KKK the level 13 Superhuman Archmage by tractorbeam

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSuperhuman
ClassArchmage
Level / Exp13 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity20 (base 10)
Constitution20 (base 10)
Magic46 (base 36)
Willpower46 (base 36)
Cunning37 (base 27)

Resources

Life532/532
Mana234/259
Equilibrium0
Healing Factor1
Regeneration5

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2
Infravision6
See Stealth11.282560196734
See Invisible26.222704329756

Offense: Mainhand

Damage19
Accuracy27
Crit Chance26%
APR2
Speed1.00

Offense: Spell

Spellpower44.551280513315
Crit Chance32%
Speed1

Offense: Mind

Mindpower33.5
Crit Chance24%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense21.75
Ranged Defense21.75
Fatigue0
Physical Save21.375
Spell Save30.475
Mental Save28.9

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (4/5)

Infusions
Infusions
Runes
Runes

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5
Spell / Arcane1.30
5/5
5/5
4/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
3/5
0/5
0/5
Wild-gift / Harmony1.80
2/5
0/5
0/5
0/5
Spell / Divination1.30
2/5
5/5
4/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Cunning / Survival0.90
2/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Level 10 (Uniques) Got a character to level 10.
By KKK the Superhuman Archmage level 10
74th Pyre 122nd year of Ascendancy at 15:30
see stats
Orbituary (Uniques) Stabilized the Abashed Expanse to maintain it in orbit.
By KKK the Superhuman Archmage level 4
74th Pyre 122nd year of Ascendancy at 15:30
see stats
The Arena (Uniques) Unlocked Arena mode.
By KKK the Superhuman Archmage level 13
77th Pyre 122nd year of Ascendancy at 00:08
see stats

Log

Talent Illuminate is ready to use.
Talent Rune: Shielding is ready to use.
You pickup 0.75 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


You gain 1.35 gold from the transmogrification of
chilling steel greatmaul (26.5-39.75 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).
The shield around KKK crumbles.


Talent Vision is ready to use.
KKK casts Vision.


There is an exit to the worldmap here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.


There is a Passageway into the Trollmire here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

KKK deactivates Keen Senses.

KKK deactivates Shielding.

KKK deactivates Arcane Power.