
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Annotated Charm Hotkeys 1.7.0Modifies the display of torques, totems and wands in the hotkeys toolbar, adding a corner image reflecting the charm's type. [NOTE: If you are using this addon in conjunction with Juggle Hotkeys on Unwield, you will need to update the latter to release 1.4.0 or higher for compatibility. Similarly, if you are using this addon in conjunction with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to update it to release 17.0.0 or higher for compatibility.] Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Items Vault 1.7.6Donators/Buyers bonus! Stealth Transmo 1.7.0Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Another Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Updated to fix some issues with tradewind rider's fix Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ghoul |
Class | Sun Paladin (Avatar of a Distant Sun) |
Level / Exp | 50 / 374% |
Size | medium |
Lifes / Deaths | Killed by Eleyathra the cutpurse at level 22 on the 24th Haze 122nd year of Ascendancy at 22:47 0 / 8Killed by Cyrutta the rattlesnake at level 38 on the 3rd Dusk 123rd year of Ascendancy at 03:14 Killed by Gyrin the orc cryomancer at level 40 on the 54th Dusk 123rd year of Ascendancy at 11:39 Killed by Mayatira the orc archer at level 40 on the 54th Dusk 123rd year of Ascendancy at 13:21 Killed by Nerawyn the orc high pyromancer at level 40 on the 54th Dusk 123rd year of Ascendancy at 15:49 Killed by Elethra the orc pyromancer at level 42 on the 64th Dusk 123rd year of Ascendancy at 11:43 Killed by Adoda the gigantic gravity worm at level 45 on the 77th Dusk 123rd year of Ascendancy at 06:22 Killed by Xavena the crimson ooze at level 50 on the 51st Regrowth 124th year of Ascendancy at 10:41 |
Primary Stats
Strength | 94 (base 60) |
Dexterity | 83 (base 60) |
Constitution | 45 (base 8) |
Magic | 104 (base 60) |
Willpower | 30 (base 7) |
Cunning | 51 (base 26) |
Resources
Life | -361/1550 |
Mana | 43/584 |
Stamina | 297/297 |
Positive | 81/197 |
Healing Factor | 1.6511689881047 |
Regeneration | 21.708478003929 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +15% |
Spell | -1.1102230246252E-14% |
Global | +80% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 7 |
See Invisible | 15 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 117 |
Accuracy | 69 |
Crit Chance | 66% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 74 |
Crit Chance | 46% |
Speed | 1 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Arcane | +25% |
Cold | +43% |
All | 0% |
Lightning | +45% |
Light | +44% |
Physical | 0% |
Mind | +6% |
Fire | +25% |
Nature | +6% |
Offense: Damage Penetration
Acid | +15% |
Arcane | +30% |
Cold | +25% |
All | 0% |
Physical | +5% |
Darkness | +20% |
Light | +70% |
Temporal | +20% |
Mind | +45% |
Lightning | +40% |
Fire | +25% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 58 (48.304188961773%) |
Defense | 64 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 54 |
Mental Save | 39 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 15%( 70%) |
All | + 15%( 70%) |
Lightning | + 28%( 70%) |
Light | + 48%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 43%( 70%) |
Darkness | + 56%( 70%) |
Fire | + 32%( 70%) |
Mind | + 28%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 89% |
Bleed Resistance | 100% |
Confusion Resistance | 80% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 88% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 5 times. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. |
Class Talents
Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Crusader | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You failed to protect the injured seer from death by Glulle the wolf. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Poradavena the saw horror. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by Velakira the white crystal. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You failed to protect the lone alchemist from death by master vampire. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Islorith the copperhead snake. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Cyrileta the lesser vampire. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Glebrewyn the Brown Bear's mucus ooze. Escort: lost tinker (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by thought-forged warrior. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 405. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +5 Mag dps ---------- Res.pen +20% temporal +20% darkness +20% mind ----- def ----- Armour +5 Fatigue +4% Resists +30% temporal +27% darkness +5% arcane Mind.save +12 (+4 eff.) Silence- +45% Confus- +40% Stun/Frz- +41% Def/telep +30 Res/telep +20% Dur/telep +25% ---------- misc Hate/m.crit +1.00 Max.psi +50.00 Spell.cld 10% Metallic Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 Metallic A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | ![]() 1.0 T4 hands armor [Rare] Psionic While equipped: Stats +8 Con dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 40 mind 40 darkness Dmg.mod +18% cold Res.pen +25% light Acc +30 (+8 eff.) On Hit (Melee): * 22% chance to reduce all saves and defense by 25 ----- def ----- Armour +3 Mind.save -5 (-3 eff.) ---------- misc Stam/turn +3.00 Unarmed combat: Power 134% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str dps ---------- Res.pen +5% arcane ----- def ----- Armour +6 Resists +6% light Heal.mod +10% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +6% nature Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +14 Resists +15% mind HP.reg +6.00 Silence- +44% Stun/Frz- +74% ---------- misc Mana/turn +0.34 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Dex +8 Cun +15 Con dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Defense +8 (+2 eff.) Resists +10% blight Ignore.dmg +8% Affinity +15% nature +20% lightning Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Amulets make your neck look great! |
In main hand | ![]() 5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: 20% Netherblast 4 While equipped: dps ---------- Phys.crit +10.0% Spell.crit +4% Crit.mult +35.00% Spell.pwr +43 (+10 eff.) Melee+ 27 arcane 29 fire Dmg.mod +3% acid +25% light Res.pen +25% mind +15% acid On Hit (Melee): * 20% chance to reduce armor by 43% ---------- misc Max.mana +90.00 See.Invis +15 Talents +1 Command Staff On Spell Hit: 20% Netherblast 4 Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +11 Mag +15 Wil +13 Cun dps ---------- Phys.crit +12.0% Spell.crit +5% Mind.crit +13% Against +45% Summoned Melee Ret 4 acid 8 fire On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Resists +12% acid +3% physical D.Red.from +25% Summoned A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 20% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+6 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% lightning Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +12% temporal Def/telep +12 Res/telep +11% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +14 Str +6 Dex +8 Mag +7 Wil dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Phys.pwr +33 (+8 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +12 (+4 eff.) Melee+ 9 fire Ranged+ 10 fire Res.pen +5% physical Phasing +10% ----- def ----- Armour +20 Defense +27 (+7 eff.) Fatigue +8% Resists +15% lightning +20% fire +30% physical Phys.save +17 (+6 eff.) Die.at -40.00 life Def/telep +10 Res/telep +10% Dur/telep +10% A suit of armour made of leather. |
Inventory
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 620 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 270.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 160.89 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 224.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 42% faster, and you are invisible (power 27). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 22 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 53 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 11 up to 8 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee Ret 4 mind On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +4% physical Mind.save +6 (+2 eff.) Max.HP +40.00 Pinning- +20% Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Melee Ret 2 physical ----- def ----- Defense +10 (+3 eff.) Resists +6% physical ---------- misc Stam/turn +3.40 Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% mind Confus- +21% ---------- misc Masteries +0.10 Cunning/Survival Amulets make your neck look great! |
![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str +3 Wil dps ---------- Dmg.mod +12% fire +3% cold ----- def ----- Resists +6% cold +5% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +5 Wil dps ---------- Dmg.mod +12% acid +9% darkness Res.pen +15% acid Melee Ret 4 acid ----- def ----- Resists +12% acid +9% darkness Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 8 light 7 darkness Dmg.mod +7% light +5% darkness On Melee Ret: * 6% chance to reduce damage dealt by 21% * 7% chance to blind Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +10 (+4 eff.) Res.pen +25% cold +10% mind +25% arcane ----- def ----- Resists +2% physical +9% cold +6% fire Mind.save +23 (+8 eff.) Disarm- +20% Confus- +19% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Mag dps ---------- Spell.crit +9% Spell.pwr +9 (+2 eff.) Dmg.mod +12% acid +17% fire +10% cold +12% lightning On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Resists +6% acid +3% fire +16% temporal Pinning- +29% Knockbk- +27% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Wil +4 Con dps ---------- Crit.mult +12.00% Acc +7 (+2 eff.) Apr +14 ----- def ----- Resists +3% lightning +3% cold +12% nature +3% darkness Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (174). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T3 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 5 light 10 darkness Dmg.mod +7% light +8% darkness On Melee Ret: * 8% chance to reduce damage dealt by 21% * 7% chance to blind ----- def ----- Resists +18% lightning Stun/Frz- +23% Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +6 Wil +8 Cun +9 Con dps ---------- Spell.pwr +30 (+7 eff.) Mov.spd +10% Dmg.mod +9% arcane Res.pen +20% light Melee Ret 10 blight ----- def ----- Fatigue -9% Resists +18% fire HP.reg +5.00 ---------- misc Stam/turn +1.30 Light +3 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +22% lightning Heal.mod +19% Cut- +70% Stun/Frz- +29% Heal: Puts all charms on 35 cooldown Level 2.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 250 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +1 Dex +5 Cun dps ---------- Melee Ret 8 nature ----- def ----- Armour +2 Fatigue -9% Resists +23% temporal HP.reg +3.00 Pinning- +43% Knockbk- +44% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Spell.pwr +15 (+4 eff.) Apr +2 ----- def ----- Resists +26% temporal +30% cold +21% fire Phys.save +21 (+7 eff.) Spell.save +28 (+8 eff.) Mind.save +24 (+8 eff.) Pinning- +50% Knockbk- +36% ---------- misc Max.vim +40.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +6% acid +12% cold +6% light Res.pen +5% acid Acc +6 (+2 eff.) ----- def ----- Resists +3% acid +9% cold Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Con +9 Wil dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +40.00 HP.reg +6.00 Heal.mod +11% ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: ----- def ----- Resists +3% acid +12% light +7% blight +6% cold +6% nature Max.HP +46.00 HP.reg +10.00 Heal.mod +12% Poison- +11% Disease- +10% Stun/Frz- +22% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Crit.mult +10.00% ----- def ----- Defense +5 (+1 eff.) Mind.save +9 (+3 eff.) Die.at -60.00 life Confus- +22% ---------- misc See.Invis +6 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Mag dps ---------- Spell.crit +8% Crit.mult +10.00% Dmg.mod +12% lightning Phasing +10% Melee Ret 4 fire ----- def ----- Max.HP +36.00 Disarm- +33% Pinning- +31% Knockbk- +38% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
![]() 0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Mind.pwr +20 (+7 eff.) Dmg.mod +13% cold ----- def ----- Resists +6% fire +26% cold ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +11 (+4 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +30% lightning Phys.save +18 (+6 eff.) Disarm- +20% Stun/Frz- +20% Teleport- +20% Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Str dps ---------- Melee+ 5 physical Ranged+ 15 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 25 On Hit (Ranged): * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +8 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Res.pen +25% nature Melee Ret 6 light ----- def ----- Resists +9% light Max.HP +39.00 Disarm- +44% Pinning- +44% Knockbk- +44% ---------- misc Light +3 See.Invis +21 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% mind On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +18% light +12% acid Max.HP +44.00 Disarm- +44% Pinning- +35% Knockbk- +42% ---------- misc Equi/ret +0.08 Psi/ret +0.12 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +11 Con dps ---------- Phys.pwr +33 (+8 eff.) Dmg.mod +14% nature ----- def ----- Resists +12% acid +9% temporal +28% nature Spell.save +16 (+5 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +8 Dex +6 Cun dps ---------- Dmg.mod +18% arcane Acc +13 (+4 eff.) ----- def ----- Armour +14 Resists +9% blight +5% arcane +9% nature +15% lightning Poison- +14% Disease- +19% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex dps ---------- Res.pen +5% cold Acc +12 (+3 eff.) Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 43% On Melee Ret: * 26% chance to reduce strength, dexterity, and constitution by 33 * 36% chance to reduce damage dealt by 21% ----- def ----- Resists +3% acid +3% cold Phys.save +12 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +9 (+3 eff.) Max.HP +76.00 HP.reg +16.00 Heal.mod +13% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +3 Con dps ---------- Melee+ 8 physical Ranged+ 8 physical On Hit (Melee): * 17% chance to reduce all saves and defense by 25 On Hit (Ranged): * 15% chance to reduce all saves and defense by 25 ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Hate/m.crit +1.00 Max.stam +16.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +18% Acc +9 (+3 eff.) ----- def ----- Defense +9 (+2 eff.) Stun/Frz- +30% Blinding Speed: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Dmg.mod +3% acid Melee Ret 6 mind ----- def ----- Resists +12% blight +2% physical +6% light Phys.save +32 (+11 eff.) Spell.save +16 (+5 eff.) Mind.save +14 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +8 Dex +7 Cun +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +12% blight Res.pen +15% fire Acc +12 (+3 eff.) Melee Ret 6 blight 4 fire ----- def ----- Resists +6% blight Max.HP +75.00 HP.reg +17.00 Heal.mod +14% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Str +9 Mag +7 Wil +9 Cun dps ---------- Spell.pwr +11 (+3 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +6% acid ----- def ----- Crit.chn- 5.00% Blind- +33% ---------- misc Light +3 Infravis +5 See.Stealth +9 See.Invis +22 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +9 Con dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +12% light +18% mind Res.pen +20% mind ----- def ----- Resists +30% acid +3% light +29% fire +30% cold +30% lightning HP.reg +7.00 Stun/Frz- +50% ---------- misc Light +1 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +7 Wil +9 Cun +10 Con dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +6% lightning +20% fire +6% physical Res.pen +20% lightning ----- def ----- Resists +40% fire Crit.chn- 16.43% Phys.save +20 (+7 eff.) Stun/Frz- +60% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +23% Acc +13 (+4 eff.) ----- def ----- Defense +12 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Spell.pwr +15 (+4 eff.) Dmg.mod +30% light ---------- misc Talents +1 Command Staff On Spell Hit: 10% Suncloak 3 Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T4 whip 2H weapon [Unique] Nature/Master Power 168% Range: 1.1x Uses 40% Dex, 90% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +14.0% Atk.spd 125% On Hit: 10% Lightning Breath 3 On Hit: 10% Poison Breath 3 On Hit: 10% Acid Breath 3 On Hit: * hit up to two adjacent enemies While equipped: dps ---------- Dmg.mod +12% acid +12% nature +12% lightning Metallic This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 134% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +130 Melee+ +12 lightning On Hit: * 20% chance to reduce damage dealt by 21% While equipped: Stats +4 Dex dps ---------- Res.pen +25% mind Melee Ret 15 lightning ----- def ----- Armour +12 Fatigue +8% Resists +16% lightning +12% light Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Block Metallic Handheld deflection devices. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +85 Melee+ +16 light +15 darkness While equipped: Stats +7 Cun +11 Mag dps ---------- Spell.pwr +25 (+6 eff.) S.pwr/crit +10 Dmg.mod +16% darkness +12% arcane +16% light On Hit (Melee): * 20% chance to slow global speed by 52% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Fatigue +8% Resists +15% light +15% darkness ---------- misc Talents +1 Block Metallic Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 162% Range: 1.2x Uses 100% Str Dmg Light Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+6 eff.) ---------- misc Light +2 Talents +1 Block Metallic When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+2 eff.) Resists +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Str +9 Dex +10 Con dps ---------- Res.pen +25% acid ----- def ----- Defense +2 (+1 eff.) Resists +16% nature +16% blight HP.reg +7.00 Heal.mod +16% ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 50 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+7 eff.) Spell.save +20 (+6 eff.) Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 2.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 11 cold Dmg.mod +9% fire +8% cold Res.pen +10% acid +5% fire Acc +8 (+2 eff.) Melee Ret 8 acid On Hit (Melee): * 22% chance to slow global speed by 52% ----- def ----- Armour +2 Resists +6% fire +6% cold Phys.save +8 (+3 eff.) Mind.save +8 (+3 eff.) HP.reg +3.10 Disarm- +38% ---------- misc Stam/turn +0.90 Psi/turn +0.28 Unarmed combat: Power 114% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +11 ice On Hit: 10% Ice Breath 3 On Hit: 10% Perfect Control 3 On Hit: 10% Second Wind 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% acid +6% light Res.pen +25% light Acc +7 (+2 eff.) Melee Ret 10 light On Hit (Melee): * 20% chance to slow global speed by 52% * 20% chance to reduce armor by 43% ----- def ----- Armour +2 Phys.save +8 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +32% Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T4 hands armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.crit +8.0% Phys.pwr +20 (+5 eff.) Dmg.mod +21% nature Acc +22 (+6 eff.) Apr +4 ----- def ----- Armour +13 Die.at -60.00 life ---------- misc Stam/turn +3.24 Unarmed combat: Power 131% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +5 Crit +14.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Spell.pwr +30 (+7 eff.) S.pwr/crit +10 Melee+ 14 physical Dmg.mod +11% physical Res.pen +25% blight +25% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +13 ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Unarmed combat: Power 134% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit.r1 +11 physical On Crit.r2 +15 physical On Hit: 10% Sand Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex dps ---------- Phys.crit +9.0% Spell.crit +7% Mind.crit +5% Crit.mult +7.00% Melee+ 11 blight Dmg.mod +4% blight Res.pen +5% nature +15% physical Acc +7 (+2 eff.) Apr +1 ----- def ----- Armour +4 Fatigue +3% Resists +6% blight Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +34% Unarmed combat: Power 122% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +15.0% Atk.spd 83% On Crit.r2 +7 blight On Hit: 10% Perfect Control 3 On Hit: 20% Soul Rot 3 On Crit: 20% Cripple 3 Metallic Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +13 Con dps ---------- Phys.crit +13.0% Spell.crit +13% Mind.crit +7% Crit.mult +10.00% ----- def ----- Armour +23 Hardiness +7% Fatigue +5% Resists +8% physical Unarmed combat: Power 148% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +20.0% Atk.spd 83% On Hit: 5% Stone Touch 5 On Crit: 20% Cripple 5 Metallic Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% lightning +21% fire +6% darkness Res.pen +10% fire On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 52% * 20% chance to reduce damage dealt by 21% ----- def ----- Defense +2 (+1 eff.) Resists +24% lightning +6% cold +6% light A pointy cloth hat, very wizardly... |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 207.00 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 0.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Mag +1 Wil dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +9% all Apr +6 ----- def ----- Resists +7% cold +7% temporal Crit.chn- 10.00% Def/telep +13 Res/telep +12% Dur/telep +13% ---------- misc Light +11 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +15% nature Res.pen +20% physical ----- def ----- Fatigue -8% Resists +9% blight +12% nature +12% light Crit.chn- 15.00% Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T3 digger tool [Rare] Nature While equipped: Stats +7 Str +7 Con dps ---------- Mind.crit +6% Phys.pwr +25 (+6 eff.) Acc +15 (+4 eff.) ----- def ----- Armour +6 Phys.save +9 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +70.00 ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 154% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 321/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 652.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Resists +6% blight +6% mind +18% light ---------- misc Light +2 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 33% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% light +6% acid On Hit (Melee): * 22% chance to reduce armor by 43% ----- def ----- Resists +33% acid +22% light ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 113 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Str dps ---------- Phys.crit +6.0% Phys.pwr +32 (+8 eff.) Dmg.mod +9% fire Acc +30 (+8 eff.) Apr +4 ----- def ----- Defense +30 (+8 eff.) Resists +3% physical ---------- misc Max.stam +32.39 Blast the opponent's mind dealing 392 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +5% cold ----- def ----- Armour +4 Resists +3% physical Die.at -80.00 life Max.HP +40.00 Confus- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+7 eff.) Acc +20 (+5 eff.) ----- def ----- Armour +4 Resists +7% physical Die.at -80.00 life ---------- misc Stam/turn +2.00 Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Franziska the Risen the Ghoul Sun Paladin level 36
50th Pyre 123rd year of Ascendancy at 13:12 see stats
By Franziska the Risen the Ghoul Sun Paladin level 36
48th Pyre 123rd year of Ascendancy at 20:54 see stats
By Franziska the Risen the Ghoul Sun Paladin level 43
66th Dusk 123rd year of Ascendancy at 13:05 see stats
By Franziska the Risen the Ghoul Sun Paladin level 40
51st Dusk 123rd year of Ascendancy at 10:43 see stats
By Franziska the Risen the Ghoul Sun Paladin level 21
21st Haze 122nd year of Ascendancy at 20:04 see stats
By Franziska the Risen the Ghoul Sun Paladin level 50
79th Haze 123rd year of Ascendancy at 19:54 see stats
By Franziska the Risen the Ghoul Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 05:57 see stats
By Franziska the Risen the Ghoul Sun Paladin level 38
4th Flare 123rd year of Ascendancy at 11:51 see stats
By Franziska the Risen the Ghoul Sun Paladin level 36
75th Pyre 123rd year of Ascendancy at 20:29 see stats
By Franziska the Risen the Ghoul Sun Paladin level 23
35th Haze 122nd year of Ascendancy at 12:17 see stats
By Franziska the Risen the Ghoul Sun Paladin level 21
13rd Haze 122nd year of Ascendancy at 16:55 see stats
By Franziska the Risen the Ghoul Sun Paladin level 50
48th Regrowth 124th year of Ascendancy at 03:30 see stats
By Franziska the Risen the Ghoul Sun Paladin level 48
25th Haze 123rd year of Ascendancy at 16:09 see stats
By Franziska the Risen the Ghoul Sun Paladin level 45
66th Dusk 123rd year of Ascendancy at 23:08 see stats
By Franziska the Risen the Ghoul Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 22:46 see stats
By Franziska the Risen the Ghoul Sun Paladin level 20
73rd Dusk 122nd year of Ascendancy at 20:09 see stats
By Franziska the Risen the Ghoul Sun Paladin level 30
4th Decay 122nd year of Ascendancy at 17:00 see stats
By Franziska the Risen the Ghoul Sun Paladin level 40
16th Dusk 123rd year of Ascendancy at 19:48 see stats
By Franziska the Risen the Ghoul Sun Paladin level 50
44th Haze 123rd year of Ascendancy at 03:52 see stats
By Franziska the Risen the Ghoul Sun Paladin level 23
25th Haze 122nd year of Ascendancy at 18:31 see stats
By Franziska the Risen the Ghoul Sun Paladin level 50
77th Haze 123rd year of Ascendancy at 17:05 see stats
By Franziska the Risen the Ghoul Sun Paladin level 28
57th Haze 122nd year of Ascendancy at 13:05 see stats
By Franziska the Risen the Ghoul Sun Paladin level 40
47th Dusk 123rd year of Ascendancy at 19:03 see stats
By Franziska the Risen the Ghoul Sun Paladin level 11
20th Dusk 122nd year of Ascendancy at 14:33 see stats
By Franziska the Risen the Ghoul Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 16:29 see stats
By Franziska the Risen the Ghoul Sun Paladin level 10
3rd Dusk 122nd year of Ascendancy at 10:22 see stats
By Franziska the Risen the Ghoul Sun Paladin level 46
4th Haze 123rd year of Ascendancy at 20:03 see stats
By Franziska the Risen the Ghoul Sun Paladin level 26
47th Haze 122nd year of Ascendancy at 07:39 see stats
By Franziska the Risen the Ghoul Sun Paladin level 18
59th Dusk 122nd year of Ascendancy at 03:42 see stats
By Franziska the Risen the Ghoul Sun Paladin level 35
47th Pyre 123rd year of Ascendancy at 22:28 see stats
Log
Xanybeth the orc necromancer casts Rigor Mortis.
Xanybeth the orc necromancer's spell attains critical power!
Xanybeth the orc necromancer hits Franziska the Risen for (20 flat reduction), (84 absorbed), 0 cold, (20 flat reduction), (67 absorbed), 0 darkness (0 total damage).
Gakira the grave wight receives 69 healing from Rime Wraith from Xanybeth the orc necromancer.
Xanybeth the orc necromancer receives 51 healing from Rime Wraith from Xanybeth the orc necromancer.
Bethylaith the orc necromancer casts Invoke Darkness.
The shield around Franziska the Risen crumbles.
Xanybeth the orc necromancer is not dazed anymore.
Orc blood mage is not dazed anymore.
Golem (servant of Gakira the grave wight) is dazed!
Searing Sight hits Golem (servant of Gakira the grave wight) for 0 light, 0 fire, 0 light, 11 cold, 13 light, 0 lightning, 0 light, 0 arcane (25 total damage).
Searing Sight hits Orc blood mage for 9 light, 0 fire, 9 light, 6 cold, 0 light, 0 lightning, 9 light, 5 arcane (37 total damage).
Searing Sight hits Xanybeth the orc necromancer for (6 absorbed), 3 light, 0 fire, (6 absorbed), 3 light, (5 absorbed), 3 cold, (6 absorbed), 3 light, (5 absorbed), 3 lightning, 0 light, 0 arcane (14 total damage).
Searing Sight hits Xavena the crimson ooze for 0 light, 0 fire, 0 light, 0 cold, 0 light, 0 lightning, 12 light, 0 arcane (12 total damage).
Searing Sight hits Orc corruptor for 9 light, 8 fire, 9 light, 6 cold, 9 light, 8 lightning, 9 light, 7 arcane (65 total damage).
Explosive Saw from Bethylaith the orc necromancer hits Franziska the Risen for (20 flat reduction), (23 absorbed), 0 physical (0 total damage).
Bethylaith the orc necromancer hits Franziska the Risen for (20 flat reduction), (76 absorbed), 0 darkness (0 total damage).
Rotting Disease from Orc corruptor hits Franziska the Risen for (20 flat reduction), (21 absorbed), 0 blight (0 total damage).
Xavena the crimson ooze uses Flurry.
Xavena the crimson ooze performs a melee critical strike against Franziska the Risen!
Xavena the crimson ooze performs a melee critical strike against Franziska the Risen!
Xavena the crimson ooze performs a melee critical strike against Franziska the Risen!
Xavena the crimson ooze performs a melee critical strike against Franziska the Risen!
Xavena the crimson ooze performs a melee critical strike against Franziska the Risen!
Xavena the crimson ooze performs a melee critical strike against Franziska the Risen!
Franziska the Risen is crippled.
Melee retaliation hits Xavena the crimson ooze for 0 fire, 1 cold, 1 lightning, 1 arcane, 1 light, 0 fire, 1 light, 0 cold, 1 light, 0 lightning, 1 light, 0 arcane, 2 fire, 1 cold, 1 lightning, 1 arcane, 0 light, 0 fire, 1 light, 0 cold, 1 light, 1 lightning, 0 light, 0 arcane, 1 fire, 1 cold, 0 lightning, 0 arcane, 1 light, 0 fire, 1 light, 0 cold, 1 light, 0 lightning, 0 light, 0 arcane, 0 light, 7 fire, 9 light, 5 cold, 0 light, 6 lightning, 9 light, 0 arcane, 0 fire, 1 cold, 0 lightning, 0 arcane, 1 light, 0 fire, 1 light, 0 cold, 0 light, 0 lightning, 1 light, 0 arcane, 2 fire, 0 cold, 1 lightning, 1 arcane, 1 light, 1 fire, 1 light, 1 cold, 1 light, 0 lightning, 0 light, 1 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 1 light, 0 fire, 1 light, 0 cold, 0 light, 0 lightning, 1 light, 0 arcane, 0 light, 0 fire, 0 light, 5 cold, 0 light, 6 lightning, 0 light, 0 arcane, 0 fire, 1 cold, 0 lightning, 1 arcane, 1 light, 0 fire, 1 light, 0 cold, 1 light, 0 lightning, 0 light, 0 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 0 light, 1 fire, 0 light, 1 cold, 0 light, 1 lightning, 1 light, 1 arcane, 1 fire, 1 cold, 1 lightning, 0 arcane, 1 light, 0 fire, 0 light, 0 cold, 0 light, 0 lightning, 1 light, 0 arcane, 9 light, 0 fire, 9 light, 0 cold, 9 light, 6 lightning, 0 light, 0 arcane, 0 fire, 1 cold, 1 lightning, 0 arcane, 1 light, 0 fire, 1 light, 0 cold, 0 light, 0 lightning, 0 light, 0 arcane, 2 fire, 1 cold, 1 lightning, 1 arcane, 0 light, 0 fire, 0 light, 1 cold, 0 light, 0 lightning, 0 light, 0 arcane, 0 fire, 1 cold, 1 lightning, 0 arcane, 0 light, 0 fire, 0 light, 0 cold, 0 light, 0 lightning, 1 light, 0 arcane, 9 light, 7 fire, 9 light, 0 cold, 9 light, 6 lightning, 9 light, 0 arcane, 0 fire, 1 cold, 1 lightning, 1 arcane, 1 light, 0 fire, 0 light, 0 cold, 1 light, 0 lightning, 0 light, 0 arcane, 2 fire, 0 cold, 0 lightning, 1 arcane, 0 light, 1 fire, 0 light, 0 cold, 1 light, 1 lightning, 0 light, 0 arcane, 0 fire, 0 cold, 0 lightning, 0 arcane, 0 light, 0 fire, 1 light, 0 cold, 1 light, 0 lightning, 0 light, 0 arcane, 9 light, 0 fire, 9 light, 0 cold, 9 light, 6 lightning, 0 light, 5 arcane, 0 fire, 1 cold, 0 lightning, 1 arcane, 0 light, 0 fire, 0 light, 0 cold, 1 light, 0 lightning, 0 light, 0 arcane, 0 fire, 0 cold, 1 lightning, 1 arcane, 0 light, 0 fire, 0 light, 0 cold, 1 light, 0 lightning, 0 light, 0 arcane, 0 fire, 0 cold, 1 lightning, 1 arcane, 1 light, 0 fire, 1 light, 0 cold, 1 light, 0 lightning, 1 light, 0 arcane, 0 light, 7 fire, 0 light, 0 cold, 9 light, 6 lightning, 9 light, 0 arcane (267 total damage).
Xavena the crimson ooze hits Franziska the Risen for (20 flat reduction), 364 cold, (0 flat reduction), 0 physical, (20 flat reduction), 392 cold, (20 flat reduction), 329 cold, (20 flat reduction), 336 cold, (20 flat reduction), 302 cold, (20 flat reduction), 282 cold (2005 total damage).
Shield of Light hits Franziska the Risen for 36 healing, 36 healing, 36 healing, 36 healing, 36 healing, 36 healing (0 total damage) [216 healing].
Franziska the Risen the level 50 ghoul sun paladin was cooled to death by Xavena the crimson ooze on level 1 of Rak'shor Pride.