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Crash :(
Looks like it might be in a shader or something - it seems to be free()ing a graphics resource that it already got rid of. This was in the Trollshaws level 2; I'd just drunk a potion of lesser healing while waiting for a previously spotted hill orc archer to come around the corner. None of that sounds like it should be using any shaders (or at least none different from Beta10) so maybe there was something more OOD that I hadn't noticed yet.
[LOG] Ethan quaffs a potion of lesser healing![Identify] potion of lesser healing true
[LOG] You have #FFFFFF#4 #UID:1183:0#potion of lesser healing#LAST#.
54 ticks in 10.504 seconds = 5.1409 TPS
= Backtrace: ===
/lib/tls/i686/cmov/libc.so.6[0xb75820d1]
/lib/tls/i686/cmov/libc.so.6[0xb75837d2]
/lib/tls/i686/cmov/libc.so.6(cfree+0x6d)[0xb75868ad]
/usr/lib/tls/libnvidia-tls.so.1[0xb5b46b20]
./t-engine[0x80be274]
./t-engine[0x80b96a2]
./t-engine[0x80a6bae]
./t-engine[0x80a6cdf]
./t-engine[0x80a73f7]
./t-engine[0x80a74f8]
[0xb5871238]
./t-engine[0x80bce9c]
./t-engine[0x80bd3e9]
./t-engine[0x80b63a5]
./t-engine[0x8053bc7]
[0xb587112a]
./t-engine[0x80bce9c]
./t-engine[0x80bd3e9]
./t-engine[0x80b63f9]
./t-engine[0x80bc778]
./t-engine[0x80bd74a]
./t-engine[0x80b6483]
./t-engine[0x804d131]
./t-engine[0x804db05]
./t-engine[0x804db23]
./t-engine[0x804ec11]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0xb752db56]
./t-engine(pow+0x1e9)[0x804cf81]
Something seems wrong with osx version. It's named beta11 but really seems to be beta9.
Very nice Darkgod. Just the right way Tome could evolve about GUI interface. I'm glad that Tome is a roguelike without afraid of use mouse and new UI's.
Yeah I' ll add the warning :)
The share sight might be toned down a bit yes...
As for reavers, it's a matter of canon fodder ;)
Suggestion for "Play a new game":
After it asks your name, if a save game already exists with that name, warn the player "Continuing will destroy your current character, are you sure? (Yes/No)"
I just lost a level 11 archmage due to not being used to actually surviving a single play session. :(
Having played a while, I have to say the new "targeting from other enemies' eyes" AI should be used more sparingly (probably only among creatures that talk or some social animals like wolves - that way you could also make note of it in game, e.g. "The stone troll hollers!" or something.)
Beta10b could pretty much be renamed "Night of the Living Snakes" - I've depopulated level one of the Trollshaws (or died to a horde of snakes, wolves and trolls) by the time I get 1/4 of the way across it every single time.
Thanks DG, because didn't cross my mind that the "right" key was still in that moment binded with the missing menu. Well, that will do for now even without description. Still no luck find the way of unlock Reavers. An mid or end-game unlock?
Yes it's a small display bug, just "imagine" it shows up when you pass over it, you can add points to it
About the new Mac port I'm having a strange behaviour with Alchemist, in Talent Levelup i can't i (by mouse over or by keys) get or inspect or upgrade Channel Staff because menu just goes away in that option. If i move mouse from that option or up/down key menu came back. I tried other resolutions/created other chars without luck..
thx for the instant osx port. i will try it later and check new features and new class. :)
Oh thx DarkGod I tought was becoming mad and that was an allucination. :D
Well, the way of do it it's a bit obscure and to be honest a bit nonsense/unlogical. It's that really intentional (the cooldown between orders/changes and the max hp)? If not I hope u put it later as separate skill (or have a dedicate key regarding summoned creatures for creatures orders/inventory).
BTW I would prefer the taunt skill as an normal order than really a skill. A improving healing/refit would be desirable instead.
Anyway from my little exp it's fun playing as alchemist too.
It's the Refit Golem talent, if not at full health it will heal it, if at full health it will open talk the your golem.
DarkGod this could been stupid but what is the key to "talk" to the golem/give him weapons etc. I found that option by accident and didnt found it again. Also that command seems to not be listed in key bindings.
Yeah I have fixed it for beta10 :)
And fortunately, you don't compile or cache the Lua script, so editing it worked. :)
Found the above bug by the way, line 49 in data/quests/mage-apprentice.lua (as it says above):
"ans" should probably be "and"
Finally found the start of the apprentice mage quest.... but somehow a bug has been introduced in the Lua script and I can't finish the conversation.
If I edit the script to fix it, will it affect the game in real time? Or do I get to kill the process and resume from my last save? (it's been a looooong time)
[CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
[CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
38 ticks in 10.285 seconds = 3.6947 TPS
[CHAT] selected I will keep that in mind function: 0x10fe1a80 nil
Lua Error: /engine/interface/ActorQuest.lua:31: /data/quests/mage-apprentice.lua:49: 'then' expected near 'ans'
316 frames in 10.022 seconds = 31.5306 FPS
Such a promising Happy Day! Thx! :)
PS. Since now mobs HP tooltip is auto-updated is less annoying have to mouse out/mouse over all the time. :)
well since no new mac version is out i went to windows check how new version was doing. WTF is wrong in this version? I hope that ur idea of balancing isnt that now the first mob i find is a lvl12 troll or get surrounded swarms of enemies. How and where to progress a lvl1 char? Also there is a lot of mobs without letter. they seem like "invisible"...
Also no news about the Mac version! ;D
Pssh... play tome?!? I've way to busy writing up talent descriptions and cluttering up the forums with chronomancy posts to actually play. But since said forums are down... maybe I'll level a fighter or berserker up and see how the warcries look.
OMG! OMG! There is also a fresh Mac release! thx DG! :D
Hum no it should work just fine.. hum