Sam the level 2 Halfling Skirmisher by dkqlaos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp2 / 87%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning17 (base 14)

Resources

Life118/118
Stamina106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage20
Accuracy24
Crit Chance9%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14.5
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (35%)
Defense10.5
Ranged Defense10.5
Fatigue9
Physical Save8.225
Spell Save8.225
Mental Save10.675

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5
Technique / Buckler Offense1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
0/5
1/5

Effects

Quests

active

Equipment

Quiver
Around waist
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Ran for 3 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 7 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


You gain 1.57 gold from the transmogrification of
psychokinetic quiver of ash arrows of accuracy (20/20, 20.5-28.7 power, 7 apr).
You gain 0.76 gold from the transmogrification of
iron shield of cold resistance (+15%) (4 def, 2 armour, 8 dam, 18.5 block).
You gain 0.91 gold from the transmogrification of
iron plate armour of acid resistance (3 def, 7 armour).
You gain 1.20 gold from the transmogrification of
potent elm starstaff (12-14.4 power, 2 apr, physical damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 1.73 gold from the transmogrification of
iron mace of daylight (13-18.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm greatclub (17.5-26.25 power, 1 apr).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
There is a way to the previous level here (press '' or right click to use).