Tibre the level 2 Cornac Mindslayer by senteth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassMindslayer
Level / Exp2 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower16 (base 16)
Cunning18 (base 18)

Resources

Life119/119
Psi76/76
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+22.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage5
Accuracy8
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy8
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save8
Spell Save9
Mental Save11

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (2/4)

Infusions
Infusions

Class Talents

Psionic / Absorption1.30
3/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
1/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
2/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
2/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active
active

Equipment

Psionic focus
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Tibre picks up (c.): sun infusion (rad 5; power 20; turns 3; dispells darkness).
There is a way to the next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Tibre wears:
rough leather cap of strength (+3) (0 def, 1 armour).

You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 23 block).
You gain 1.21 gold from the transmogrification of
slime-covered iron mace (11.5-16.1 power, 2 apr).
You gain 0.69 gold from the transmogrification of
reconstruction rune (heal 64; cure a cut or wound).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 4).
You gain 0.60 gold from the transmogrification of
manasurge rune (682% regen over 10 turns; 34 instant mana).
You gain 1.75 gold from the transmogrification of
magic missile rune of the wizard (62 arcane damage).
You gain 1.25 gold from the transmogrification of
magic missile rune (51 arcane damage).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Tibre deactivates Kinetic Aura.

Tibre deactivates Beyond the Flesh.

Tibre deactivates Kinetic Shield.

Tibre deactivates Skate.