Darkface the level 10 Returned Necromancer by breadform

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Shadowmancy 1.2.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceReturned
ClassNecromancer
Level / Exp10 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic35 (base 34)
Willpower26 (base 24)
Cunning13 (base 11)

Resources

Life186/186
Mana163/163
Souls10/10
Healing Factor0.5
Regeneration0.125

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision4
See Stealth3.4500888896118
See Invisible8.0186286876496

Offense: Mainhand

Damage12
Accuracy4
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance5%
Speed1

Offense: Mind

Mindpower21.7
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save6.3
Spell Save20.675
Mental Save13.65

Defense: Immunities

Stun Resistance37%
Confusion Resistance37%
Fear Resistance37%
Instadeath Resistance100%
Knockback Resistance37%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
5/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Charnel1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
0/5
0/5
0/5
0/5
Cunning / Survival0.90
1/5
0/5
0/5
0/5
Cunning / Dead secrets1.30
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
1/5
0/5
0/5
Cursed / Cursed form1.00
1/5
3/5
0/5
0/5
Spell / Conveyance1.20
4/5
0/5
0/5
0/5
Race / Returned1.00
2/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
active

Equipment

Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 (Uniques) Got a character to level 10.
By Darkface the Returned Necromancer level 10
3rd Mirth 122nd year of Ascendancy at 09:25
see stats

Log

Talent Animus Hoarder is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.81 gold from the transmogrification of
acidic pouch of iron shots (21/21, 110% power, 1 apr).
You gain 0.65 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.59 gold from the transmogrification of
manasurge rune (624% regen over 10 turns; 31 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.26 gold from the transmogrification of
magic missile rune (54 arcane damage).
You gain 1.29 gold from the transmogrification of
magic missile rune (60 arcane damage).
You gain 1.25 gold from the transmogrification of
magic missile rune (52 arcane damage).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispells darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 179 over 5 turns).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the titan (heal 94 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Darkface deactivates Blurred Mortality.

Darkface deactivates Keen Senses.

Darkface deactivates Necrotic Aura.