE: The campaign is intended to be harder than the main game campaign Please, leave any feedback at the Tome forums (link is here below) in order to make Thanks for playing! Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Puppeteer -- Mage Class 1.7.6Adds the Puppeteer, a Mage class that manipulates and maintains three puppet companions that fight in their stead. Puppeteers pull the strings of the battlefield from a safe distance, rapidly laying out powerful weapon attacks by proxy through their puppets and letting them intercept the enemy's action in turn. They possess techniques to repair damaged puppets or protect them from harm. No mere conjuror, a Puppeteer is at once tactician, healer, and lynchpin. Puppeteer talent trees include: A charade of life has yet a life of its own, adventurer. Cherish those that lack names. Without them, one is truly alone. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Infinite Dungeon Merchants 1.7.6T.O.M.E version 1.7.6
13 NPC merchants will now spawn in Infinite Dungeon and will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
This mod is experimental, Infinite Dungeon runs a script that turns ALL neutral/friendly npcs hostile, so spawning npc merchants is obviously a very challenging task. I've spent many, MANY hours trying to get this to work, but I.D is very thorough and aggressive in its approach to making all entities hostile. As a \"patchwork\" fix, I've disabled the code that turns friendly npcs hostile, so you WILL see friendly mages and warriors fighting hostile monsters in this mod.
|
| Campaign | Allure |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Sholtar |
| Class | Puppeteer |
| Level / Exp | 53 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by poisoned deep water at level 6 on the 57th Pyre 7493rd year of Ascendancy at 09:43 / 42Killed by Fëanáro at level 18 on the 8th Flare 7493rd year of Ascendancy at 18:05 Killed by orc master assassin at level 20 on the 6th Dusk 7493rd year of Ascendancy at 06:18 Killed by Cyragath the panther at level 26 on the 15th Dusk 7493rd year of Ascendancy at 22:18 Killed by ogre rune-spinner at level 27 on the 16th Dusk 7493rd year of Ascendancy at 15:48 Killed by Islinn the ogre guard at level 27 on the 16th Dusk 7493rd year of Ascendancy at 22:29 Killed by Gýgr at level 28 on the 17th Dusk 7493rd year of Ascendancy at 12:02 Killed by orc soldier at level 33 on the 5th Decay 7493rd year of Ascendancy at 12:54 Killed by orc mage-hunter at level 33 on the 5th Decay 7493rd year of Ascendancy at 14:55 Killed by Eilífðarsnjór at level 35 on the 6th Decay 7493rd year of Ascendancy at 10:32 Killed by Eilífðarsnjór at level 35 on the 6th Decay 7493rd year of Ascendancy at 10:54 Killed by Eilífðarsnjór at level 35 on the 6th Decay 7493rd year of Ascendancy at 11:34 Killed by Eilífðarsnjór at level 35 on the 6th Decay 7493rd year of Ascendancy at 12:43 Killed by Eilífðarsnjór at level 35 on the 6th Decay 7493rd year of Ascendancy at 13:43 Killed by Eilífðarsnjór at level 35 on the 6th Decay 7493rd year of Ascendancy at 14:38 Killed by Ukkan Garsh at level 40 on the 9th Mirth 7494th year of Ascendancy at 10:13 Killed by Ukkan Garsh at level 40 on the 9th Mirth 7494th year of Ascendancy at 11:47 Killed by xandu deviant at level 41 on the 10th Mirth 7494th year of Ascendancy at 19:52 Killed by Layidheth the cwylah spitter at level 41 on the 10th Mirth 7494th year of Ascendancy at 20:11 Killed by puppet warrior at level 41 on the 8th Flare 7494th year of Ascendancy at 00:25 Killed by xandu deviant at level 42 on the 8th Flare 7494th year of Ascendancy at 18:22 Killed by Eiliniba the xandu deviant at level 42 on the 8th Flare 7494th year of Ascendancy at 20:49 Killed by shadowy assassin at level 42 on the 8th Flare 7494th year of Ascendancy at 21:09 Killed by xandu deviant at level 43 on the 9th Flare 7494th year of Ascendancy at 09:42 Killed by xandu mindraper at level 43 on the 9th Flare 7494th year of Ascendancy at 10:45 Killed by xandu deviant at level 43 on the 9th Flare 7494th year of Ascendancy at 15:33 Killed by puppet knight at level 43 on the 9th Flare 7494th year of Ascendancy at 17:58 Killed by Aerutha the hœdâmmu corroder at level 43 on the 9th Flare 7494th year of Ascendancy at 21:12 Killed by puppet warrior at level 43 on the 9th Flare 7494th year of Ascendancy at 22:53 Killed by illuyanka shadewalker at level 46 on the 7th Dusk 7494th year of Ascendancy at 19:30 Killed by shadow at level 46 on the 7th Dusk 7494th year of Ascendancy at 20:13 Killed by Niðmóðir at level 46 on the 7th Dusk 7494th year of Ascendancy at 22:07 Killed by Glaretha the cwylah sporemother at level 48 on the 13rd Dusk 7494th year of Ascendancy at 03:52 Killed by hœdâmmu corroder at level 48 on the 13rd Dusk 7494th year of Ascendancy at 10:28 Killed by ultimate eldrandi at level 50 on the 40th Dusk 7494th year of Ascendancy at 01:04 Killed by puppet knight at level 51 on the 59th Dusk 7494th year of Ascendancy at 04:32 Killed by samash dabrutu at level 51 on the 59th Dusk 7494th year of Ascendancy at 07:13 Killed by xandu deviant at level 51 on the 59th Dusk 7494th year of Ascendancy at 10:21 Killed by Siluma the xandu deviant at level 52 on the 60th Dusk 7494th year of Ascendancy at 11:52 Killed by Siluma the xandu deviant at level 52 on the 60th Dusk 7494th year of Ascendancy at 11:55 Killed by Emelyldakira the lùgal dabrutu at level 52 on the 7th Haze 7494th year of Ascendancy at 02:01 Killed by Emelyldakira the lùgal dabrutu at level 52 on the 7th Haze 7494th year of Ascendancy at 02:14 |
Primary Stats
| Strength | 9 (base 11) |
| Dexterity | 22 (base 14) |
| Constitution | 36 (base 22) |
| Magic | 118 (base 62) |
| Willpower | 92 (base 58) |
| Cunning | 96 (base 60) |
Resources
| Mana | 819/819 |
| Vim | 358/358 |
| Life | 762/762 |
| Stamina | 461/461 |
| Hate | 11/100 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 3.8932407605754 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 8 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 18 |
| Crit Chance | 33% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 96 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +39% |
| Physical | +23% |
| Temporal | +34% |
| Cold | +39% |
| Arcane | +55% |
| Fire | +69% |
| All | +14% |
Offense: Damage Penetration
| Lightning | +25% |
| Physical | +8% |
| Temporal | +5% |
| Blight | +15% |
| Arcane | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 38 (39%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 55 |
| Mental Save | 51 |
Defense: Resistances
| Physical | + 21%( 70%) |
| Lightning | + 18%( 70%) |
| Arcane | + 27%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 32% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 23% |
| Stun Resistance | 28% |
| Pinning Resistance | 10% |
| Poison Resistance | 20% |
| Silence Resistance | 28% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1180 damage for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Spell / Puppet mage | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Puppet maintenance | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Spell / Puppet knight | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Spell / Puppetcraft | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / War puppetry | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Puppet warrior | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Puppet archer | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Sholtar | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Puppeteer |
| talent | Puppet Crusader |
| talent | Arcane Shield |
| talent | Aether Permeation |
| talent | Defensive Posture |
| talent | Call Shadows |
| talent | Shielding |
| talent | Insight |
Quests
Choosing side in the melting pot of Maj'Eyal politics seems to have its benefits. A Friend In Need* You sided with Elvala, with King Ephinias. | done |
Lady Neira of the Kar'Krul asked you to bring her a Lindornëa acorn. Acorn of the AncientsLegends claims, these are the acorns of giant methuselah trees that once reached the skies. * You should go back to Hissah Zul and bring the acorn to Lady Neira. * You failed to bring a Lindornëa acorn to Lady Neira. | failed |
Something went terribly wrong with the Kar'Krul and Shaloren plan. Alone in the DarkThe Farportal exploded and a mysterious force sucked you into the darkness. You lost consciousness and ... when you woke up, you found yourself in a very different place. * You found a weird suit with technological components. It both fits you and protects you from the acidic atmosphere. * You have met with a strange but friendly person: Ishmekarab. * He informed you: you are in planet Ninkarrak in the Áine äsú Ninlil stellar system. | done |
Thaumaturgy is the occult art of manipulating natural forces, through esoteric knowledge and ritual practice. Ancient Art of ThaumaturgyThe Cassiterite of Cybele recently disappeared from the temple of Matar Kubileya, and you were asked to find it. For your service, you can gain a thaumaturgic blessing... * Piroska Doukaina from Stygia asked you to bring her the Cassiterite of Cybele. * You have found the precious gem. * You brought back the Cassiterite of Cybele to Piroska Doukaina. | done |
Orcs pillaged your peaceful village and murdered your love and child. Apetite for DestructionYou have met with a strange woman from the Kar'Krul who told you they have a plan to destroy the orcs. She told you to go to Hissah Zul, north from Eridu and search for Turthel to learn what you have to do. * You spoke with King Turthel in Hissah Zul. * You spoke with Lady K'awiil Ajaw in Shatur. * You killed Eþínn Lómëar but he managed to spread his corruption in Fuinë Taurë. * You informed Lady K'awiil Ajaw in Shatur but she hesitates to aid the cause. * You spoke with Alaafin Ofinran in Eldoral. * You have slain Æravennë the manticore. * You informed Alaafin Ofinran in Eldoral and he joined to the cause. * You spoke with Negus Menelik the Second in Manar-Dol. * You have slain Fëanáro and restarted the voratun production. * You informed Negus Menelik the Second in Manar-Dol and he joined to the cause. * You spoke with Primora Gwragedd Annwn in Narwëndír. * You have slain a kraken and carved out its heart. * You gave the krakens heart to Primora Gwragedd Annwn but she hesitates to aid the cause because of the shaloren. * You spoke with Knyaginya Hagatussjä in Mardrop. * You have slain Brother Kanker and destroyed his cult. * You informed Knyaginya Hagatussjä in Mardrop and she joined to the cause. * You spoke with Megas Archón Komnenos Doukas in Stygia. * You have slain Gýgr and reclaimed the stygian amulet. * You informed Megas Archón Komnenos Doukas in Stygia and he joined to the cause. * You spoke with King Ephinias in Elvala. * You have slain Gotai the Impaler and destroyed Gro-Ptakh. * You informed King Ephinias in Elvala. * You spoke with King Naragturg in Reknor but he refused to aid the cause. However he supports the cause with weapons... for a good price. * You destroyed the orc army, but some orcs managed to enter into the Scintillating Caves. * You enabled the mages to finish their ritual, but ... something catastrophic happened. | done |
Ishmekarab informed you: he can repair the shattered spaceship that you found at Ninkarrak Wastes, but he will need some mechanical parts. Escape from NinkarrakYou have to obtain a Central Control System from Ashnan Orchard, an Ion Thruster from the Fólkvangr Meadow, Magnetic Plating from Lagash Plateau and an Iwngron Powersource from the Tomb of Ninmah. * You collected a Central Control System. * You collected an Ion Thruster. * You collected a Magnetic Plating. * You collected an Iwngron Powersource. * You collected all required mechnical parts. * Unfortunately Ishmekarab could not repair the ruined spaceship, but he knows someone who owns a functioning one. | done |
Ishmekarab told you about a mythological place in southern Ninkarrak, called the Tower of Gatûmdug. Legends of GatûmdugIt is the haven of the goddess of a fallen, long forgotten civilization. You should travel through the Tunnels of Amasagnudi to the southern continent called Gatûmdug and speak with this ... goddess... Moryana. Ishmekarab thinks she has a functioning spaceship. * You found the arinna of the illuyanka: goddess Moryana. * Moryana asked you to free her people, the illuyanka. You should go to the Gardens of E-kis-nû-gal and get rid of the false prophet: Dilmun. | active |
As a newborn soul, first you have to get a mortal shell. Soul MatesYou are floating in the void, when suddenly a strange being manifests close to you. * You watched the welcoming intro and learned about your past and family. * You collected an athelas herb. * Quickly go back to Eridu and give it to Kurgan. * You failed to protect your family. * Your love and your child was murdered in front of your eyes. * Revenge your beloved ones, kill the orcs in Eridu! | failed |
Lady Hnoss at the Fólkvangr Meadow asked you to bring her twin sister Gersemi back to her. The Loss of HnossShe said: she will reward you very generously. Well, this part sounds good. * Seek for Lady Gersemi. | active |
Equipment
| On feet | undeterred pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Silence- +28% Confus- +23% Stun/Frz- +28% A pair of boots made of leather. |
| Light source | ethereal alchemist's lamp of clarity0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) ---------- misc Light +6 See.Stealth +8 See.Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | stabilizing elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +12 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Phys.save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
| Tool | supercharged elven-wood wand of shielding [power 548] (24 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 994 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 24 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | gold ring 'Tempestmortal'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +16% arcane Res.pen +15% blight ----- def ----- Resists +16% arcane +6% lightning Crit.chn- 5.00% Mind.save +9 (+3 eff.) Poison- +20% Pinning- +10% ---------- misc Mana/turn +0.08 Max.vim +50.00 Rings make your fingers look great! |
| Around waist | noble's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +6 Dex +6 Wil +12 Cun +7 Lck dps ---------- Against +45% Summoned ----- def ----- D.Red.from +26% Summoned Stealth +10 ---------- misc T.Disarm +18 Infravis +5 A belt that goes around your waist. |
| In main hand | dragonbone arcanis weapon (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +30 Mag +14 Wil +6 Cun dps ---------- Spell.crit +25% Spell.pwr +15 (+3 eff.) S.pwr/crit +7 Dmg.mod +30% fire ---------- misc Mana/turn +0.32 Max.mana +70.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | stone warden's drakeskin leather gloves of the juggernaut (0 def, 8 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +11 Con ----- def ----- Armour +8 Hardiness +9% Resists +9% physical Phys.save +18 (+7 eff.) Spell.save +4 (+1 eff.) Mind.save +8 (+3 eff.) Disarm- +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | ancient silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +14 (+3 eff.) Dmg.mod +9% physical +20% temporal +14% all Res.pen +5% temporal +8% physical ----- def ----- Resists +13% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | enveloping cashmere cloak of the Shaloren (9 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +9 (+4 eff.) Phys.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +3 Mag +6 Cun +5 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +3.00 ---------- misc Stam/turn +0.50 Mana/turn +0.10 Max.mana +20.00 Amulets make your neck look great! |
Inventory
steel ring of speed0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +11% Acc +5 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
yew arcanis weapon (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +20 Mag dps ---------- Spell.crit +23% Spell.pwr +9 (+2 eff.) Dmg.mod +9% lightning +20% arcane +30% nature Res.pen +15% acid ----- def ----- Defense +8 (+4 eff.) Resists +24% acid +9% nature +9% lightning Phys.save +8 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
stormwoven silk robe of frost (+7%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Dmg.mod +21% lightning +13% physical +33% cold ----- def ----- Resists +7% lightning +37% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of Angolwen (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +3% Spell.pwr +10 (+2 eff.) S.pwr/crit +4 Dmg.mod +7% arcane +11% temporal ----- def ----- Resists +11% all Silence- +21% ---------- misc Max.mana +29.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steady rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane A part of set. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
aegis elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Shield.pwr +10% HP.reg +2.60 A pointy cloth hat, very wizardly... |
defender's hardened leather cap of blood magic (6 def, 10 armour)2.0 T3 head armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +2% Dmg.mod +11% blight +14% arcane ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+4 eff.) A cap made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+6 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Andúnë Orb of Andúnë1.0 orb [Plot Item] Unknown Teleport the user to the worldmap after 20 turns. Uses 60 power out of 80/80 This orb is made entirely of poudretteite, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 168% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
overpowered yew wand of shielding [power 434] (29 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 787 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 29 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By massvell the Sholtar Puppeteer level 40
8th Mirth 7494th year of Ascendancy at 23:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By massvell the Sholtar Puppeteer level 10
58th Pyre 7493rd year of Ascendancy at 04:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By massvell the Sholtar Puppeteer level 20
8th Flare 7493rd year of Ascendancy at 19:11 see stats
Level 30 (Exploration mode)
Got a character to level 30.By massvell the Sholtar Puppeteer level 30
17th Dusk 7493rd year of Ascendancy at 13:46 see stats
Level 40 (Exploration mode)
Got a character to level 40.By massvell the Sholtar Puppeteer level 40
8th Mirth 7494th year of Ascendancy at 23:03 see stats
Level 50 (Exploration mode)
Got a character to level 50.By massvell the Sholtar Puppeteer level 50
16th Dusk 7494th year of Ascendancy at 09:17 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By massvell the Sholtar Puppeteer level 47
12nd Dusk 7494th year of Ascendancy at 10:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By massvell the Sholtar Puppeteer level 50
16th Dusk 7494th year of Ascendancy at 15:53 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By massvell the Sholtar Puppeteer level 39
53rd Pyre 7494th year of Ascendancy at 22:45 see stats
Log
Today is the 24th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 02:46.
Today is the 25th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 03:56.
Today is the 26th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 02:20.
Ran for 26 turns (stop reason: didn't move).
You don't see how to get there...
Today is the 27th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 03:30.
Today is the 28th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 01:53.
Today is the 29th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 00:16.
Today is the 30th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 01:28.
Today is the 31st Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 05:26.
Today is the 32nd Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 01:01.
Today is the 33rd Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 02:13.
There is a Gardens of E-kis-nu-gal here (press '' or right click to use).
Today is the 34th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 00:36.
Today is the 35th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 04:35.
Today is the 36th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 02:58.
Today is the 37th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 01:21.
Today is the 38th Haze of the 7494th year of the Age of Allure of Maj'Eyal.
The time is 02:33.












































































