Verma the level 5 Soulless Necromancer by gregsorrow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
Dark Priest 1.4.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSoulless
ClassNecromancer
Level / Exp5 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength6 (base 10)
Dexterity11 (base 10)
Constitution8 (base 10)
Magic28 (base 26)
Willpower24 (base 16)
Cunning16 (base 12)

Resources

Life106/106
Mana108/108
Souls10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage9
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense5
Fatigue0
Physical Save9
Spell Save18
Mental Save19

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance14%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
0/5
Spell / Chill1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
1/5
0/5
0/5
Spell / Vampirism1.30
0/5
0/5
0/5
0/5
Spell / Charnel1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Cunning / Dead secrets1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Soulless1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active

Equipment

On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 19 turns (stop reason: all resources and life at maximum).

Verma picks up (d.):
iron mail armour (2 def, 4 armour).
Verma picks up (d.):
linen robe (0 def, 0 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (5 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 2.50 gold from the transmogrification of
Helm of the Slow (0 def, 8 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.00 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.03 gold from the transmogrification of
high-capacity quiver of elm arrows of erosion (49/49, 14.5-20.3 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Verma deactivates Necrotic Aura.

Verma deactivates Icy Talons.

Verma deactivates Blurred Mortality.