Tokeai the level 21 Cornac Adventurer by Shoejune

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp21 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity16 (base 12)
Constitution12 (base 12)
Magic55 (base 50)
Willpower28 (base 21)
Cunning29 (base 28)

Resources

Mana210/210
Life506/506
Steam100/100
Insanity0/100
Soul14/15
Healing Factor1.1391526171258
Regeneration8.3727717358743

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1
See Stealth5
See Invisible6

Offense: Mainhand

Damage24
Accuracy10
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower57
Crit Chance17%
Speed1

Offense: Mind

Mindpower27
Crit Chance9%
Speed1

Offense: Damage Bonus

Darkness+20%
Nature+9%
Fire+16%
Mind+3%
All0%

Offense: Damage Penetration

Cold+5%

Defense: Base

Armour (hardiness)16 (38.594633868923%)
Defense36
Ranged Defense43
Fatigue0
Physical Save9
Spell Save24
Mental Save35

Defense: Resistances

Acid+ 33%( 70%)
Blight+ 25%( 70%)
Cold+ 43%( 70%)
All+ 18%( 70%)
Lightning+ 27%( 70%)
Light+ 20%( 70%)
Temporal+ 20%( 70%)
Mind+ 23%( 70%)
Darkness+ 20%( 70%)
Fire+ 37%( 70%)
Nature+ 34%( 70%)

Defense: Immunities

Pinning Resistance83%
Confusion Resistance10%
Disarm Resistance10%
Stun Resistance100%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Spell / Glacial waste1.30
1/5
1/5
1/5
1/5
Spell / Nightfall1.30
2/5
1/5
1/5
0/5
Demented / Madness1.30
2/5
1/5
1/5
1/5
Spell / Undead drake1.30
1/5
1/5
0/5
0/5
Spell / Animus1.30
4/5
1/5
1/5
4/5
Spell / Air1.50
1/5
2/5
3/5
3/5

Generic Talents

Demented / Calamity1.30
4/5
3/5
3/5
0/5
Steamtech / Chemistry1.30
1/5
1/5
1/5
0/5
Steamtech / Physics1.30
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
3/5
3/5
1/5
1/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
failed
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Tokeai the Cornac Adventurer level 10
6th Flare 122nd year of Ascendancy at 07:21
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Tokeai the Cornac Adventurer level 20
37th Dusk 122nd year of Ascendancy at 14:02
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By Tokeai the Cornac Adventurer level 5
4th Mirth 122nd year of Ascendancy at 00:58
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Tokeai the Cornac Adventurer level 6
4th Mirth 122nd year of Ascendancy at 01:12
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Tokeai the Cornac Adventurer level 14
5th Dusk 122nd year of Ascendancy at 21:20
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Tokeai the Cornac Adventurer level 15
10th Dusk 122nd year of Ascendancy at 06:29
see stats

Log

You collect a new ingredient: lump of iron (1).
You gain 9.77 gold from the melting of
Yvatha the Pitchbender (107% power, 1 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 4.20 gold from the melting of
balanced dwarven-steel battleaxe (137% power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.77 gold from the melting of
slime-covered steel battleaxe of erosion (118% power, 2 apr).
You gain 17.28 gold from the melting of
Stokemaim (111% power, 3 apr, fire element).
You gain 11.54 gold from the melting of
Tarrechik the Shadevault (100% power, 2 apr, fire element).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Steamgun.
You collect a new ingredient:
stack of herbs (sessali) (4).
You gain 8.00 gold from the melting of
2 schematic: Fungal Web.
You gain 1.15 gold from the melting of
shielding rune (absorb 50; dur 4; cd 18).
You gain 1.65 gold from the melting of
biting gale rune of the wizard (damage 151; dur 4; cd 15).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.31 gold from the melting of
regeneration infusion of the wizard (heal 293; 16 cd).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.30 gold from the melting of
regeneration infusion (heal 267; 14 cd).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.52 gold from the melting of
movement infusion (speed 500%; cd 12).
You gain 3.40 gold from the melting of
medical injector implant of the warrior (efficiency 106% / cooldown 62%).
You gain 3.80 gold from the melting of
medical injector implant of the sneak (efficiency 132% / cooldown 76%).
You gain 2.87 gold from the melting of
medical injector implant (efficiency 95% / cooldown 72%).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

The furious lightning storm around Tokeai calms down and disappears.