Tenn the level 4 Sher'Tul Adventurer by braindead

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Crystalist 1.5.5
Weapon Schematics for Tinkers at Birth 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSher'Tul
ClassAdventurer
Level / Exp4 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 22)
Dexterity23 (base 22)
Constitution32 (base 22)
Magic28 (base 23)
Willpower28 (base 23)
Cunning26 (base 23)

Resources

Mana168/168
Equilibrium17
Life230/230
Stamina134/134
Steam100/100
Healing Factor1.1633663366337
Regeneration0.29084158415842

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision10
See Invisible2

Offense: Mainhand

Damage22
Accuracy28
Crit Chance10%
APR0
Speed1.00

Offense: Spell

Spellpower30
Crit Chance17%
Speed1

Offense: Mind

Mindpower28
Crit Chance9%
Speed1

Offense: Damage Bonus

Lightning+3%
Light+11%
Blight+10%
Darkness+10%
Fire+14%
Acid+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense11
Ranged Defense11
Fatigue7
Physical Save22
Spell Save20
Mental Save20

Defense: Resistances

Lightning+ 9%( 70%)
Light+ 19%( 70%)
All+ 4%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Magical combat1.50
3/5
0/5
0/5
0/5
Technique / Combat veteran1.50
2/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.50
2/5
0/5
0/5
0/5
Steamtech / Battlefield management1.50
2/5
0/5
0/5
0/5
Steamtech / Butchery1.50
2/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.50
3/5
0/5
0/5
0/5
Spell / Air1.50
3/5
0/5
0/5
0/5
Spell / Enhancement1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.50
2/5
0/5
0/5
0/5
Spell / Aegis1.50
2/5
0/5
0/5
0/5
Race / Sher'tul1.20
2/5
0/5
0/5
0/5
Steamtech / Engineering1.50
2/5
0/5
0/5
0/5
Steamtech / Chemistry1.50
3/5
0/5
0/5
0/5
Steamtech / Blacksmith1.50
3/5
0/5
0/5
0/5
Steamtech / Physics1.50
3/5
0/5
0/5
0/5
Technique / Combat training1.50
1/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
active

Equipment

On fingers
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


Tenn summons a Ritch Flamespitter!

Tenn's mind surges with critical power!

Degenerated skeleton warrior hits Ritch flamespitter for 17 physical, 7 lightning (24 total damage).
Ritch flamespitter spits flames!

Ritch flamespitter hits Degenerated skeleton warrior for 67 fire damage.
Ritch flamespitter killed Degenerated skeleton warrior!

Resting starts...

Your summoned ritch flamespitter disappears.
Talent Ritch Flamespitter is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


You pickup 0.85 gold pieces.

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.84 gold from the transmogrification of
quiver of elm arrows of daylight (21/21, 14-19.6 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (19.5-29.25 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Tenn deactivates Fiery Hands.

Tenn deactivates Arcane Combat.

Tenn deactivates Wild Growth.