News

January 31, 2013
By darkgod - January 31, 2013

Great news my fellow minions!

 

Since this night ToME is now available on Desura!

http://www.desura.com/games/tales-of-majeyal

 

I am sorry if people were confused by the lack of announcement here; it actually took me by surprise that it was enabled last night; and since I was already asleep ... ;)

Anyway, go grab some! The desura buyers get a full donator account as any donators would.

 

 

Tales of Maj'Eyal

January 4, 2013
By darkgod - January 4, 2013

My fellow players,

My minions,

 

Now that ToME is out of beta a new challenge lies before us: getting on Steam!

Since the release of V1 the number of votes for ToME on steam greenlight has increased a lot but this is still far from enough. We need more!

Everybody with a steam account can help, simply go to http://steamcommunity.com/sharedfiles/filedetails/?id=93674769 and vote!

Every vote counts, tell your friends, the friends of your friends, etc... to go vote! (and to play ToME obviously)

 

If we all work as a team we can make it. It is my firm belief ToME is a great game and we have to show the world that it is!

 

Thanks, and as usual, have many many deaths in Eyal!

January 1, 2013
By darkgod - January 1, 2013

People of Maj'Eyal, my minions!

With the release of Tales of Maj'Eyal 1.0.0 I can now start to create new content again, branch into new campaigns, ... and this shall be great fun.

But there is one side of the game that is not as developed as it could and I wish to change that. It is however not something I can do myself: Modules!
So, in the spirit of promoting the creation of new, quality, games based on TE4 I would like to create a new contest!

During this year 2013 up until the 1st december your task will be to create new, amazing and fun games using TE4. Anyone can, and is welcome to, participate (except me obviously) !
When the contest closes there will be a big vote when ToME players can elect the "best" game.
Players will be asked to rate each game on fun, polish and innovation, the winner being determined by the best average of those factors.

In addition of fame and pleasure of having created a fun game the 1st place will also grant a 500€ reward, the second a 150€ reward and the third a 50€ reward (by paypal).

The rules to participate are as follow:

  • Game must be announced on http://forums.te4.org/ by the 1st of august (but you are encouraged to announce, and start dev much earlier)
  • Game must not use a modified TE4 engine (so taking the .team file should work on any ToME installation)
  • Game must not be a "variant" of ToME itself, it must be its own thing. Code from ToME can be used, but only in small parts (i.e: taking inspiration of the party code is fine, ripping half the class files is not)
  • Game must be comply with TE4 license (but it inherently does anyway)
  • Game graphics (if you choose to have) can not use the shockbolt tileset (which is licensed only to ToME)
  • Game graphics, musics, ... that are not code can be under a different license (and with the authorization of the authors obviously)
  • Game must be released by the 1st december (you can, and are encouraged to continue dev on it afterwards obviously)
  • Games are encouraged (but not required) to release often during the year. Remember for players to like your game they must be able to play it!
  • Games can be adaption of other games/roguelikes, as long as you respect copyrights, licenses and the wish of the authors
  • Game must be published at least on http://te4.org/ as a game module

You are very welcome to join #tome on irc.rizon.net where nice people can sometimes help you and post about your game/progress/questions in the modules section of the forums!

Now open your code editors and start coding!

 

PS: discuss on the forum there: http://forums.te4.org/viewtopic.php?f=40&t=36083

December 31, 2012
By darkgod - December 31, 2012

The board is set, the pieces are moving.

Nearly three years ago I uttered those same words when releasing the first beta of ToME4.
Before that there were 20 closed alphas and since then 43 betas and 4 RC releases, all played and loved by an increasing number of players, now over ten thousand.
During all this time my goal has never changed: to build a game that is both deep and complex but also fun and as accessible as possible. I have never believed in grinding, and have in many cases gone against the "traditional roguelike way" and I have always done it with those goals in mind.
Today is payoff time! For three years I have worked extremely hard on this game because I fell in love with it and I am blessed because others did too: great, fun, nice people; some of which also helped in the making of the game; each in their own way. To them, and to all my players, I send a huge "Thanks, I love you girls and guys!"

Without further annoying chit-chat, and with immense pleasure, I give you: Tales of Maj'Eyal 1.0.0
Go download it from http://te4.org/

If you wish to help me a little more you can do two things:
- Send a donation, they really help: http://te4.org/donate
- Go vote for ToME on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=93674769

Now go have fun my minions, live and die in Eyal!

December 30, 2012
By darkgod - December 30, 2012

I am happy to present you ToME's trailer!

December 28, 2012
By darkgod - December 28, 2012

T-Engine4 and ToME4 1.0.0RC4 is upon thee ! See http://te4.org/

Soooonnnn V1 !!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Bugfixes

 

Expanded changelist:

  • Fixed Dark Portal
  • Fix FOV error at the Mouth and others
  • Casting Cease to Exist on oneself is a bad idea
  • While on Ambuscade one can not equip items
  • Magical Combat, Ambush and Shadow Magic are correctly labelled as spells
  • Yeeks start to skip tier1 levels after the 4th
  • If the auto hotkey for items option is disbled, it wont do ti for the rod of recall either
  • Damage Smearing description doesnt say it takes no turn, since the metadata shows it
  • Vor Armoury npcs are 'vaulted' they will not act before being seen, improving performances there by a *lot*
  • Campaign name field is longer
  • Reduced the size of the lost wife dream and the number of creatures to 10 (down from 25)
  • The altar of dreams will cycle between all dreams in order
  • Creatures that can pass walls/tunnel will also look for you!
  • Sandworms & sandworm bosses are not immune to tunnels falling on them
  • Fixed Shard of Crystallized Time description
  • Wyrms mindstar have acid now
  • Drying with Precognition doesnt kill you
  • Scatter Shot has a tile
  • Pits creatures are "vaulted"
  • Reduced the size of Briagh Lair and the number of NPCs
  • Acid, Frost, Lightning Infusions do not reduce the total damage done
  • Alchemists Bombs do not use Dex anymore
  • Fire Body drains 4 times less mana, does more damage and projectiles go throught friends safely
  • Fire Storm damage increased and cooldown reduced
  • Smoke Bomb radius increased
  • Smoke Bomb now will spread burning effects instead of changing LOS if a target is burning

Have fun!

December 26, 2012
By darkgod - December 26, 2012

As promised here comes T-Engine4 and ToME4 1.0.0RC3 ! See http://te4.org/

Soooonnnn V1 !!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Many many bugfixes & polishing
  • Prodigies now available at level 30 and 42
  • 6 new prodigies

 

Expanded changelist:

  • Greatly improved Angrimley and novice mage staying power
  • Fixed lore in the ID and graveyard
  • Removed particle error debug lines
  • Illuminate now has a visual effect
  • NPCs can only pass target if the target and the npc given them are within at most sight range
  • When an NPC can has been fooled by teleporting away, it stays fooled instead of magicaly finding the way
  • Wildfire now prevents fire damage against self
  • Uttercold now allows to pierce iceblocks (without destroying them)
  • Tempest now grants daze chances to lightning, chain lightning and thunderstorm
  • Crystaline Focus now grants physical and spell saves
  • Buffed Phantasmal Shield
  • Phantasmal Shield now deals light damage
  • Game will switch to low FPS when in the background to save CPU
  • Stone Wardens correctly gain physical power from shields
  • Ai when fooled by teleports will not go straight to the player, they'll search at semi random aruond them in an increasing radius
  • Fixed timetravel freezes
  • Dimensional Step doesnt lock on npcs
  • Load Game can now load older games: WARNING: this WILL destroy the universe
  • Frostdusk provides darkness affinity
  • Meteor Rain doesnt do selffire
  • Meteoric Crash works with either spell or mind power
  • AI wanders around when it looses you
  • AI can be lost by going out of sight for a while
  • 6 new prodigies: Superpower(str), Vital Shot(dex), Corrupted Shell(con), Cauterize(mag), Mental Tyrany(wil) and Tricks of the Trade(cun)
  • Reduced the rarity of zone specific artifacts
  • Sticky Smoke has a graphic
  • Added a --safe-mode flag, if the game is ran this way it will start in 800x600 windowed with as much graphical things disabled as possible
  • Witnessing Meteoric Crash prodigy will also unlock it
  • Prodigies points are gained at levels 30 and 42
  • Categories points are learnt at levels 10, 20 and 36
  • Level 50 now grants a bonus 10 stat points, 3 class & 3 generic points
  • Artifact gems will popup lore as other artifacts
  • Pure Aether at level 5 allows Aegis spells to be used while Aether Avatar is active
  • Dark Empathy prevents minions from damaging the master
  • Bligthed Summoning grants Bone Shield to Bone Giants
  • Fix Cornac description

Have fun!

December 25, 2012
By darkgod - December 25, 2012

Hi my fellow players,

I wish a merry whatever-you-celebrate to you all!
Have fun and remember, during the holidays you get a special "Santascape" event in Maj'Eyal !

Be well!

December 23, 2012
By darkgod - December 23, 2012

Hi fellow players!

I have created a new event to celebrate this period: the Santascape!
If you play online during the holidays you'll get it push to you by the server (need to be playing at least RC2).
Have you been a good girl/boy? Do you deserve presents? Find out in thie jolly good death tra... err ... merry adventure!

The event will keep beingsent for a few days after new year and then .. you'll need to wait one more year, so go enjoy it now ! :)

PS: and dont forget voting on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html if you did not already :)

December 22, 2012
By darkgod - December 22, 2012

As promised here comes T-Engine4 and ToME4 1.0.0RC2 ! See http://te4.org/

RC2! Soon ... soon we shall have V1!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Many many bugfixes & polishing

 

Expanded changelist:

  • Yeek & Undead chronomancers do not start in Point Zero
  • Can not farm monstreous losgoroth for XP
  • Fixed Merkul's Second Eye speed
  • Arcane Combat only tries to trigger spells off cooldown
  • Changed crit color to blue instead of yellowish
  • Fixed particles staying in the faded log
  • Dead things wont leech life
  • Randbosses cant get two golems
  • Shield damage displays for classes that can bump attack with them
  • Can drop parts of a stack
  • Achievements list on death can scroll
  • Fixed the giant health bar for chronomancer taking their first step into Eyal
  • Dwarves also excluded from Point Zero. Bad dwarves! Evil dwarves!
  • Can only transfer items to things with inventories
  • Shard of Crystallized Time hasa neat description
  • New option to not auto-bind activate items in the hotkeys
  • Fixed knockbacks
  • Fix arena when winning
  • Nightmare mode level scaling is now 3 + 50%
  • Insane mode level scaling is now 5 + 120%
  • Alchemist rewards are listed as plot items
  • Fixed encoding on some lore
  • Shatter shouldnt give the damage achievements when used on critters
  • Fix Backlash
  • Fix swallow
  • Glowing Chests can not pop over other evens
  • Fixed bug with Aetherwalk
  • Slight bonus to final stage of Spellhunt Remnants
  • Elemental undead slightly more common to make up for Rak'Shor only (40 Rarity vs 50)
  • Minor Fortune's Eye nerf
  • Stores do not loose existing items when restocking
  • Dark Sustenance and Shadows do learn the hate bar
  • Reset arena data will also pop the store
  • Shadows correctly use empathic hex and count as summons for the Blighted Summoning requirement
  • Rampage Brutality is correctly checked for the bonus crit duration
  • Fillarel does not anger easily
  • New Actor:postUseTalent hook
  • Added new hook Actor:getTalentFullDescription
  • Gloves show attack speed
  • Transfer item to party memebr can be cancelled
  • Fearscape de-activates when reaching 0 vim
  • Stats can only be reduced to their minimum
  • Glimmerstone does not daze anymore, instead it randomly grants a chance to daze on the next attack
  • Nightmare mode achievements
  • Weaver Queen lost her heal
  • Levelup dialog now has a button to learn new inscription slots
  • Buffed a bit Aether Permeation
  • Fixed the donations popup from showing far too often
  • Fix alt-tabbing
  • Shadow Combat adds a mana bar
  • Use a more "work friendly" boot image
  • Corrupted Strength does refund 8 vim when it kills something
  • Fixed not being able to unlearn the correct amount of talents in some cases
  • Aeryn is a bit more resilient
  • When comparing items block value is green if there is more
  • Lore is now stored by the party instead of the player
  • Escorts that happen in tier1 zones now always appear in the first and second tier1 zones you do, no risk of missing them becasue of easy-tier1-zone-skip
  • Fix getting the lumberjack event while being attacked
  • Updated many talent descriptions
  • Full ESP can not appear on rares
  • New "video" option in the boot menu: Censor boot; (on by default), when disabled it allows to select between all boot images
  • Buffed Deeprock
  • Mergeback deosnt fail if one half is dead
  • If Rockswallow kills a foe it will still cost a turn & ressources
  • Fix Deeprock reqs
  • Crystaline Dwarven Half earthen missiles will go through friendlies
  • New Game:registerPersistentHook; this is most awesome! Now the server can push new talents, temp effects, ... !
  • Fullscreen & resolution switching fixes

Have fun!