Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Less Weird 1.7.0Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Demons |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Archer |
Level / Exp | 50 / 3152% |
Size | medium |
Lifes / Deaths | Killed by boiling horror at level 15 on the 83rd Vengeance 123rd year of Ascendancy at 20:20 / 16Killed by entrenched horror at level 16 on the 84th Vengeance 123rd year of Ascendancy at 02:28 Killed by orc corruptor at level 27 on the 112nd Vengeance 123rd year of Ascendancy at 18:48 Killed by Bethesenor the storm drake hatchling at level 28 on the 114th Vengeance 123rd year of Ascendancy at 03:48 Killed by crimson crystal at level 30 on the 121st Vengeance 123rd year of Ascendancy at 23:27 Killed by crystalline elven corruptor at level 31 on the 122nd Vengeance 123rd year of Ascendancy at 14:59 Killed by crystalline orc necromancer at level 31 on the 122nd Vengeance 123rd year of Ascendancy at 16:02 Killed by scintillating elven cultist at level 33 on the 123rd Vengeance 123rd year of Ascendancy at 14:42 Killed by blade horror at level 43 on the 211st Vengeance 123rd year of Ascendancy at 18:43 Killed by thunkaga's Inner Demon at level 44 on the 212nd Vengeance 123rd year of Ascendancy at 07:45 Killed by King Tolak the Fair at level 50 on the 226th Vengeance 123rd year of Ascendancy at 09:44 Killed by King Tolak the Fair at level 50 on the 226th Vengeance 123rd year of Ascendancy at 11:07 Killed by King Tolak the Fair at level 50 on the 226th Vengeance 123rd year of Ascendancy at 14:12 Killed by King Tolak the Fair at level 50 on the 226th Vengeance 123rd year of Ascendancy at 15:43 Killed by King Tolak the Fair at level 50 on the 226th Vengeance 123rd year of Ascendancy at 16:51 Killed by King Tolak the Fair at level 50 on the 226th Vengeance 123rd year of Ascendancy at 19:30 |
Primary Stats
Strength | 100 (base 60) |
Dexterity | 96 (base 60) |
Constitution | 104 (base 60) |
Magic | 34 (base 10) |
Willpower | 73 (base 41) |
Cunning | 92 (base 60) |
Resources
Life | 1600/1600 |
Stamina | 324/324 |
Healing Factor | 2.2446107254317 |
Regeneration | 190.23075898034 |
Speed
Mental | -1.4432899320127E-13% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 10 |
See Stealth | 84.852124373526 |
See Invisible | 84.852124373526 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 221 |
Accuracy | 91 |
Crit Chance | 45% |
APR | 71 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Blight | +42% |
Arcane | +29% |
Cold | +30% |
All | 0% |
Lightning | +9% |
Temporal | +6% |
Physical | +6% |
Fire | +10% |
Mind | +18% |
Offense: Damage Penetration
Acid | +15% |
Nature | +20% |
Blight | +10% |
Physical | +19% |
Mind | +30% |
All | 0% |
Defense: Base
Armour (hardiness) | 38 (87.987013568881%) |
Defense | 86 |
Ranged Defense | 90 |
Fatigue | 0 |
Physical Save | 57 |
Spell Save | 58 |
Mental Save | 62 |
Defense: Resistances
Acid | + 59%( 70%) |
Blight | + 41%( 70%) |
Physical | + 22%( 70%) |
Cold | + 69%( 70%) |
All | + 15%( 70%) |
Lightning | + 34%( 70%) |
Light | + 30%( 70%) |
Mind | + 20%( 70%) |
Darkness | + 37%( 70%) |
Fire | + 60%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Confusion Resistance | 41% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 553 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: OxygenUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to restore 220 stamina and air over 10 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 587 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Technique / Sniper | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Aim |
talent | Apply Poison |
talent | Leeching Poison |
talent | Numbing Poison |
talent | Daunting Presence |
detrimental effect | Zone-wide effect: The flames of the Fearscape increase all fire and blight damage by 10%, but the weird gravity reduces knockback resistance by 20%. Fearscape Zone |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * The unbound crystal beings have laid waste to Elvala. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * The Allied Kingdom leadership is destroyed. Victory is certain. You have won the game! | done |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
On feet | Windpower the pair of drakeskin leather boots (0 def, 5 armour) Windpower the pair of drakeskin leather boots (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +5 Changes stats: +4 Cun / +5 Con Changes resistances: +6% mind / +9% nature Changes resistances penetration: +14% physical / +20% mind / +20% nature Changes damage: +6% lightning / +6% mind Physical save: +22 (+6 eff.) Mental save: +23 (+6 eff.) Life regen: +11.00 Healing mod.: +19% A pair of boots made of leather. |
Quiver | THUNKAGA (56/56, 68-96 power, 35 apr) THUNKAGA (56/56, 68-96 power, 35 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 68.5 - 95.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +35 Crit. chance: +9.0% Capacity: 56 On weapon hit: * 20% chance to slow global speed by 58% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 211 physical damage Travel speed: +400% Damage (Ranged): +8 nature Damage (radius 1) on hit: +12 nature Damage (radius 2) on crit: +20 nature When wielded/worn: Ammo reloads per turn: +6 Arrows are used with bows to pierce your foes to death. |
Light source | preserving dwarven lantern of illusion preserving dwarven lantern of illusionInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +13 (+3 eff.) Changes stats: +4 Con Changes resistances: +7% blight Physical save: +16 (+5 eff.) Spell save: +18 (+5 eff.) Mental save: +19 (+5 eff.) Life regen: +15.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Sparkroar (0 def, 5 armour) Sparkroar (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str / +6 Dex / +8 Mag / +13 Wil Changes resistances: +15% fire / +14% cold Changes damage: +17% blight / +20% arcane / +6% mind / +3% lightning Reduces incoming crit damage: 10.00% Spell crit. chance: +3% A cap made of leather. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 4.5 Power cost: 12 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Gloryta the voratun ring Gloryta the voratun ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes resistances penetration: +5% physical Changes damage: +9% arcane / +6% physical Spell save: +9 (+3 eff.) Mental save: +14 (+4 eff.) Confusion immunity: +41% Life regen: +36.00 Maximum life: +186.00 Healing mod.: +35% Rings make your fingers look great! |
On fingers | Brenyrogrim BrenyrogrimPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 27% Changes stats: +8 Str / +5 Con Changes resistances: +52% acid / +3% blight / +19% fire / +24% cold / +22% lightning Changes resistances penetration: +10% blight / +15% acid Changes damage: +22% acid Rings make your fingers look great! |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 18 power out of 30/30) : Effective talent level: 5.5 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 57 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | enhanced dragonbone longbow of cold enhanced dragonbone longbow of coldRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +15 cold When wielded/worn: Changes stats: +14 Str / +18 Dex / +12 Mag / +9 Wil / +11 Cun / +14 Con Changes damage: +30% cold Longbows are used to shoot arrows at your foes. |
On hands | stone warden's drakeskin leather gloves of strength (+4) (0 def, 18 armour) stone warden's drakeskin leather gloves of strength (+4) (0 def, 18 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +18 Armour Hardiness: +11% Changes stats: +4 Str / +12 Con Changes resistances: +8% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | CHUFT (20 def, 8 armour) CHUFT (20 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes stats: +5 Cun / +5 Wil Changes resistances: +20% blight / +26% cold / +26% darkness Changes damage: +6% temporal Critical mult.: +15.00% Life regen: +15.00 Maximum life: +70.00 Maximum hate: +6.00 Light radius: +2 Healing mod.: +19% A suit of armour made of leather. |
Cloak | Modechak the elven-silk cloak (12 def, 0 armour) Modechak the elven-silk cloak (12 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +4 Str / +2 Cun / +4 Con Changes resistances: +18% light / +19% fire Changes resistances penetration: +10% mind Changes damage: +15% blight / +6% mind Critical mult.: +22.00% Stealth bonus: +25 Mental save: +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | serendipitous voratun amulet of murder serendipitous voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +23 (+5 eff.) Armour penetration: +17 Defense: +14 (+3 eff.) Changes stats: +14 Lck Critical mult.: +20.00% Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
Inventory
Twofold Crown (3 def, 6 armour) Twofold Crown (3 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +33 (+7 eff.) Physical power: +33 (+7 eff.) Armour: +6 Defense: +3 (+1 eff.) Changes resistances: +25% arcane / +25% physical Talent category bonus: +0.30 Race Stun/Freeze immunity: +50% Spellpower: +33 (+14 eff.) Mindpower: +33 (+11 eff.) Infravision radius: +5 Sight radius: +5 Greatly extends the reach of your talents. The crown of Nargol was lost long ago, so at the beginning of the Age of Ascendancy, a new crown was forged to represent the Allied Kingdoms. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+4 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 5.5 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 39.82 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Hammer of Urh'Rok
The King is dead, and the Allied Kingdoms lie in ruins, thanks to your efforts.
Maj'Eyal will fall into the demons' hands. Eventually, all trace of the sher'tul will be wiped out.
You have done your duty.
You may continue playing and enjoy the rest of the world.
Achievements
By thunkaga the Cornac Archer level 40
137th Vengeance 123rd year of Ascendancy at 08:56 see stats
By thunkaga the Cornac Archer level 42
160th Vengeance 123rd year of Ascendancy at 03:43 see stats
By thunkaga the Cornac Archer level 10
74th Vengeance 123rd year of Ascendancy at 02:52 see stats
By thunkaga the Cornac Archer level 20
84th Vengeance 123rd year of Ascendancy at 17:43 see stats
By thunkaga the Cornac Archer level 30
114th Vengeance 123rd year of Ascendancy at 09:45 see stats
By thunkaga the Cornac Archer level 40
137th Vengeance 123rd year of Ascendancy at 06:15 see stats
By thunkaga the Cornac Archer level 50
224th Vengeance 123rd year of Ascendancy at 07:43 see stats
By thunkaga the Cornac Archer level 36
124th Vengeance 123rd year of Ascendancy at 07:02 see stats
By thunkaga the Cornac Archer level 25
105th Vengeance 123rd year of Ascendancy at 05:57 see stats
By thunkaga the Cornac Archer level 18
84th Vengeance 123rd year of Ascendancy at 17:43 see stats
By thunkaga the Cornac Archer level 50
226th Vengeance 123rd year of Ascendancy at 20:53 see stats
By thunkaga the Cornac Archer level 40
137th Vengeance 123rd year of Ascendancy at 18:39 see stats
By thunkaga the Cornac Archer level 50
225th Vengeance 123rd year of Ascendancy at 18:05 see stats
By thunkaga the Cornac Archer level 27
105th Vengeance 123rd year of Ascendancy at 23:34 see stats
By thunkaga the Cornac Archer level 38
137th Vengeance 123rd year of Ascendancy at 06:15 see stats
Log
Thunkaga drops on the floor: voratun Windborne Azurite ring.
Thunkaga drops on the floor: Eye of the Wyrm (16-18 power, 24 apr, physical damage).
Thunkaga drops on the floor: Star Shot (20/20, 32-38 power, 15 apr).
Thunkaga drops on the floor: Spider-Silk Robe of Spydrë (10 def, 15 armour).
Thunkaga drops on the floor: Molten Skin (15 def, 12 armour).
You can not drop Twofold Crown (3 def, 6 armour) (plot item).
Saving game...
Saving done.
The giant carefully hands you: Modechak the elven-silk cloak (12 def, 0 armour)
Thunkaga wears (replacing Isariavena the Prismtorrent (2 def, 0 armour)): Modechak the elven-silk cloak (12 def, 0 armour).
You gain 14.08 gold from the transmogrification of Isariavena the Prismtorrent (2 def, 0 armour).
Saving game...
Saving done.
The giant carefully hands you: Gloryta the voratun ring
Thunkaga wears (replacing pixie's stralite ring of life): Gloryta the voratun ring.
You gain 10.73 gold from the transmogrification of pixie's stralite ring of life.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).