









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 33 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Cyromiriawyn the skeleton assassin at level 33 on the 43rd Regrowth 123rd year of Ascendancy at 18:29 / 1 |
Primary Stats
| Strength | 122 (base 60) |
| Dexterity | 71 (base 60) |
| Constitution | 20 (base 15) |
| Magic | 10 (base 10) |
| Willpower | 36 (base 10) |
| Cunning | 39 (base 10) |
Resources
| Life | -323/914 |
| Stamina | 167/261 |
| Psi | 146/146 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 2.4458824925507 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +107.19994720145% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 7 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 54 |
| Crit Chance | 41% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Physical | +27% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Physical | +10% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 17 (40.852862648887%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 40 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Lightning | + 34%( 70%) |
| Cold | + 15%( 70%) |
| Temporal | + 24%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 37%( 70%) |
| Mind | + 15%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Disarm Resistance | 88% |
| Knockback Resistance | 27% |
| Confusion Resistance | 97% |
| Stun Resistance | 60% |
| Pinning Resistance | 52% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 526 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 766% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.25 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.55 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
Escort the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell) | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Salida (0 def, 4 armour) =hp phy=3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +2 Str offense ------ Move Speed +10% Ignore resists +10% physical defense ------ Armor +4 Fatigue -4% Physical save +15 (+5 eff.) Unlife -80.00 life Life +32.00 Silence Resist +10% Disarm Resist +20% Pinning Resist +20% other ------- Stamina/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's brass lantern of the zealot2.0 Encumbrance T1 lite [Ego++] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +6 (+2 eff.) Blind Resist +20% Confus Resist +10% other ------- Light +7 See Stealth +7 See Invisibility +7 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Silebeth' (12 def, 0 armour) =def ph=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +13% physical defense ------ Defense +12 (+3 eff.) Resistance +18% physical Physical save +6 (+2 eff.) Blind Resist +20% Disarm Resist +20% A pointy cloth hat, very wizardly... |
| Tool | Eilinoba the Dawnsweeper [power 194] (27/15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Critical power +15.00% Ignore resists +20% blight +5% light defense ------ Resistance +12% blight Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.08 Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel quartz ring =stn=0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +5 Wil +5 Cun +5 Con offense ------ Physical Power +7 (+1 eff.) Mindpower +29 (+9 eff.) On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +9% temporal Life +30.00 Disarm Resist +28% Pinning Resist +32% Stun Resist +30% Knockbk Resist +27% other ------- EQ when Hit +0.04 Hate-on-crit +2.00 Rings make your fingers look great! |
| On fingers | gold quartz ring =stn=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +8 (+2 eff.) Damage +14% physical defense ------ Resistance +14% physical +12% blight +3% cold +3% mind +3% temporal Spell save +6 (+2 eff.) Mind save +10 (+3 eff.) Confus Resist +32% Stun Resist +30% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Eremisadomas' =hp=1.0 Encumbrance T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +5 Dex +4 Wil +5 Con offense ------ Mindpower +10 (+3 eff.) defense ------ Mind save +23 (+8 eff.) Life +40.00 A belt that goes around your waist. |
| In main hand | Nimbusquench (161% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 161% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +10 nature +16 lightning On-crit, radius 2 +16 acid On Critical: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +9 (+2 eff.) Massive two-handed swords. |
| On hands | Zichik the Fogschism (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Disrupt While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 25% When Hit: * 18 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +6% mind +3% acid Spell save +13 (+4 eff.) Life +100.00 Life Regen +2.00 Disarm Resist +20% Unarmed combat: Weapon Damage 96% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: * 18 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Brodyyagen the hardened leather armour (14 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Dex +5 Wil +4 Cun offense ------ Mind Crit +1% On-Hit (Melee): * 10% chance to slow global speed by 58% defense ------ Armor +6 Defense +14 (+3 eff.) Fatigue +8% Resistance +29% lightning Physical save +10 (+4 eff.) Mind save +18 (+6 eff.) other ------- Psi when Hit +0.12 Max psi +20.00 A suit of armour made of leather. |
| Cloak | Relgirach the cashmere cloak (30 def, 6 armour) =def hp=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +6% acid defense ------ Armor +6 Defense +30 (+7 eff.) Resistance +12% acid +6% temporal Physical save +15 (+5 eff.) Spell save +19 (+6 eff.) Mind save +15 (+5 eff.) Unlife -20.00 life Life +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Uradir the Tidebreeze =def hp tec=0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +3 Dex defense ------ Defense +30 (+7 eff.) Resistance +6% cold Unlife -80.00 life other ------- Masteries +0.25 Cunning/Survival +0.25 Technique/Combat training Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 320; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 320 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 295; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 295 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 690%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 690% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 449; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 449 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Daneth's Neckguard =phy res=2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
steel amulet 'Islassra' =con=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Dex +5 Con defense ------ Defense +10 (+2 eff.) Resistance +13% mind +6% light Confus Resist +26% Amulets make your neck look great! |
The Far-Hand =tele con=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (103). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Harigorn =def phy=0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Dex +7 Wil offense ------ Physical Power +16 (+3 eff.) Combat Speed +10% Damage +19% physical Ignore resists +10% physical defense ------ Defense +15 (+4 eff.) Resistance +12% temporal Spell save +6 (+2 eff.) Pinning Resist +27% Knockbk Resist +36% Amulets make your neck look great! |
gladiator's copper ring of luminosity =con=0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +2 Mag +5 Con offense ------ Physical Power +6 (+1 eff.) On-Hit 10 light On-Ranged-Hit 13 light Damage +11% light Rings make your fingers look great! |
stralite ring0.1 Encumbrance T4 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Halileldil' =con=0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Con offense ------ Damage +11% acid Accuracy +9 (+3 eff.) Ignore Armor +14 defense ------ Defense +10 (+2 eff.) Resistance +22% acid Physical save +15 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Tirakai's Maul (139% power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.3x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
hateful dwarven-steel dagger of enduring (114% power, 7 apr) =con=1.0 Encumbrance T3 dagger 1H weapon [Ego+] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 darkness Damage Against +5% Living While equipped: Stats +7 Con +5 Wil defense ------ Life +30.00 Sharp, short and deadly. |
fungal rough leather sling of enduring =con=4.0 Encumbrance T1 sling 1H weapon [Ego+] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 While equipped: Stats +6 Wil +8 Con defense ------ Life +10.00 other ------- Masteries +0.10 Wild-gift/Fungus Regenerate 78 life over 5 turns Puts all charms on 20 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+4 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 54.64 to 163.91 lightning damage (109.27 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Skin of Many (12 def, 6 armour) =con=9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+3 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
insulating rough leather belt of unlife =ded=1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +6% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Polerianne the linen cloak (11 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +4 Str +2 Wil +2 Con offense ------ Damage +3% physical defense ------ Defense +11 (+3 eff.) Physical save +18 (+6 eff.) Mind save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Galeraider' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +8 Wil +7 Cun offense ------ Spell Crit +5% Mind Crit +7% Critical power +24.00% Spellpower +7 (+2 eff.) Mindpower +20 (+6 eff.) Damage +12% arcane Ignore resists +10% arcane defense ------ Defense +3 (+1 eff.) Resistance +6% lightning Mind save +3 (+1 eff.) other ------- Max mana +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Gloompython' (0 def, 3 armour) =con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Cun +5 Con defense ------ Armor +3 Fatigue +2% Resistance +9% darkness +3% fire Physical save +11 (+4 eff.) Mind save +12 (+4 eff.) Unlife -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (3 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +8 (+2 eff.) Damage +15% nature Ignore resists +15% nature defense ------ Armor +4 Defense +3 (+1 eff.) Spell save +8 (+2 eff.) Life +60.00 Unarmed combat: Weapon Damage 125% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Ignore Armor +12 Critical Rate +8.0% Attack Speed 83% On-hit +15 silence On Hit: 5% Mana Clash level 1 On Hit: * 20 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Yvaldana (0 def, 7 armour) =hp=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Critical power +15.00% defense ------ Armor +7 Fatigue +3% Resistance +23% nature +5% arcane Spell save +5 (+1 eff.) Life +54.00 Healmod +16% other ------- Max stamina +10.00 Max psi +20.00 A cap made of leather. |
Aredhebeth the dwarven-steel helm (0 def, 4 armour) =con=3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Con offense ------ Physical Crit +5.0% Ignore Armor +2 defense ------ Armor +4 Fatigue +4% Resistance +9% temporal Physical save +12 (+4 eff.) Spell save +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Furnacetorrent the brass lantern =con=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Cun +3 Con offense ------ Critical power +10.00% Damage +9% fire Accuracy +10 (+3 eff.) defense ------ Physical save +9 (+3 eff.) Mind save +5 (+2 eff.) other ------- Light +3 See Stealth +7 See Invisibility +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing elm wand of lightning storm [power 110] (27/15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Ferkksti the Yeek Berserker level 27
3rd Regrowth 123rd year of Ascendancy at 05:04 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ferkksti the Yeek Berserker level 12
15th Haze 122nd year of Ascendancy at 01:33 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ferkksti the Yeek Berserker level 24
2nd Allure 123rd year of Ascendancy at 22:32 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Ferkksti the Yeek Berserker level 32
42nd Regrowth 123rd year of Ascendancy at 07:26 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ferkksti the Yeek Berserker level 10
4th Haze 122nd year of Ascendancy at 22:58 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ferkksti the Yeek Berserker level 20
60th Haze 122nd year of Ascendancy at 15:10 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Ferkksti the Yeek Berserker level 30
15th Regrowth 123rd year of Ascendancy at 18:18 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ferkksti the Yeek Berserker level 22
10th Decay 122nd year of Ascendancy at 20:07 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ferkksti the Yeek Berserker level 23
1st Wintertide 123rd year of Ascendancy at 10:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ferkksti the Yeek Berserker level 12
9th Haze 122nd year of Ascendancy at 22:08 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ferkksti the Yeek Berserker level 22
3rd Decay 122nd year of Ascendancy at 18:49 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Ferkksti the Yeek Berserker level 29
8th Regrowth 123rd year of Ascendancy at 02:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ferkksti the Yeek Berserker level 26
10th Allure 123rd year of Ascendancy at 09:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ferkksti the Yeek Berserker level 19
56th Haze 122nd year of Ascendancy at 01:05 see stats
Log
Cyromiriawyn the skeleton assassin's Strafe performs a ranged critical strike against Ferkksti!
Ferkksti is recovering from the damage!
Ferkksti is cut deeply.
Cyromiriawyn the skeleton assassin's Strafe hits Ferkksti for 115 physical, 7 nature, 17 acid, 13 nature (154 total damage).
------Game Turn Changed!------
Talent Infusion: Movement is ready to use.
Deep Wound from Cyromiriawyn the skeleton assassin hits Ferkksti for 20 physical damage.
------Player Action Start------
Ferkksti uses Infusion: Regeneration.
Ferkksti starts regenerating health quickly.
------Player Action End------
Cyromiriawyn the skeleton assassin regains their energy.
Cyromiriawyn the skeleton assassin's supercharge is fading.
Cyromiriawyn the skeleton assassin speeds up.
Acid Splash from Yeek mindslayer hits Cyromiriawyn the skeleton assassin for (12 flat reduction), 0 acid (0 total damage).
Something misses Ferkksti.
Something misses Ferkksti.
Cyromiriawyn the skeleton assassin uses Steady Shot.
------Game Turn Changed!------
Talent Stunning Blow is ready to use.
Deep Wound from Cyromiriawyn the skeleton assassin hits Ferkksti for 27 physical damage.
Cyromiriawyn the skeleton assassin's Steady Shot performs a ranged critical strike against Ferkksti!
Ferkksti reacts immediately after taking severe wounds!
LOW HEALTH WARNING!
Cyromiriawyn the skeleton assassin's Steady Shot performs a ranged critical strike against Ferkksti!
Cyromiriawyn the skeleton assassin's Steady Shot hits Ferkksti for 336 physical, 9 nature (347 total damage).
Cyromiriawyn the skeleton assassin's Steady Shot hits Ferkksti for 364 physical damage.
Ferkksti the level 33 yeek berserker was cleaved to death by Cyromiriawyn the skeleton assassin on level 3 of Dreadfell.
Ferkksti's rage subsides!
Ferkksti no longer revels in blood quite so much.
























































































