





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Retro Kit 1.6.0Re-adds various useful 1.5-vintage items that were removed in the 1.6 game release. Currently supports:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Reaver |
| Level / Exp | 46 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Poreldarin the large white snake at level 11 on the 63rd Dusk 122nd year of Ascendancy at 11:40 / 17Killed by Wrathroot at level 17 on the 31st Haze 122nd year of Ascendancy at 02:25 Killed by Lisytha the sandworm at level 19 on the 53rd Haze 122nd year of Ascendancy at 01:03 Killed by Islyriama the blue ooze at level 19 on the 53rd Haze 122nd year of Ascendancy at 19:11 Killed by shadow at level 20 on the 75th Haze 122nd year of Ascendancy at 19:07 Killed by Gloramira the cold drake at level 23 on the 46th Regrowth 123rd year of Ascendancy at 08:15 Killed by venom drake at level 28 on the 66th Regrowth 123rd year of Ascendancy at 08:06 Killed by The Master at level 28 on the 66th Regrowth 123rd year of Ascendancy at 13:27 Killed by The Master at level 28 on the 66th Regrowth 123rd year of Ascendancy at 14:11 Killed by ghoul at level 28 on the 66th Regrowth 123rd year of Ascendancy at 14:11 Killed by dredgling at level 32 on the 12nd Pyre 123rd year of Ascendancy at 19:38 Killed by Adulle the ink squid at level 33 on the 53rd Pyre 123rd year of Ascendancy at 18:29 Killed by Slasul at level 34 on the 55th Pyre 123rd year of Ascendancy at 04:15 Killed by Slasul at level 34 on the 55th Pyre 123rd year of Ascendancy at 06:05 Killed by Combat Trainer Betodaba at level 42 on the 50th Dusk 123rd year of Ascendancy at 01:55 Killed by Saleth the orc assassin at level 44 on the 57th Dusk 123rd year of Ascendancy at 21:26 Killed by Glewen the orc grand summoner at level 46 on the 23rd Haze 123rd year of Ascendancy at 11:38 |
Primary Stats
| Strength | 46 (base 42) |
| Dexterity | 21 (base 14) |
| Constitution | 27 (base 27) |
| Magic | 119 (base 66) |
| Willpower | 21 (base 15) |
| Cunning | 77 (base 60) |
Resources
| Life | 1453/1453 |
| Mana | 425/425 |
| Positive | 185/185 |
| Vim | 210/210 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 0.28467363346204 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 36 |
| Accuracy | 48 |
| Crit Chance | 31% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 10.714285714286 (50%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 2 |
| Physical Save | 27 |
| Spell Save | 39 |
| Mental Save | 31 |
Defense: Resistances
| Blight | + 30%( 70%) |
| Acid | + 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 695 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 225 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 344 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 551 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 920% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Bone | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.20 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Infestation |
| talent | Overkill |
| talent | Ruin |
| talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire) | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +8. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +8. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1200. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Inventory
BurnschismInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +1 Changes stats: +4 Mag Changes resistances: +1% physical / +3% fire Cut immunity: +50% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 218 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Rungof's Fang =keep=Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Orb of Destruction (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) =keep=Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tanj37 the Shalore Reaver level 30
69th Regrowth 123rd year of Ascendancy at 13:16 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tanj37 the Shalore Reaver level 20
75th Haze 122nd year of Ascendancy at 22:16 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Tanj37 the Shalore Reaver level 33
14th Pyre 123rd year of Ascendancy at 20:04 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Tanj37 the Shalore Reaver level 42
43rd Dusk 123rd year of Ascendancy at 18:06 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Tanj37 the Shalore Reaver level 32
12nd Pyre 123rd year of Ascendancy at 00:12 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tanj37 the Shalore Reaver level 9
43rd Dusk 122nd year of Ascendancy at 13:24 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Tanj37 the Shalore Reaver level 34
55th Pyre 123rd year of Ascendancy at 07:25 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Tanj37 the Shalore Reaver level 31
8th Pyre 123rd year of Ascendancy at 23:31 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Tanj37 the Shalore Reaver level 45
59th Dusk 123rd year of Ascendancy at 15:44 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tanj37 the Shalore Reaver level 19
52nd Haze 122nd year of Ascendancy at 08:32 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tanj37 the Shalore Reaver level 22
38th Regrowth 123rd year of Ascendancy at 23:57 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Tanj37 the Shalore Reaver level 40
24th Dusk 123rd year of Ascendancy at 00:45 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Tanj37 the Shalore Reaver level 35
55th Pyre 123rd year of Ascendancy at 08:50 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Tanj37 the Shalore Reaver level 39
19th Dusk 123rd year of Ascendancy at 00:33 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Tanj37 the Shalore Reaver level 30
7th Pyre 123rd year of Ascendancy at 15:18 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tanj37 the Shalore Reaver level 20
75th Haze 122nd year of Ascendancy at 21:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tanj37 the Shalore Reaver level 10
50th Dusk 122nd year of Ascendancy at 23:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tanj37 the Shalore Reaver level 20
53rd Haze 122nd year of Ascendancy at 20:23 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tanj37 the Shalore Reaver level 30
67th Regrowth 123rd year of Ascendancy at 09:44 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Tanj37 the Shalore Reaver level 40
24th Dusk 123rd year of Ascendancy at 00:45 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By Tanj37 the Shalore Reaver level 20
75th Haze 122nd year of Ascendancy at 22:16 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Tanj37 the Shalore Reaver level 21
7th Regrowth 123rd year of Ascendancy at 12:54 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Tanj37 the Shalore Reaver level 36
9th Mirth 123rd year of Ascendancy at 05:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tanj37 the Shalore Reaver level 23
51st Regrowth 123rd year of Ascendancy at 19:13 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Tanj37 the Shalore Reaver level 31
9th Pyre 123rd year of Ascendancy at 01:03 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Tanj37 the Shalore Reaver level 20
75th Haze 122nd year of Ascendancy at 22:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tanj37 the Shalore Reaver level 8
37th Dusk 122nd year of Ascendancy at 10:26 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Tanj37 the Shalore Reaver level 20
75th Haze 122nd year of Ascendancy at 22:16 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tanj37 the Shalore Reaver level 11
53rd Dusk 122nd year of Ascendancy at 08:55 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Tanj37 the Shalore Reaver level 35
62nd Pyre 123rd year of Ascendancy at 21:05 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tanj37 the Shalore Reaver level 33
14th Pyre 123rd year of Ascendancy at 17:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tanj37 the Shalore Reaver level 22
38th Regrowth 123rd year of Ascendancy at 23:09 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tanj37 the Shalore Reaver level 28
66th Regrowth 123rd year of Ascendancy at 15:30 see stats
Log
You transfer duelist's drakeskin leather armour of the hero (29 def, 15 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Amirath the drakeskin leather belt to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer elven-silk cloak 'Infernobait' (3 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Dakhtun's Gauntlets (0 def, 6 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer elven-silk wizard hat 'Unlightshaper' (3 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Eldritch Pearl to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Islisema the dwarven-steel pickaxe (dig speed 16 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.









































































