After some rough days the profile server is back online, fully working and much much faster than before!
It is also more capable and soon you'll see why :)
Have fun!
After some rough days the profile server is back online, fully working and much much faster than before!
It is also more capable and soon you'll see why :)
Have fun!
The profile server has been acting up lately, while I was away, how nice of it!
There have been a great new influx of new players as of late and the server is just not good enouhh to handle them. I am working as fast as I can to rewrite it in a better way so please just hang on tight!
Thanks and have fun!
As promised here comes T-Engine4 and ToME4 beta37 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
This is a bugfix release to fix some important b36 bugs and it also is a celebration for winning the roguelike of the year poll!
Have fun!
Thank to all those that voted, this both makes me happy and proud that many people like my game so much.
2011 has been an amazing year for ToME, many releases with meaty changelogs, more content than ever, some heavy rebalancings, much UI polish and obviously shockbolt gfx.
Thank to all the people that have contributed things, small or large: this is also your win!
Oh and to celebrate it, prepare for incoming b37 :)
One year ago I put up the donation feature on te4.org to get a little "return on investment" as managers would say :)
Well it turns out this worked quite well, as for the first birthday I can proudly say there was over 3500 euros of donations to ToME4!
Over the time the feature evolved a bit, being integrated into the game and having a few special features to thank donators.
Some of this money was donated back to Shockbolt for the amazing work he does on the graphics and some is for paying the te4.org server.
To sum it up, what a wild ride this last few days: currently running strong in the roguelike of the year contest, reaching 10000 days of playtime and now 3500euros of donations!
I want to thank all the players for their support, all the people that contributed ideas, bug reports, code, sounds and overhaul much fun!
PS: I am in the process of buying a house, so yes, any money I can get will get me closer to that goal join the "buy-darkgod-a-house" campaign ! :)
As of this post the cumulated playtime of ToME4 as recorded by online profiles is of 10014 days 11 hours 24 minutes!
That represents about 27 years and a half of ToME4 play!
The playtime counter started around one yaer and a half and has been accelerating ever since.
I wish to thank all the players around the world that dare find this game fun enough to continuously play it and even donate money to it.
It is now just a bit over two years since I wrote the first line of code for TE4, I am always amazed at the number of people that gathered around this new game in such a small time.
Again thank you all, have fun and happy new year/merry christmas/whatever floats your boat :)
It's this time of the year again, the grand roguelike poll to elect the roguelike of the year is now open!
If you like ToME4, please take a few seconds to vote for it at http://roguelikedeveloper.blogspot.com/2011/12/request-for-votes-ascii-dreams.html
Thanks, and have fun playing & dying in Eyal!
As promised here comes T-Engine4 and ToME4 beta36 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Have fun!
As promised here comes T-Engine4 and ToME4 beta35 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Have fun!
In about eleven months of the donation system existence today we passed the mark of the 3000€ of donations!
There is also now a handful of recurring donators.
I just wanted to tell you how important this is to me, it shows to me that people think the game is good and they wish to see it go further. And it *will*!
Also, some of the money was donated back to Shockbolt who did (and is still doing) an amazing job with the tiles & graphics.
So to all the donators, a big thank you!
And to all the other players, also thank you for your kind words, ideas, code, ... this is also extremely important.
Soon 2011 will end and I can tell you, 2012 will see the first non-beta release!