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A permanent artifact across characters of this power is sure to imbalance the game.
I took the time to dig out every single mine-able wall, and no dice. The missing mob seems to have straight up disappeared.
appears to be working, loads to character select screen.
I'm not totally sure, but I believe I've just fixed your problem in a new version. Can you post on the forum thread if you have further problems? Easier to get details there. (It's a very high priority for me to fix any problems, but sometimes I need more info to do it right.)
This artifact gives me a vision of the future.... It is DarkGod... He is tied to a pole... being stoned... by *spoiler*...
The future NEVER lies.
Good event, Kudos on being clever!
standard graphical
Are you, by any chance, using Classic UI?
completely bugged under 1.0.1
Wont run.
Without a solid way(talent) of lower equilibrium, the EQ based talents are a waste....the heal/devour simply dont return enough equilibrium.
Am i missing something??
I'd like to see this powerful artefact in the regular store. 1000g is a good price.
update for new version??
Hello Housepet!!!! Excellent work, i think this class may be worthy of inclusion in the base game....Darkgod?:)
Hey umm....in Druid Class Beta 2, could you change Water spout and Bolts from the Blue to *NOT* hit your own character? Particularly with Bolts from the blue...to hit yourself and get an auto daze is pretty much GG post 30. I havent tested everything out but skills that cause you to hit yourself at random are umm...bad:)
Also, DG may not like a class with AM base, as it somewhat short circuits the Whole Zigur line.
Could you replace AM with something like a Shape changing skill set??(Wildshaper).
Deleted as I've found how to edit.
Does anyone know if Shiny Loot supports paying through iDeal?
Waiting to see it on Steam though. Donated through the site already. Is there cosmetic value for also getting it from shinyloot? :) Else rather keep the dona train running here.
This minion is having great fun.
The addon hasn't been updated for newer versions of the game (notice it says it's for b43) and is thus considered incompatible by the game. To find out if it actually is incompatible would require having a look at the code.
Well written and detailed,i am positive this will help people play those (sometimes frustrating)brawlers!
I tried this a few times. I put it in the add-ons section, and opened the game, but it wasn't on the add-ons list there. This add-on sounds pretty cool, I would like to play it.
At least I can claim 1 month of it, and it's 1 month I will never regret.
There [s]is[/s] was no comment here.
The 200 year prohibition must end!
200 years well spent!
200 years and no Burninator class? That is just wrong.
Hehe, I foresee a lot more time being wasted in the future. :)
Thanks a lot for your comments! I totally agree about almost everything you've said (even though I'm not sure that Thalore are the best choice for somebody new to the class, playing at normal-ish difficulty levels; the experience penalty hurts, and it take some experience, the player kind, to optimize your generics as a Cursed. Plus, early access to Rampage helps a lot, especially for people still getting their bearings.)
Preternatural Senses is great, and I always max it. For me, it goes Rampage line, Surge, Sanctuary, Preternatural Senses. I know some other people don't care for it, and I respect that; I can see how, at least on normal difficulty levels where one just kills everything anyways, one could think it was unnecessary.
I love Guardian of the Woods as well; that resistance, plus Thick Skin, plus Shrouds 5? You don't need any resist all gear with that setup, it'd be wasted. And Blight and Disease are some of the more fearsome damages for Cursed. I never fell in love with the treants, but I can see how they could be very useful. Have you ever tried Sentry instead?
I agree regarding Relentless, of course: it is a must buy to 5, every single game. I've tried to do without, and it's just not an option. Anyways, it's not as if Unnatural Body and its heal mod penalty are things you can avoid, not as a Cursed.
I've also had the pleasure of playing with the Blighted Maul, and totally agree with you regarding it. It really shines. Especially with Misfortune and Cleave, it is just a joy to use, and the speed penalty doesn't matter when you're using talents. The arcane equipment is very useful, and I don't think arcane Cursed are at significant disadvantage over Antimagic Cursed (but I wouldn't go so far as to say they're stronger!) When people feel like playing Arcanes, it affects some of their choices: Cursed Aura starts looking like a better choice, as do some of the other races. Including Thalore. But personally, even when I play Arcane, I still can't bring myself to let any escorts escape Zigur, or attach any runes; it's very handy to keep open the option for arcane disrupting gear.