As promised here comes T-Engine4 and ToME4 beta32 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
This release is *huge*, it features many balances & new things but also change some low level things.
Display code switched to SDL1.3, keybinds had to be reset for it, so make sure you check your bindings.
Release highlights:
- New classes: Necromancer and Marauder
- Improved classes: Shadowblade, Summoner, Cursed/Doomed, Chronomancers, Alchemist, Mindslayer, Rogue
- Talent icons: all talents now have an icon and the hotkeys bar uses them
- Introduction of real (and easy to make) item sets
- Local scores
- Loading/progress bars along with a nice painted background
- Many new painted lore
- All stores and all artifacts now have a tile
- New zones: Slazish Fens, Last Hope Graveyard, special non-random exploratory farportal zone
- Sunpaladins and Anorithil have their own starting quest; starting in the far east and explaining why they get to Maj'Eyal
- Trollmire now has a road going through it, making navigation easier
- Game loading speed should be much improved (only when using the official releases which package the code in a special way)
- "Exploration" mode for Donators: infinite lives
- Multiple new or improved artifacts, some of which are sets
- New tilesets: Cave, Rift
Expanded changelist:
- Invisibility screen effect made a bit less annoying
- New achievement: Bad Driver
- Character Sheet will display the current active party member
- Alchemists talents that pop an inventory screen now wait until the inventory is closed (and action is done) to consume turn/ressource/cooldowns
- Added tile for Zemekkys and Meranas
- Display talent icons in use/gain talent screens
- Fixed a bug which made activate egos recharge too fast
- Fool of a Took achievement correctly triggers
- Fix red crystal resistance
- Fix Poison Gas Trap when saving/reloading
- Object that can be activated for a talent have a better description
- Cursed Touch starts with about 30% chance to curse an item.
- Extra points in Cursed Touch increase the chance up to 90%. Invest in this to make cursed items easier to find if you want to invest in curses.
- Cursed can wield both axes or cursed items with their talents.
- Replaced Grim Craft with an activated talent: Cursed Sentry. Animate a cursed weapon and toss it to a spot. It will fight for you for a while before turning to dust. This has no hate cost but does consume the weapon.
- Cursed items get 1 bad curse effect and either 1 beneficial Dark Gift effect or 1 Vengeful Blessing effect
- Curses are either minor or major; The chance of major curses improves with points invested.
- Like egos: curses, gifts and blessings have names. They are displayed in the item description. For example: "curse of clumbsiness, blessing of whispers"
- Paradox Mages now start with Dimensional Step and Time Skip
- Chronomancy tree reordered
- Energy tree reordered and revised
- Gravity tree reordered and revised
- Matter tree revised
- Speed Control tree revised
- Timetravel tree reordered
- Reduced cooldowns and sustain costs on many chronomancy talents
- Most Gravity spells now deal bonus damage to pinned actors
- Body Reversion no longer removes 'other' timed effects
- Probability Weaving and Paradox Mastery are now passive
- Probability Weaving now improves luck and spellpower
- Static History moved to Chronomancy tree
- Deja Vu, Entropy, and Temporal Reprieve removed
- New Talent Energy Absorption
- Energy Decomposition is now a 'magical armor' sustain
- Redux is now an effect that allows you to 'double cast' your next activated spell
- Repulsion Shield renamed Repulsion Field and works as a knock back aura
- Calcify replaced with a new talent Destabilize
- Quantum Spike damage improved; also does bonus damage to Destabilized actors
- Two new Spacetime Weaving Talents; Banish and Spacetime Mastery
- Stop now deals temporal damage in addition to the stun effect
- Haste now gives a slight casting speed bonues as well as its old global speed boost
- Time Skip now Time Prisons the target rather then removing the actor
- Temporal Wake damage improved and a small stun effect added
- Fixed chronomancy cone particles
- Fixed Slime tileset farportals
- *IMPORTANT* Updated SDL to 1.3, you need to get it for your platform if you build from source
- Mouse pointer is now hardware rendered, removing cursor lag even at low FPS
- Keybinds are updated to use scancodes which are layout independant, existing key bind settings will be wiped; please redo them as needed
- Hotkeys are now displayed as icons on the bottom of the screen
- Drag'n'Drop support in the mouse engine code
- Hotkey icons can now be dragged along the bar for easy reassignment
- Talents can be dragged from the use talents window into the hotkeys
- Items can be dragged from the inventory window into the hotkeys
- New awesome shadow simulacrum gfx effect
- Gamma correction is handled by a fullscreen shader if the GFX card can do shaders
- Updated boot menu with new tiles
- Replaced Warper summon with the Rimebark, an immovable treant-like summon that is permanently surrounded by a furious ice storm
- Replaced Suppress Summoning by Frantic Summoning allowing much faster summoning at a cost
- Fixed crystal focus
- Talents that do a main and off hand attack correctly handle offhand penalty
- Low levels of the Infinite Dungeon do not all have random bosses
- Fix mold vault
- Equilibrium regenerates correctly from hats of absorption when hit by archery
- New backup guardian in the Deep Bellow, also concluding rolf & weisman story arc
- New framework for item sets, check out set_list, on_set_complete and on_set_broken properties on Moon & Star
- New backup guardian in the scintillating caves
- Fix ice to cold resistance on some arena boss
- Fixed skeleton rat and arena gates tiles
- Restricted Daikara escorts to prevent problems with temporal wardens quest
- Shadow Combat now scales with spellpower
- Fixed tooltips sometimes refusing to appear
- Added an option to set scroll distance. Set it high enough and you get always centered scrolling
- Autotargetting will try to not default to a friendly target for attack talents
- Fixed unlock dialog popup, it will appear again (it was only a display bug, unlocks were saved)
- Fixed donations popup
- Savefiles now include a screenshot of the current situation that is displyed in savefiles list
- Savefiles are now ordered by last play time
- PrintScreen key now takes a screenshot (for modules: game:saveScreenshot() and keybind SCREENSHOT)
- Swallow now works on bosses that have 5% or less life left, making the Huge Appettite achievement possible (but hard)
- The thieves in the lost merchant quest will not attack the merchant anymore
- Savefiles are marked as dead as soon as death happens
- Linking creatures links them with the correct name color
- Adjusted the balance on the Energy Absorption
- Crooked Club does not require Cunning anymore
- New world boss: Kra'Tor the Gluttonous and his trusty axe: The Gaping Maw
- New world artifact: Threads of Fate
- New world artifact: Pick of the Dwarven Emperors
- Added local scoring, with a list of all your chars and their scores/cause of death/... Arena is merged into that system.
- New uber dangerous greater vault
- Static maps can use specialList("terrain", {...filelist..}) to use terrains they want
- All talents now have a tile
- Improved Dwarves Stoneskin talent
- The Pheonix unique has its rarity reduced
- New world artifact: Ureslak's Femur
- New world artifacts: Sword of the Potential Futures & Dagger of the Past
- Fixed Zigur huge rocks
- Two new antimagic world artifacts: Witch-bane and Guidance
- Buffed Garkul's Teeth
- Atamathon is much more dangerous
- Alchemist golems start with a shielding rune
- Channel Staff correctly works with physical damage staves
- Staves of ruination give nature damage instead of poison damage boost
- Some bits of lore will always popup even when already known
- Added two new Paradox talents; Fade From Time and Cease To Exist
- Removed Damage Shunt and Flawed Design
- Precognition and revision will now correctly clear their chronoworlds
- Reduced effeciency of Energy Decomposition
- Redux is now instant cast with the repeated spell now consuming the action
- Revision will now put Door to the Past on cooldown when cast
- Chronolith's in the Temporal Rift buffed slightly
- Fix grappling hold
- Replaced the main menu background (when not using the animated background) with a much nicer one
- Fix light damage death verb
- Storming the City quest can not be continued when it is already finished by going from angolwen to zigur
- Dragons are now less immune to stuns but gained some immunity to blindness
- Firstrun dialog now asks for registration/login/cancel
- Golem Power and Golem Resilience effects more than doubled
- Adventurers parties should not get sometimes stuck on the worldmap anymore
- Golem's Reflective Skin is now a sustain
- Increased Golem's Eye Beam damage
- Golem Resilience now also improves healing factor by 50% at level 5
- Arcane Eye now has a tile when active
- Sunwall faction will not all turn hostile if one member is hurt
- If High Sun-Paladin Aeryn becomes hostile, killing her will trigger the orc pride quest, allowing the game to continue
- If Aeryn is killed before the endgame she will not be there to help
- Two new high level talent trees: Psi-archery and Grip.
- The Psi resource now regenerates naturally like mana and stamina
- Mindslayers start knowing the Shoot talent
- Conduit applies to shots fired from telekinetically-wielded bows
- Conduit applies to Mindlash when telekinetically wielding a gem
- Matter is Energy benefits more from increased talent levels
- Buffed Focused Channeling
- Loading screens with a waitbar!
- Screen FPS will not go bonkers for a second after a long load/compute time
- Fixed random black screen bug
- Achievement added for killing the blood master
- Dying while recalling will cancel the recall
- All stores now have a tile
- Suppression talent actually does something now
- Quest log correctly defaults to the selected quest when it appears
- Creatures killed by traps correctly drop alchemist ingredients
- Fixed floor on Temple of Creation(2)
- Brawlers will now have field control at birth
- Made it much more obvious that brawlers can not use weapons, shields or massive armour with many of their talents
- Made it more obvious that stealth can not be used in mail or plate armor
- Fixed a random white texture bug
- Loading bar while loading the game/savefile will indicate progress
- Permadeath setting is remembered
- Undead faction now opposes Fearscape faction
- Added missing trap tiles
- New lore: "Dust to Dust, an undead hunter's guide"
- Troll stew!
- Healing now produces a flying text
- Secret of the Eternals takes no time to use
- Random bosses can now use the unlockable trees (poisons, wildfire, ...)
- Arcane Blades can access Stone spells when unlocked. Earthen Missiles can be cast by Arcane Combat
- New class: Necromancers
- New zone: Last Hope graveyard
- New quest: From Death, Life (for necromancers only)
- New lore available in Last Hope Library
- New option to use either the new icons hotkey toolbar or the old textual one
- Tombstone lore UI
- Glass walls tiles
- New vault
- Constitution does not grant damage reduction anymore
- Health talent replaced with Thick Skin talent, granting damage reduction
- Glove egos are more interresting for brawlers
- Fix a rare bug when corona could permanently reduce max positive/negative
- Trollmire now has a road, for easier navigation
- New zone: the Slazish fens, starting zone for human and elven Sun Paladins and Anorithils (it is located in the far east and explains how the player ends up in maj'eyal)
- New achievement: Lost in translation
- Limited the power of Doomed knockback spells
- Roads, water and molten lava show up on the minimap
- Reduced ranges on teleportation anomalies
- Reduced the speed bonus of Elemental Harmony
- Added experimental support for MoonScript (a CoffeeScript like language for lua)
- Fixed the prides levers to not reset when save/reloading
- Shadow Combat cost fixed
- Shadowstep cost reduced, added a darkness damage component
- Shatur now have awesome tree-stores
- Added many new "@" custom player tiles
- Using the exploratory farportal can now sometimes lead to special zones
- Increased game loading speed tenfolds (for people with slow loading) by packaging the engine, boot module and tome module into a single file format
- Maze zones now have the boss usualy looking for the player
- New advanced Shadowblade tree: Ambush
- Fixed birth screen to indicate race/class combo that do not make much sense
- When encountering the new special farportal zone, you will learn a new painted lore, it is awesome!
- Sher'Tul fortress command orb got a correct tile now
- Sher'Tul control orb text correctly translates when you speak Sher'Tul
- Escort portal does not disappear when digging nearby
- Temple of Creation quest now uses the new underwater portal tiles
- Removed the Archer metaclass.
- Archers and Slingers merged into Archer, under the Warrior metaclass
- Archers now get both a bow and a sling at birth, along with both one point in bow and sling mastery
- Permadeath mode: Exploration Mode with infinite lives. Donators feature
- New painted lore for using the Farportal in Reknor
- Painted lore for master death
- New painted lore for game win
- Yeek Wayist talent summons have tiles
- Waters of Life becomes instant cast
- Void and Nightmare Horrors now have some unique new talents
- Displace Damage will now credit reflected damage to the actor with the sustain active
- Bindings of the Eternal Night buffed and made into a set with a new artifact (found in the same zone): Crown of the Eternal Night
- Fixed tactical AI infos on some AOE talents
- Tannen level has correct tiles
- Permanent particle effects like farportal vortexes correctly scroll
- Many typos
- Corrupted Negation is subject to spell resists
- Razorblade, the Cursed Waraxe can not correctly be generated
- Fix Shadow Mages description
- Time Prisoning yourself can not fail
- More traps are avoided by Feather Wind (and the new Light of Foot talent)
- New class: Marauder, a more thug-like rogue focusing on damage and movement
- Lethality now also increases critical damage modifier
- Deadly Strikes increases APR somewhat more
- Deadly Strikes and Willful combat are now instant talents
- Improved the thieves/bandits/... NPCs with the neweset roguish talents
- Added a Shadowblade NPC
- The assassin lord just got quite beefier
- The Master just got nastier
- Orc necromancers improved with the new necromancer talents
- Vampires made beefier
- Resting regens faster
- Buffed Cripple
- Garkul's Helm has a special bonus to Skullcracker talent
- New random name generator(engine.NameGenerator2) based on http://code.google.com/p/name-gen/ (it uses the same language files)
- Temporal Devourers renamed Devourer and subtype changed to eldritch
- Temporal Dredge renmed Dredge (subtype still temporal)
- Worm that Walks and Devourers now have unique talents
- Devourer hit points and damage improved (beware the land sharks!!)
- Carrion Worms multiply less but have better resists
- Epidemic now checks for disease immunity when spreading diseases
- Dredge Frenzy improved a bit
- Disabled loading C module in Lua, for safety
- Random name generation on birth will use a special generator per race/sex (right click on the name box to make up a new random one)
- Skeletons NPCs are now poison immune
- Base accuracy raised to 4 (from 0)
- Buffed Yeek's Wayist talent
- Dread, Dreadmaster, Banshee, Ruin Banshee now have permanent *stealth*. This means you can see them without see invisible but it's not perfect you can loose them sometimes
- The Eidolon Plane is now a zero gravity zone, so encumberance is near meaningless (x20)
- The Temporal Rift is a zero gravity zone
- After coming back from the east, the lost merchant in Last Hope can make you a unique item of your choice, for a .. unique price
- Doulbed the effects of willpower for Paradox failure, backfire, and anomaly checks
- Changed how global speed stacks
- When a level 5 Lure is killed it will trigger all explosion, poison gaz and future AOE traps
- Cleaner game exit (codewise)
- Newly picked up items are shown in bold (and marked as such in the tooltip) in the inventory window
- When dead (on the death screen) it is now possible to review message log, see current chat and talk to people
- Drop dialog (and others such) will remember sorting order when dropping multiple items
- "Lament for Lands now Lost" poem now correctly available in Shatur
- New "cave" tileset
- Fixed Melinda moving in
- Limited max projectile speed reduction on talents providing it
- Derth post-attack chat now accounts for being an antimagic char
- All artifacts now have their unique tiles!
- Added more particle effects for chronomancy spells
- Rewrote grappling so it's easier to understand (code-wise)
- Sustains can now be disabled while disarmed
- Switching equipment will now disable sustains you no longer meet the requirements for
- Updated the Temporal Rift bosses talents to better reflect current chronomancy spells
- New rift tileset
- Buffed Chromatic Harness
Have fun!