As promised here comes T-Engine4 and ToME4 beta38 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
A big release, get it while it's hot!
Release highlights:
- A whole new UI!
- Shortened some long zones
- New artifacts/npcs/lore
- A slew of bugfixes & improvements to many parts of the game
- Addons configuration screen
- Reworked ammo
Expanded changelist:
- New command: Show map, default binding to "tab"
- Toggle creatures list default binding set to "ctrl+tab"
- Wearing an item with charges/cooldown will reset them to 0 to prevent abuse
- Quick-switch will not reset cooldown of items
- New achievement
- New lore: Declaration of the Unification of the Allied Kingdoms
- Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner).
- Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054).
- Fixed the transmog chest not picking up some items (thanks tiger_eye).
- Fixed a bug where Volcano would remove the Temporal Rift portals.
- Fixed Dwarf hometown disappearing (thanks tiger_eye).
- Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye).
- Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye).
- Hopefully fixed the majority of the ice block bugs (thanks tiger_eye).
- Fixed the order of quest and death at the end-game.
- Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower.
- Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction.
- Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye).
- Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye).
- Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit).
- Fixed Rune of the Rift's description (thanks edge2054).
- Disabled Insatiable ego until it can be balanced
- Weapon Folding damage reduced and armor penetration removed
- Weapon Folding now reduces paradox by a small amount when a weapon hits
- Temporal Warden Archery and Dual-Weapon mastery levels reduced
- Turn Back the Clock damage reduced
- Temporal Fugue and Swap confusion power reduced
- Precognition no longer kills the player if he dies during a vision
- Moment of Prescience rewritten
- Spin Fate no longer increases defense, maximum bonus reduced
- Energy Absorption power level reduced
- Diminsional Step range reduced
- Wormhole exit location is a bit less accurate
- Quantum Feed and Strength of Purpose no longer grant saving throws and
- have a stamina cost to sustain (in addition to paradox)
- Rethread's cooldown reduced
- Clarified a few Wilder tooltips
- Bulwarks, Berserkers and Marauders now have access to the conditioning tree
- Bloodbath now gives stacking life and stamina regen rather then multiplying existing values
- Warrior escorts can now teach the conditioning tree and a few talents from that tree instead of combat accuracy or weapon mastery (they still teach exotic weapon mastery)
- Deleting a premade now asks for confirmation
- Confusion resistance now reduces confusion power (up to 10% min)
- Fixed Cursed Sentry
- Clarify Wintertide Phial activation
- Nerfed defence of the half-finished bone giant
- Clarified Spellcraft talent
- Replaced Necromancer's Liches dark tendrils & creeping darkness by bone spead and bone grab
- Lichform necromancers can not use infusions
- Fixed barrow wight tile for Necromancers
- Saving throws now reduce duration based on a percentage (5% per difference)
- Saving throws with a minimum duration can now be 'shrugged off'
- Accuracy now has it's own cross tier effect, Off-Guard, that increases critical strike chance and critical power by 10%
- Off-Balance now reduces global speed by 15%
- Slime slow effect reduced to 15%
- Hit rolls now cap out at a 20 point difference rather then 10 increasing or decreasing hit chance in 2.5% increments
- Scrolling the chatlog will remove fading
- Trap Detection & Trap Disarm talents merged into a new Trap Handling talent
- New Cunning/Survival talent: Piercing Sight, granting a boost to see stealth/invis
- Power is Money provides somewhat less huge benefits
- Alchemists do not start with Combat Training tree anymore (it was locked anyway)
- Transmogrification Chest can now be activated to trasmo everything in it, or if empty, on the floor
- Adrenaline Surge no longer takes a turn to use
- Daunting Presnce no longer causes a cross-tier effect. Debuff effect slightly improved.
- Reduced the accuracy of many starting enemies
- Reduced a few corrupted horror talent levels in the deep bellow
- Meditation changed to a sustain that grants equilibrium regen, mental save, healing mod but halves all damage done
- Hate: Now ranges from 0 to 100 instead of 0 to 10 to be more consistent with other resources.
- Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something.
- Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment.
- Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties
- Cursed Form / Repression: now trades up healing factor for loss of hate per kill.
- Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower)
- Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate.
- Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit.
- Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction)
- Slaughter / Reckless Charge: Number of attacks is now limited by talent level.
- Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half.
- Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life).
- Strife / Dominate: Now mindpower based, Fixed range checking
- Cursed Aura: Dialog to take or reject it should only open once.
- Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore
- Cursed Aura / Cursed Sentry: Fixed (was completely broken)
- Dark Figure: Removed
- New Rampage/Predator/Fears afflicted trees
- Perfect Strikes now ignores the miss chance caused by attacking an unseen foe
- Crooked Club confusion duration reduced to 4
- Vision Runes now grant See Stealth in addition to See Invisible
- Sun Infusions no longer break stealth but instead apply a debuff that reduces stealth power for a few turns
- Meditation now also have a passive effect: when resting it grants an equilibrium regen
- Meditation does not take any turn to activate/deactiavte
- Reduced damage from Void Shards
- Reduced healing modifier on Vitality
- Reduced chance of removing debuffs on Unflinching Resolve
- Reduced spike damage from Time Elementals
- Time Elementals are now negative effect immune
- Buffed Harkor'Zun (not the fragments)
- Buffed Brandish and Retribution (Guardian Tree)
- Better smooth movement
- Frenzy now correctly debuffs at level 3
- Mimic now resets stats on next kill
- Preternatural Senses now rounds the range value.
- Fixed a Rampage talent on an arena NPC
- Outmanuever now gives a physical resistance reduction
- Mimic now gives stat bonuses relative to the target's stats instead of relative to player's stats minus target's stats.
- Reckless Change now scales range beyond 4.
- Rune of the Rift paradox reduction reduced to 60
- Rune of the Rift should no longer occasionally heal actors
- Time Skip once again removes actors from the map rather then time prisoning them
- Fix immunities on the Eternal Night set
- Always-center on player is set by default for new players
- Debug console: Cursor positioning (left/right arrows, home/end to move to beginning/end of line)
- Debug console: Copy to system clipboard support, bound to Ctrl+C and matches Ctrl+V paste support
- Debug console: Tab-autocompletion of table entries
- Fixed description of Tormented effect
- Fixed description of Panicked effect
- Fixed moving the player in panicked effect
- Added support for fear resistance to Fears/Panic
- Reduced damage of Slaughter/Reckless Charge
- Amushcade Shadow will no longer autopick up gold, gems, or gear
- Temporal and Eldricth horror files split
- Temporal Horrors will now spawn on levels 2 and 3 of the Rift instead of Time Elementals
- Buffed horror stats
- Reduced talent use frequency of Luminous Horrors
- Increased talent use frequency of Devourers
- Tactical Expert defense bonuses reworked
- Reduced Inner Demon max life
- Waking Nightmare is now resisted with Mental Save
- Three new uniques added to Dreadfell (Borfast, Filio, and Aletta) that can randomly appear in he zone
- Four new artifacts (Borfast's Cage, Aletta's Diadem, Hareskin Sling, and Withering Orbs)
- Increased rarity of Boots of Spellbinding and Staff of Channeling
- New Dreadfell Lore
- Orc breeding pits: reduced the total size
- Daikara: only 4 levels now
- Maze: only 2 levels now (one is huge)
- Eruan: only 4 levels now
- Old forest: only 4 levels now
- Sandowrm lair: only 4 levels now
- Ardhungol: only 3 levels now
- The four orc prides are now 3 levels
- Limir dying now instantly marks the quest failed
- Added a small speak bubble to creatures that can talk
- NPC & Player portrait will appear in chat boxes
- Fix multiple addons in .teaa form using overload
- New hook "Entity:loadList" to bind on any entities file load, altering the loaded data or loading more of your own
- New artifact: Prox's Lucky Halfling Foot
- Reduced the number of lore notes in many zones that got shrinked
- Added a popup warning when entering the mausoleum in Last Hope graveyard
- When using auto-reloading quivers/pouches resting will wait for full reload
- When the transmo chest pops up at the end of a level the inventory tabs setting is not lost
- Trollmire is nowa 65x40 zone instead of 50x50
- Equipment window now has a switch to select main/off weapons set
- Letter keys work again in inventory/equipment screen
- Learning lore stops running
- Necrotic minions are worht 0 exp
- Recall/Angolwen Teleport only works when the main player is alive
- Hydra's Grand Arrival does not also applies ritch's one
- Spiders from the egg-sac do not grant exp
- Levelup screen shows rounded stats
- Lore randomly found has a different tile than set lore
- Fix Tornado
- Fix for Frenzy
- Beckon, Panic and Paranoia should be less annoying to deal with
- Hex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode!
- Directly computing directions is deprecated; instead use util.adjacentCoords and all the new coord functions
- Map borders should look better
- New UI!
- UI elements are now locked by default, with a small padlock on the toolbar to unlock them
- Move tooltips in inventory and stores to not obstruct the list currently being watched
- Added some missing musics to some zones, including new tracks
- Fearscape is usable in more zones
- Trees should have a bit less veritcal randomness
- font:draw() can take a new parameter to prevent displaying entities with an internal FBO and instead returns a table of entities to draw and their positions in the texture string
- New lore: "Gifts of Nature"
- New artifact set: Staff of Arcane Supremacy and Hat of Arcane Understanding
- Boots of Spellbinding and Staff of Channeling reworked
- Corona no longer deactivates when there's no energy to fire
- Added Spell Cooldown, Mind Crit, and Crit Reduction to the character sheet
- Darkest Light can no longer give back negative energy (for real this time)
- Talent paradox cost no longer factored into paradox failure(etc) rates
- Spacetime Tuning reworked now a sustain that reduces paradox over time
- Haste values reduced
- Static History values reduced
- Talent equilibrium cost no longer factored into failure rates
- Fixed Ruined Earth radius
- Fixed "weakness" damage type
- Mage apprentice quest changed, he wont collect rings/.. anymore, he just needs one arcane powered artifact
- Disruption Shield can never cost negative mana
- Classes may have an inherited method that gets called after module init
- Air warning indicator, like the hp warning indicator (corners become bluer)
- Reworked ammo. Now ammo comes in quivers or pouches that have charges. There is a new "Reload" talent and some new egos can auto-reload.
- Antimagic infused objects are usable without knowing antimagic, but they will incur heavy penalties on spellcasting (failure chances, reduced spellpower)
- Ego generator will forbid an arcane/antimagic item and an arcane/nature one will be rarer (but still possible)
- Nerf Witch-bane and Guidance for non antimagic users, buff them for antimagic users
- NPCs do not cheat with vim regen, instead they are smart
- Resting will auto-activate Reload
- Mana Clash cooldown reduced and damage altered
- Wearing an antimagic item also will incur a chance for spell sustain to be disrupted every turns
- New addons configuration screen, to select/unselect which addons will load; can be used to enable addons with version mismatches too, at your own risk
- Wearing the bindings of eternal night will prevent the use of infusions and wild-gifts
- Bindings of eternal night now reduces light and fire resists and grants blight and darkness resist
- Undead can no longer learn the harmony tree
- New game option to select either the new or old UI
- Some game options disappear when using the new UI; they are useless
- Antimagic quest gives more info ahead of time
- Aura of Silence now uses full mindpower to apply
- Rope Belt of the Thaloren is no longer arcane powered
- Dark Surprise now uses physical power to apply
- Improved the DebugConsole with suggestions by tiger_eye, edge2054 and Canderel, and implemented by yufra.
- Resizing the game does not require a (automatic) save & reload
- Developers are marked in red in the chat
- Reduced the effectiveness of Golem Power and Golem Resilience.
- Life regen display in the minimalist display now takes into account healing mod
- Weapon folding bonuses doubled for archery
- Fixed Shooting when encased in ice
- Improved Jelly description
- A copy of the party is now uploaded to the server on a save (a real savefile of it, not a dump). For later fun uses!
- Moment of Prescience now increases accuracy too
- Spin Fate now buffs all saves each time it's applied
- Swap and Temporal Wake ranges adjusted
- Dimensional Step no longer lets you break line of sight but takes no time to cast
- Wormhole now takes time to cast and the exit radius adjusted
- Celerity improved
- Strength of Purpose and Quantum Feed values adjusted
Have fun!