As promised here comes T-Engine4 and ToME4 beta3 ! This release improves many aspects of the game, adds new content after Tol Falas, introduces a new unlockable class, the Sun Paladin. Note: the windows binaries are now compiled in debug mode, so people who experienced random crash please run it under gdb for me (see this link: http://doku.t-o-m-e.net/tome4:running_tome_with_gdb) Note2: When you'll have unlocked sun paladins you'll probably notice they do not start in a "logical" location, that's normal I'll implement it later but I wanted people to try them. OSX binaries will come hopefully tomorrow and this time around we fixed them ;) Changes in no particular order:
- many fixes
- when attacking the assassins in the special encounter they get hostile
- some more info in the savefile description for ToME
- tells the player when he spotted an hostile while running/resting what it is and if it is offscreen
- Escape works in quantity prompts
- 4 difficulty settings: Easy/Normal/Nightmare/Insane
- toned down the starting traps damage
- Forest level generator
- Level generator now ensures connectivity from entrance to exit and to level guardian usnig A*
- Trollshaws switch to "Forest" generator, using fBm noise
- add Cavern level generator, also based simplex noise and some floodfill
- Keybind screen scrolls correctly on 800x600
- many typo fixes
- player profiles, replacing some settings, achievements wont transfer but unlocks will
- BSP generic class
- Town map generator
- better particle engine; particles can follow an actor
- many new spell effects
- scroll of shielding
- fix phase door & teleport to not be stopped by LOS
- fixed savefiles for OSX
- fireflash effect
- extended quest line after tol falas, moria is now available
- most talents now warn the player when self-targetting
- cannot die in the ambush of tol falas
- killing ukruk is now supported in tol falas ambush
- all sustained talents deactivate if the ressource they depend on reaches 0
- changed all speed mods to be a percent and compute them right (+100% means twice as fast not infinitely faster)
- reduced shadowstrike damage
- all crits are now 150% instead of 200%
- stun/freeze/slow/pinned/confusion/blind durations reduced based on rank and physical/mental/spell resistance
- Freeze cooldown increased to 5
- "hit warning" displays the direction of incomming ranged attacks
- nasty surprise for the Master
- monster can now have escorts
- 2 new unique random boss
- Monsters that can open door can now .. open doors :)
- Anacondas dont stun, they constrict
- New quest in the far east for access to the Gates of Morning
- Added Gates of Morning (copy of bree for now, sorry!)
- New zone: Ardhungol, lair of spiders
- Sun Paladin class available
Have fun!