Spell Castery the level 1 Higher Spellweaver by jake1199

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSpellweaver
Level / Exp1 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic17 (base 16)
Willpower16 (base 15)
Cunning13 (base 13)

Resources

Life100/100
Mana101/130
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save11
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spellweaving / Wind and rain1.30
1/5
0/5
0/5
0/5
Spellweaving / Molten1.30
2/5
0/5
0/5
0/5
Spellweaving / Ruin1.30
1/5
0/5
0/5
0/5
Spellweaving / Otherworldly1.30
1/5
0/5
0/5
0/5
Spellweaving / Spellweaver1.30
1/3
0/3
0/3
0/3
Spellweaving / Eclipse1.30
2/5
0/5
0/5
0/5

Generic Talents

Spellweaving / Warpweaving1.30
1/5
0/5
0/5
0/5
Spellweaving / Shieldweaving1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Spell Castery stops regenerating health quickly.
Spell Castery stops surging mana.

Talent Infusion: Regeneration is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).

There is an item here:
elm starstaff (10-12 power, 2 apr, physical element)
Ran for 5 turns (stop reason: object seen).

Spell Castery picks up (a.):
elm starstaff (10-12 power, 2 apr, physical element).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an item here:
iron helm (0 def, 3 armour)
Ran for 4 turns (stop reason: object seen).

Spell Castery picks up (b.):
iron helm (0 def, 3 armour).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an item here:
quiver of elm arrows (22/22, 17-24 power, 5 apr)
Ran for 11 turns (stop reason: object seen).

Spell Castery picks up (d.):
quiver of elm arrows (22/22, 17-24 power, 5 apr).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

---------- Combat started ----------
---------- Turn 1 ----------
Ran for 5 turns (stop reason: hostile spotted to the east (flaming fox)).

There is nothing to pick up here.

Spell Castery casts
Beam of Fiery Harm.
---------- Turn 2 ----------
Spell Castery casts
Beam of Luminous Harm.
Spell Castery hits Flaming fox for 54 light damage.
Spell Castery killed Flaming fox!
---------- Turn 3 ----------