









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Demonologist |
| Level / Exp | 41 / 86% |
| Size | small |
| Lifes / Deaths | Killed by Eilinubeth the orc master assassin at level 41 on the 49th Dusk 123rd year of Ascendancy at 18:27 / 1 |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 45 (base 25) |
| Constitution | 24 (base 12) |
| Magic | 84 (base 60) |
| Willpower | 19 (base 10) |
| Cunning | 60 (base 25) |
Resources
| Life | -245/986 |
| Mana | 409/423 |
| Stamina | 235/273 |
| Vim | 207/389 |
| Healing Factor | 1.5072674059367 |
| Regeneration | 19.971293128661 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 10 |
| See Stealth | 53.375715479246 |
| See Invisible | 57.375715479246 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 54 |
| Crit Chance | 48% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +39% |
| Arcane | +6% |
| Cold | +24% |
| All | 0% |
| Lightning | +6% |
| Light | +15% |
| Temporal | +14% |
| Physical | +32% |
| Darkness | +17% |
| Fire | +22% |
| Nature | +9% |
Offense: Damage Penetration
| Physical | +13% |
| Acid | +20% |
| Light | +25% |
| Temporal | +16% |
| Cold | +10% |
| Arcane | +15% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34 (35.65183292883%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 5 |
| Physical Save | 50 |
| Spell Save | 33 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 25%( 70%) |
| All | + 13%( 70%) |
| Physical | + 26%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 29%( 70%) |
| Mind | + 18%( 70%) |
| Darkness | + 66%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 79% |
| Bleed Resistance | 40% |
| Confusion Resistance | 98% |
| Knockback Resistance | 20% |
| Stun Resistance | 100% |
| Poison Resistance | 26% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 803% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dazzleshear (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +7 Cun +6 Con offense ------ Damage +15% light Ignore resists +25% light defense ------ Armor +5 Fatigue +4% Physical save +21 (+7 eff.) Mind save +21 (+7 eff.) Silence Resist +49% Confus Resist +33% Stun Resist +45% other ------- Light +3 Disengage: Puts all charms on 11 turn cooldown Effective talent level: 2.0 Power cost 11 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Blazeusher =hp lit=1.0 Encumbrance T3 lite [Random Unique] Nature/Psionic While equipped: offense ------ Mind Crit +6% Physical Power +10 (+2 eff.) Mindpower +6 (+3 eff.) Ignore Armor +3 defense ------ Physical save +11 (+4 eff.) Mind save +4 (+1 eff.) Life +48.00 Healmod +12% other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Shadewrecker (0 def, 3 armour) =hp=2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str offense ------ Ignore resists +15% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Armor +3 Fatigue +3% Resistance +6% acid Crit Resistance 15.00% Life +80.00 Silence Resist +10% Knockbk Resist +20% Skullcracker: Puts all charms on 14 turn cooldown Effective talent level: 3.0 Power cost 14 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 391.5 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Mayureratha the Shiversnake (0 def, 3 armour) =flex=1.0 Encumbrance T4 hands armor [Random Unique] Master While equipped: Stats +3 Str +5 Dex +5 Cun offense ------ Physical Crit +12.0% Spell Crit +8% Mind Crit +13% Critical power +11.00% Physical Power +18 (+4 eff.) Damage +3% cold Ignore resists +10% cold Accuracy +7 (+3 eff.) Ignore Armor +9 defense ------ Armor +3 Resistance +6% blight +9% fire +9% light Unarmed combat: Weapon Damage 151% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +13 Critical Rate +14.0% Attack Speed 100% On Hit: 15% Perfect Strike level 5 On Crit: 20% Cripple level 5 Steady Shot: Puts all charms on 14 turn cooldown Effective talent level: 3.0 Power cost 14 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | piercing yew totem of healing [power 296] (11 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 11 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite bloodstone ring |
| On fingers | stralite quartz ring =con=0.1 Encumbrance T4 ring jewelry [Random Unique] Nature While equipped: Stats +5 Con offense ------ Spell Crit +2% Critical power +5.00% Ignore Shields +20% defense ------ Resistance +11% nature +12% blight Physical save +10 (+4 eff.) Life +71.00 Life Regen +13.00 Healmod +15% Poison Resist +26% Disease Resist +20% Stun Resist +30% other ------- Stamina/turn +3.90 Mana/turn +0.12 Vim/turn +3.00 Max vim +50.00 Talents +5 Bloodcasting Rings make your fingers look great! |
| Around neck | Eilinybrevena the steel amulet =cun=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +2 Wil offense ------ Mindpower +6 (+3 eff.) Damage +6% arcane Ignore resists +15% mind defense ------ Resistance +5% arcane Mind save +7 (+2 eff.) Healmod +12% Cut Resist +40% Confus Resist +10% Heal: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 221 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Chargemight the elven-wood magestaff (129% power, 5 apr, acid element) 5.0 Encumbrance T4 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +24% Critical power +14.00% Physical Power +7 (+1 eff.) Spellpower +19 (+5 eff.) Damage +6% lightning +25% acid Ignore resists +5% mind Accuracy +9 (+3 eff.) When Hit 6 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 24 defense ------ Resistance +6% mind Physical save +9 (+3 eff.) Spell save +10 (+5 eff.) Mind save +8 (+3 eff.) other ------- Talents +4 Corrosive Cone +1 Command Staff This staff offers 25% bonus to acid damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Blackbrace the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +3 Mag +1 Wil +4 Cun +2 Con +7 Lck offense ------ Mindpower +5 (+2 eff.) defense ------ Resistance +6% darkness Physical save +6 (+2 eff.) Anomaly Control +13 Stealth +8 Life +82.00 other ------- Disarm Traps +10 Max mana +38.00 Max stamina +31.00 Max hate +13.00 Max psi +23.00 Max vim +26.00 Max positive +25.00 Max negative +30.00 Light +1 Infravision +4 See Invisibility +3 A belt that goes around your waist. |
| In off hand | Emomira the voratun shield (0 def, 19 armour, 181% power, 321 block) 7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 181% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +7.0% Block +321 On-hit +18 lightning +10 fire While equipped: Stats +5 Str +6 Dex +4 Con offense ------ Physical Crit +4.0% Damage +6% physical When Hit 20 lightning 28 fire defense ------ Armor +19 Fatigue +8% Resistance +14% lightning +18% fire Mind save +3 (+1 eff.) other ------- Talents +3 Fearscape Shift +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Abyssquick' (32 def, 4 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +3 Str offense ------ Physical Crit +3.0% Damage +9% physical +12% fire Ignore resists +10% temporal defense ------ Armor +4 Defense +32 (+10 eff.) Resistance +21% darkness +19% temporal Out-of-Phase Defense +22 Out-of-Phase Resistance +13% Out-of-Phase Resilience +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | ancient silk robe of alchemy (0 def, 0 armour) 2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Damage +14% acid +14% temporal +21% cold +10% fire +17% physical Ignore resists +6% temporal +13% physical defense ------ Resistance +14% acid +15% physical +14% fire +14% cold +13% all Anomaly Control +11 other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the wizard (heal 212; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 238; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 629%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 822%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 822% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 675; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 675 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 520 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 18; resist 29%; move 31%; dur 5; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 31% faster, and you are invisible (power 18). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 73; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 112; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 131; dur 6; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 131 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Shockwish' =dex con=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Con offense ------ Damage +3% mind Accuracy +10 (+3 eff.) When Hit 6 lightning defense ------ Resistance +1% physical Amulets make your neck look great! |
Fanged Collar =cun=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
marksman's steel ring of sensing =dex=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+3 eff.) defense ------ Blind Resist +21% other ------- Infravision +4 See Stealth +5 See Invisibility +8 Rings make your fingers look great! |
gladiator's gold ring of sensing =con=0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Blind Resist +20% other ------- Infravision +4 See Stealth +8 See Invisibility +10 Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +6 Cun +6 Mag offense ------ Spellpower +12 (+4 eff.) Damage +17% light +9% physical Ignore Armor +2 defense ------ Resistance +11% blight +40% light +13% nature Healmod +10% Poison Resist +22% Disease Resist +12% Confus Resist +10% Stun Resist +30% Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +7 (+2 eff.) Damage +13% blight Ignore resists +5% light Accuracy +7 (+3 eff.) Ignore Armor +12 defense ------ Defense +9 (+3 eff.) Resistance +13% blight other ------- Light +2 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +69.00 Life Regen +13.00 Healmod +13% Stun Resist +60% Rings make your fingers look great! |
voratun ring 'Glylemivea'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +16% nature Accuracy +14 (+4 eff.) Ignore Armor +8 defense ------ Defense +11 (+3 eff.) Resistance +32% nature +5% arcane Crit Resistance 15.00% Unlife -40.00 life Life +102.00 Life Regen +12.00 Healmod +14% Cut Resist +20% Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.0 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Tundrasear the elven-wood vilestaff (129% power, 5 apr, fire element) =roll=5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +27% Critical power +30.00% Spellpower +12 (+4 eff.) Damage +6% cold +28% fire Ignore resists +10% cold defense ------ Resistance +12% cold +3% fire Physical save +9 (+3 eff.) Spell save +11 (+6 eff.) Mind save +9 (+3 eff.) other ------- Talents +1 Command Staff This staff offers 25% bonus to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
inquisitor's voratun battleaxe (171% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Disrupt Weapon Damage 171% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Deals 64 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
Arthydur (149% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Arcane Weapon Damage 149% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +16 fire While equipped: Stats +3 Wil offense ------ Spellpower +25 (+7 eff.) Spellpower/crit +10 other ------- Mana-on-crit +2.00 Max mana +100.00 Max vim +50.00 Massive two-handed swords. |
enhanced dwarven-steel greatsword (144% power, 2 apr) =stats=3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Nature Weapon Damage 144% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +13 Str +7 Dex +7 Mag +7 Wil +7 Cun +7 Con Massive two-handed swords. |
balanced voratun greatsword of corruption (174% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 174% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: 20% Curse of Impotence level 5 While equipped: offense ------ Accuracy +14 (+4 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +37% Massive two-handed swords. |
chilling voratun greatsword of rage (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 173% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +26 cold While equipped: Stats +10 Str offense ------ Damage +10% physical Accuracy +23 (+7 eff.) Massive two-handed swords. |
Eremaran the Frigidbright (138% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 138% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +8 temporal On-Hit, radius 1 +12 cold While equipped: offense ------ Damage +27% cold Ignore resists +25% cold +15% temporal defense ------ Resistance +21% cold Sharp, long, and deadly. |
caustic dwarven-steel longsword of erosion (124% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Nature Weapon Damage 124% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +10 nature On-crit, radius 2 +8 acid +5 nature While equipped: offense ------ Ignore resists +14% acid +11% nature Ignore Armor +9 Sharp, long, and deadly. |
elemental dwarven-steel longsword of evisceration (125% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 125% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Hit: * Create an explosion dealing 98 acid damage (1/turn) On Critical: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +5.0% Physical Power +7 (+1 eff.) Damage +16% acid Ignore resists +5% acid Sharp, long, and deadly. |
stralite longsword of evisceration (140% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Master Weapon Damage 140% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Critical: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+2 eff.) Sharp, long, and deadly. |
Sleetwill the dwarven-steel mace (146% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 146% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +4 Dex +5 Mag +2 Con offense ------ Damage +12% blight When Hit 10 cold other ------- Infravision +3 Blunt and deadly. |
dwarven-steel mace (135% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Normal] Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% Blunt and deadly. |
Betodavea the Ravenwish (117% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Disrupt/Psionic Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 darkness On-crit, radius 2 +12 lightning +52 fire On Hit: * 14 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Global Speed +7% Ignore resists +5% darkness +14% fire When Hit 2 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 One-handed war axes. |
Galerip (135% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-crit, radius 2 +12 lightning While equipped: offense ------ Damage +21% lightning +24% acid Ignore resists +15% mind +15% acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 Sharp, short and deadly. |
Swordbreaker (129% power, 20 apr) =dex cun=1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
truestriking dwarven-steel dagger of enduring (119% power, 7 apr) =con=1.0 Encumbrance T3 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +5 Con +5 Wil offense ------ Ignore resists +7% physical Accuracy +10 (+3 eff.) Ignore Armor +5 defense ------ Life +10.00 Sharp, short and deadly. |
runic stralite steamgun of fire4.0 Encumbrance T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +17 fire On Hit: 10% Arcane Vortex level 4 Uses 2.0 Steam While equipped: Stats +4 Mag offense ------ Spellpower +10 (+3 eff.) Damage +8% arcane +12% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
runic voratun steamgun of cold4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +10 cold On Hit: 10% Arcane Vortex level 5 Uses 2.0 Steam While equipped: Stats +4 Mag offense ------ Spellpower +11 (+3 eff.) Damage +10% arcane +14% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazing pouch of voratun shots of grasping (22/22, 166% power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Nature Weapon Damage 166% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 22 On-ranged-hit +12 fire On-crit, radius 2 +10 fire On Hit: * 20% chance to create vines that bind the target to the ground dealing 150 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Black Mesh (8 def, 2 armour, 150% power, 120 block)7.0 Encumbrance T3 shield armor [Unique] Nature When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +120 While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+2 eff.) Ranged Defense +8 (+2 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
dwarven-steel shield 'Adida' (0 def, 6 armour, 142% power, 85 block)7.0 Encumbrance T3 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 142% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +85 On-hit +12 fire +12 darkness +12 light On Hit: * 20% chance to reduce strength, dexterity, and constitution by 28 While equipped: Stats +3 Str +3 Mag +4 Cun offense ------ Damage +13% light +11% darkness Ignore resists +5% blight When Hit 4 blight 6 fire defense ------ Armor +6 Fatigue +8% Resistance +21% lightning +6% temporal +13% light +16% fire +13% darkness Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Talents +1 Block Handheld deflection devices. |
Balandil (0 def, 16 armour, 158% power, 205.5 block)7.0 Encumbrance T4 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 158% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +205 On-hit +18 acid While equipped: Stats +3 Dex +9 Mag +3 Cun +5 Con offense ------ When Hit: * 18% chance to reduce armor by 37% defense ------ Armor +16 Fatigue +8% Resistance +44% acid other ------- See Invisibility +3 Talents +1 Block Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 150% power, 180 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 150% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +180 While equipped: offense ------ On shield block: * 30% chance of petrifying the attacker. defense ------ Armor +25 Defense +5 (+1 eff.) Ranged Defense +10 (+3 eff.) Fatigue +12% Resistance +10% acid +10% physical +10% lightning +10% fire other ------- Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 159% Range: 1.0x-1.2x Uses 100% Str Damage Ice Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +8.0% Block +150 On Hit: 15% Ice Shards level 3 While equipped: defense ------ Armor +20 Defense +5 (+1 eff.) Ranged Defense +12 (+4 eff.) Fatigue +10% Resistance +25% cold +25% fire other ------- Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
windwalling voratun shield (0 def, 10 armour, 186% power, 204.5 block)7.0 Encumbrance T5 shield armor [Ego+] Psionic When used to Attack: Weapon Damage 186% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +204 On-hit +15 physical While equipped: Stats +3 Wil defense ------ Armor +10 Fatigue +8% Resistance +15% physical Windwall +73 Slow Projectiles +25% other ------- Talents +1 Block Handheld deflection devices. |
verdant woollen robe of life (0 def, 0 armour) =con=2.0 Encumbrance T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con offense ------ Damage +7% nature defense ------ Resistance +9% blight +9% all Life +51.00 Life Regen +1.60 Healmod +15% Poison Resist +20% Disease Resist +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+4 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 11 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
shimmering silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +13% acid +9% physical +15% fire +18% arcane +14% cold defense ------ Resistance +14% acid +15% physical +13% fire +11% cold +13% all other ------- Max mana +10.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Untouchable (14 def, 12 armour) =cun=9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
marauder's drakeskin leather armour of cold resistance (26 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +5 Str +6 Dex defense ------ Armor +8 Defense +26 (+8 eff.) Fatigue +8% Resistance +22% cold Physical save +12 (+4 eff.) A suit of armour made of leather. |
fearforged dwarven-steel mail armour of spell shielding (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Arcane While equipped: Stats +7 Con defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +22% Resistance -13% light +5% fire +8% darkness +7% arcane Physical save +7 (+3 eff.) Spell save +21 (+9 eff.) Mind save +8 (+3 eff.) A suit of armour made of mail. |
searing stralite mail armour of clarity (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Arcane/Psionic While equipped: offense ------ On-Hit 12 acid 12 fire When Hit 11 acid 12 fire defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +19% acid +10% fire +8% mind Mind save +15 (+5 eff.) A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 35 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 29.84 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Polugata the voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Random Unique] Master/Psionic While equipped: Stats +11 Str +7 Cun +7 Wil offense ------ Physical Crit +2.0% Damage +9% temporal defense ------ Armor +16 Fatigue +22% Resistance +33% acid +12% physical +14% darkness +3% temporal Mind save +18 (+6 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +2 Track: Puts all charms on 21 turn cooldown Effective talent level: 2.0 Power cost 21 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
noble's rough leather belt of unlife =cun=1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +17% Summoned defense ------ Resistance +5% blight Resist Against +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
insulating hardened leather belt of magery1.0 Encumbrance T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +6 Wil offense ------ Spell Crit +5% defense ------ Resistance +8% fire +9% cold A belt that goes around your waist. |
Gloravena (1 def, 0 armour) =cun=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex offense ------ Physical Power +5 (+1 eff.) defense ------ Defense +1 (+0 eff.) Resistance +6% light Blind Resist +20% Knockbk Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Berugokan' (1 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Critical power +10.00% defense ------ Defense +1 (+0 eff.) Resistance +6% acid Physical save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Hazerace' (2 def, 0 armour) =hp=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex offense ------ Ignore resists +10% cold Accuracy +15 (+5 eff.) Ignore Armor +6 defense ------ Defense +2 (+0 eff.) Resistance +18% acid Unlife -60.00 life other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of Iron Throne (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Str +4 Mag +1 Wil +3 Con defense ------ Defense +2 (+0 eff.) Spell save +8 (+4 eff.) other ------- Max mana +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) =oop=2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil defense ------ Defense +2 (+0 eff.) Resistance +13% darkness +10% temporal Spell save +8 (+4 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% other ------- Max mana +46.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloma the pair of rough leather boots (0 def, 3 armour) =con=2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +3 Cun +4 Con offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +3 Resistance +6% lightning +7% temporal A pair of boots made of leather. |
pair of rough leather boots 'Lisithra' (0 def, 1 armour) =dex phy=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Ignore resists +20% physical defense ------ Armor +1 Resistance +3% light Crit Resistance 15.00% Stealth +6 Disease Resist +10% Knockbk Resist +10% A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 50% (based on Cunning). Uses 35 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
undeterred pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +3 Silence Resist +28% Confus Resist +38% Stun Resist +21% A pair of boots made of leather. |
pair of iron boots 'Abyssvault' (0 def, 3 armour) =deter oop=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1 Str offense ------ Damage +3% fire Ignore resists +10% temporal defense ------ Armor +3 Fatigue +2% Crit Resistance 10.00% Silence Resist +22% Confus Resist +22% Stun Resist +21% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- See Invisibility +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Purenaught the pair of dwarven-steel boots (0 def, 4 armour) =acd=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +9% acid Ignore resists +25% acid On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +4 Fatigue -4% Resistance +30% acid Physical save +11 (+4 eff.) other ------- Encumbrance +38 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Move Speed +25% Ignore Armor +6 defense ------ Armor +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Aeruyata' (15 def, 4 armour) =def res oop=3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Con offense ------ Spellpower +7 (+2 eff.) Ignore resists +13% darkness +14% temporal defense ------ Armor +4 Defense +15 (+5 eff.) Fatigue +3% Resistance +2% physical +16% darkness +3% cold +3% mind +16% temporal Physical save +6 (+2 eff.) Out-of-Phase Defense +14 Out-of-Phase Resistance +13% Out-of-Phase Resilience +15% Rush: Puts all charms on 18 turn cooldown Effective talent level: 3.9 Power cost 18 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of dwarven-steel boots of force (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Nature/Master/Psionic While equipped: offense ------ Physical Power +7 (+1 eff.) Spellpower +6 (+2 eff.) Mindpower +5 (+2 eff.) defense ------ Armor +4 Fatigue +3% Life Regen +6.00 Healmod +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +4 Fatigue +3% Silence Resist +31% Confus Resist +28% Stun Resist +32% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hailprophet (0 def, 1 armour) =oop=1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 6 mind Damage +3% fire +12% temporal +4% mind +6% cold Ignore resists +15% cold defense ------ Armor +1 Resistance +6% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 90% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 mind On Hit: 20% Psychic Lobotomy level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) =cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Cracklespar (0 def, 1 armour) =dex=1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +6 Dex offense ------ Damage +3% lightning Accuracy +10 (+3 eff.) Ignore Armor +1 defense ------ Armor +1 Fatigue +1% other ------- Max stamina +30.00 Unarmed combat: Weapon Damage 102% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +7.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Poryth' (0 def, 11 armour) =roll=1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Con offense ------ Physical Crit +1.0% Physical Power +5 (+1 eff.) On-Hit 12 physical Damage +8% physical Accuracy +7 (+3 eff.) defense ------ Armor +11 Fatigue +5% Resistance +5% arcane +2% physical Physical save +13 (+5 eff.) Mind save +7 (+2 eff.) Disarm Resist +60% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 131% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-Hit, radius 1 +11 physical On-crit, radius 2 +11 physical On Hit: 10% Disarm level 5 On Hit: 10% Perfect Control level 5 On Hit: 10% Sand Breath level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Blindtide the cashmere wizard hat (2 def, 0 armour) =cun=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +5 (+2 eff.) Damage +6% acid When Hit 6 light defense ------ Defense +2 (+0 eff.) Resistance +12% lightning +9% nature +9% blight A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Con offense ------ Spellpower +7 (+2 eff.) Damage +8% arcane defense ------ Defense +2 (+0 eff.) other ------- Mana/turn +1.80 Mana when Hit +1.50 Max mana +54.00 Arcane Eye: (Instant) Puts all charms on 7 turn cooldown Effective talent level: 5.0 Power cost 7 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) =con=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
miner's dwarven-steel helm of the depths (0 def, 7 armour)3.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: defense ------ Armor +7 Fatigue +4% Resistance +10% cold other ------- Infravision +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Arthyrasadil =cun=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Dex +3 Mag +4 Cun +4 Con defense ------ Mind save +6 (+2 eff.) other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Flashwedge' =oop=2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +4 Mag offense ------ Critical power +5.00% Damage +3% arcane Ignore resists +5% light When Hit 12 fire defense ------ Resistance +5% arcane +6% fire Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Glarefist the alchemist's lamp =con lit=1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +9 Con defense ------ Resistance +6% fire Mind save +8 (+3 eff.) other ------- Light +7 See Stealth +8 See Invisibility +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Toridradil' =lit=0.0 Encumbrance T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +3 Mag offense ------ Spellpower +11 (+3 eff.) When Hit 20 fire defense ------ Resistance +7% fire Crit Resistance 10.00% Mind save +8 (+3 eff.) other ------- Light +9 Infravision +1 See Stealth +10 See Invisibility +20 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Glorilrann the Lightningmistress (dig speed 23 turns) =cun=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str +6 Wil +6 Cun offense ------ Damage +3% lightning Ignore Armor +8 defense ------ Resistance +6% mind Crit Resistance 10.00% While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 5.2 Power cost 18 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +102 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 134% of the healing done. This effect scales with your Magic stat.. Uses 52 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Haloregund the Umbralore [power 15] (14 cooldown) =dex=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Str +6 Dex offense ------ Damage +6% darkness defense ------ Crit Resistance 10.00% other ------- Infravision +1 Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 14 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Cloudpride [power 176] (14 cooldown) =oop=2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Spellpower/crit +2 When Hit 2 lightning defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Samagrim [power 194] (14 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +2 Mag offense ------ Critical power +20.00% defense ------ Resistance +9% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Demongore the elven-wood wand of lightning storm [power 386] (11 cooldown)2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +3% temporal Ignore resists +25% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% darkness +3% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Create a radius 3 storm for 5 turns. Each turn, creatures within take 81 lightning damage and will be dazed for 1 turn (409 total damage) Puts all charms on 11 turn cooldown 100% to reduce fatigue by 33% for 2 turns. 100% to increase all damage penetration by 22% for 2 turns. 100% to gain a 30% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
demon seed [dúathedlen] (30, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [Rogroth, Eater of Souls] (37, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (33, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +74% Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (31, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (36, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (39, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Silence Resist +84% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (39, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +17% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (38, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (43, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag defense ------ Life +172.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (46, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (43, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +90% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (42, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (23, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (23, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (28, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (29, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (26, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (35, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (37, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (31, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (33, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (41, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (28, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (27, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (39, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (35, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 4 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (38, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (40, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (31, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (31, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (48, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (46, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (42, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (43, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (26, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +20% acid +20% physical +20% blight Ignore resists +13% acid +13% physical +13% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (34, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (34, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (36, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +28% blight +28% fire +28% physical Damage Reduction +18 blight +18 fire +18 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (33, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (33, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +27% acid +27% darkness +27% blight Damage Reduction +17 acid +17 darkness +17 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (45, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (43, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (42, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (41, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (43, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +29% blight +29% fire +29% darkness Ignore resists +22% blight +22% fire +22% darkness Demon status: alive (100% life). The seed of a demon. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 7 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Veekoli the Yeek Demonologist level 40
19th Dusk 123rd year of Ascendancy at 02:25 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Veekoli the Yeek Demonologist level 40
17th Dusk 123rd year of Ascendancy at 10:34 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Veekoli the Yeek Demonologist level 30
13rd Pyre 123rd year of Ascendancy at 22:09 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Veekoli the Yeek Demonologist level 12
53rd Haze 122nd year of Ascendancy at 01:52 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Veekoli the Yeek Demonologist level 24
37th Regrowth 123rd year of Ascendancy at 22:40 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Veekoli the Yeek Demonologist level 35
76th Pyre 123rd year of Ascendancy at 06:58 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Veekoli the Yeek Demonologist level 41
49th Dusk 123rd year of Ascendancy at 13:44 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Veekoli the Yeek Demonologist level 6
78th Pyre 122nd year of Ascendancy at 21:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Veekoli the Yeek Demonologist level 10
24th Haze 122nd year of Ascendancy at 02:45 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Veekoli the Yeek Demonologist level 20
1st Allure 123rd year of Ascendancy at 19:34 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Veekoli the Yeek Demonologist level 30
11st Pyre 123rd year of Ascendancy at 23:17 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Veekoli the Yeek Demonologist level 40
16th Dusk 123rd year of Ascendancy at 15:25 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Veekoli the Yeek Demonologist level 35
70th Pyre 123rd year of Ascendancy at 18:25 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Veekoli the Yeek Demonologist level 28
2nd Pyre 123rd year of Ascendancy at 08:53 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Veekoli the Yeek Demonologist level 28
8th Pyre 123rd year of Ascendancy at 18:12 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Veekoli the Yeek Demonologist level 21
27th Regrowth 123rd year of Ascendancy at 21:45 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Veekoli the Yeek Demonologist level 11
26th Haze 122nd year of Ascendancy at 05:44 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Veekoli the Yeek Demonologist level 6
4th Haze 122nd year of Ascendancy at 16:52 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Veekoli the Yeek Demonologist level 29
11st Pyre 123rd year of Ascendancy at 15:47 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Veekoli the Yeek Demonologist level 18
2nd Decay 122nd year of Ascendancy at 08:38 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Veekoli the Yeek Demonologist level 40
16th Dusk 123rd year of Ascendancy at 15:25 see stats
Log
------Player Action Start------
Veekoli fumbles and fails to use Attack, injuring herself!
The powerful blow energizes Veekoli reducing their cooldowns!
Fumble from Eilinubeth the orc master assassin hits Veekoli for (112 turned into osmosis), 154 physical (155 total damage).
------Player Action End------
------Game Turn Changed!------
Veekoli stops bleeding.
Veekoli is no longer out of phase.
Lava floor burns Eilinubeth the orc master assassin!
Eilinubeth the orc master assassin uses Assault.
Eilinubeth the orc master assassin performs a melee critical strike against Veekoli!
The powerful blow energizes Veekoli reducing their cooldowns!
Eilinubeth the orc master assassin performs a melee critical strike against Veekoli!
Veekoli reacts immediately after taking severe wounds!
The powerful blow energizes Veekoli reducing their cooldowns!
Veekoli burns with dark flames.
LOW HEALTH WARNING!
Eilinubeth the orc master assassin performs a melee critical strike against Veekoli!
The powerful blow energizes Veekoli reducing their cooldowns!
Veekoli deactivates Fearscape.
Poison bursts out of Veekoli's corpse!
Eilinubeth the orc master assassin roars triumphantly.
Melee retaliation hits Eilinubeth the orc master assassin for 17 lightning, 31 fire, 2 mind, 17 lightning, 31 fire, 2 mind, 16 lightning, 28 fire, 4 mind (152 total damage).
Veekoli hits Eilinubeth the orc master assassin for 75 fire damage.
Veekoli receives 10 healing.
Eilinubeth the orc master assassin receives 36 healing from Deadly Poison from Eilinubeth the orc master assassin.
Deadly Poison from Eilinubeth the orc master assassin hits Veekoli for (49 turned into osmosis), 49 nature (49 total damage).
Eilinubeth the orc master assassin hits Veekoli for (112 turned into osmosis), 208 physical, (34 turned into osmosis), 34 physical, (112 turned into osmosis), 563 physical, (112 turned into osmosis), 252 physical (1058 total damage).
Veekoli the level 41 yeek demonologist was maimed to death by Eilinubeth the orc master assassin on level 1 of Fearscape.
You are brought back from the Fearscape!


































































































































































