Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Improved player targetting 1.2.0Player's targetting improvements. Deceiver class 1.3.1New release! Now in a playable state! New trees: Additional skills: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better inscription information 1.3.1Improves the default inscription information to include such things as health per turn/sustained health per turn for regeneration infusions etc. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Reaver Tweaks 1.2.4 Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.3.0Donators/Buyers bonus! Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experimental Hate 1.3.1For experimenting with a different Hate mechanic. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. No more creaky door 1.2.5Got rid of the most anoying door creaks. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 52 / 83% |
| Size | big |
| Lifes / Deaths | Killed by Mayiletira the assassin at level 20 on the 2nd Flare 122nd year of Ascendancy at 22:37 / 9Killed by gigantic gravity worm at level 34 on the 11st Dusk 122nd year of Ascendancy at 13:31 Killed by Saliba the sandworm at level 35 on the 11st Dusk 122nd year of Ascendancy at 16:51 Killed by Cyrurida the sand-drake at level 42 on the 12nd Dusk 122nd year of Ascendancy at 09:48 Killed by Velona the giant yellow ant at level 49 on the 17th Dusk 122nd year of Ascendancy at 16:39 Killed by Porida the white wolf at level 49 on the 17th Dusk 122nd year of Ascendancy at 20:26 Killed by Glarevena the snow giant at level 50 on the 18th Dusk 122nd year of Ascendancy at 00:07 Killed by shadow at level 50 on the 18th Dusk 122nd year of Ascendancy at 04:03 Killed by Forgery of Haze (Aeryleretira the cave bear) at level 52 on the 18th Dusk 122nd year of Ascendancy at 12:49 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 60 (base 32) |
| Constitution | 90 (base 62) |
| Magic | 13 (base 10) |
| Willpower | 73 (base 62) |
| Cunning | 100 (base 60) |
Resources
| Life | 1577/1577 |
| Hate | 143/143 |
| Equilibrium | 0 |
| Healing Factor | 1.82 |
| Regeneration | 21.385 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -2 |
| Infravision | 11 |
| See Stealth | 25 |
| See Invisible | 31 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 55 |
| Crit Chance | 49% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 55 |
| Crit Chance | 49% |
| APR | 61 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65.025 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 53 (30%) |
| Defense | 52.433333333333 |
| Ranged Defense | 52.766666666667 |
| Fatigue | 14 |
| Physical Save | 73.88125 |
| Spell Save | 58.775 |
| Mental Save | 78.94375 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Pinning Resistance | 25% |
| Confusion Resistance | 65% |
| Fear Resistance | 50% |
| Disarm Resistance | 31% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 80% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 561% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 12 turns. While Heroism is active, you will only die when reaching -560 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Cursed / Darkness | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.0)Penalty : Fear of Death: -10% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 39% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of drakeskin leather boots 'Porylle' (Shrouds) (25 def, 13 armour) pair of drakeskin leather boots 'Porylle' (Shrouds) (25 def, 13 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +25 (+8 eff.) Fatigue: +5% Changes stats: +12 Lck / +7 Dex Changes resistances: +6% light / +6% cold Stealth bonus: +11 Physical save: +11 (+3 eff.) Spell save: +22 (+6 eff.) Mental save: +18 (+4 eff.) Hate when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +3% Infravision radius: +2 Curse of Shrouds It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 39 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
| Light source | Zubevena the Abyssorder Zubevena the AbyssorderInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Fatigue: -2% Damage when hit (Melee): 4 physical Changes stats: +11 Cun Changes resistances: +3% nature / +3% all Changes resistances penetration: +10% fire / +15% all Changes damage: +6% physical Critical mult.: +12.00% Physical save: +15 (+4 eff.) Spell save: +35 (+9 eff.) Mental save: +25 (+5 eff.) Maximum stamina: +5.00 Mindpower: +11 (+3 eff.) Mental crit. chance: +12% Light radius: -4 Infravision radius: +9 See stealth: +25 See invisible: +25 Healing mod.: +40% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | hardened leather cap 'Stokestoker' (Madness) (7 def, 10 armour) hardened leather cap 'Stokestoker' (Madness) (7 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Armour: +10 Defense: +7 (+2 eff.) Fatigue: +3% Changes stats: +4 Dex / +4 Wil / +8 Cun / +7 Con Changes resistances: +3% acid / +9% cold / +5% arcane / +11% fire / +9% mind / +5% all Changes resistances penetration: +5% mind / +5% fire Changes damage: +9% mind / +3% fire Allows you to breathe in: water Physical save: +11 (+3 eff.) Mindpower: +5 (+1 eff.) Curse of Madness A cap made of leather. Press to compare |
| On hands | Aerunor the drakeskin leather gloves (Madness) (0 def, 9 armour) Aerunor the drakeskin leather gloves (Madness) (0 def, 9 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +10 Physical power: +2 (+1 eff.) Armour: +9 Damage (Melee): 11 fire Changes stats: +1 Str / +8 Dex / +7 Cun / +5 Con Changes resistances: +9% darkness / +9% fire Changes damage: +9% physical / +10% fire Critical mult.: +6.00% Physical save: +16 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +19 (+4 eff.) Disarm immunity: +31% Maximum life: +51.00 Curse of Madness It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
| On fingers | Lighttooth LighttoothInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +11 Defense: +10 (+3 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 15 bleed Changes stats: +3 Dex / +3 Wil / +5 Cun / +5 Con Changes resistances: +32% lightning Changes resistances penetration: +10% light Changes damage: +16% lightning / +12% light Physical save: +10 (+2 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
| On fingers | Moldonslaught MoldonslaughtInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom * Slows global speed by 15% * 30 arcane resource burn Damage (Melee): 9 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 6 bleed Changes stats: +3 Cun Changes resistances: +5% arcane / +3% darkness Changes damage: +3% nature Spell save: +10 (+3 eff.) Mental save: +6 (+1 eff.) Confusion immunity: +23% Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
| Around neck | stabilizing gold amulet of strength (+4) stabilizing gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +30% Amulets can have magical properties. Press to compare |
| In main hand | Dayoracle the vined mindstar (Shrouds) (5-5.5 power, 18 apr, mind damage) Dayoracle the vined mindstar (Shrouds) (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar hates not to be wrathful. This mindstar will resonate with other psionic mindstars. The set is complete. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to blind Burst (radius 1) on hit: +8 temporal When wielded/worn: Changes resistances: +3% temporal / +5% mind / +3% light Changes resistances penetration: +11% mind / +6% darkness Changes damage: +15% mind / +9% darkness Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +5 (+1 eff.) Equilibrium when hit: +0.90 Psi when hit: +0.90 Mindpower: +8 (+2 eff.) Mental crit. chance: +2% Light radius: +2 Damage Resonance (when hit): +9% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Around waist | rough leather belt 'Xerildama' (Corpses) rough leather belt 'Xerildama' (Corpses)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +4 Str / +6 Con Changes resistances: +6% mind / +9% temporal Changes resistances penetration: +15% temporal Changes damage: +6% mind Stealth bonus: +6 Physical save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Mindpower: +4 (+1 eff.) Size category: +1 Curse of Corpses A belt that goes around your waist. Press to compare |
| In off hand | Ulfotorim the Sparkhunt (Misfortune) (5-5.5 power, 18 apr, nature damage) Ulfotorim the Sparkhunt (Misfortune) (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. The set is complete. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to daze When wielded/worn: Changes stats: +4 Cun Changes resistances: +16% blight / +9% cold Changes damage: +4% nature Critical mult.: +11.00% Physical save: +3 (+1 eff.) Disease immunity: +14% Pinning immunity: +5% Hate when firing a critical mind attack: +4.00 Maximum hate: +24.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +2% Life leech chance: +21% Life leech: +21% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Cloak | cashmere cloak 'Chamalar' (Corpses) (2 def, 0 armour) cashmere cloak 'Chamalar' (Corpses) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +1 Defense: +2 (+1 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +15% blight / +3% physical / +16% nature Reduces incoming crit damage: 5.00% Physical save: +25 (+6 eff.) Life regen: +1.80 Maximum life: +20.00 Healing mod.: +22% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Gilisus (Corpses) (5 def, 21 armour) Gilisus (Corpses) (5 def, 21 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+4 eff.) Armour: +21 Defense: +5 (+2 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 9 fire Changes stats: +2 Cun Changes resistances: +28% physical / +6% light / +25% cold / +5% arcane / +26% fire Critical mult.: +13.00% Mental save: +12 (+3 eff.) Life regen: +9.70 Stamina each turn: +1.70 Equilibrium when hit: +0.04 Maximum life: +100.00 Maximum hate: +4.00 Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +10 Curse of Corpses A suit of armour made of leather. Press to compare |
Inventory
healing infusion [Cun] (293hp (29.3hp/turn sustained use)) healing infusion [Cun] (293hp (29.3hp/turn sustained use))Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 293 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. (53 + 2.4 Cun) It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 10; power 22; turns 5; dispells darkness)sun infusion (rad 10; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. enraging steel amulet of soulsearingenraging steel amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Changes damage: +8% blight / +7% physical / +8% fire Critical mult.: +13.00% Spellpower: +9 (+4 eff.) Combat speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. rogue's steel ring of liferogue's steel ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +5 Cun Life regen: +0.90 Maximum life: +60.00 Healing mod.: +18% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. earthen elm starstaff of wizardry (Nightmares) (10-12 power, 2 apr, physical damage)earthen elm starstaff of wizardry (Nightmares) (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +4% Changes stats: +2 Mag / +2 Wil Changes damage: +10% temporal Talent granted: +1 Command Staff Physical save: +4 (+1 eff.) Maximum mana: +23.00 Spellpower: +7 (+4 eff.) Spell crit. chance: +1% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. greater ash vilestaff of protection (Corpses) (15-18 power, 3 apr, physical damage)greater ash vilestaff of protection (Corpses) (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% blight / +8% fire / +8% darkness / +8% acid Changes damage: +15% blight / +15% fire / +15% darkness / +15% acid Talent granted: +1 Command Staff Spellpower: +11 (+4 eff.) Spell crit. chance: +2% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. void walker's ash starstaff (Corpses) (15-18 power, 3 apr, physical damage)void walker's ash starstaff (Corpses) (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% darkness / +9% temporal Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Defense after a teleport: +17 Resist all after a teleport: +11% New effects duration reduction after a teleport: +24% Reduces paradox anomalies(equivalent to willpower): +14 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Strikeknave the dragonbone magestaff (Madness) (30-36 power, 6 apr, physical damage)Strikeknave the dragonbone magestaff (Madness) (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to daze Damage (Melee): +20 mind When wielded/worn: Physical crit. chance: +15.0% Defense: +12 (+4 eff.) Effects on melee hit: * 20 arcane resource burn * 20% chance to blind Damage when hit (Melee): 4 lightning Changes stats: +25 Con Changes resistances: +6% blight / +6% lightning Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +20.00% Reduces incoming crit damage: 5.00% Spell save: +28 (+7 eff.) Life regen: +7.90 Spellpower: +52 (+14 eff.) Spell crit. chance: +5% Light radius: +5 Healing mod.: +119% Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 41.81 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone magestaff of protection (Misfortune) (30-36 power, 6 apr, physical damage)void walker's dragonbone magestaff of protection (Misfortune) (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +13% temporal / +10% darkness / +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 (+6 eff.) Spell crit. chance: +5% Defense after a teleport: +29 Resist all after a teleport: +22% New effects duration reduction after a teleport: +35% Reduces paradox anomalies(equivalent to willpower): +25 Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone starstaff of greater warding (Nightmares) (30-36 power, 6 apr, physical damage)void walker's dragonbone starstaff of greater warding (Nightmares) (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +10 (+3 eff.) Changes resistances: +13% darkness / +15% temporal Maximum wards: +3 light Changes damage: +30% light Talents granted: +5 Ward +1 Command Staff Spellpower: +15 (+6 eff.) Spell crit. chance: +5% Defense after a teleport: +29 Resist all after a teleport: +25% New effects duration reduction after a teleport: +41% Reduces paradox anomalies(equivalent to willpower): +25 Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's steel greatsword of shearing (Nightmares) (20.5-32.8 power, 2 apr)blazebringer's steel greatsword of shearing (Nightmares) (20.5-32.8 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.5 - 32.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +14 fire When wielded/worn: Armour penetration: +13 Changes resistances penetration: +13% physical / +12% fire Changes damage: +13% physical Global speed: +4% Curse of Nightmares Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. thunderous steel greatsword of evisceration (Madness) (23-36.8 power, 2 apr)thunderous steel greatsword of evisceration (Madness) (23-36.8 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16% chance to daze On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +13 (+6 eff.) Changes stats: +3 Str / +5 Dex / +5 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +12% lightning Curse of Madness Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing voratun longsword of rage (Corpses) (43-60.2 power, 6 apr)arcing voratun longsword of rage (Corpses) (43-60.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +16 lightning When wielded/worn: Accuracy: +15 (+5 eff.) Changes stats: +7 Str Changes damage: +14% physical Stamina when hit: +1.70 Curse of Corpses Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's iron mace (Nightmares) (13-18.2 power, 2 apr)warbringer's iron mace (Nightmares) (13-18.2 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +2 Con Changes resistances penetration: +7% physical Disarm immunity: +15% Curse of Nightmares Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Gurand the Sootbone (Madness) (17.5-24.5 power, 2 apr)Gurand the Sootbone (Madness) (17.5-24.5 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 11% chance to daze On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +17 insidious poison Burst (radius 2) on crit: +10 ice / +8 darkness When wielded/worn: Physical crit. chance: +14.0% Physical power: +6 (+3 eff.) Armour: +7 Changes stats: +2 Str / +2 Dex / +2 Mag / +5 Wil / +2 Cun / +5 Con Changes resistances: +6% nature / +12% darkness Changes resistances penetration: +7% lightning / +7% cold / +5% mind See invisible: +3 Curse of Madness One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Sunward (Nightmares) (30-42 power, 5 apr)Sunward (Nightmares) (30-42 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 16% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +29 insidious poison / +28 temporal / +30 nature / +14 mind Burst (radius 2) on crit: +15 fire When wielded/worn: Physical crit. chance: +12.0% Changes stats: +5 Cun / +4 Wil Changes resistances penetration: +13% fire Changes damage: +3% mind / +12% fire Reduces incoming crit damage: 10.00% Physical save: +18 (+4 eff.) Poison immunity: +10% Silence immunity: +15% Global speed: +5% Curse of Nightmares One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite waraxe of crippling (Shrouds) (29.5-41.3 power, 5 apr)stralite waraxe of crippling (Shrouds) (29.5-41.3 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +12.0% Curse of Shrouds One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Lisenor the Phoenixspitter (Shrouds) (38-53.2 power, 6 apr)Lisenor the Phoenixspitter (Shrouds) (38-53.2 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 35 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +8 fire / +20 temporal / +8 nature Burst (radius 1) on hit: +4 darkness When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +27 Physical crit. chance: +14.0% Physical power: +13 (+6 eff.) Defense: +15 (+5 eff.) Changes stats: +7 Con Changes resistances: +3% lightning / +3% fire / +3% darkness / +9% nature Changes resistances penetration: +29% physical Changes damage: +6% fire / +14% physical Critical mult.: +20.00% Spell save: +6 (+2 eff.) Disarm immunity: +85% Light radius: +3 Curse of Shrouds One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun waraxe of erosion (Misfortune) (39-54.6 power, 6 apr)insidious voratun waraxe of erosion (Misfortune) (39-54.6 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +46 insidious poison / +17 temporal / +20 nature Curse of Misfortune One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. projecting mossy mindstar of slime (Misfortune) (2.5-2.75 power, 12 apr, mind damage)projecting mossy mindstar of slime (Misfortune) (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes damage: +7% lightning / +8% fire / +4% nature / +9% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. epiphanous vined mindstar of storms (Shrouds) (5.5-6.05 power, 18 apr, nature damage)epiphanous vined mindstar of storms (Shrouds) (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural lightning should be returned to the wyrm. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances: +10% lightning Changes resistances penetration: +11% lightning Changes damage: +13% mind / +9% lightning Mindpower: +7 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. vined mindstar of flames (Corpses) (5.5-6.05 power, 18 apr, mind damage)vined mindstar of flames (Corpses) (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 9 fire Changes resistances: +10% fire Changes resistances penetration: +10% fire Changes damage: +7% fire Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Global speed: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. absorbing living mindstar of sand (Shrouds) (16-17.6 power, 40 apr, nature damage)absorbing living mindstar of sand (Shrouds) (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural sand should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 physical Changes resistances: +21% lightning / +25% fire / +18% physical / +19% cold Changes resistances penetration: +20% physical Changes damage: +17% physical Talent masteries: +0.10 Psionic / Voracity +0.20 Psionic / Absorption Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Curse of Shrouds It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. Veleba the Flashriver (Corpses)Veleba the Flashriver (Corpses) Requires: - Dexterity 35 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * Slows global speed by 44% * 40% chance to daze On weapon crit: * silences the target Damage (Ranged): +17 nature / +17 cold Burst (radius 1) on hit: +2 lightning When wielded/worn: Accuracy: +26 (+7 eff.) Armour: +13 Effects on ranged hit: * 21 arcane resource burn Changes stats: +7 Dex / +2 Mag / +6 Wil / +5 Cun Changes resistances: +9% blight Changes resistances penetration: +13% cold / +13% nature / +22% physical Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Steady Shot (-2 turns) Spell save: +9 (+3 eff.) Mindpower: +13 (+3 eff.) Light radius: +1 Infravision radius: +1 Curse of Corpses Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Tesin (Madness)Tesin (Madness) Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * 20% chance to daze * Slows global speed by 44% * 37% chance to corrode armour On weapon crit: * silences the target Travel speed: +200% Damage (Ranged): +25 nature Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Physical power: +15 (+8 eff.) Armour: +6 Effects on ranged hit: * 24 arcane resource burn Changes stats: +11 Str / +4 Dex / +4 Mag / +11 Wil / +9 Cun / +4 Con Changes resistances: +6% fire Changes resistances penetration: +15% lightning / +11% nature / +11% acid Changes damage: +6% acid Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +3 (+1 eff.) Life regen: +2.50 Mindpower: +10 (+2 eff.) Curse of Madness Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Airburst the drakeskin leather sling (Madness)Airburst the drakeskin leather sling (Madness) Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to corrode armour * 62% chance to daze When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +13.0% Changes stats: +4 Str / +10 Dex / +3 Mag / +4 Wil / +7 Cun / +7 Con Changes resistances: +3% darkness / +5% arcane Changes resistances penetration: +13% lightning / +15% acid Changes damage: +9% mind / +22% physical Talent mastery: +0.20 Wild-gift / Fungus Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Critical mult.: +5.00% Life regen: +1.80 Mental crit. chance: +3% Curse of Madness It can be used to regenerate 242 life over 5 turns, putting all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. cosmic iron shield (Corpses) (4 def, 2 armour, 21.5 block)cosmic iron shield (Corpses) (4 def, 2 armour, 21.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +7% light / +7% darkness Talent granted: +1 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Curse of Corpses Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. crackling steel shield of radiance (Misfortune) (6 def, 2 armour, 43 block)crackling steel shield of radiance (Misfortune) (6 def, 2 armour, 43 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Effects when hit in melee: * 21% chance to blind * 13% chance to daze Changes stats: +3 Dex / +3 Mag / +5 Con Changes resistances: +14% light / +13% lightning Talent granted: +2 Block Curse of Misfortune Handheld deflection devices. Press to compare |
Galecrack (Nightmares) (3 def, 3 armour) Galecrack (Nightmares) (3 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Damage when hit (Melee): 16 temporal Changes resistances: +9% lightning / +12% mind / +11% darkness Changes resistances penetration: +10% temporal Changes damage: +3% lightning Physical save: +27 (+7 eff.) Spell save: +12 (+3 eff.) Mental save: +22 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant linen robe of life (Nightmares) (0 def, 0 armour)verdant linen robe of life (Nightmares) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +8% blight Changes damage: +7% nature Poison immunity: +24% Disease immunity: +25% Life regen: +2.10 Maximum life: +45.00 Healing mod.: +14% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Kevor (Misfortune) (0 def, 0 armour)Kevor (Misfortune) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 6% * 6 arcane resource burn Changes stats: +6 Str / +6 Mag / +6 Wil / +13 Cun / +2 Con Changes resistances: +9% lightning / +20% blight / +9% cold / +3% nature / +5% arcane Changes damage: +11% lightning / +8% physical / +9% cold Critical mult.: +28.00% Maximum encumbrance: +30 Mental save: +21 (+4 eff.) Life regen: +3.30 Stamina each turn: +0.20 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +6.00 Only die when reaching: -40.00 life Maximum life: +56.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Healing mod.: +18% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. stormwoven woollen robe of protection (Nightmares) (3 def, 3 armour)stormwoven woollen robe of protection (Nightmares) (3 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +9% lightning / +8% cold Changes damage: +10% lightning / +7% physical / +10% cold Physical save: +21 (+5 eff.) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. dreamer's silk robe of alchemy (Corpses) (3 def, 0 armour)dreamer's silk robe of alchemy (Corpses) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +17% acid / +16% physical / +21% darkness / +18% cold / +18% mind / +17% fire Changes damage: +12% acid / +11% physical / +12% fire / +12% cold Talent cooldown: Refit Golem (-4 turns) Physical save: +18 (+4 eff.) Spell save: +18 (+5 eff.) Mental save: +36 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Crimson Robe (Nightmares) (12 def, 0 armour) Crimson Robe (Nightmares) (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of life (Nightmares) (5 def, 0 armour)verdant elven-silk robe of life (Nightmares) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +8 Con Changes resistances: +20% blight Changes damage: +17% nature Poison immunity: +31% Disease immunity: +41% Life regen: +5.50 Maximum life: +88.00 Healing mod.: +22% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of thunder (Shrouds) (5 def, 8 armour)spiked drakeskin leather armour of thunder (Shrouds) (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +25 (+11 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 18 physical Changes stats: +7 Str / +8 Mag / +8 Wil Changes resistances: +20% lightning Spellpower: +18 (+6 eff.) Spell crit. chance: +10% Mindpower: +21 (+5 eff.) Mental crit. chance: +8% Curse of Shrouds A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening iron mail armour of spell shielding (Misfortune) (2 def, 4 armour)enlightening iron mail armour of spell shielding (Misfortune) (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +5 Cun / +4 Wil Changes resistances: +6% arcane Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Curse of Misfortune A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of implacability (Shrouds) (5 def, 18 armour)fortifying voratun mail armour of implacability (Shrouds) (5 def, 18 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+2 eff.) Fatigue: +6% Changes stats: +6 Str / +4 Con Physical save: +15 (+4 eff.) Maximum life: +66.00 Curse of Shrouds A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of the deep (Corpses) (5 def, 15 armour)radiant voratun mail armour of the deep (Corpses) (5 def, 15 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +6 Wil Changes resistances: +13% acid / +15% cold / +26% darkness / +18% blight Allows you to breathe in: water Light radius: +2 Curse of Corpses A suit of armour made of mail. Press to compare |
cashmere cloak 'Duskire' (Madness) (10 def, 0 armour) cashmere cloak 'Duskire' (Madness) (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +3% light Changes resistances penetration: +20% darkness Changes damage: +3% light / +3% darkness Physical save: +8 (+2 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Eden's Guile (Shrouds) (2 def, 1 armour) Eden's Guile (Shrouds) (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Shrouds It can be used to boost speed by 70% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Press to compare |
hardened leather gloves 'Ivenor' (Shrouds) (0 def, 2 armour) hardened leather gloves 'Ivenor' (Shrouds) (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage when hit (Melee): 4 acid Changes stats: +2 Str Changes damage: +12% acid Life regen: +1.60 Stamina each turn: +1.10 Maximum stamina: +21.00 Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Neromira the rough leather cap (Corpses) (0 def, 1 armour) Neromira the rough leather cap (Corpses) (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Wil / +3 Cun / +3 Con Changes damage: +9% physical Physical save: +3 (+1 eff.) Maximum stamina: +10.00 Mindpower: +4 (+1 eff.) Curse of Corpses A cap made of leather. Press to compare |
Venomradiance (Misfortune) (0 def, 1 armour) Venomradiance (Misfortune) (0 def, 1 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Cun / +2 Wil Changes resistances: +7% lightning / +6% temporal / +6% cold Changes damage: +3% nature Allows you to breathe in: water Psi when hit: +0.08 Mindpower: +2 (+0 eff.) Curse of Misfortune A cap made of leather. Press to compare |
Chamomablek the Flashdare (Shrouds) (0 def, 10 armour) Chamomablek the Flashdare (Shrouds) (0 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +10 Fatigue: +5% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 9 physical Changes stats: +13 Str / +7 Wil / +4 Con Changes resistances: +15% lightning / +24% temporal / +3% fire / +19% blight Reduces incoming crit damage: 10.00% Spell save: +3 (+1 eff.) Mental save: +13 (+3 eff.) Light radius: +1 Infravision radius: +3 Curse of Shrouds It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 108.3 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Delagar the iron helm (Shrouds) (0 def, 7 armour)Delagar the iron helm (Shrouds) (0 def, 7 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+2 eff.) Armour: +7 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +6 Str / +4 Dex / +4 Con Changes resistances: +7% acid / +7% cold / +7% lightning / +7% fire Changes resistances penetration: +10% physical Allows you to breathe in: water Physical save: +13 (+3 eff.) Spell save: +6 (+2 eff.) Blindness immunity: +10% Maximum hate: +4.00 Heals friendly targets nearby when you use a nature summon: +30 Curse of Shrouds It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 108.3 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. 76 alchemist agate76 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Poluta PolutaInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Str / +2 Dex / +3 Wil / +1 Con Changes resistances: +3% all Spell save: +6 (+2 eff.) Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (129 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
dwarven-steel pickaxe 'Boghunter' (dig speed 8 turns) dwarven-steel pickaxe 'Boghunter' (dig speed 8 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +8 (+4 eff.) Fatigue: -7% Effects on melee hit: * Slows global speed by 40% Changes stats: +12 Str / +6 Con Changes resistances: +15% lightning / +8% darkness / +6% cold / +13% nature / +16% fire Changes damage: +11% nature Critical mult.: +16.00% Spell save: +20 (+5 eff.) Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Xewyn the elven-wood totem of cure ailments [power 5] (13 cooldown)Xewyn the elven-wood totem of cure ailments [power 5] (13 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +1 Con / +3 Mag Changes resistances: +5% arcane / +3% blight Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +5 Rushing Claws +5 Lay Web Life regen: +0.20 Maximum stamina: +10.00 Healing mod.: +5% It can be used to remove up to 5 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 13 turns. When used: 200% chance to regenerate 14 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
Antimagic! (Exploration mode) (Uniques)
Completed antimagic training in the Ziguranth camp.By Eleri the Thalore Doomed level 32
4th Dusk 122nd year of Ascendancy at 06:48 see stats
Bringer of Doom (Exploration mode) (Uniques)
Killed a Bringer of Doom.By Eleri the Thalore Doomed level 48
13rd Dusk 122nd year of Ascendancy at 06:26 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Eleri the Thalore Doomed level 10
1st Mirth 122nd year of Ascendancy at 03:38 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Eleri the Thalore Doomed level 20
2nd Flare 122nd year of Ascendancy at 21:40 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Eleri the Thalore Doomed level 30
5th Flare 122nd year of Ascendancy at 18:46 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Eleri the Thalore Doomed level 40
12nd Dusk 122nd year of Ascendancy at 02:52 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Eleri the Thalore Doomed level 50
17th Dusk 122nd year of Ascendancy at 22:31 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Eleri the Thalore Doomed level 48
13rd Dusk 122nd year of Ascendancy at 06:11 see stats
That was close (Exploration mode) (Uniques)
Killed your target while having only 1 life left.By Eleri the Thalore Doomed level 49
17th Dusk 122nd year of Ascendancy at 20:26 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By Eleri the Thalore Doomed level 14
5th Mirth 122nd year of Ascendancy at 22:35 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Eleri the Thalore Doomed level 45
12nd Dusk 122nd year of Ascendancy at 19:13 see stats
Log
Eleri HEALS from cold damage!
Aeryleretira the cave bear hits Shadow for 0 darkness damage.
Forgery of Haze (Aeryleretira the cave bear) hits Eleri for (3 deflected), 14 cold, 11 healing (14 total damage) [11 healing].
Forgery of Haze (Aeryleretira the cave bear) uses Knockback.
Forgery of Haze (Aeryleretira the cave bear) performs a melee critical strike against Shadow!
Shadow fades for a moment and then reforms whole again!
Forgery of Haze (Aeryleretira the cave bear) hits Shadow for 303 physical, 7 acid, 0 physical, 7 acid (318 total damage).
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Shadow is surrounded by a swarm of undead insects!
Eleri is no longer one with nature.
Eleri HEALS from physical damage!
Aeryleretira the cave bear hits Shadow for 0 physical damage.
Drain Life from Aeryleretira the cave bear hits Eleri for 92 physical, 27 healing (92 total damage) [27 healing].
Aeryleretira the cave bear receives 115 healing from Drain Life from Aeryleretira the cave bear.
Devouring Swarm from Forgery of Haze (Aeryleretira the cave bear) hits Eleri for 80 physical damage.
Eleri the level 52 thalore doomed was decapitated to death by Forgery of Haze (Aeryleretira the cave bear) on level 1 of Old Forest.
Eleri is no longer resonating.
Eleri is no longer attuned.
Eleri deactivates Call Shadows.
Eleri deactivates Deflection.
Eleri's life is no longer being drained.
The swarm leaves Eleri.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Devouring Swarm from Forgery of Haze (Aeryleretira the cave bear) killed Eleri!
Saving done.
The swarm leaves Shadow.
Shadow is not cripple anymore.
