Recent comments

  • CHN Addons for ToME   10 years 41 weeks ago

    游戏现在更新到1.3了 能更新一下汉化么 现在开了汉化addon似乎开不了存档
    另外入楼上所说,放到steam创意工坊会有更大的推广空间,也可以帮助更多朋友。
    希望作者大人考虑一下下

  • CHN Addons for ToME   10 years 41 weeks ago

    游戏现在更新到1.3了 能更新一下汉化么 现在开了汉化addon似乎开不了存档
    另外入楼上所说,放到steam创意工坊会有更大的推广空间,也可以帮助更多朋友。
    希望作者大人考虑一下下

  • Tales of Maj'Eyal 1.3.0 aka "Dust to Dust" is released!   10 years 41 weeks ago

    Everytime I try to launch TOME, (I'm on a mac) I get an error telling me that the app quit unexpectedly. I tried reinstalling, I restarted the computer, nothing. This only started after the update. Is anyone else having this problem?

  • Autotarget Toggle Keybind   10 years 41 weeks ago

    This isn't bear race!

  • Tales of Maj'Eyal 1.3.0 release date set!   10 years 41 weeks ago

    I took free swapping out and integrated it into the talents themselves to get rid of some stuff with staves I wasn't liking.

    If you bind shoot to left click you'll be able to shoot again with left click. It's no longer bound by default.

  • Tales of Maj'Eyal 1.3.0 aka "Dust to Dust" is released!   10 years 41 weeks ago

    All hail and thanks to the bloodiest and darkest!

    By the way, the language of this notes is so cool, that even my gf is downloading ToME

  • Tales of Maj'Eyal 1.3.0 aka "Dust to Dust" is released!   10 years 41 weeks ago

    So I carried over my save file from 1.2.5 over to 1.3.0, but now it seems that I can't level up anything: http://imgur.com/M6uZFHo

    Am I SOL, can I roll my save file back to 1.2.5, or can I edit the file in such a way to continue playing?

    Thanks.

    edit: as the LUA error says, something about sustain skills... my sustained skills now no longer work either, but can't be turned off. (http://imgur.com/d2Bmqgo)

  • Tales of Maj'Eyal 1.3.0 aka "Dust to Dust" is released!   10 years 41 weeks ago

    So, just started up a game last night with the new temporal warden, and I have to admit I love how many options there are, and I'm loving the gameplay. I thought TW teleported around alot before, but now he seems to do nothing but, which is amazing. I can hardly wait to switch over to chronomancer and see how he plays now.

    And I love alot of the UI updates. Small things but very nice.

    P.S. Is there a way to change where the pop-up info shows? It's too low in my game and overlaps with the skillbar, which is exceptionally annoying.

  • Tales of Maj'Eyal 1.3.0 release date set!   10 years 41 weeks ago

    First of all this update is great!
    Really like new Temporal Warden's skillset and other updates are nice as well.

    Though I've encountered a weird thing with Warden now. In 1.2.5 when I switched to melee left clicking was melee attack. When switched to bow it was shooting. Now when I am switched to bow left click changes weapon set to melee and performs melee attack. Additionally switching sets with Q during combat costs a turn, though I suppose it shouldn't.

    Is it a bug or I'm doing something wrong?
    Thanks!

  • Tales of Maj'Eyal 1.3.0 aka "Dust to Dust" is released!   10 years 41 weeks ago

    hey, so I was messing around with addons trying to get the game to work with as many of my old ones enabled as possible, but in the process, the new race disappeared, and stayed gone when I disabled all of them, any ideas?

  • Tales of Maj'Eyal 1.3.0 aka "Dust to Dust" is released!   10 years 41 weeks ago

    1111111111111111111111111111111

  • Tales of Maj'Eyal 1.3.0 aka "Dust to Dust" is released!   10 years 41 weeks ago

    Does the launcher part apply to Mac users as well ? Mine doesn't seem to be updating jack... And after downloading 1.3 from here, I noticed it asks me to buy Ashes of Uh'rok even though I have it installed and working on 1.2.5

    I get the feeling I'm missing something. :-p

  • Edge Tweaks   10 years 41 weeks ago

    New hit check darkgod put in for traps. 5% chance they get ignored. I assume this was so teleport, rolling stone, and whatever else can't stop players from getting plot items.

    And thanks for testing :)

  • Tales of Maj'Eyal 1.3.0 release date set!   10 years 41 weeks ago

    curious if its 00:00 or some time during the day?

  • Tales of Maj'Eyal 1.3.0 release date set!   10 years 41 weeks ago

    I'm so sad about the release date, I had yesterday and today off, and it comes out tomorrow :(

  • Tales of Maj'Eyal 1.3.0 release date set!   10 years 41 weeks ago

    Personally I feel like the number of skills is at a great place right now. Every class feels very distinct in how it plays, and even within a class there are usually 2-3 different playstyles you can use which tend to have different feels as well. And honestly, I don't see how the game having hundreds or even thousands of skills really matters if you can only access 40-50 of them at a time. Sure, in order to play every single class you have to have read all of them, but you only play one at a time, and new players don't have to worry about all that because they only have access to about 6 classes to start with, and the game does auto-pick their starting skills at least, so they don't have to worry about that too much either.

    As for the skill descriptions being overly long... I really don't see that. Most of them are fairly concise and don't contain more than a few words (focus on your corruption to...) that don't directly contain information you need to know about how the ability works. I'm sorry if you feel that the abilities being more complex than 'deal X damage to Y targets in Z area' makes them too long to read, but if all abilities were parred down to that, the game would be incredibly drab.

    Also, as a point of note, I just read through all the abilities of my current class (Reaver) and with the exception of a couple of the disease related skills, none of them clocked over 50 words, and most were around 30. I suppose with the 30 skills that amounts to having to read around a thousand words, which is maybe 10 minutes or so of reading? If you're reading carefully and such. That isn't that large of an investment to get the basics of a class. Sure, it isn't the 20 seconds of a MOBA to learn your character's skills, but in all honesty, to play a MOBA, you need to learn every skill of every character to have any real chance at anything, so really it has an investment of several hours, even before you get to build order, metagame, etc. I similarly don't see getting very far in WoW with only 10 minutes of reading. Their talent selection alone is (or used to be, I think they changed it) that much time.

    As a small side note, if the number of skills in a class were to change dramatically, then the way things like stun work might need to be changed as well, since a large number of skills helps bypass the cooldown halting of the stun, if everyone has half as many skills, then stun is twice as dangerous (roughly).

    Finally, I'm curious, what skills would you take out? What skills do you feel require so much reading and provide so little to a class that they should simply be chucked to shave a few seconds off the time it takes to learn a class that will be played for hours?

  • Orcs Campaign Teaser: Planned zones   10 years 41 weeks ago

    i hope "The Palade of Fumes" is canon and isn't a typo.

  • Tales of Maj'Eyal 1.3.0 release date set!   10 years 41 weeks ago

    Nice job on the trailer, DarkGod! The Ogre race and wyrmic changes came as a surprise. Can't wait to see the changelog for this patch.

  • Tales of Maj'Eyal 1.3.0 release date set!   10 years 41 weeks ago

    We try to keep new players in mind. Not overloading them with too many class choices is part of the reason most classes, especially the more complicated ones, start out locked. It's also why Archmages have four talent trees you have to unlock.

    We also use locked trees as a way to ease players into a class. The new Paradox Mage has five unlocked class trees (20 talents) and four locked (16 more). That's 36 talents. Three of these class trees they share with Temporal Wardens, which cuts down on how much learning a new player has to do.

    They also have four generic trees. Again three of these they share with Temporal Wardens and one starts out locked.

    Talent descriptions are also something I keep in mind while writing as well as designing new talents. There's only so much information most people can parse before their attention starts to drift.

    Maybe for 1.4 I'll rewrite and retune solipsists so the talent descriptions don't crit new players for 10,000 damage. In the meantime I have 100 other things I'd love to work on and only so much time I can spend on the computer each day. I'm sure Darkgod and the other contributors feel the same way.

  • CON Buff   10 years 41 weeks ago

    I had this happen repeatedly during testing and found it to be a problem with the interaction with another addon. I have not been able to find a way to prevent the crash without actually modifying the other addon. As far as I can tell the addon conflicts with qqq's onturn function and acronyms onwear function. They seem to be somehow messing up the player's birth descriptors, which causes this addon to crash when it tries to check the player's race.

  • Adjustable Levelup   10 years 41 weeks ago

    It must have been an addon conflict. I changed some and it's working fine now

  • Tales of Maj'Eyal 1.3.0 release date set!   10 years 41 weeks ago

    I agree the depth, variety, and verbosity of skills is part of why I have played tome for 10 read that 10 years.

    I have left, and returned to tome on and off again and had to reread nearly everything time and time again, but I have enjoyed it immensely. It is the kind of depth and richness almost never found in rpgs (and in many roguelikes) while it lacks all of the (usually unncessary) options of roguelikes like df among others, it has an enormously engaging story, setting, and the sheer level of content each class contains is so astounding it has taken me a year of playing to fully grasp the archmages arsenal and potential combinations (or so I thought) only to discover just how glorious aetherial magic truly was today (upon rereading said descriptions and taking time to ponder them)

    The new 1.3 chronomage was alot of reading to learn compared to simpler games, but overall only took me about 5-10 minutes (leisurely mind you) to fully understand each skill, and most of their implications in game, and I enjoyed every minute of that read.

    But to each their own. I'm honestly interested in hearing about Possessors!

  • 5 winners and still incapable of playing Thalore   10 years 41 weeks ago

    Have you tried Thalore-reaver? This combination seems to be pretty powerful. And, of course, solipsist is really neat.

  • CON Buff   10 years 41 weeks ago

    With this addon active I sometimes get stuck at level generation screen. Might be incompatibility with some other addon though.

    EDIT:Nvm, just got stuck at level generation screen with this addon disabled.
    EDIT2:This happens much more often with this addon though. Found this in game log (qqq is Improved Player Targeting): http://pastebin.com/TRm7GaQQ . This also happens without Improved Player Targetting

  • Tales of Maj'Eyal 1.3.0 release date set!   10 years 41 weeks ago

    This. Very well put.