Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved player targetting 1.2.0Player's targetting improvements. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Bulwark |
Level / Exp | 50 / 2871% |
Size | gargantuan |
Lifes / Deaths | Killed by Argoniel at level 50 on the 69th Regrowth 124th year of Ascendancy at 05:17 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 178 (base 66) |
Dexterity | 110 (base 60) |
Constitution | 92 (base 60) |
Magic | 16 (base 7) |
Willpower | 74 (base 31) |
Cunning | 44 (base 13) |
Resources
Life | 2164/2164 |
Steam | 100/100 |
Stamina | 347/347 |
Equilibrium | 30 |
Healing Factor | 1.9694656488549 |
Regeneration | 15.100970381159 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | +23% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 9 |
Infravision | 26 |
See Stealth | 79.719706428051 |
See Invisible | 100.71970642805 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Mainhand
Damage | 236 |
Accuracy | 86 |
Crit Chance | 60% |
APR | 71 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 29 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Physical | +47% |
Fire | +47% |
All | +37% |
Offense: Damage Penetration
Lightning | +27% |
Mind | +17% |
Physical | +62% |
Cold | +27% |
All | +12% |
Defense: Base
Armour (hardiness) | 234.77409885275 (100%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 73 |
Spell Save | 39 |
Mental Save | 66 |
Defense: Resistances
Acid | + 59%( 70%) |
Blight | + 50%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 52%( 70%) |
All | + 20%( 70%) |
Lightning | + 69%( 70%) |
Light | + 37%( 70%) |
Physical | + 34%( 70%) |
Darkness | + 50%( 70%) |
Fire | + 27%( 70%) |
Mind | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Teleport Resistance | 20% |
Blind Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 50% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 57% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 86.04 physical damage and 160.38 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 131% efficiency and cooldown mod of 50%. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1003 life over 5 turns. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 148% efficiency and cooldown mod of 51%. |
Class Talents
Technique / Combat techniques | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Generic Talents
Technique / Combat training | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Shattering Impact |
talent | Shield Wall |
talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 26. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Phys.save +0 (+0 eff.) Pinning- +50% Knockbk- +0% Teleport- +0% ---------- misc Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | Winterschism Winterschism1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Res.pen +5% cold +12% all Apr +15 On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +10 (+2 eff.) Resists +6% lightning +3% light +18% blight Phys.save +20 (+5 eff.) Spell.save +21 (+7 eff.) Mind.save +31 (+8 eff.) ---------- misc Light +6 See.Stealth +23 See.Invis +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Eastern Wood Hat (15 def, 0 armour) Eastern Wood Hat (15 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+4 eff.) Mind.save +0 (+0 eff.) Blind- +100% Silence- +0% ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery Blind-Fight: No penalty when attacking invisible/stealthed This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% ---------- misc Talents +5 Spring Grapple Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Tool | Shockbutcher the voratun pickaxe (dig speed 5 turns) Shockbutcher the voratun pickaxe (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +7 Str +2 Wil +1 Cun dps ---------- Res.pen +15% lightning +23% physical +5% mind +10% cold ----- def ----- Fatigue -10% Resists +15% darkness +15% acid Affinity +15% darkness Spell.save +9 (+3 eff.) Max.HP +25.00 ---------- misc Max.stam +30.00 Max.psi +10.00 Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun fire opal ring voratun fire opal ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mov.spd +23% Dmg.mod +10% all Acc +13 (+3 eff.) ----- def ----- Defense +11 (+3 eff.) Blinding Speed: Puts all charms on 24 cooldown Level 5.2 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. |
On fingers | Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 You Shall Be My Weapon! You have set the ring to grant you You Shall Be My Weapon!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+8 eff.) Dmg.mod +19% all Melee Ret 34 darkness ----- def ----- Armour +5 Resists +5% all Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets can have magical properties. |
In main hand | Cyrotha (153% power, 6 apr) Cyrotha (153% power, 6 apr) 3.0 T5 mace 1H weapon [Random Unique] Master/Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * splashes acid on your target dealing 35 damage and reducing their armor While equipped: Stats +3 Cun +3 Con dps ---------- Phys.crit +15.0% Crit.mult +33.00% Res.pen +12% physical Acc +39 (+8 eff.) Apr +28 ----- def ----- Defense +15 (+4 eff.) Resists +3% darkness Disarm- +50% ---------- misc Light +2 Infravis +3 See.Invis +15 Blunt and deadly. |
Around waist | drakeskin leather belt 'Tuleziladan' drakeskin leather belt 'Tuleziladan' 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +26 (+5 eff.) On Hit (Melee): * 24% chance to reduce all saves and defense by 29 ----- def ----- Armour +8 Resists +10% acid +3% light +9% fire +10% cold +10% lightning Phys.save +12 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +6 (+2 eff.) Max.HP +62.00 Teleport- +20% ---------- misc Size +2 A belt that goes around your waist. |
In off hand | impervious voratun shield of earthen fury (0 def, 32 armour, 100% power, 284 block) impervious voratun shield of earthen fury (0 def, 32 armour, 100% power, 284 block)7.0 T5 shield armor [Ego++] Nature/Master When used to Attack: Power 186% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +284 On Hit: * Deal physical damage equal to your armor (235) While equipped: Stats +7 Con ----- def ----- Armour +32 Fatigue +8% Phys.save +9 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Fuligund the elven-silk cloak (3 def, 12 armour) Fuligund the elven-silk cloak (3 def, 12 armour) 2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +6 Dex +8 Wil +6 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +45% lightning +0% nature +30% cold +6% arcane +9% acid Spell.save -28 (-14 eff.) Mind.save +27 (+7 eff.) HP.reg +4.00 Silence- +20% Disarm- +20% Stun/Frz- +50% ---------- misc Stam/turn +1.50 Mana/turn -0.58 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Plate of the Blackened Mind (15 def, 60 armour) Plate of the Blackened Mind (15 def, 60 armour) 17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) Melee Ret 50 physical On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +60 Defense +15 (+4 eff.) Fatigue +18% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 12 Armour, 17 Defense and your attacks will gain 41% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
medical injector implant (efficiency 107% / cooldown 51%) medical injector implant (efficiency 107% / cooldown 51%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 107% efficiency and cooldown mod of 51%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 187% / cooldown 99%) medical injector implant of the titan (efficiency 187% / cooldown 99%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 187% efficiency and cooldown mod of 99%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 19) steam generator implant of the warrior (steam 19)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 19.5 steam per turn. Can be activated for an instant burst of 97 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 21) steam generator implant of the warrior (steam 21)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 21.0 steam per turn. Can be activated for an instant burst of 105 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 17%; reduction 3; dur 5; cd 18) Primal Infusion (affinity 17%; reduction 3; dur 5; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the titan (die at -797; dur 8; cd 30) heroism infusion of the titan (die at -797; dur 8; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -797 life. The duration and life will increase by 1% for every 1% life you have lost (currently 797 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -1242; dur 10; cd 27) heroism infusion of the warrior (die at -1242; dur 10; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -1242 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1242 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 812%; cd 8) movement infusion (speed 812%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 616%; cd 15) movement infusion of the sneak (speed 616%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical, physical; dur 3; cd 13) wild infusion (res 18%; magical, physical; dur 3; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical, mental; dur 3; cd 13) wild infusion (res 19%; magical, mental; dur 3; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 33%; mental; dur 2; cd 16) wild infusion of the psychic (res 33%; mental; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 33%; mental; dur 2; cd 12) wild infusion of the titan (res 33%; mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (446.00 temporal damage, removed from time 4 turns) Rune of the Rift (446.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 611.02 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Runuroddagar the steel amulet Runuroddagar the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +10 Lck dps ---------- Dmg.mod +3% acid Acc +5 (+1 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +7 (+2 eff.) Resists +14% blight +14% nature +5% arcane +6% lightning Phys.save +13 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +13 (+3 eff.) Unseen.red 12% Poison- +24% Disease- +21% Amulets can have magical properties. |
Cyriwyn the Obsidianshaper Cyriwyn the Obsidianshaper0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +5 Wil +3 Mag dps ---------- Crit.mult +20.00% Res.pen +15% darkness ----- def ----- Armour +8 Resists +12% temporal +6% fire Max.HP +60.00 Poison- +20% ---------- misc Masteries +0.31 Wild-gift/Harmony +0.31 Technique/Combat training Amulets can have magical properties. |
Getekalthoruigas the stralite amulet Getekalthoruigas the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +12 Wil +9 Cun +9 Con dps ---------- Phys.pwr +30 (+6 eff.) Mind.pwr +15 (+5 eff.) Mov.spd +10% Apr +3 ----- def ----- Defense +30 (+7 eff.) Fatigue -8% HP.reg +5.00 ---------- misc Stam/turn +4.30 Amulets can have magical properties. |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.2 Pwr.cost 6 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 520.29 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Res.pen +20% all Acc +20 (+4 eff.) Amulets can have magical properties. |
Purewilter Purewilter0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Dmg.mod +6% nature +9% physical Acc +15 (+3 eff.) Apr +2 Melee Ret 10 physical ----- def ----- Armour +8 Defense +15 (+4 eff.) Die.at -83.52 life Amulets can have magical properties. |
cleansing voratun amulet of willpower (+8) cleansing voratun amulet of willpower (+8)0.1 T5 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +8 Wil ----- def ----- Resists +16% nature +18% blight Poison- +33% Disease- +41% Amulets can have magical properties. |
enraging voratun amulet of constitution (+5) enraging voratun amulet of constitution (+5)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +8% physical Amulets can have magical properties. |
protective voratun amulet of vision protective voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +9 (+2 eff.) Res.Cap +6% all Phys.save +7 (+1 eff.) Blind- +27% ---------- misc Infravis +8 Sight +2 See.Invis +11 Amulets can have magical properties. |
restful voratun amulet of healing restful voratun amulet of healing0.1 T5 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -7% HP.reg +3.00 Heal.mod +26% Cut- +60% Heal: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 202 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
starlit voratun amulet of willpower (+4) starlit voratun amulet of willpower (+4)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +30% light +23% darkness Blind- +50% Amulets can have magical properties. |
voratun amulet 'Aerana' voratun amulet 'Aerana'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Str +8 Wil +6 Con ----- def ----- Armour +6 Resists +6% darkness +6% fire Heal.mod +10% Confus- +20% Amulets can have magical properties. |
voratun amulet 'Salotta' voratun amulet 'Salotta'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Str +9 Dex +6 Mag +17 Wil dps ---------- Spell.crit +6% Spell.pwr +4 (+2 eff.) Dmg.mod +7% acid +7% fire +8% cold +7% lightning ----- def ----- Resists +3% light +6% nature Max.HP +40.00 Silence- +20% Knockbk- +20% Amulets can have magical properties. |
voratun amulet of cunning (+8) voratun amulet of cunning (+8)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +8 Cun Amulets can have magical properties. |
voratun amulet of the eclipse voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 14 light 12 darkness Dmg.mod +12% light +12% darkness On Melee Ret: * 11% chance to reduce damage dealt by 24% * 13% chance to blind Amulets can have magical properties. |
wanderer's voratun amulet wanderer's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +10 Dex +7 Cun +9 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +4.00 ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dawnwolf Dawnwolf0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature Res.pen +5% acid Melee Ret 2 light ----- def ----- Resists +15% acid +9% fire +20% nature ---------- misc Light +2 Rings can have magical properties. |
Flowerlord the steel ring Flowerlord the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature ----- def ----- Defense +10 (+2 eff.) Resists +6% temporal Max.HP +26.00 Disease- +10% Cut- +20% Disarm- +20% Pinning- +26% Knockbk- +28% Rings can have magical properties. |
steel ring 'Galuladar' steel ring 'Galuladar'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +5 Con dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +6% mind +13% fire Res.pen +15% physical ----- def ----- Resists +26% fire ---------- misc Stam/turn +3.00 Max.stam +30.00 Rings can have magical properties. |
Belobrewyn the gold ring Belobrewyn the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +1 Con dps ---------- Melee+ 10 physical Ranged+ 15 physical On Hit (Melee): * 10% chance to slow global speed by 56% * 12% chance to reduce all saves and defense by 29 On Hit (Ranged): * 10% chance to reduce all saves and defense by 29 ----- def ----- Resists +3% temporal +6% light +5% arcane Spell.save +13 (+5 eff.) Max.HP +57.00 HP.reg +8.00 Heal.mod +12% ---------- misc Hate/m.crit +1.00 Max.stam +18.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 12 cooldown Level 5.2 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. Rings can have magical properties. |
Samynarinik the gold ring Samynarinik the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +6 Con dps ---------- Phys.pwr +8 (+1 eff.) Res.pen +10% mind Melee Ret 6 mind ----- def ----- Armour +8 Resists +6% acid +3% temporal Spell.save +6 (+2 eff.) Max.HP +64.00 HP.reg +10.00 Heal.mod +16% Rings can have magical properties. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
solipsist's stralite ring of misery solipsist's stralite ring of misery0.1 T4 ring jewelry [Ego++] Psionic While equipped: Stats +8 Cun +6 Wil dps ---------- Mind.pwr +8 (+3 eff.) Melee+ 20 physical Ranged+ 18 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 29 On Hit (Ranged): * 13% chance to reduce all saves and defense by 29 ---------- misc Hate/m.crit +1.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 12 cooldown Level 3.9 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
stralite ring 'Darkimmortal' stralite ring 'Darkimmortal'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Dex dps ---------- Phys.pwr +20 (+4 eff.) Res.pen +25% light +25% darkness Acc +30 (+6 eff.) Apr +15 ----- def ----- Defense +12 (+3 eff.) Resists +15% darkness ---------- misc Light +3 Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
painweaver's voratun ring of life painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +20 (+10 eff.) Mind.pwr +16 (+5 eff.) Dmg.mod +8% all ----- def ----- Max.HP +90.00 HP.reg +20.00 Heal.mod +20% Rings can have magical properties. |
Blindwarden the voratun battleaxe (170% power, 4 apr) Blindwarden the voratun battleaxe (170% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 171% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 mind On Hit: * 10 arcane resource burn * 47% chance to reduce all saves and defense by 29 While equipped: Stats +17 Str +19 Dex +17 Mag +28 Wil +18 Cun +14 Con dps ---------- Res.pen +20% light +20% all Acc +35 (+7 eff.) Apr +21 ----- def ----- Resists +3% blight +3% nature Mind.save +9 (+2 eff.) Max.HP +20.00 HP.reg +4.00 Stun/Frz- +10% Massive two-handed battleaxes. |
Rotgore the voratun longsword (154% power, 6 apr) Rotgore the voratun longsword (154% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 darkness Against +16% Living On Hit: * 21% chance to slow global speed by 56% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Dex dps ---------- Phys.crit +15.0% Phys.pwr +15 (+3 eff.) Phys.spd +10% Dmg.mod +9% darkness Res.pen +5% darkness +10% nature Acc +15 (+3 eff.) On Hit (Melee): * 21% chance to slow global speed by 56% ----- def ----- Resists +3% nature Spell.save +9 (+3 eff.) Sharp, long, and deadly. |
Veleyanor the Growpulverizer (158% power, 6 apr) Veleyanor the Growpulverizer (158% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 lightning +33 cold While equipped: dps ---------- Mov.spd +39% Dmg.mod +18% mind Res.pen +21% lightning +8% physical +25% cold Acc +36 (+8 eff.) Apr +12 Melee Ret 8 mind On Hit (Melee): * 20% chance to slow global speed by 56% * 20 arcane resource burn ----- def ----- Defense +11 (+3 eff.) Resists +3% cold Disarm- +45% Blunt and deadly. |
voratun mace 'Zuberiarin' (159% power, 6 apr) voratun mace 'Zuberiarin' (159% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 160% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 nature While equipped: Stats +13 Str +11 Dex +11 Mag +13 Wil +8 Cun +9 Con dps ---------- Res.pen +10% acid +12% all Acc +18 (+4 eff.) Apr +15 ----- def ----- Resists +9% acid +12% mind +5% arcane Blunt and deadly. |
Nerokira (148% power, 25 apr) Nerokira (148% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 148% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +88 Melee+ +18 nature On Crit.r2 +20 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +15.0% Res.pen +14% physical Acc +23 (+5 eff.) Apr +12 ----- def ----- Armour +6 Defense +20 (+5 eff.) Fatigue +12% Resists +6% light Heal.mod +5% Knockbk- +10% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
windwalling voratun steamsaw of ruin (149% power, 25 apr) windwalling voratun steamsaw of ruin (149% power, 25 apr)3.0 T5 steamsaw 1H weapon [Ego++] Master/Psionic/Steamtech Power 149% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +5.0% Atk.spd 100% Block +108 Uses 1.0 Steam When used to Attack: Melee+ +12 physical While equipped: Stats +4 Wil dps ---------- Phys.crit +8.0% Crit.mult +32.00% Apr +12 ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +17% physical Shield.near.proj +72 Proj.slow +32% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Dairuroddazilaleg the Blackarc (0 def, 22 armour, 100% power, 328 block) Dairuroddazilaleg the Blackarc (0 def, 22 armour, 100% power, 328 block)7.0 T5 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Power 183% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +328 Melee+ +22 physical On Hit.r1 +20 fire While equipped: Stats +1 Dex +7 Wil +7 Con dps ---------- Melee+ 8 fire Dmg.mod +15% darkness Melee Ret 21 fire ----- def ----- Armour +22 Fatigue +8% Resists +29% lightning +20% physical +12% acid +12% temporal Shield.near.proj +110 Phys.save +15 (+3 eff.) Proj.slow +38% ---------- misc Talents +1 Block Handheld deflection devices. |
Darkterror the voratun shield (0 def, 10 armour, 100% power, 191 block) Darkterror the voratun shield (0 def, 10 armour, 100% power, 191 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 185% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +191 On Hit: * 20% chance to reduce damage dealt by 24% While equipped: dps ---------- Res.pen +15% cold Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +10 Fatigue +8% Resists +90% lightning +15% light Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Earysarak the Lightreaper (0 def, 10 armour, 100% power, 205 block) Earysarak the Lightreaper (0 def, 10 armour, 100% power, 205 block)7.0 T5 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Power 183% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +205 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 321 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +13% acid +19% physical +15% temporal +13% cold +13% fire +17% mind +13% lightning Mind.save +3 (+1 eff.) Max.HP +100.00 Cut- +20% ---------- misc Light +3 Talents +1 Block Handheld deflection devices. |
Erelatharach the voratun shield (0 def, 13 armour, 100% power, 249.3286382648 block) Erelatharach the voratun shield (0 def, 13 armour, 100% power, 249.3286382648 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 184% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +249 On Hit: * 24 arcane resource burn While equipped: Stats +3 Dex dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 321 physical damage over 5 turns (1/turn) ----- def ----- Armour +13 Fatigue +8% Resists +13% acid +6% darkness +43% fire +18% blight +13% cold +20% nature +11% lightning Die.at -60.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Brandrace' (0 def, 10 armour, 100% power, 202 block) voratun shield 'Brandrace' (0 def, 10 armour, 100% power, 202 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +202 On Hit.r1 +8 cold On Hit: * 20 arcane resource burn * 26% chance to reduce armor by 26% While equipped: dps ---------- Melee+ 10 acid Melee Ret 21 acid ----- def ----- Armour +10 Fatigue +8% Resists +30% lightning +63% fire +9% blight Spell.save +18 (+6 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Lightwilter' (0 def, 25.803480629279 armour, 100% power, 242.64261501141 block) voratun shield 'Lightwilter' (0 def, 25.803480629279 armour, 100% power, 242.64261501141 block)7.0 T5 shield armor [Rare] Nature When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +8.0% Block +243 Melee+ +21 light On Hit.r1 +21 blight +19 fire While equipped: Stats +3 Con dps ---------- Crit.mult +10.00% Melee+ 10 fire Dmg.mod +18% light Res.pen +20% physical Melee Ret 21 fire ----- def ----- Armour +26 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of earthen fury (0 def, 17 armour, 100% power, 195 block) voratun shield of earthen fury (0 def, 17 armour, 100% power, 195 block)7.0 T5 shield armor [Ego+] Nature When used to Attack: Power 179% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +195 On Hit: * Deal physical damage equal to your armor (235) While equipped: ----- def ----- Armour +17 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con dps ---------- Melee Ret 0 physical ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+10 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 15 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Jetpack (10 def, 0 armour) Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+2 eff.) Resists +0% lightning Phys.save +10 (+2 eff.) Stun/Frz- +0% ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
elven-silk cloak 'Emyma' (3 def, 0 armour) elven-silk cloak 'Emyma' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +11 Str +3 Wil +2 Con dps ---------- Crit.mult +42.14% Mind.pwr +15 (+5 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +0% lightning Max.HP +59.00 Stun/Frz- +0% ---------- misc Max.psi +30.00 Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tarorig (0 def, 3 armour) Tarorig (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +3 Con dps ---------- Dmg.mod +9% mind +9% physical Res.pen +25% physical Apr +2 ----- def ----- Armour +3 Resists +11% fire +15% mind +10% cold A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour) Shoes of Moving Quickly (10 def, 12 armour)2.0 T4 feet armor [Unique] Steamtech While equipped: Stats +8 Cun +8 Dex dps ---------- Steampwr +5 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+2 eff.) Fatigue +3% Pinning- +100% Knockbk- -100% You move 3 spaces at once. Accurately? Less so. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Phys.save +0 (+0 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Pinning- +0% Stun/Frz- +40% Knockbk- +0% Teleport- +0% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Aridawe the Darkmight (0 def, 15 armour) Aridawe the Darkmight (0 def, 15 armour)3.0 T5 feet armor [Random Unique] Master While equipped: Stats +12 Cun +12 Con dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 10% chance to slow global speed by 56% * 10% chance to reduce all saves and defense by 29 * 10 arcane resource burn * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +15 Fatigue +4% Resists +15% acid +9% light +15% fire +14% cold +3% mind +14% lightning Phys.save +42 (+9 eff.) Mind.save +50 (+13 eff.) ---------- misc Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sunoozer the pair of voratun boots (0 def, 5 armour) Sunoozer the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +11.0% Phys.pwr +12 (+2 eff.) Dmg.mod +6% light Res.pen +25% nature Apr +25 On Hit (Melee): * 24 arcane resource burn ----- def ----- Armour +5 Fatigue +4% Resists +15% lightning +15% temporal +6% light +6% cold +5% arcane +6% fire Spell.save +3 (+1 eff.) Rush: Puts all charms on 15 cooldown Level 1.3 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets of butchering (0 def, 1 armour) iron gauntlets of butchering (0 def, 1 armour)1.5 T1 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +5 (+1 eff.) Apr +6 ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Spell.save +8 (+3 eff.) Unarmed combat: Power 105% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Atk.spd 83% On Hit: * 10% chance to slow global speed by 56% * 10% chance to reduce armor by 26% Metal gloves protecting the hands up to the middle of the lower arm. |
Dazzlenail the dwarven-steel gauntlets (0 def, 2 armour) Dazzlenail the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Random Unique] Nature/Disrupt/Psionic While equipped: dps ---------- Melee+ 5 mind 5 cold Dmg.mod +3% mind +5% cold Res.pen +25% acid On Melee Ret: * 21 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +6% mind +6% cold Spell.save +11 (+4 eff.) Disarm- +0% ---------- misc Light +2 Unarmed combat: Power 120% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +8 mind +7 ice On Hit: 10% Ice Breath 2 On Hit: 20% Psychic Lobotomy 2 On Hit: * 18 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of war-making (0 def, 2 armour) scouring dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T2 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +10% Mind.crit +5% Crit.mult +5.00% On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Spell.save +13 (+5 eff.) Disarm- +0% Unarmed combat: Power 129% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +15.0% Atk.spd 83% On Crit: 20% Cripple 3 On Hit: * 17 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% Disarm- +0% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 12 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 23.29 mind and 23.29 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 19. Terrified: Deals 5.48 mind and 5.48 darkness damage per turn and increases cooldowns by 31%. Haunted: Causes the target to suffer 9.22 mind and 9.22 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Spellhunt Remnants (4 def, 5 armour) Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+3 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+4 eff.) Max.HP +80.00 Unarmed combat: Power 134% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Apr +15 Crit +10.0% Atk.spd 83% Melee+ +17 silence On Hit: 10% Mana Clash 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
heroic voratun gauntlets of dexterity (+3) (0 def, 6 armour) heroic voratun gauntlets of dexterity (+3) (0 def, 6 armour)1.5 T4 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +14 (+3 eff.) ----- def ----- Armour +6 Fatigue +5% Mind.save +5 (+1 eff.) Max.HP +60.00 Disarm- +0% Unarmed combat: Power 143% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +17 Apr +15 Crit +19.0% Atk.spd 83% On Hit: 10% Battle Shout 4 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather hat 'Festerimmortal' (0 def, 3 armour) hardened leather hat 'Festerimmortal' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +11 Str +5 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +10% nature ----- def ----- Armour +3 Fatigue +3% Resists +3% acid Phys.save +7 (+1 eff.) Mind.save +8 (+2 eff.) Die.at -20.00 life Cut- +20% Silence- +20% Battle Cry: Puts all charms on 17 cooldown Level 2.6 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
Jetserpent (5 def, 3 armour) Jetserpent (5 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +6 Dex dps ---------- Dmg.mod +9% darkness +3% lightning Res.pen +20% physical Apr +2 ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +3% Resists +9% darkness Die.at -20.00 life A cap made of leather. |
hardened leather cap 'Branuyon' (0 def, 11 armour) hardened leather cap 'Branuyon' (0 def, 11 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +4 Wil dps ---------- Phys.pwr +9 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +11 Fatigue +3% Resists +6% mind +10% physical Phys.save +8 (+2 eff.) Die.at -80.00 life Silence- +10% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Blind-Fight: No penalty when attacking invisible/stealthed A cap made of leather. |
Steamcatcher (12 def, 0 armour) Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+7 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+3 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
Poluretha (5 def, 10 armour) Poluretha (5 def, 10 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Lck dps ---------- Phys.crit +2.0% Spell.crit +3% Mind.crit +4% Mind.pwr +5 (+2 eff.) Res.pen +10% acid ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +4% Resists +4% all Phys.save +7 (+1 eff.) ---------- misc Hate/m.crit +5.00 Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed dwarven-steel helm of the depths (0 def, 4 armour) bladed dwarven-steel helm of the depths (0 def, 4 armour)3.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +4 Fatigue +4% Resists +8% cold ---------- misc Breathe water Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1364.3 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Masteries +0.20 Wild-gift/Fire drake aspect Blind-Fight: No penalty when attacking invisible/stealthed Bellowing Roar: Level 3.0 Pwr.cost 27 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 277.92 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% Silence- +0% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Blind-Fight: No penalty when attacking invisible/stealthed A Helmet. But with steam power! |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
16 onyx 16 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 emerald 11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 quartz 17 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 turquoise 13 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
20 fire opal 20 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 diamond 20 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 moonstone 24 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl 21 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+4 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
2441 alchemist agate 2441 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
50 alchemist bloodstone 50 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Kindlepunish the alchemist's lamp Kindlepunish the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +5 Str dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Res.pen +10% fire Apr +2 ----- def ----- Resists +3% physical Max.HP +55.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Korukor the Glitterrot Korukor the Glitterrot1.0 T3 lite [Random Unique] Master/Psionic While equipped: Stats +3 Con dps ---------- Mind.crit +9% Mind.pwr +6 (+2 eff.) Dmg.mod +9% light Melee Ret 6 light 2 physical ----- def ----- Mind.save +7 (+2 eff.) Blind- +25% Confus- +16% ---------- misc Stam/turn +2.00 Light +13 See.Stealth +15 See.Invis +13 Track: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Silovea' alchemist's lamp 'Silovea'1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% arcane +6% blight Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Max.HP +44.00 ---------- misc Light -3 Infravis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
amazing air recycler amazing air recycler0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun grip voratun grip0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
voratun kinetic stabiliser voratun kinetic stabiliser0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +15 (+3 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator voratun mental stimulator0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun ----- def ----- Mind.save +15 (+4 eff.) Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 26] amazing fiery salve [power 26]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 131% efficiency and 50% cooldown modifier. Remove 3 magical effects and grants a fiery aura (26% fire, light and lightning affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 26] amazing frost salve [power 26]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 131% efficiency and 50% cooldown modifier. Remove 3 physical effects and grants a frost aura (26% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 369] amazing healing salve [power 369]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 131% efficiency and 50% cooldown modifier. Heal 369 Puts Talent Medical Injector on 9 cooldown Medical salve. |
amazing pain suppressor salve [power 323] amazing pain suppressor salve [power 323]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 131% efficiency and 50% cooldown modifier. Let you fight up to -323 life and reduces all damage by 23% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 6 cooldown Activation is instant. Medical salve. |
amazing water salve [power 26] amazing water salve [power 26]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 131% efficiency and 50% cooldown modifier. Remove 3 mental effects and grants a water aura (26% blight, mind and acid affinity). Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Shineobeisance (dig speed 24 turns) Shineobeisance (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% light Res.pen +10% temporal +20% darkness +20% light On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Resists +9% darkness +3% temporal ---------- misc Light +3 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Icequencher the voratun pickaxe (dig speed 9 turns) Icequencher the voratun pickaxe (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +7 Str +6 Cun +4 Con dps ---------- Spell.crit +3% Mind.pwr +10 (+3 eff.) Res.pen +15% blight Acc +10 (+2 eff.) ----- def ----- Resists +12% cold Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) Max.HP +31.00 ---------- misc Hate/m.crit +4.00 Max.stam +30.00 Light +1 Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stimulus Stimulus2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+3 eff.) Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 3 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 361.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
iron torque of psionic shield [power 27] (15 cooldown) iron torque of psionic shield [power 27] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 91 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Mayalrama the Skyknight [power 75] (15 cooldown) Mayalrama the Skyknight [power 75] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning +12% arcane +12% acid Res.pen +5% lightning Melee Ret 4 arcane Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 15 cooldown 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Glelratira the Dourserpent [power 173] (15 cooldown) Glelratira the Dourserpent [power 173] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +21% darkness Melee Ret 8 nature ----- def ----- Resists +9% darkness Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 15 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 25% for 2 turns. 100% to increase all damage by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Hellroar' [power 149] (15 cooldown) voratun torque of psionic shield 'Hellroar' [power 149] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +18% light +3% cold ----- def ----- Resists +6% light +15% fire Setup a psionic shield, reducing all damage taken by 149 for 5 turns Puts all charms on 15 cooldown 100% to gain a 37% chance to evade weapon attacks for 2 turns. 100% to heal for 105. 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Ravenlash [power 218] (9 cooldown) Ravenlash [power 218] (9 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Crit.mult +15.00% Dmg.mod +9% arcane +21% darkness ---------- misc Mana/turn +0.08 Equi/ret +0.36 Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 9 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing elven-wood totem of thorny skin [power 52] (12 cooldown) focusing elven-wood totem of thorny skin [power 52] (12 cooldown)2.0 T4 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 52 and armour hardiness by 60% Puts all charms on 12 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Green Giant the Krog Bulwark level 38
67th Regrowth 123rd year of Ascendancy at 07:42 see stats
By Green Giant the Krog Bulwark level 50
69th Dusk 123rd year of Ascendancy at 14:04 see stats
By Green Giant the Krog Bulwark level 31
7th Allure 123rd year of Ascendancy at 05:51 see stats
By Green Giant the Krog Bulwark level 32
9th Allure 123rd year of Ascendancy at 06:57 see stats
By Green Giant the Krog Bulwark level 50
4th Dusk 123rd year of Ascendancy at 01:07 see stats
By Green Giant the Krog Bulwark level 50
7th Dusk 123rd year of Ascendancy at 01:27 see stats
By Green Giant the Krog Bulwark level 49
1st Dusk 123rd year of Ascendancy at 09:06 see stats
By Green Giant the Krog Bulwark level 41
78th Regrowth 123rd year of Ascendancy at 04:47 see stats
By Green Giant the Krog Bulwark level 48
1st Mirth 123rd year of Ascendancy at 00:50 see stats
By Green Giant the Krog Bulwark level 9
9th Mirth 122nd year of Ascendancy at 10:29 see stats
By Green Giant the Krog Bulwark level 50
26th Haze 123rd year of Ascendancy at 13:02 see stats
By Green Giant the Krog Bulwark level 40
74th Regrowth 123rd year of Ascendancy at 21:34 see stats
By Green Giant the Krog Bulwark level 50
72nd Dusk 123rd year of Ascendancy at 09:36 see stats
By Green Giant the Krog Bulwark level 30
5th Allure 123rd year of Ascendancy at 02:29 see stats
By Green Giant the Krog Bulwark level 34
9th Regrowth 123rd year of Ascendancy at 18:27 see stats
By Green Giant the Krog Bulwark level 50
69th Regrowth 124th year of Ascendancy at 05:28 see stats
By Green Giant the Krog Bulwark level 21
2nd Haze 122nd year of Ascendancy at 16:04 see stats
By Green Giant the Krog Bulwark level 34
14th Regrowth 123rd year of Ascendancy at 09:16 see stats
By Green Giant the Krog Bulwark level 50
49th Haze 123rd year of Ascendancy at 01:55 see stats
By Green Giant the Krog Bulwark level 50
71st Haze 123rd year of Ascendancy at 15:19 see stats
By Green Giant the Krog Bulwark level 39
71st Regrowth 123rd year of Ascendancy at 07:37 see stats
By Green Giant the Krog Bulwark level 24
16th Haze 122nd year of Ascendancy at 07:27 see stats
By Green Giant the Krog Bulwark level 50
7th Dusk 123rd year of Ascendancy at 03:46 see stats
By Green Giant the Krog Bulwark level 10
3rd Summertide 122nd year of Ascendancy at 13:43 see stats
By Green Giant the Krog Bulwark level 20
67th Dusk 122nd year of Ascendancy at 22:02 see stats
By Green Giant the Krog Bulwark level 30
2nd Allure 123rd year of Ascendancy at 11:03 see stats
By Green Giant the Krog Bulwark level 40
73rd Regrowth 123rd year of Ascendancy at 06:49 see stats
By Green Giant the Krog Bulwark level 50
2nd Dusk 123rd year of Ascendancy at 22:54 see stats
By Green Giant the Krog Bulwark level 50
46th Haze 123rd year of Ascendancy at 05:36 see stats
By Green Giant the Krog Bulwark level 48
1st Dusk 123rd year of Ascendancy at 07:15 see stats
By Green Giant the Krog Bulwark level 50
14th Haze 123rd year of Ascendancy at 01:53 see stats
By Green Giant the Krog Bulwark level 17
22nd Dusk 122nd year of Ascendancy at 19:17 see stats
By Green Giant the Krog Bulwark level 33
4th Regrowth 123rd year of Ascendancy at 07:21 see stats
By Green Giant the Krog Bulwark level 35
18th Regrowth 123rd year of Ascendancy at 00:42 see stats
By Green Giant the Krog Bulwark level 26
7th Decay 122nd year of Ascendancy at 05:52 see stats
By Green Giant the Krog Bulwark level 41
75th Regrowth 123rd year of Ascendancy at 00:34 see stats
By Green Giant the Krog Bulwark level 50
69th Regrowth 124th year of Ascendancy at 05:26 see stats
By Green Giant the Krog Bulwark level 9
3rd Mirth 122nd year of Ascendancy at 16:59 see stats
By Green Giant the Krog Bulwark level 50
46th Haze 123rd year of Ascendancy at 04:17 see stats
By Green Giant the Krog Bulwark level 36
28th Regrowth 123rd year of Ascendancy at 03:36 see stats
By Green Giant the Krog Bulwark level 47
77th Pyre 123rd year of Ascendancy at 16:53 see stats
By Green Giant the Krog Bulwark level 43
20th Pyre 123rd year of Ascendancy at 07:09 see stats
By Green Giant the Krog Bulwark level 36
27th Regrowth 123rd year of Ascendancy at 09:44 see stats
By Green Giant the Krog Bulwark level 22
5th Haze 122nd year of Ascendancy at 15:56 see stats
By Green Giant the Krog Bulwark level 14
4th Dusk 122nd year of Ascendancy at 02:14 see stats
By Green Giant the Krog Bulwark level 50
69th Regrowth 124th year of Ascendancy at 05:18 see stats
By Green Giant the Krog Bulwark level 30
5th Allure 123rd year of Ascendancy at 17:45 see stats
By Green Giant the Krog Bulwark level 50
71st Haze 123rd year of Ascendancy at 16:13 see stats
Log
Green Giant is less thorny now.
Talent Infusion: Wild Growth is ready to use.
Talent Greater Weapon Focus is ready to use.
Talent Rush is ready to use.
Green Giant's skin returns to normal.
Green Giant activates Daunting Presence.
Green Giant activates Shield Wall.
Green Giant activates Antimagic Shield.
Talent Precise Strikes is ready to use.
Talent Shattering Impact is ready to use.
Green Giant activates Shattering Impact.
Rested for 21 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Wrath of the Wilds is ready to use.
Talent Juggernaut is ready to use.
Talent Blinding Speed is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Green Giant deactivates Antimagic Shield.
Green Giant deactivates Shield Wall.
Green Giant deactivates Shattering Impact.
Green Giant deactivates Daunting Presence.