Deathling the level 8 Doomelf Druid by Jonsqi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDoomelf
ClassDruid
Level / Exp8 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity19 (base 11)
Constitution11 (base 10)
Magic27 (base 24)
Willpower33 (base 20)
Cunning14 (base 10)

Resources

Life201/201
Equilibrium40
Healing Factor1.3
Regeneration1.3703959216788

Speed

Mental0%
Attack0%
Movement+20.041507089835%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision1

Offense: Mainhand

Damage33
Accuracy35
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower26.85
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)7.6 (43%)
Defense11.15
Ranged Defense13.15
Fatigue2
Physical Save9.45
Spell Save20.5
Mental Save26.725

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Stun Resistance6%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Wild-gift / Woodland1.30
5/5
2/5
1/5
0/5
Wild-gift / Winds1.30
1/5
0/5
0/5
0/5
Wild-gift / Minerals1.30
1/5
0/5
0/5
0/5
Wild-gift / Seas1.30
1/5
0/5
0/5
0/5
Wild-gift / Land1.30
0/5
0/5
0/5
0/5
Wild-gift / Weather1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Wild-gift / Eyals-embrace1.30
2/5
1/5
0/5
0/5
Wild-gift / Natural cycles1.30
1/5
0/5
0/5
0/5
Technique / Staff combat1.30
3/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Hell has no fury like a demon scorned! (Nightmare (Adventure) difficulty) Escaped the Searing Halls.
By Deathling the Doomelf Druid level 6
79th Pyre 122nd year of Ascendancy at 10:44
see stats

Log

Resting starts...
Rested for 8 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 29 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.77 gold from the transmogrification of
iron shield of acid resistance (+16%) (4 def, 2 armour, 19 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 19 block).
You gain 0.50 gold from the transmogrification of
ash longbow.
You gain 3.68 gold from the transmogrification of
Saledherin (102% power, 6 apr).
You gain 4.58 gold from the transmogrification of
Grinuruirach (127% power, 2 apr).
You gain 2.34 gold from the transmogrification of
thought-forged iron greatmaul (113% power, 1 apr).
You gain 2.74 gold from the transmogrification of
short elm starstaff of fate (100% power, 2 apr, temporal element).
There is a Way into the heart of the gloom here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Deathling deactivates Song of Summer.

Deathling deactivates Clear Skies.

Deathling deactivates Zephyr.

Deathling deactivates Pure Spring.