News

November 25, 2012
By darkgod - November 25, 2012

As promised here comes T-Engine4 and ToME4 beta43 ! See http://te4.org/

This is the last "big" beta, the next one/ones will focus on polish and then onto V1 !

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • New progression path for high level characters: prodigies talents
  • Removal of traps in most zones, uness it's a vault
  • Many new artifacts & uniques
  • New quest zone for Cursed
  • Nerf of Solipists
  • Engine supports tile animations and movement "twitching"
  • Removal, addition and rebalancing of many egos.
  • Buff of Wyrmics
  • New minor even in many zones: glowing chests
  • Graphical updates
  • Many bugfixes & polishing

Expanded changelist:

  • Antimagic arena should really not stop
  • Dream actors can not access inventory
  • Sane keyboard navigtion in the levelup screen
  • Fix aether beam being disarmed at the same time as expiring
  • Some new donator tiles, mostly yeeks and undeads
  • Points buttons have description in the levelup screen
  • Transmo popup happens before level switch instead of after
  • Focus Whip visual effect doesnt overreach
  • Fixed possible bug with fearscape when the cster had not enough vim to sustain it one turn
  • Fixed blade of distorted time
  • Fix explosion expert in rare cases
  • Sped up the profiles protocol, reducing/eliminating the "profile disabled" bug
  • Sex choice is remembered
  • After killing 3 tier1 bosses you simply stroll through other tier1 zones, getting directly to the last level
  • Fixed naga portal particles and worldmap unvisited glow
  • Golem can levelup past level 50 in the ID
  • Fixed chat/charsheet/inventory actor display not showing special tiles
  • More pace for price in shops
  • Some classes are "rare" and will appear less often on rares / randomboss
  • Shadows will not scale beyond level 50
  • Fix the lost wife dream when using no shaders
  • Fixed thought form reloading
  • Fix stone shader
  • Deactivating sustains no longer breaks psionic channels
  • Fix feedback tooltip
  • Mind damage from the summoner no longer damages thought-forms
  • Fixed ooze horrors slime wave talent
  • Distortion bolt no longer rolls crit twice, damage calculations for explosion changed
  • Dreamforge no longer brainlocks every turn but has a chance to brainlock instead
  • Thought-forms can now spawn with technnique based egos (hopefully reducing the chance they'll spawn without an item)
  • Thought-forms in ascii are now easier to distinguish
  • Secondary bonuses from thought form unity moved to over mind, over mind range increase removed
  • Fixed restless night and nightmare interaction
  • Disruption Shield is not deactivated when switching items
  • Yeeks winners should correctly be noted in the vault
  • Fixed backlash loops
  • Fixed corrupted strength procing off non-spells
  • Distortion will now last two turns instead of 1
  • Distortion bolt now makes distortion effects ignore friendly targets at tl 5
  • Reduced values on many dream-forge talents
  • Insomnia now stacks up to 10 turns
  • Inomnia now ticks up while the target is asleep, preventing overlapping sleep abuse
  • Nightmare aoe increased
  • Distortion wave aoe increased
  • Inner demons can no longer summon
  • Inner demons and waking nightmare now ignore fear immunity if the target is asleep
  • Sustaining a thought-form will now put other thought-form talents on cooldown
  • Reduced sleep power bonus on insomnia, increased insomnia power reduction
  • Dismissal now only blocks 50% damage on a non-crit and 75% on a crit
  • Projections spawn more often in the dreamscape
  • Dreamscape now ends if enough projections are killed to kill the target
  • Reduced worm that walks talent levels
  • Dreaming horrors spawn fewer dream seeds
  • Fixed timeskip/rune of the rift sometimes leveling up targets
  • New Unique: Void Spectre.
  • New Artifact: Void Orb, the Arcane Ring.
  • Slight buff to fists of the desert scorpion.
  • Mindpower on Nexus of Way nerfed for yeeks and buffed for non yeeks.
  • Eye of the Wyrm infinite power fixed.
  • Surefire nerfed
  • Mindpower on focus whip nerfed, but it now counts as a gem for mindslayers. As well, damage, level range, and material level increased.
  • Mindpower on Serpent's Glare nerfed, but it now activates for spit poison.
  • on_takeoff removed from Inner Eye due to uselessness.
  • Corpus' Vilespawn weakened.
  • Hydra's Bite damage increased.
  • Ward removed from spellhunt remnants.
  • Dawn's Blade given old summertide features :)
  • New zone for Cursed only, around level 20 revealing some backstory
  • Rush switched placs with precise strikes
  • Suicide on the eidolon plane is duely noted
  • Kill count in tooltips works
  • Right click on the map dialog will scroll
  • Disengage and Hack'n'Back can not be used when immobile
  • Correctly falgged many npcs as not bleeding
  • Eating the sandworm queen heart when knowing the category properly gives +0.2 mastery
  • Random rares/bosses should not be able to learn shell shield/call of amakthel/...
  • Paradox resource bar indicates a bit better that it gets high
  • Equilibrium resource bar changes color when getting too high
  • New escort type, temporal which teaches chornomancy; replaced by a psionic reward for antimagic
  • 'p' is now a binding to the levelup interface, no more silly shift+letter
  • Introducing a new evolution path for high level characters: Prodigies. They are a bunch of talents tied to having high stat (>= 50) and some other requirement. They are only one level, you may learn one at 40 and one at 50. They can do anything and are *not* class bound.
  • Some bosses have been upgraded with prodigies
  • Fyrk buffed to a correct power level
  • Paradox failures etc. now have sound effects and more visible combat log entries
  • Fixed Precognition (hopefully)
  • Fixed steady mind defense bonus
  • Reduced duration of dreamscape
  • Dream prison drain is now based on a percentage of maximum psi
  • Max scroll distance increased to 30
  • Reduced ultrashield particles on fallback display for some minor events
  • Fixed some tooltips
  • New hooks to add escorts
  • Arcane escorts can always be sent to zigur even without antimagic. After all they ARE filthy magic users, they must burn. Everybody knows that!
  • Confusion maximum power capped at 50%
  • Stuns no longer reduce healing
  • Bellowing Roar now does physical damage
  • Bill quest only requires the lore from Prox
  • Shadows do no trigger traps
  • Ritches on the island of Rel now drop ingredients
  • Marauders are unlockable using rogues or shadowblades
  • The caldera will awlays be available to yeeks
  • Shadowstep max daze duration limited, cooldown increased to 6 (from 5) and damage increased
  • Healing Nexus is correctly classified as a debuff
  • Earth's Eyes now reveals a bigger area but always centered on the player. Also when meditating if you know earth's eyes you gain ESP
  • Drag/droping an item to wear will only takeoff items from the correct slot
  • Merchant artifact can not be arcane for antimagic characters anymore
  • Bearscape reward will actaully change your tile to a bear ;>
  • Solipsism damage to psi made less spammy
  • Mind Storm damage reduced and feedback cost increased
  • Mind Storm bolts now pass through friendly targets
  • Nightmare damage reduced
  • Reduced range on most solipsist talents to 7
  • Antimagic disruption made more obvious in the combat log
  • Changed the power source on many artifacts to more appropriate ones
  • Purging egos now give a saving throw
  • Amulets and Ring egos reworked; all otehr egos will not give effect immunities but them; but they will have much higher values
  • Tab will cycle between minimap, full map, no minimap
  • Autoexplore will rest before starting, disable-able by an option
  • Electric eels and Rel's flamespiter ritches have lite radius of 1
  • Wear option from the transmo chest
  • Talent config is @ instead of * in the use talent menu
  • Shift+tab works in equipment window to switch betwen controls
  • New status effects will flash green/red when they appear
  • Fixed ctrl-compare in stores
  • Reduced particles of the whistling vortex
  • Fixed cheezing golem power
  • Fixed sustains staying on when unlearning them in some corner cases
  • Escort quests mastery bumped to 0.8
  • New archery hooks
  • Godslayer weapons can not be cursed
  • Quick switch weapon is bound to q by default
  • All npc talents should correctly show up in charsheet
  • New 'cosmetic unlock' redhead humans
  • Added mindstar stores to Zigur and Shatur
  • Graves in the last hope graveyard are predeterminted, chronomancy can peek inside
  • Fixed enemies sometimes not targeting the player when the player is blinded
  • Fixed cloning enemies in the fearscape/dreamscape
  • ixed cloning enemies in the fearscape/dreamscape
  • Buffed threads of fate, broken hour glass, and temporal augmentation robe power usage
  • Maybe fixed the particles crash-to-desktop bug
  • Fix double-hitting projectiles when moving into them
  • Many new artifacts
  • Added support in the core for tile animations
  • Core now supports movement 'twitch', small bumps while moving
  • ToME now uses movement twitch (option to disable it) for both movement and attacks
  • Golem rushing skills provide visual feedback
  • Recalling from sub-zones works
  • Prodigies with special requirements are autovalidated in the arena or the ID
  • Exploratory Farportal uses 45 energy
  • Entrance to the charred scar bowels is a little more obvious
  • Fixed the unresponsive keypress/mouse bug
  • Saving will not uselessly clone particles & suchs
  • Atamathon Ruby Eye buffed
  • Bloodrage tooltip fixed
  • Bloodrage duration based on talent level
  • Zigur sacrifce is now a birth unlock
  • Weirdling Beast lost its poison resistance
  • Stun can not put Reload on cooldown
  • Moved 'super unique undead' into rak'shor only (no more rotting titan in dreadfell)
  • Reduced drop rates on greater egos in tier one and two dungeons
  • Rewrote and rebalanced many egos
  • Removed many redundant egos
  • Added many new egos
  • Maybe fix the non-redrawing screen. After a few tens of seconds it should force back to display
  • Resources regen is faster and more efficient, we can now add new resources without fear!
  • Savefiles are now bound to the addons that created them, they forceload only those, and cant load if they do not exist
  • Automatic talents taht take a turn will not trigger in sight of foes
  • New corrosive venom drakes
  • New corrosive venom drake category for wyrmics
  • New high level drake category for wyrmics
  • Heroism infusions now let you survive at negative HP
  • Golem wnt start with ego items
  • Blighted Maul correctly specifies it hits both friends and foes
  • Autoexplore tries vault doors last
  • Lava Island "vault" in Eruan changed, and rewards a clean voratun ring!
  • New minor event available in many zones: glowing chests. Can contain nice stuff. But beware.
  • Worm that Walks no longer has a casting speed bonus
  • Dreaming Horrors no longer know the talents Slumber and Restless Night
  • Fixed a bug that caused Night Terrors to create an infinite loop when spawned by Hammer Toss
  • Money 'vaults' are correctly restricted to OOD of the zone
  • New FOV algorithms available
  • Automatic talent use can now be set to fire when no actors in sight, when actors in sight, when actors in melee range or always
  • Adjusted the description of weapon mastery talents to mention they only work when using said weapon
  • Enable the Adventurer bonus class when winning the game. It allows you to select any of the possible talent trees in the game. Beware this is not balanced nor even sure all combos are working. Use at your own risk, and fun
  • Profile login integrated on the main menu
  • Zigur is on the move, new patrols on the world map
  • Autoexploring into a seen_by actor will work
  • Explosion expert will not make throw bomb crash when targetting darkness grids
  • The Master can summon his minions once again
  • Can not sacrifice to Zigur if you are a filthy magic user. Bouh to you ! BOUH !
  • Minor events should correctly appear in ASCII mode
  • Quake will only work on growable or diggable terrain
  • Autoexplore will try to avoid bad minor events effects
  • New particle engine capability: line mode
  • Using the new particle system the lightning effects have been improved!
  • New lore when entering the Dreamscape
  • Two new loading screens
  • New option to only popup lore once per profile
  • Fixed scrolling in the levelup dialog
  • Lost merchant quest can not pop near the iron council
  • Event portals & such can not be moved around
  • Summertide has defense & armour
  • In an unpredictable move all traps are gone from most normal zones! Traps can still happen in vaults and a few special areas
  • Hateful torques correctly grant hate instead of removing it
  • Fungal Growth correctly triggers from summoner's turtle grand arrival
  • Item can not be used from the transmo chest
  • Psionic Pull doesnt damage the caster
  • Patrols should not give rare errors anymore
  • Fixed coral spray
  • Fixed inner demons spawning with extra lives
  • Fixed restless night dealing damage twice when inner demons spawn
  • Fixed night terrors spawning from friendly targets
  • Psiblades APR can nto go down
  • Wild Gift's Detonate now can crit
  • Detonate will also reset a random summon talent
  • Fixed clicking on talents on the worldmap in Classic UI mode
  • New 'GameOptions:HUDs' hook to add new HUDs
  • New achievement for headbanging 20 bosses to death
  • Fix a race condiion in display&realtime timers, should remove random soft freezes
  • To alleviate problems with silly OSX and right clicks; alt+left click will function everywhere as a right click
  • Life Drinker is classified as arcane powered
  • Mummy wrappings fire penalty reduced to -25%
  • Bindings of Eternal Night fire penalty reduced to -20%
  • Burning Star is not wieldable anymore
  • Fixed duration of rune of reflection
  • Mind wards correctly work
  • Overseer of Nations correctly increases infravision and heigthened senses
  • Piercing Sight bonus appears in the charsheet
  • Fix haymaker when targetting things bellow 0 hp (like a blurred mortality creature)
  • Evasion does not prevent self-hits (so you can break your own iceblocks)
  • Stone Wall and Ice Wall will not override some important event terrains
  • StaticMap generator can handle special list for actors, objects and traps too
  • Death diablog now shows the new achievements you gained and unlocks you made
  • New vault in the old forest
  • Two new greater vaults
  • Prevent the debug console from erroring out when intorspecting objects with strings over 100chars long
  • Loot cant drop outside of the derth arena
  • Thunderstorm correctly works with Spell Shaping
  • Frozen Spear rune projectile travel time removed
  • Changed hyms, chants and moonbeam particle effects
  • Celetial Glyphs and Circles talents can now crit and take no turn to use
  • Changed Blighted Soil to reduce diseases resistance and grant all attacks made by the creature has a 40% chance to infect the target with a random disease

Have fun!

November 15, 2012
By darkgod - November 15, 2012

B43 is right around the corner and it brings a whole slew of niceness!

One of them being a new format for online charsheets, you can see a preview here:
http://te4.org/characters/3496/tome/231f003b-5a74-48b1-87b9-d6ee54f0dd92

This is (should) both better looking and a better system internally. Previously charsheets were saved as a json dump witth some bis of html formating embeded, which makes them very hard to parse by third party and makes it uneasy to change the display.
B43 introduces a new sysem which outputs json dumps of a much better parsability. I will probably later on open public APIs on e4.org to allow searching the vault and retrieving charsheets :)

September 16, 2012
By darkgod - September 16, 2012

For this year's ARRP (Annual Roguelike Release Party) I have decided to not do a ToME release, but instead release a new content for it, without requiring users to even download something!

Every 30 minutes for the one week the server will push a new zone, Fylish Island, automatically to all characters.
It is a level 20/25+ zone, with 3 levels, a custom lore and chat and a very very very special reward!

Have fun, and be sure to be logged in to get it!

September 11, 2012
By darkgod - September 11, 2012

Shockbolt, the awesome man that generously did all T4 tiles has started a kickstarter.
Go check it out, help him, he deserves it :)

http://www.kickstarter.com/projects/vortexgames/game-masters-campaign-the-fantasy-art-kit

Thanks!

September 6, 2012
By darkgod - September 6, 2012

At level 40 and 50 you get to learn a prodigy. They are single points talents, not bound by class. So any class can learn any of the 42 possible prodigies, given they meet the requirements (a stat >= 50 and usually something else).

A few examples:
  • Massive Blow: deal big weapon damage + knockback, if a wall is it i is destroyed, does more damage
  • Meteoric Crash: all your spells have a chance to call down a meteor that deals damage, spawns lava and stuns
  • Garkul's Revenge: Deal 1000% damage to all constructs and 20% more to all humanoids
  • Temporal Form: turn into a gwelgoroth and cast anomalies
  • Eye of the Tiger: each spell/mind/phys crit reduces the remaining cooldown of a spell/mind/phys talent
  • Fast as Lightning: moving very fast in the same direction for 3 turns lets you pass walls
  • Draconic Body: Your body hardens, when pushed below 30% life you are healed for 40% of your total life.

Sounds fun ? well there are mannnnnny more to discover!

September 3, 2012
By darkgod - September 3, 2012

Today I switched te4.org to the new theme, made a while ago by our good Shockbolt!

It's not finished, some stuff needs mor polish but the general idea is there!

Have fun!

September 3, 2012
By darkgod - September 3, 2012

Hi,

Version 1.0 has never been that close, the next beta will be the last to add new content, after that it's feature freeze to hammer the bugs before V1.

To celebrate that and prepare for the future, I submited ToME4 to the steam greenlight project, so please go vote for it and pass the word to your friends!
http://steamcommunity.com/sharedfiles/filedetails/?id=93674769

Thanks

August 20, 2012
By darkgod - August 20, 2012

As the title says :)

August 19, 2012
By darkgod - August 19, 2012

If you downloaded b42 before this post, please redownload it, it has a few bugfixes you might like :)

Sorry about the mess!

  • whips his testers*
August 18, 2012
By darkgod - August 18, 2012

As promised here comes T-Engine4 and ToME4 beta42 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • New event/zone: the Dogroth Caldera and various associated subzones
  • New class: Psionic / Solipsist: The world is but a mere projection of your thoughts you are all powerful! Or are you?
  • Better levelup interface
  • Reaver improved
  • Rogues get a new Scoundrel tree
  • Archmages get a new Aether tree
  • New "minor" events; like special features in some zones
  • Better shield graphics ahoy !
  • Infinite Dungeon improvements
  • Many bugfixes & polishing

Expanded changelist:

  • Spinning beam trap has a max damage and will not trigger from pets
  • Spinning beam trap now does not increase damage when stepped upon but instead switches damage type. All possible damage types now have a special effect
  • Reavers's Corrupted Strength talent now also provides a free melee attack on spellcast
  • Fixed levelup screen
  • Teleport: Angolwen will not instantly teleport when cancelled
  • Stat tooltips in the levelup screen display their effects in realtime
  • If there is room on the screen a new pane will appear in the levelup dialog to replace the tooltip
  • Summoner's summons are now based on mindpower, can crit and melee ones have dexterity increases for accuracy
  • Overriding/removing/.. complex traps will correctly remove them
  • Rare items ultra high powers is harder to get
  • ESP on rares is more .. rare
  • New achievements for many events
  • New events
  • Crystal Focus & Heart can not be applied on rare items
  • Gems can not be put on rare items
  • Old battlefield event can not be re-entered
  • +all resist gems power reduced
  • News tiles for the new artifacts & creatures of b41
  • Fix the tier of alchemists lamp
  • Fearscape orbital invasion platform is redder
  • Events can not happen on stairs
  • Fearscape restores coords even to dead actors
  • Killing the Grand Corruptor after destroying Zigur is now correctly accounted for
  • Fixed gnaw
  • Fixed crosstier effects on gestures
  • Fixed unarmed mastery physical power
  • Many new musics
  • Closing/Opening is talent tree is correctly remembered
  • Fungal Growth will not trigger for small heal effects
  • The Maze corridors are now 2 wide
  • Lowered the size of the Maze a bit, but with the same number of foes
  • Ardhungol levels reduced in size
  • Targetting ignores map padding, making it betetr with an heavily loaded UI
  • Bone Shield cost and cooldown much reduced
  • Bone Shield number of charges increased a little
  • Fix flame/shock hands
  • Fixed scatter shot
  • Fixed gloves speed display for brawlers
  • Fixed sacrifice description
  • Tooltip properly moves out of view
  • Charsheet link is properly clickable
  • Fix an other UID issue, the last one I hope
  • Buffed Spellblaze Echoes, Feathersteel, Burning Star, Dragon-helm&Scale Mail of Kroltar, Temporal Augmentation Robe - Designed in Style, Zemekkys' Broken Hourglass, Trident of the Tides, Petrified Wood, Lifebinding Emerald, Lunar Shield, Duathdlen Heart, Pendant of Sun and Moons, Unsetting Sun
  • Mousing over an item in the log will show the tooltip
  • Ghouls exp penalty reduced to 25% from 40%
  • Unlearning partially a talent will not make it un-autocast
  • Levelup screen changed to have class & generic talents side by side
  • In the levelup screen talents will grey out when unlearnable
  • Pary frames now show if the party member can be leveled up
  • Fix corrupted strength
  • Fixes the 'Restart the same character' option in the death dialog from properly restarting your character if its name contains any non-alphanumeric characters.
  • Outdoor events can not happen in the halfling ruins
  • No traps will spawn on the last level of the halfling ruins
  • Resists of 0 will not be shown in the tooltips
  • Foo Masteries provide the correct amount of physical power
  • Made mind, temporal, arcane, and conversion effects much rarer on randartifacts and rare objects
  • Made mind conversion egos less common
  • Nightmare horrors are rarer now and spawn at higher levels
  • Sun Flare radius and description should line up
  • Fixed Shattering Impact and damage conversion interaction
  • Many new artifacts and a new unique horror
  • Added an 'add' parameter to combatPhysicalpower and combatSpellpower
  • Show correct talent level in inscription dialog
  • Display sliding rock trap after it is triggered
  • Remove blurring effect as soon as confusion is cured
  • Fix the wrong "block" and "attack speed" compare color
  • Change talent info when current talent level is 0 (not learned)
  • Fix Spit Blight description
  • Levelup screen shows both base & current stats
  • Added temporal resistance to the Girdle of Preservation
  • Paradox will no longer increases when anomalies can't occur
  • Fixed confusion immunities effect reducing confusion power
  • Fix Tornado casted on a target with Gloom/Sanctuary
  • 4 new achievements for killing certain bosses first
  • Fixed a bug where some parts of the UI could disappear out of screen
  • Particle effects will always appear on top of actors, even for moddable tiles actors or for tall actors
  • Particles can have shaders attached
  • New shader-enabled damage shield effect
  • Fix levelup tooltips
  • Charge Leech description will not include random crits
  • Added 3 hooks (Object:descCombat, Object:descWielder, Object:descMisc)
  • All Last Hope weapon merchants can train martial combat
  • Fix farportals lightnings
  • Lichform quest is now considered completed in Infinite Dungeon & Arena campaigns
  • Lichform also grants Celestial/Star Fury at various power
  • When Mind damage is saved against it still deals half of it
  • New artifact available only in the Infinite Dungeon: the Potion of Martial Prowess which can teach shoot & the combat training tree
  • Arcane Eye level 5 correctly sees throught stealth & invis
  • Fix scrollbar positioning
  • Tooltips will autoscroll when too big
  • Tooltip can be "locked" by pressing shift+l
  • Scrolling is "smoother" in long textzones or lists
  • Various misc UI improvments
  • New artifact in the Infinite Dungeon to learn antimagic
  • New psionic class Solipsist - Create and destroy with your thoughts, manipulate and enter the dreams of others, overcome the world with the power of your mind
  • Ressource bar shaders will only load as needed, speeding up game load
  • Disruption Shield uses the new shield shader effect
  • Aegis works on Disruption Shield
  • Demon/Naga invasions can not happen in Reknor
  • Fearscape/Dreamscape can not be used on the sorcerors in the charred scar
  • Fearscape/Dreamscape correctly restore minimap
  • Fatigue is correctly not factored in for sustains
  • New rogue tree: cunning/scoundrel
  • Two new high level artifact daggers
  • Complex traps are never auto-activated, they all need a trigger
  • No traps on the last level of the High Peak
  • Removed many traps from vaults that had too much
  • Mindslayer shields upgraded to the new shader
  • Level 20 mindslayer tress brought back to level 10
  • Psi-archery removed
  • Fearscape Invasion zone will look better on map borders
  • Hourglass counter now has a description depending on the counter
  • Improved the look of wildfire/tempset/uttercold/crystaline focus visual effects
  • Eel-Skin lightning scales with mindpower and triggers on wild-gifts
  • Summertide phial does not grant arcane stuff anymore
  • 'Building' generator is now working
  • Prevent temporary terrains from overriding one an other or "loosing" the default terrain
  • Master Summoner now has a particle effect
  • Archmages, Mindslayers, Necromancers and Summoners birth screen particles updated
  • New jungle ambient sounds
  • Desert sounds & ambience for some zones
  • Faster auto-explore
  • Dungeon ambient sounds to some zones
  • New event: the Dogroth Caldera will sometime appear on the worldmap. What do you dream of finding inside ?
  • Many new creature sounds
  • Defense reduction from Block will not let off-guard effect trigger
  • Many new "minor" events. A minor event is a simple feature on a level, usualy with a field of effect. Like a font of life in the trollmire that increases life/stamina/equi/psi regen around it
  • If a foe fails to appear in the antimagic arena, it will try again
  • Infinite Dungeon will now also have events
  • Death message is now shown after the damage message
  • Fix Shadows in the shadow crupt
  • *Perhaps* fix the particle error log spam
  • New archmage high level tree: Aether, an advanced arcane tree. Lock by default but given to all archmages
  • Version scheme changed for the tome module, now uses the same version as the engine (aka 0.9.42 instead of 3.9.42)
  • Golem picking up gold is given to the alchemist
  • Reavers free melee blow only works on active talents, not sustains
  • Fix black entity icon in tooltips

Have fun!