Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Turtle race 1.1.5This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Monk 1.1.5Monk for versions b42 and above. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! Faerie Race 1.1.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stoic class 1.0.5Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Arcanum Class Pack 1.2.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Necromancy+ 1.2.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Reaver |
Level / Exp | 11 / 0% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:19 / 57Killed by Ce'Nulaith the forest troll at level 4 on the 3rd Mirth 122nd year of Ascendancy at 21:04 Killed by Salabeth the giant eel at level 4 on the 3rd Mirth 122nd year of Ascendancy at 22:01 Killed by Ce'Nulaith the forest troll at level 4 on the 3rd Mirth 122nd year of Ascendancy at 22:41 Killed by Ce'Nulaith the forest troll at level 4 on the 3rd Mirth 122nd year of Ascendancy at 23:25 Killed by Salabeth the giant eel at level 4 on the 4th Mirth 122nd year of Ascendancy at 00:03 Killed by Ce'Nulaith the forest troll at level 4 on the 4th Mirth 122nd year of Ascendancy at 00:32 Killed by Ce'Nulaith the forest troll at level 4 on the 4th Mirth 122nd year of Ascendancy at 01:17 Killed by Ce'Nulaith the forest troll at level 4 on the 4th Mirth 122nd year of Ascendancy at 02:04 Killed by Ivykira the giant eel at level 5 on the 4th Mirth 122nd year of Ascendancy at 18:58 Killed by Ce'Nulaith the forest troll at level 5 on the 4th Mirth 122nd year of Ascendancy at 20:35 Killed by Ivykira the giant eel at level 5 on the 4th Mirth 122nd year of Ascendancy at 22:22 Killed by Xanebrekira the forest troll at level 6 on the 4th Mirth 122nd year of Ascendancy at 23:45 Killed by Emylle the stone troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 01:28 Killed by Emylle the stone troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 02:35 Killed by Emylle the stone troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 03:42 Killed by Emylle the stone troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 06:34 Killed by Ce'Nulaith the forest troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 08:35 Killed by Ce'Nulaith the forest troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 09:47 Killed by Ce'Nulaith the forest troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 10:55 Killed by Ce'Nulaith the forest troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 12:09 Killed by Ce'Nulaith the forest troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 13:18 Killed by Salyvea the midge swarm at level 6 on the 5th Mirth 122nd year of Ascendancy at 14:47 Killed by Eilinilrawe the brown bear at level 6 on the 5th Mirth 122nd year of Ascendancy at 15:54 Killed by shadow at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:11 Killed by Glorudhebrerin the white ooze at level 6 on the 5th Mirth 122nd year of Ascendancy at 19:38 Killed by Glorudhebrerin the white ooze at level 6 on the 5th Mirth 122nd year of Ascendancy at 21:15 Killed by Eilinilrawe the brown bear at level 6 on the 5th Mirth 122nd year of Ascendancy at 22:53 Killed by Ce'Nulaith the forest troll at level 6 on the 6th Mirth 122nd year of Ascendancy at 00:16 Killed by Salyvea the midge swarm at level 6 on the 6th Mirth 122nd year of Ascendancy at 01:35 Killed by Xanebrekira the forest troll at level 6 on the 6th Mirth 122nd year of Ascendancy at 02:47 Killed by Eilinilrawe the brown bear at level 7 on the 6th Mirth 122nd year of Ascendancy at 04:56 Killed by Eilinilrawe the brown bear at level 8 on the 6th Mirth 122nd year of Ascendancy at 07:04 Killed by Eilinilrawe the brown bear at level 8 on the 6th Mirth 122nd year of Ascendancy at 08:14 Killed by Salyvea the midge swarm at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:39 Killed by Salyvea the midge swarm at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:57 Killed by Eilinilrawe the brown bear at level 8 on the 6th Mirth 122nd year of Ascendancy at 12:21 Killed by Ivomira the forest troll at level 8 on the 6th Mirth 122nd year of Ascendancy at 16:10 Killed by Poronn the stone troll at level 8 on the 7th Mirth 122nd year of Ascendancy at 04:06 Killed by Xaniwe the stone troll at level 8 on the 7th Mirth 122nd year of Ascendancy at 05:27 Killed by Xaniwe the stone troll at level 8 on the 7th Mirth 122nd year of Ascendancy at 06:49 Killed by Ivomira the forest troll at level 8 on the 7th Mirth 122nd year of Ascendancy at 07:59 Killed by Xaniwe the stone troll at level 9 on the 7th Mirth 122nd year of Ascendancy at 09:45 Killed by Xaniwe the stone troll at level 9 on the 7th Mirth 122nd year of Ascendancy at 10:53 Killed by Poronn the stone troll at level 9 on the 7th Mirth 122nd year of Ascendancy at 12:12 Killed by Bob at level 9 on the 7th Mirth 122nd year of Ascendancy at 12:12 Killed by Xaniwe the stone troll at level 9 on the 7th Mirth 122nd year of Ascendancy at 14:44 Killed by Xaniwe the stone troll at level 9 on the 7th Mirth 122nd year of Ascendancy at 15:58 Killed by Xaniwe the stone troll at level 9 on the 7th Mirth 122nd year of Ascendancy at 17:08 Killed by Xaniwe the stone troll at level 9 on the 7th Mirth 122nd year of Ascendancy at 18:23 Killed by Xaniwe the stone troll at level 9 on the 7th Mirth 122nd year of Ascendancy at 19:51 Killed by Emolewyn the forest troll at level 9 on the 8th Mirth 122nd year of Ascendancy at 03:40 Killed by Bob at level 9 on the 8th Mirth 122nd year of Ascendancy at 03:40 Killed by Emolewyn the forest troll at level 9 on the 8th Mirth 122nd year of Ascendancy at 07:17 Killed by Emolewyn the forest troll at level 9 on the 8th Mirth 122nd year of Ascendancy at 08:35 Killed by Adyrialle the giant eel at level 10 on the 8th Mirth 122nd year of Ascendancy at 13:48 Killed by Ivath the giant eel at level 10 on the 8th Mirth 122nd year of Ascendancy at 15:33 |
Primary Stats
Strength | 52.482048821305 (base 33) |
Dexterity | 30.482048821305 (base 11) |
Constitution | 15 (base 10) |
Magic | 30 (base 28) |
Willpower | 10 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | 353/353 |
Vim | 100/100 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 44 |
Accuracy | 44 |
Crit Chance | 8% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 44 |
Crit Chance | 5% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27.5 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 18.4 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 28.92 (81.030927835052%) |
Defense | 32.084358543728 |
Ranged Defense | 32.084358543728 |
Fatigue | 31 |
Physical Save | 24.809358543728 |
Spell Save | 14 |
Mental Save | 9.1 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 140 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Ruin |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On hands | dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Mag Changes damage: +3% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
On head | insulating iron helm of dexterity (+3) (0 def, 3 armour) insulating iron helm of dexterity (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +5% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | woodsman's dwarven-steel pickaxe (dig speed 30 turns) woodsman's dwarven-steel pickaxe (dig speed 30 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Corrosion CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 30 power out of 30/30) : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 9.08 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
On fingers | Ravenwedge the steel ring Ravenwedge the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +24 Changes stats: +6 Cun / +3 Con Changes resistances: +6% darkness Physical save: +6 Rings can have magical properties. |
In main hand | balanced stralite waraxe of projection (31.5-44.1 power, 5 apr) balanced stralite waraxe of projection (31.5-44.1 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +7 mind When wielded/worn: Accuracy: +9 Defense: +6 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
In off hand | dwarven-steel longsword of massacre (31.5-44.1 power, 4 apr) dwarven-steel longsword of massacre (31.5-44.1 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | fortifying stralite plate armour (7 def, 13 armour) fortifying stralite plate armour (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +2 Str / +2 Con Maximum life: +36.00 A suit of armour made of metal plates. |
Inventory
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 203.27 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Talent mastery: +0.20 Technique / Dynamic combat Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.70 to 89.11 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Turtleneck (9 def, 18 armour) Turtleneck (9 def, 18 armour)Requires: - Constitution 18 3.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +18 Defense: +9 Fatigue: +7% Changes resistances: +15% cold It can be used to activate talent Dream Walk (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a mind power Description: You move through the dream world, reappearing near the target location (4 teleport accuracy). If the target is a sleeping creature, you'll instead appear as close to them as possible. Dispite it's name, the TurtleNeck is made from 0% real turtles! Or so the granny who knitted it claimed. You feel sleepy when you wear it, and can see glimpses of the dreamworld. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged elven-wood totem of thorny skin [power 64] (25 cooldown) supercharged elven-wood totem of thorny skin [power 64] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 64 and armour hardiness by 60%, placing all other charms into a 25 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
You gain 1.77 gold from the transmogrification of magic missile rune of the duelist (112 arcane damage).
You gain 1.50 gold from the transmogrification of wild infusion of the warrior (resist 15%; cure physical).
You gain 1.50 gold from the transmogrification of wild infusion of the warrior (resist 18%; cure magical).
You gain 1.50 gold from the transmogrification of wild infusion of the titan (resist 12%; cure magical).
You gain 1.50 gold from the transmogrification of wild infusion of the titan (resist 14%; cure mental).
You gain 1.50 gold from the transmogrification of wild infusion of the sneak (resist 16%; cure physical).
You gain 1.50 gold from the transmogrification of wild infusion of the sneak (resist 12%; cure physical).
You gain 1.50 gold from the transmogrification of wild infusion of the psychic (resist 16%; cure mental).
You gain 1.50 gold from the transmogrification of wild infusion of the duelist (resist 17%; cure magical).
You gain 1.50 gold from the transmogrification of wild infusion of the duelist (resist 18%; cure magical).
You gain 1.50 gold from the transmogrification of wild infusion of the duelist (resist 13%; cure mental).
You gain 1.50 gold from the transmogrification of wild infusion of the duelist (resist 13%; cure mental).
You gain 1.50 gold from the transmogrification of wild infusion of the duelist (resist 19%; cure mental).
You gain 1.00 gold from the transmogrification of wild infusion (resist 10%; cure physical).
You gain 1.13 gold from the transmogrification of sun infusion of the warrior (rad 6; power 83; turns 5; dispells darkness).
You gain 1.13 gold from the transmogrification of sun infusion of the titan (rad 6; power 38; turns 5; dispells darkness).
You gain 1.13 gold from the transmogrification of sun infusion of the sneak (rad 6; power 39; turns 4; dispells darkness).
You gain 1.13 gold from the transmogrification of sun infusion of the sneak (rad 5; power 40; turns 3; dispells darkness).
You gain 1.12 gold from the transmogrification of sun infusion of the psychic (rad 5; power 32; turns 4; dispells darkness).
You gain 1.13 gold from the transmogrification of sun infusion of the psychic (rad 6; power 32; turns 4; dispells darkness).
You gain 1.12 gold from the transmogrification of sun infusion of the psychic (rad 5; power 32; turns 4; dispells darkness).
You gain 1.13 gold from the transmogrification of sun infusion of the duelist (rad 6; power 58; turns 3; dispells darkness).
You gain 1.13 gold from the transmogrification of sun infusion of the duelist (rad 6; power 58; turns 4; dispells darkness).
You gain 1.19 gold from the transmogrification of regeneration infusion of the titan (heal 115 over 5 turns).
You gain 1.18 gold from the transmogrification of regeneration infusion of the titan (heal 111 over 5 turns).
You gain 1.18 gold from the transmogrification of regeneration infusion of the sneak (heal 114 over 5 turns).
You gain 1.24 gold from the transmogrification of regeneration infusion of the psychic (heal 116 over 5 turns).
You gain 1.18 gold from the transmogrification of regeneration infusion of the duelist (heal 164 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.