










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Reaver |
| Level / Exp | 45 / 80% |
| Size | small |
| Lifes / Deaths | Killed by Shasshhiy'Kaish at level 33 on the 10th Regrowth 123rd year of Ascendancy at 02:00 / 2Killed by Arimiba the forest troll at level 45 on the 7th Mirth 123rd year of Ascendancy at 18:27 |
Primary Stats
| Strength | 20 (base 17) |
| Dexterity | 67 (base 60) |
| Constitution | 13 (base 10) |
| Magic | 96 (base 60) |
| Willpower | 44 (base 10) |
| Cunning | 106 (base 47) |
Resources
| Life | -81/857 |
| Mana | 454/594 |
| Vim | 77/302 |
| Healing Factor | 1.1883363011316 |
| Regeneration | 34.758836808099 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +2.2204460492503E-14% |
| Spell | +15% |
| Global | +115% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 8 |
| See Invisible | 13 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 164 |
| Accuracy | 76 |
| Crit Chance | 63% |
| APR | 30 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 136 |
| Accuracy | 76 |
| Crit Chance | 63% |
| APR | 30 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 59% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 34% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Nature | +19% |
| Lightning | +15% |
| Light | +3% |
| Cold | +9% |
| Blight | +50% |
| Acid | +15% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
| Darkness | +20% |
| Light | +25% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 19 (60.678270784467%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 43 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 13%( 70%) |
| Mind | + 15%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 59%( 70%) |
| Darkness | + 36%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 84% |
| Silence Resistance | 55% |
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 259 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 795% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| Corruption / Plague | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed electric eel tail. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of force (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: offense ------ Physical Power +9 (+2 eff.) Spellpower +8 (+2 eff.) Mindpower +7 (+2 eff.) defense ------ Armor +3 Silence Resist +35% Confus Resist +28% Stun Resist +28% A pair of boots made of leather. |
| Light source | Ulysta the alchemist's lamp =oop lit=1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +1 Mag +5 Wil +4 Cun +3 Con offense ------ Physical Crit +5.0% Critical power +15.00% Physical Power +7 (+1 eff.) defense ------ Resistance +10% blight +6% temporal Life Regen +3.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Lisiba (15 def, 3 armour) =hp sanc def=2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Spell Crit +7% Damage +9% acid defense ------ Armor +3 Defense +15 (+3 eff.) Fatigue +3% Resistance +8% blight +5% arcane +11% darkness +9% acid Crit Resistance 15.00% Spell save +19 (+6 eff.) Mind save +9 (+3 eff.) Unlife -80.00 life Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 21 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 125% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | yew wand of lightning storm 'Balogokan' [power 284] (24/15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +6 Str +3 Dex +13 Cun offense ------ Damage +9% mind Ignore resists +20% physical Accuracy +20 (+5 eff.) other ------- Hate-on-crit +3.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 65 lightning damage and will be dazed for 1 turn (326 total damage) Puts all charms on 15 turn cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | voratun ring 'Starhunger'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +3% light Ignore resists +25% light Accuracy +14 (+3 eff.) Ignore Armor +12 defense ------ Defense +13 (+2 eff.) Resistance +6% light Life +90.00 Life Regen +18.00 Healmod +16% Stun Resist +32% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Mag +8 Wil +17 Cun offense ------ Spellpower +7 (+2 eff.) Mindpower +25 (+7 eff.) Damage +19% nature +9% cold Ignore resists +20% darkness +10% mind On-Hit (Melee): * 21% chance to reduce damage dealt by 27% defense ------ Resistance +38% nature Stun Resist +60% other ------- Hate-on-crit +2.00 Rings make your fingers look great! |
| Around neck | Layamita0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Dex +3 Mag +2 Wil +2 Cun +5 Con +17 Lck offense ------ Accuracy +9 (+2 eff.) defense ------ Defense +13 (+2 eff.) Physical save +15 (+8 eff.) Resist unseen 11% Life +41.00 Life Regen +8.00 Blind Resist +31% other ------- Infravision +8 Sight +2 See Invisibility +13 Amulets make your neck look great! |
| In main hand | magewarrior's short elven-wood bonestaff of the prodigy (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +9 Mag +8 Wil +12 Cun offense ------ Physical Crit +7.0% Spell Crit +7% Physical Power +9 (+2 eff.) Spellpower +19 (+5 eff.) Spellpower/crit +5 Damage +25% blight Accuracy +9 (+2 eff.) other ------- Talents +1 Command Staff This staff offers 25% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Around waist | rough leather belt 'Veloma' =oop def mpgen=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Spellpower/crit +8 Ignore Shields +30% defense ------ Defense +10 (+2 eff.) Stealth +6 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.16 Mana-on-crit +1.00 Max mana +60.00 A belt that goes around your waist. |
| In off hand | magewarrior's short elven-wood vilestaff of illumination (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon [Ego+] Nature/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +6% Physical Power +10 (+2 eff.) Spellpower +20 (+5 eff.) Damage +25% blight Accuracy +6 (+1 eff.) defense ------ Defense +6 (+1 eff.) other ------- Light +3 Talents +1 Command Staff This staff offers 25% bonus to blight damage. (included above) Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 3.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 172.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | murderer's elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +4 Dex offense ------ Accuracy +8 (+2 eff.) Ignore Armor +6 defense ------ Defense +3 (+0 eff.) Resistance +20% darkness +17% temporal Out-of-Phase Defense +21 Out-of-Phase Resistance +12% Out-of-Phase Resilience +22% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Emelimiwyn the drakeskin leather armour (20 def, 8 armour) =fast oop=9.0 Encumbrance T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% Damage +6% acid On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 41% defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +8% mind +33% temporal Mind save +25 (+8 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 180; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 175; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 281; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 281 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 285; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 285 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 278; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 278 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 284; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 284 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 266; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 266 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 753%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 753% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 334; 14 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 430; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 16 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 436; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 436 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 6; phase 19; cd 20)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 20 Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 136; dur 4; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 136.25 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 998% over 10 turns; mana 49; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (86% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 998% for 10 turns (15 total) and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 44; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 61; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 46; blocks 3; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 46 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 30; blocks 6; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Far-Hand =con=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (170). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
enraging gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag offense ------ Physical Power +7 (+1 eff.) Spellpower/crit +3 Combat Speed +10% Damage +7% physical other ------- Mana/turn +0.33 Max mana +28.00 Amulets make your neck look great! |
enraging gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +7 (+1 eff.) Combat Speed +10% Damage +6% physical defense ------ Blind Resist +17% other ------- Infravision +5 Sight +2 See Invisibility +8 Amulets make your neck look great! |
voratun amulet 'Brightwinter' =roll=0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Wil offense ------ Critical power +15.00% Damage +6% mind +3% fire defense ------ Resistance +21% temporal +14% light +21% darkness Mind save +3 (+1 eff.) Blind Resist +70% Pinning Resist +40% Knockbk Resist +39% other ------- Infravision +6 Sight +2 See Invisibility +9 Amulets make your neck look great! |
gladiator's copper ring of perseverance =con=0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +7 (+1 eff.) defense ------ Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
marksman's copper ring of perseverance =stn=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+1 eff.) defense ------ Life Regen +2.00 Stun Resist +24% Rings make your fingers look great! |
Bethuyath =oop hp def=0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Spell Crit +8% Damage +27% arcane Accuracy +10 (+2 eff.) Ignore Armor +11 defense ------ Defense +11 (+2 eff.) Resistance +9% darkness Unlife -80.00 life Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Govea the steel ring =cun=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +3 Wil +6 Cun offense ------ Accuracy +16 (+4 eff.) Ignore Armor +9 When Hit 4 blight defense ------ Defense +9 (+2 eff.) Life +40.00 Life Regen +5.00 Healmod +12% other ------- Mana/turn +0.12 Mana-on-crit +2.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Daimorab =oop=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% nature defense ------ Resistance +6% blight +12% temporal +26% nature Life +20.00 Blind Resist +10% Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
gold ring of darkness (+32%)0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +16% darkness defense ------ Resistance +32% darkness Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +2 Wil +2 Con offense ------ Physical Power +13 (+3 eff.) Spellpower +15 (+4 eff.) Mindpower +8 (+2 eff.) Damage +6% all defense ------ Resistance +10% nature +11% blight Life +33.00 Poison Resist +21% Disease Resist +26% Disarm Resist +44% Pinning Resist +30% Stun Resist +30% Knockbk Resist +32% other ------- Light +1 See Invisibility +9 Rings make your fingers look great! |
voratun quartz ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +7 Wil offense ------ Spellpower +10 (+3 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
Telos's Staff (Top Half) (143% power, 0 apr, arcane element)2.5 Encumbrance T5 staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 143% Range: 1.0x-1.2x Uses 150% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+8 eff.) Damage +35% arcane defense ------ Mind save +8 (+3 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
Zahad the dragonbone starstaff (136% power, 6 apr, temporal element) =roll=5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Critical power +26.00% Spellpower +23 (+6 eff.) On-Hit 32 fire Damage +30% temporal Ignore resists +15% blight When Hit 6 acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 defense ------ Resistance +3% acid Physical save +13 (+7 eff.) Spell save +13 (+4 eff.) Mind save +15 (+5 eff.) other ------- Mana/turn +0.26 Max mana +95.00 See Invisibility +18 Talents +1 Command Staff This staff offers 30% bonus to temporal damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of channeling (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +27 (+7 eff.) Damage +30% darkness other ------- Mana/turn +0.27 Talents +1 Command Staff This staff offers 30% bonus to darkness damage. (included above) Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe 'Isuriarin' (136% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 136% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +20 fire While equipped: Stats +11 Con offense ------ Critical power +20.00% defense ------ Mind save +12 (+4 eff.) other ------- Hate-on-crit +5.00 Max hate +10.00 Massive two-handed battleaxes. |
Sparkmaim (167% power, 31 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Weapon Damage 167% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +31 Critical Rate +8.0% Attack Speed 100% Ignore Shields +26% On-Hit, radius 1 +20 lightning While equipped: Stats +12 Mag +6 Wil offense ------ Physical Crit +13.0% Critical power +35.00% Spellpower +17 (+4 eff.) Ignore resists +15% lightning Ignore Armor +21 defense ------ Resistance +9% acid Spell save +6 (+2 eff.) Knockbk Resist +20% Massive two-handed battleaxes. |
Mardorion the Hailfurnace (146% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 146% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +20 darkness +20 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 114 damage While equipped: offense ------ When Hit 10 arcane 4 cold defense ------ Resistance +27% cold Massive two-handed swords. |
warbringer's iron longsword of enduring (102% power, 2 apr) =con=3.0 Encumbrance T1 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 102% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +6 Wil +8 Con offense ------ Physical Power +7 (+1 eff.) Ignore resists +6% physical defense ------ Life +18.00 Disarm Resist +12% Sharp, long, and deadly. |
Cyrarekira (111% power, 3 apr) =con=3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Master Weapon Damage 111% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Power +13 (+3 eff.) Spellpower/crit +6 Ignore resists +13% physical Accuracy +6 (+1 eff.) defense ------ Defense +7 (+1 eff.) Disarm Resist +55% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Vim-on-crit +2.00 Sharp, long, and deadly. |
quick voratun longsword (154% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 154% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Dex offense ------ Combat Speed +10% Accuracy +14 (+3 eff.) Sharp, long, and deadly. |
stormbringer's dwarven-steel mace of amnesia (134% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Ego++] Nature/Psionic Weapon Damage 134% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-crit, radius 2 +19 lightning +23 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Move Speed +28% Ignore resists +10% lightning +15% cold Blunt and deadly. |
Elona (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 118% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 190 damage over 5 turns and reducing armor and accuracy by 24 While equipped: Stats +12 Str offense ------ Spell Crit +5% Mind Crit +7% defense ------ Defense +30 (+6 eff.) One-handed war axes. |
balanced dwarven-steel waraxe of shearing (124% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Ego+] Master Weapon Damage 124% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Ignore resists +10% all Accuracy +24 (+5 eff.) Ignore Armor +8 defense ------ Defense +10 (+2 eff.) Disarm Resist +28% One-handed war axes. |
chilling dwarven-steel waraxe of massacre (130% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane/Master Weapon Damage 130% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +11 cold One-handed war axes. |
hateful voratun waraxe of enduring (147% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature/Psionic Weapon Damage 147% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +8 darkness Damage Against +12% Living While equipped: Stats +11 Con +9 Wil defense ------ Life +43.00 One-handed war axes. |
truestriking voratun waraxe of massacre (165% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 165% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Accuracy +14 (+3 eff.) Ignore Armor +13 One-handed war axes. |
hateful thorny mindstar of balance (100% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 100% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +15% mind +13% darkness Ignore resists +8% mind +6% darkness defense ------ Physical save +5 (+3 eff.) Spell save +5 (+2 eff.) Mind save +5 (+2 eff.) other ------- EQ when Hit +1.10 Max hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Zaneregolach the Kilnwend4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Weapon Damage 65% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +8 Dex offense ------ Critical power +10.00% Ignore resists +15% all +30% physical Accuracy +20 (+5 eff.) Ignore Armor +20 When Hit 4 arcane 8 fire other ------- Max vim +30.00 Longbows are used to shoot arrows at your foes. |
hardened leather sling 'Bokosin'4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Rare] Master Weapon Damage 65% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +12 mind While equipped: Stats +7 Cun offense ------ Physical Crit +11.0% Damage +18% mind Accuracy +11 (+3 eff.) defense ------ Resistance +21% lightning +9% darkness Slings are used to hurl stones or metal shots at your foes. |
hateful quiver of yew arrows of accuracy (18/18, 140% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego+] Master/Psionic Weapon Damage 140% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +23 Ignore Armor +10 Critical Rate +2.0% Capacity 18 On-ranged-hit +17 darkness Damage Against +15% Living Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Scorpionoracle' (22/22, 164% power, 10 apr)3.0 Encumbrance T3 arrow ammo [Rare] Master Weapon Damage 164% Range: 1.0x-1.4x Uses 50% Str, 50% Mag, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +19.0% Capacity 22 On-ranged-hit +20 mind On-Hit, radius 1 +12 lightning On-crit, radius 2 +20 nature +20 lightning On Hit: * 20% chance to slow global speed by 61% On Critical: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (20/20, 127% power, 8 apr)3.0 Encumbrance T4 arrow ammo [Unique] Psionic Weapon Damage 127% Range: 1.0x-1.4x Uses 20% Wil, 60% Dex, 50% Mag 50% Str Damage Mind Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +2.0% Capacity 20 On Critical: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Gilikalthofang the pouch of dwarven-steel shots (20/20, 153% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 153% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 20 Projectile Speed +200% On-crit, radius 2 +20 arcane While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
crackling voratun shield of reflection (0 def, 10 armour, 185 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Dex offense ------ When Hit 13 lightning defense ------ Armor +10 Fatigue +8% Resistance +11% lightning +17% light +14% darkness other ------- Talents +1 Block Handheld deflection devices. |
cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Normal] While equipped: defense ------ Resistance +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +6 Wil offense ------ Damage +23% lightning +10% physical +28% cold defense ------ Resistance +9% lightning +13% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arcknave (9 def, 6 armour)9.0 Encumbrance T3 light armor [Rare] Master While equipped: offense ------ Spellpower +30 (+8 eff.) Spellpower/crit +10 Ignore resists +25% blight When Hit 6 lightning defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +24% cold Mind save +9 (+3 eff.) other ------- Mana-on-crit +2.00 A suit of armour made of leather. |
Isladawyn the Galeglamour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Rare] Nature While equipped: Stats +3 Dex +3 Cun +10 Con offense ------ Damage +18% arcane Ignore resists +15% lightning defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Crit Resistance 15.00% Life Regen +5.00 other ------- Stamina/turn +1.70 See Invisibility +12 A suit of armour made of leather. |
multi-hued drakeskin leather armour (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: offense ------ Mindpower +9 (+3 eff.) defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +14% acid +12% physical +10% cold +16% lightning +14% fire A suit of armour made of leather. |
nimble drakeskin leather armour of Eyal (27 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Master While equipped: Stats +5 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +27 (+5 eff.) Fatigue +8% Life +40.00 Life Regen +6.00 Healmod +15% A suit of armour made of leather. |
dwarven-steel mail armour of the deep (3 def, 9 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Nature While equipped: defense ------ Armor +9 Defense +3 (+0 eff.) Fatigue +12% Resistance +11% acid +8% cold other ------- Breathe water A suit of armour made of mail. |
searing dwarven-steel mail armour of command (13 def, 14 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego++] Arcane/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 14 acid 13 fire When Hit 11 acid 11 fire defense ------ Armor +14 Defense +13 (+2 eff.) Fatigue +12% Resistance +17% acid +14% fire Mind save +16 (+5 eff.) A suit of armour made of mail. |
rejuvenating voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Nature/Master While equipped: Stats +4 Str defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +18% darkness +10% physical Life Regen +4.40 other ------- Stamina/turn +1.90 Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
searing voratun mail armour of fire resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: offense ------ On-Hit 18 acid 15 fire When Hit 12 acid 15 fire defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +14% acid +53% fire A suit of armour made of mail. |
dwarven-steel plate armour (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Normal] While equipped: defense ------ Armor +11 Fatigue +22% A suit of armour made of metal plates. |
dwarven-steel plate armour 'Yaruhir' (30 def, 25 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Master While equipped: Stats +12 Dex offense ------ Physical Crit +3.0% Accuracy +15 (+4 eff.) When Hit 6 physical defense ------ Armor +25 Defense +30 (+6 eff.) Fatigue +22% Physical save +15 (+8 eff.) A suit of armour made of metal plates. |
Zerydunarath the Brightoath =con blt=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Damage +3% fire Ignore resists +5% arcane +20% blight Against +16% Summoned defense ------ Resistance +5% arcane +9% fire Resist Against +18% Summoned Spell save +6 (+2 eff.) other ------- Vim-on-crit +1.00 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
grounding hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +8.00% Physical Power +5 (+1 eff.) defense ------ Resistance +10% lightning +8% temporal A belt that goes around your waist. |
Velymina the Ebonystrike (1 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +4 Con offense ------ Physical Power +25 (+5 eff.) Ignore resists +5% darkness Ignore Armor +3 defense ------ Defense +1 (+0 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Layolralaith' (1 def, 0 armour) =oop blt=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: offense ------ Mind Crit +1% Damage +12% mind Ignore resists +15% blight defense ------ Defense +1 (+0 eff.) Resistance +12% darkness +13% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +10% other ------- EQ when Hit +0.04 Max psi +20.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of fog (8 def, 9 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature/Master While equipped: defense ------ Armor +9 Defense +8 (+1 eff.) Resistance +16% fire +15% light +18% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adonor the elven-silk cloak (12 def, 0 armour) =roll=2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Critical power +23.00% Accuracy +9 (+2 eff.) Ignore Armor +9 defense ------ Defense +12 (+2 eff.) Resistance +19% blight +3% cold +13% nature +12% lightning Crit Resistance 15.00% Physical save +11 (+6 eff.) Stealth +8 Life Regen +8.00 Healmod +22% Disarm Resist +20% other ------- Max hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour) =cun=2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Sparksun (0 def, 16 armour) =oop=2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +3 Wil offense ------ Damage +6% lightning +12% temporal defense ------ Armor +16 Resistance +11% acid +6% temporal +7% fire +12% cold +11% lightning Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +3 Blink to a nearby random location (rad 11) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore resists +8% physical defense ------ Armor +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Scorchlady' (0 def, 2 armour) =blt=1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 9 fire Damage +12% temporal +6% fire Ignore resists +25% blight When Hit 2 blight 4 fire 10 temporal defense ------ Armor +2 Resistance +9% temporal +5% fire Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 fire On Hit: 10% Fire Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Velysevea (0 def, 2 armour) =con=1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +2 Dex +6 Con offense ------ On-Hit 7 lightning Damage +6% lightning +6% acid Ignore Armor +2 On-Hit (Melee): * 20% chance to reduce armor by 41% defense ------ Armor +2 Fatigue +3% Resistance +7% lightning Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +8 lightning On Hit: 10% Lightning Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of war-making (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +13.0% Spell Crit +12% Mind Crit +12% Critical power +8.00% defense ------ Armor +3 Fatigue +5% Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +23.0% Attack Speed 83% On Crit: 20% Cripple level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
starseer's cashmere wizard hat of balance (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane/Psionic While equipped: offense ------ Damage +5% darkness +6% temporal +6% light +8% physical defense ------ Defense +2 (+0 eff.) other ------- EQ when Hit +2.10 Psi when Hit +1.50 Hate when Hit +1.40 A pointy cloth hat, very wizardly... |
rough leather cap 'Duvygorn' (0 def, 1 armour) =con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Dex +4 Con offense ------ Physical Power +10 (+2 eff.) Ignore Armor +3 When Hit 8 physical defense ------ Armor +1 Fatigue +1% A cap made of leather. |
Freezequencher (0 def, 3 armour) =str=2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str +6 Wil offense ------ Physical Power +8 (+2 eff.) Damage +3% cold defense ------ Armor +3 Fatigue +3% Resistance +3% blight +9% physical +6% light +6% temporal Physical save +19 (+10 eff.) A cap made of leather. |
Manivor the Chargekin (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +8 Str offense ------ Spell Crit +7% Ignore resists +25% lightning defense ------ Armor +3 Fatigue +3% Resistance +30% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +40.00 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 62.8 Physical damage. If the attack hits, the target is confused (41% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Brightwind (3 def, 0 armour) =roll=2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +8 Con offense ------ Mind Crit +4% Mindpower +9 (+3 eff.) Damage +6% temporal +14% light +12% fire +18% arcane +20% mind Ignore resists +10% darkness When Hit 8 fire defense ------ Defense +3 (+0 eff.) Resistance +15% mind +21% light Physical save +15 (+8 eff.) Mind save +16 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max psi +32.00 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Glittermoon the iron helm (0 def, 3 armour) =blt lit=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% light +9% fire Ignore resists +20% blight defense ------ Armor +3 Fatigue +5% Resistance +6% acid +30% fire +18% light +12% darkness other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
125 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ragorahad the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +5 Dex offense ------ Physical Power +25 (+5 eff.) Damage +11% darkness Ignore Armor +3 defense ------ Resistance +15% temporal +11% light +15% mind Affinity +5% darkness Mind save +15 (+5 eff.) other ------- Light +4 Infravision +4 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 5.5 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 217.61 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Miniature R2D2 Miniature R2D21.0 Encumbrance T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Brodeleyon (dig speed 31 turns) =oop=3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str offense ------ Damage +15% arcane On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Woerazor (dig speed 22 turns) =blt=3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +6% blight +12% cold Ignore resists +25% blight +15% cold +15% darkness When Hit 4 darkness defense ------ Resistance +17% darkness +6% cold Affinity +15% darkness other ------- Infravision +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of the Iron Throne (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Life +30.00 other ------- Max stamina +19.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending yew totem of healing [power 254] (24/15 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Szdiz the Yeek Reaver level 43
67th Pyre 123rd year of Ascendancy at 01:26 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Szdiz the Yeek Reaver level 43
64th Pyre 123rd year of Ascendancy at 23:08 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Szdiz the Yeek Reaver level 34
10th Regrowth 123rd year of Ascendancy at 10:10 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Szdiz the Yeek Reaver level 33
1st Regrowth 123rd year of Ascendancy at 11:08 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Szdiz the Yeek Reaver level 16
65th Dusk 122nd year of Ascendancy at 06:13 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Szdiz the Yeek Reaver level 38
26th Pyre 123rd year of Ascendancy at 17:54 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Szdiz the Yeek Reaver level 32
9th Allure 123rd year of Ascendancy at 23:26 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Szdiz the Yeek Reaver level 23
36th Haze 122nd year of Ascendancy at 18:37 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Szdiz the Yeek Reaver level 38
26th Pyre 123rd year of Ascendancy at 19:32 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Szdiz the Yeek Reaver level 33
1st Regrowth 123rd year of Ascendancy at 03:49 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Szdiz the Yeek Reaver level 44
5th Mirth 123rd year of Ascendancy at 20:26 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Szdiz the Yeek Reaver level 10
7th Dusk 122nd year of Ascendancy at 05:56 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Szdiz the Yeek Reaver level 20
4th Haze 122nd year of Ascendancy at 19:30 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Szdiz the Yeek Reaver level 30
78th Haze 122nd year of Ascendancy at 23:02 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Szdiz the Yeek Reaver level 40
36th Pyre 123rd year of Ascendancy at 11:16 see stats
May the 4th be with you!
.By Szdiz the Yeek Reaver level 28
68th Haze 122nd year of Ascendancy at 21:38 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Szdiz the Yeek Reaver level 27
62nd Haze 122nd year of Ascendancy at 13:44 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Szdiz the Yeek Reaver level 27
67th Haze 122nd year of Ascendancy at 22:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Szdiz the Yeek Reaver level 13
45th Dusk 122nd year of Ascendancy at 13:28 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Szdiz the Yeek Reaver level 20
6th Haze 122nd year of Ascendancy at 09:03 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Szdiz the Yeek Reaver level 33
8th Regrowth 123rd year of Ascendancy at 23:43 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Szdiz the Yeek Reaver level 34
21st Regrowth 123rd year of Ascendancy at 11:53 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Szdiz the Yeek Reaver level 25
38th Haze 122nd year of Ascendancy at 10:02 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Szdiz the Yeek Reaver level 18
76th Dusk 122nd year of Ascendancy at 19:41 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Szdiz the Yeek Reaver level 33
10th Regrowth 123rd year of Ascendancy at 02:00 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Szdiz the Yeek Reaver level 42
64th Pyre 123rd year of Ascendancy at 00:58 see stats
Log
The powerful blow energizes Szdiz reducing their cooldowns!
Szdiz's spell attains critical power!
Arimiba the forest troll is covered in acid!
Greater Weapon Focus from Arimiba the forest troll performs a melee critical strike against Szdiz!
The powerful blow energizes Szdiz reducing their cooldowns!
Arimiba the forest troll's Fan of Knives performs a melee critical strike against Szdiz!
The powerful blow energizes Szdiz reducing their cooldowns!
Greater Weapon Focus from Arimiba the forest troll performs a melee critical strike against Szdiz!
The powerful blow energizes Szdiz reducing their cooldowns!
Arimiba the forest troll's Fan of Knives performs a melee critical strike against Szdiz!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 38.
The powerful blow energizes Szdiz reducing their cooldowns!
Greater Weapon Focus from Arimiba the forest troll performs a melee critical strike against Szdiz!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 41.
The powerful blow energizes Szdiz reducing their cooldowns!
Arimiba the forest troll's Fan of Knives performs a melee critical strike against Szdiz!
Szdiz reacts immediately after taking severe wounds!
The powerful blow energizes Szdiz reducing their cooldowns!
LOW HEALTH WARNING!
Szdiz's spell attains critical power!
Arimiba the forest troll's Fan of Knives performs a melee critical strike against Szdiz!
The powerful blow energizes Szdiz reducing their cooldowns!
Arimiba the forest troll's Fan of Knives hits Szdiz for 106 physical, 11 lightning, 54 light (172 total damage).
Arimiba the forest troll's Fan of Knives hits Szdiz for (104 to bones), 0 physical, 11 lightning, 54 light (65 total damage).
Arimiba the forest troll's Fan of Knives hits Szdiz for 117 physical, 11 lightning, 54 light (183 total damage).
Greater Weapon Focus from Arimiba the forest troll hits Szdiz for (113 to bones), 0 physical, 11 lightning, 54 light, (127 to bones), 0 physical, 11 lightning, 54 light, 100 physical, 11 lightning, 54 light (296 total damage).
Arimiba the forest troll's Fan of Knives hits Szdiz for 92 physical, 11 lightning, 54 light (157 total damage).
Arimiba the forest troll's Fan of Knives hits Szdiz for (128 to bones), 0 physical, 11 lightning, 54 light (65 total damage).
Szdiz the level 45 yeek reaver was seared to death by Arimiba the forest troll on level 3 of Lost Dwarven Kingdom of Reknor.
Arimiba the forest troll prepares for the next kill!















































































































































