Recent comments

  • CPU Usage   10 years 12 weeks ago

    It doesn't seem like processing in the background is hard so much as finding sensible things to process and then making use of that data.

    I can certainly imagine some higher order operations on Dijkstra maps, or FOV from every square to every other, starting to reach into the territory where you'd need to work it out ahead of time. But even for those, in practice, the delay is tiny.

    Do you have any ideas (or, better, is there an implementation?) for anything that'll make good use of this? There surely must be something grand on its way.

  • Lightning effect is bright!   10 years 12 weeks ago

    If you want really beautiful lighting, try letting your lights go past 100% and make sure that every pixel has some component of red, green, and blue -- never 0. Clip only after every effect has been applied, and you'll find that it looks a lot more natural.

  • The MiniMap is coming!   10 years 12 weeks ago

    Thanks !
    The more player the happier I am !

  • The MiniMap is coming!   10 years 12 weeks ago

    ... I'd like to take this opportunity to say that I think the new engine and ToME The Fourth Age are great so far.

  • ToME forever: Announcing ToME4 beta!   10 years 12 weeks ago

    wow, amazing! i've been waiting for Something To Happen to ToME for the longest time, this announcement is everything i could have hoped for

  • ToME forever: Announcing ToME4 beta!   10 years 12 weeks ago

    There'll be, but the keybinding screen is kinda an help file in itself since it lists the available keys and tells you what they are bound to

  • ToME forever: Announcing ToME4 beta!   10 years 12 weeks ago

    Really ought to include a help file of some kind. Figuring out the keybinds was a pain. Otherwise, good job!