Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Allow Respec Anywhere 1.2.3Instant Level 13 1.5.9 Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ambush Escape 1.3.0Gives the player an option to escape the orc ambush without fighting. QuickTome: Orb of Communication 1.3.1 Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Revised Alchemist 1.5.5Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system, with some other quality of life changes. Idea is to make mana the limiting factor of alchemists, Overall : Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which is a bomb explosion compressed to a single tile. Range scales with talent level. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : New tree : Stone Alchemy : Changelog: 0.9.1 0.9.0 0.8.9 0.8.8 0.8.6 0.8.4: 0.8.3 0.8.2: 0.8.1: 0.8.0- 0.7.1 0.7.0 - 0.6.0- New locked tree : Jewelcraft. A tree that enables an arcane damage throw bomb infusion and a powerful flat damage reduction ability that is further improved by other abilities in the tree. "Aether Infusion" 0.5.0 - Full Changes Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing Constitution Buffs 1.1.5Constitution now adds the following bonuses per point: 3 Con, 0.25% max health, 0.5% heal mod, 0.5% Stun Immunity, and 1 Max Stamina. No more creaky door 1.2.5Got rid of the most anoying door creaks. Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Items Vault 1.5.0Donators/Buyers bonus! Auto-use inscriptions when saturated 1.2.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Undead |
Class | Giant |
Level / Exp | 15 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 34 (base 34) |
Dexterity | 34 (base 34) |
Constitution | 34 (base 34) |
Magic | 34 (base 34) |
Willpower | 34 (base 34) |
Cunning | 34 (base 34) |
Resources
Life | 430/430 |
Stamina | 216/216 |
Healing Factor | 1.12 |
Regeneration | 5.6 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 35 |
Mental Save | 36 |
Defense: Resistances
Lightning | + 6%(100%) |
Nature | + 30%(100%) |
Temporal | + 5%(100%) |
Blight | + 20%(100%) |
Cold | + 46%(100%) |
Fire | + 10%(100%) |
All | 0%(100%) |
Defense: Immunities
Silence Resistance | 20% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/2)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 217 damage for 3 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 295 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
Generic Talents
Effects
talent | Bone Plating |
beneficial effect | All damage dealt is transferred to summoner as soul fragments. Soulkeeper |
beneficial effect | Improves life and all damage by 57%. Assemble |
Quests
Equipment
Part | ![]() 0.10 Encumbrance. Type: corpse part / part ; tier 5 When wielded/worn: Talent granted: +5 Bone Plating Thick plates of bone that deflect attacks. |
Part | ![]() 0.10 Encumbrance. Type: corpse part / part ; tier 1 When wielded/worn: Talent granted: +1 Spinal Grasp An extended spine that can be used as a grasping whip. |
Part | ![]() 0.10 Encumbrance. Type: corpse part / part ; tier 5 When wielded/worn: Talent granted: +5 Bone Scythes Sharp bone blades that allow for sweeping attacks. |
Inventory
![]() 0.10 Encumbrance. Type: corpse part / part ; tier 1 When wielded/worn: Talent granted: +1 Rush Lightweight limbs that let you rush towards foes. |
![]() 0.10 Encumbrance. Type: corpse part / part ; tier 1 When wielded/worn: Talent granted: +1 Bone Scythes Sharp bone blades that allow for sweeping attacks. |
![]() 0.10 Encumbrance. Type: corpse part / part ; tier 1 When wielded/worn: Talent granted: +1 Bone Spikes Long, sharpened bones that can counterattack when struck in melee. |
![]() 0.10 Encumbrance. Type: corpse part / part ; tier 1 When wielded/worn: Talent granted: +1 Juggernaut Reinforced bones that offer increased durability. |
![]() 0.10 Encumbrance. Type: corpse part / part ; tier 1 When wielded/worn: Talent granted: +1 Bone Wave Jagged, splintered bones that can be fired out as projectiles. |
Achievements
Log
Minotaur is pinned to the ground.
Bone giant (servant of Blood) hits Minotaur for 46 physical, 94 physical (140 total damage).
Bone giant (servant of Blood) hits Copperhead snake for 56 physical damage.
Minotaur misses Bone giant (servant of Blood).
Bone Splinters from Bone giant (servant of Blood) hits Minotaur for 8 physical damage.
Blood wears (replacing rough leather armour 'Earathad' (1 def, 2 armour)): Silk Current (12 def, 0 armour).
Copperhead snake misses Ghoul.
Ghoul performs a melee critical strike against Minotaur!
You collect a new ingredient: minotaur nose (1).
Ghoul hits Minotaur for 9 physical damage.
Ghoul killed Minotaur!
Bone giant (servant of Blood) performs a melee critical strike against Copperhead snake!
Copperhead snake shrugs off the critical damage!
Bone giant (servant of Blood) hits Copperhead snake for 36 physical damage.
Bone giant (servant of Blood) killed Copperhead snake!
Blood wears: psionicist's copper ring.
You give Bone Scythes to bone giant (servant of Blood).
The shield around Blood crumbles.
Character control switched to bone giant (servant of Blood).
Bone giant (servant of Blood) wears: Bone Scythes.
Talent Shattering Stomp is ready to use.
Blood deactivates Spirit Feed.
Blood deactivates Assemble.
Bone giant (servant of Blood) deactivates Bone Plating.