Fëa the level 12 Ghoul Marauder by Feanolwë

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
Hulk! 1.4.4
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceGhoul
ClassMarauder
Level / Exp12 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength48 (base 34)
Dexterity37 (base 33)
Constitution51 (base 33)
Magic14 (base 10)
Willpower14 (base 16)
Cunning38 (base 33)

Resources

Life1222/1222
Stamina168/168
Healing Factor1
Regeneration11.58

Speed

Mental+10.7%
Attack+10.7%
Movement+61%
Spell+10.7%
Global+85.44%

Vision

Sight10
Lite2
Infravision3

Offense: Mainhand

Damage29
Accuracy44
Crit Chance63%
APR2
Speed0.90

Offense: Offhand

Damage53
Accuracy44
Crit Chance68%
APR10
Speed0.90

Offense: Spell

Spellpower55
Crit Chance29%
Speed0.903342366757

Offense: Mind

Mindpower59
Crit Chance29%
Speed0.903342366757

Defense: Base

Armour (hardiness)33.35 (66.116504854369%)
Defense48
Ranged Defense48
Fatigue1.008956796628
Physical Save27
Spell Save24
Mental Save19

Defense: Resistances

All+ 12%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cursed / Gloom2.00
0/5
0/5
0/5
0/5
Psionic / Absorption2.00
0/5
0/5
0/5
0/5
Psionic / Solipsism2.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
5/5
5/5
2/5
0/5
Cunning / Shadow magic2.00
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
5/5
0/5
0/5
0/5
Cunning / Stealth2.00
5/5
5/5
0/5
0/5
Technique / Bloodthirst1.10
0/5
0/5
0/5
0/5
Psionic / Projection2.00
0/5
0/5
0/5
0/5
Spell / Enhancement2.00
0/5
0/5
0/5
0/5
Technique / Magical combat2.00
0/5
0/5
0/5
0/5
Spell / Phantasm2.00
0/5
0/5
0/5
0/5
Corruption / Heart of Fire2.00
0/5
0/5
0/5
0/5
Corruption / Spellblaze2.00
0/5
0/5
0/5
0/5
Technique / Dual weapons1.20
5/5
5/5
3/5
0/5
Celestial / Combat2.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.20
0/5
0/5
0/5
0/5
Cunning / Lethality2.00
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery2.00
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
5/5
0/5
0/5
0/5
Technique / Combat training1.30
4/5
5/5
3/5
0/5
4/5
0/5
Spell / Aegis2.00
0/5
0/5
0/5
0/5
Psionic / Augmented mobility2.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
5/5
2/5
0/5
Corruption / Torment2.00
0/5
0/5
0/5
0/5
Cunning / Scoundrel2.00
0/5
0/5
0/5
0/5
Cursed / Cursed aura2.00
0/5
0/5
0/5
0/5
Psionic / Feedback2.00
0/5
0/5
0/5
0/5
Corruption / Demonic strength2.00
4/5
0/5
0/5
0/5
Psionic / Mentalism2.00
0/5
0/5
0/5
0/5
Spell / Stone alchemy2.00
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations2.00
0/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active
done

Equipment

Light source
On head
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Fear me not! (Madness (Roguelike) difficulty) Survived the Fearscape!
By Fëa the Ghoul Marauder level 12
77th Pyre 122nd year of Ascendancy at 03:21
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Fëa the Ghoul Marauder level 10
77th Pyre 122nd year of Ascendancy at 02:58
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By Fëa the Ghoul Marauder level 10
77th Pyre 122nd year of Ascendancy at 02:58
see stats

Log

Ran for 29 turns (stop reason: at door).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 9 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


Fëa wears:
rough leather belt of burglary.

You gain 4.00 gold from the transmogrification of
ametrine.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 4.00 gold from the transmogrification of
agate.
You gain 0.93 gold from the transmogrification of
insulating rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the transmogrification of
Eclipse (18-21.6 power, 4 apr, darkness element).
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 0.25 gold from the transmogrification of
iron mace (13.5-18.9 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.