Delahor the level 16 Whitehoof Archmage by skatesrage

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
Starting Equipment 1.6.0
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp16 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity9 (base 10)
Constitution16 (base 10)
Magic47 (base 43)
Willpower26 (base 29)
Cunning16 (base 15)

Resources

Life-48/313
Mana7/140
Steam100/100
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth5.2592873868391
See Invisible12.223532223672

Offense: Mainhand

Damage25
Accuracy1
Crit Chance3%
APR4
Speed1.00

Offense: Spell

Spellpower27
Crit Chance23%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+20%
Light+10%
Cold+20%
Arcane+20%
Fire+30%
Acid+4%

Defense: Base

Armour (hardiness)5 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save11
Spell Save20
Mental Save10

Defense: Resistances

Acid+ 14%( 70%)
Lightning+ 14%( 70%)
Temporal+ 14%( 70%)
Cold+ 37%( 70%)
Arcane+ 22%( 70%)
Fire+ 14%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
4/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
4/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Wildfire1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
1/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
0/5
0/5
0/5
Steamtech / Physics1.00
2/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

active
active
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Delahor the Whitehoof Archmage level 13
22nd Retaking 124th year of Ascendancy at 23:37
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Delahor the Whitehoof Archmage level 10
18th Retaking 124th year of Ascendancy at 03:04
see stats

Log

Impending Doom from Delahor hits Ritch larva for 3 arcane damage.
Burning from Delahor hits Ritch larva for
0 fire damage.
Delahor's cleansing fire area effect hits Gigantic sandworm tunneler for
15 fire damage.
Delahor's cleansing fire area effect hits Ritch larva for
0 fire damage.

Ritch larva stops burning.

Impending Doom from Delahor hits Ritch larva for
3 arcane damage.

The shield around Delahor crumbles.

Talent Blastwave is ready to use.
Ritch larva shrieks.
Impending Doom from Delahor hits Ritch larva for
3 arcane damage.

Impending Doom from Delahor hits Ritch larva for
3 arcane damage.

Impending Doom from Delahor hits Ritch larva for
3 arcane damage.

You collect a new ingredient:
ritch stinger (1).
Impending Doom from Delahor hits Ritch larva for
3 arcane damage.
Impending Doom from Delahor killed Ritch larva!

Gigantic sandworm tunneler rushes out!
Delahor is dazed!

Gigantic sandworm tunneler hits Delahor for 76 physical damage.
Delahor the level 16 whitehoof archmage was bludgeoned to death by a gigantic sandworm tunneler on level 1 of Ruins of a lost city.
Delahor is not dazed anymore.

Delahor deactivates
Arcane Power.
Delahor deactivates
Shielding.
Delahor deactivates
Keen Senses.
Delahor deactivates
Burning Wake.