News

July 26, 2013
By darkgod - July 26, 2013

Behold my minions, ToME is currently featured in yet an other bundle, this time: the IndieBundle!

Go grab it and the other cool games!

http://indiebundle.org/

*uses the mindworm to make people click*

July 18, 2013
By darkgod - July 18, 2013

Reminder to all those that didnt announce their project yet, you do not have much time left!

Contest reminder: http://te4.org/module-contest-2013

Forum thread: http://forums.te4.org/viewtopic.php?f=40&t=36083&start=0

Have fun, and make great games!

July 8, 2013
By darkgod - July 8, 2013

Behold my minions, ToME is currently featured in the Indie Royale bundle!

Go grab it and the other cool games!

http://www.indieroyale.com/

*uses the mindworm to make people click*

June 28, 2013
By darkgod - June 28, 2013

My minions!

I am happy to notify you that the game is now available on GamersGate:
http://www.gamersgate.com/DD-MEJEYAL/tales-of-majeyal

Those of you that had trouble donating may try there, and those that feel the game needs to be more known can go review/buy it there too :)

Have many fun deaths!

June 17, 2013
By darkgod - June 17, 2013

Player accounts on http://te4.org/ now have a new tab that lists which race/class/difficulty combo they have won with.
Collect'em all ! :)

Example for our good SageAcrin: http://te4.org/user/10195/wins

June 5, 2013
By darkgod - June 5, 2013

The server hosting is experiencing some troubles, please hang tight while it fixes itself.

This may cause ingame chat disconnects & such and lack of charsheet upload.

Sorry my minions, I shall whip the people responsible very harshly!

May 29, 2013
By darkgod - May 29, 2013

For a few days now the old wiki was set to read only while transitioning content to the new one.

Most important things are now there and thus http://te4.org/wiki/ points to it.

This is a real wiki software (mediawiki) so it should be much more usable than the old one. Have a look and improve it!

Now go my minions, and spread the word!

May 27, 2013
By darkgod - May 27, 2013

A few days ago I have enabled a new chat client inside te4.org to let you talk to the ingame community!

Simply login on your te4.org account and go to http://te4.org/ingame-chat you will see a link to the live version.
You just need a modernish browser (websocket support) and to have logged ingame at least once.

Have fun!

May 20, 2013
By darkgod - May 20, 2013

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote for ToME on Steam Greenlight!

 

Release highlights:

  • Performance improvements
  • Many bugfixes and improvements

 

Expanded changelist:

  • Zones can now be defined inside an addons /data folder and called upon like that: "addonname+zonename"
  • Preternatural Senses now provide stealth and invisibility vision
  • Corrosive Seeds use mindpower
  • Removed eidolon protection as it was not really working anyway
  • Fixed underwater door tiles
  • New option (on by default) to make the immediate melee targetting mode autoselect when there is only one foe
  • In immediate melee targetting mode '5' will select self
  • Huge Sandworm Tunneler will try very very hard to get to the exit. It truly is relentless !
  • Timed died/lifes left are shown on textual chardump
  • Psibalde mindpower & stats bonus work correctly when first activated
  • Conduit damage from Mindlash respects range
  • Fixed Acid Wave rune description
  • Trap cost is not refunded if the trap was triggered
  • Reload can be used while stealthed
  • The Possessed correctly drops an artifact
  • Entering the Iron Council from the worldmap places the player correctly
  • Adventurers start with a bow, sling and ammo for both
  • Reverted binaries to 1.0.1 ones to fix slugishness
  • Bone Shield does not deactivates when empty, instead bones regenerate slowly
  • Retribution goes on cooldown when it explodes
  • Fixed zero hp creatures sometimes not dying
  • Fixed Morrigor
  • Norgos the Frozen should be a bit more dangerous
  • Fixed Shadow Blindeside tooltip
  • Worn items in the hotkeys toolbar will be outlined as yellow
  • Fixed some randart powers not being applied
  • Clarified that Corrupted Negation requires a spell save check
  • Achievements are now classified in three kinds (important, first time, others) which can be filtered independantly
  • Achievements filtering config reseted to account for the new classification
  • Movement infusions and Lightning Speed can not be used while pinned down
  • Learning Flash Bang Trap from the merchant correctly removes gold
  • Fixed Gravitic Trap after a reload
  • Burning Hex doesnt make you explode on the levelup screen
  • Distortion effects now reduce physical resist
  • Reduced Forge Bellows and Dream Forge damage
  • Reduced Dream Forge radius
  • Solipsism now reduces a percentage of psi damage taken
  • Psinic channeling does not break on item or talent use anymore
  • Time Shield changed to heal you instead of damage you
  • Fixed Abyssal Horror tile
  • Syntax errors in superloaded files will correctly report in the log
  • Resting will wait for Bone Shield to replenish
  • Morrigor is now a one handed weapon
  • Whips have a 80% attack speed; also added whipping sounds for them

Have fun!

May 9, 2013
By darkgod - May 9, 2013

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.3 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote for ToME on Steam Greenlight!

 

Release highlights:

  • Rebalancing of many races and classes
  • Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
  • Most tier1/2 zones can now have alternate layout/stories/... brings some fresh air
  • Rak'Shor pride looks more .. necromancy, and is more interresting
  • More direct melee-range talent UI
  • Many bugfixes and improvements

 

Expanded changelist:

  • Made sure the transmo chest always spawn
  • Creepding Darkness will try harder to disappear
  • Psychic Lobotomy no longer ignores confusion immunity
  • Fixed Conduit when used by a NPC
  • Moss now use mindcrit for duration instead of spellcrit
  • Fix for OpenGL rendering bug on release builds
  • Using a Moss talent will correctly put other Moss talents on cooldown even if they were at 1 or 2 CD already
  • Antimagic indicator debuff doesnt prevent worldmap access anymore
  • Thalore exp penalty back to 35% (from 30%)
  • All Moss talents can not crit their durations anymore (still can crit their damage)
  • Nourishing Moss healing factor reduced a little
  • Reduced Slippery Moss fail chance a little
  • Reduced Slime Roots range
  • Number of bloated oozes limited to the Mitosis talent level
  • Reabsorb damage reduction reduced to 40%
  • Mitosis chance increases with talent level
  • Call of the Ooze max life is dependent on Mitosis level
  • Upgraded to LuaJIT 2.0.1
  • Lowered Shalore exp penalty to 25%
  • Increased Call of the Ooze cooldown
  • Golem's starting equipment comes identified
  • Alchemist potion reward are identified
  • Vor Armoury main room is a no teleport zone
  • Fixed Shadow's Blindside description
  • Buffed Shaloren: Grace of the Eternals scales with dex or mag, Magic of the Eternals also increase crit power, Secrets of the Eternals triggers more easily, Timeless also reduces cooldowns
  • Willful Combat correctly states it affects physical power
  • New Game:idling(focus) method to detect gaining/losing OS focus
  • Ego inscriptions are suffixes, so they all sort by inscription kind
  • Fixed alchemist golem resurect
  • Rogue poisons can be applied with slings too
  • Level 5 Trap Launcher also lets traps be placed without breaking stealth
  • Increased Bear Trap and Nigthshade Trap damage
  • Reduced Lure cooldown
  • Dexterity now also gives a chance to shrug off all kinds of critical damage (just like the oozemancer maleable body talent)
  • Sticky Smoke does not affect the rogue anymore
  • Fixed online charsheet ESP
  • Temporal Form paradox boost reduced to 400
  • Fixed blindness on NPCs
  • Siding with the Assassin Lord also teaches you the Flash Bang Trap, if you know trapping
  • If siding with the merchant you can still get the Flash Bang Trap, only the merchant will sell it .. for a price
  • Fixed psiblades
  • Oozemancer rares are .. rarer
  • Solipsists rare are back !
  • Running and resting are stopped when a dialog pops up
  • Off-balance reduces damage by 15% instead of global speed
  • Fixed Blunt Thrust description
  • Big bad popup after the ambush to direct the player to Last Hope
  • Limmir will not cry too early
  • Lightning daze, acid blind, ice damage now use either spellpower or mindpower for power application
  • Fixed Coral Spray gfx effect when blocking a ranged attack
  • Low level npcs should be a little more interresting
  • Fixed a weird death bug
  • Born into Magic arcane damage bonus replaced with a proc on spell damage to buff the damage type
  • Overseer of Nations increases blindness resist
  • Higher's Bloom duration increased
  • You Shall Be My Weapon! starts cooling down even if it missed or kill the target
  • Ruined dungeon guardians can not be preset uniques
  • Some factions now have symbols, which you can see in store & chats in towns
  • Many new artifacts
  • Fix errors when running/resting with special events that make you switch characters
  • Last Stand won't heal when auto-reactivated by leveling up
  • New option to change the speed of flying texts
  • Randboss/randelites kills are not recorded in the uniques kill list
  • Autouse talents will not trigger sounds
  • Echoes from the Past description correctly displays temporal damage bonus
  • Naga and Fearscape portals will always popup when walked/rushed/teleported/... on
  • Dreamscape can not happen on random bosses
  • Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
  • Maelstrom will not destroy the stairs from killing the assassin lord
  • Breeding pits reduced to entrance + 2 levels
  • Psi-wielding a twohanded weapon does not prevent dual-wielding
  • Damage Affinity is displayed on charsheet
  • The rhaloren camp is sometimes partly overground
  • Walls will not look weird when near trees
  • Doors will not look weird when near trees
  • Sometimes the last level of Nur will be flooded by a failing barrier
  • Sometimes the Old Forest is overrun by crystals
  • The Grand Corruptor leaves the mark of the spellblaze when you go to Zigur
  • Sometimes the Maze will have been destroyed by a quake, leaving holes in the floor leading to deeper maze levels
  • Sometimes the scintillating caves hold too much magic which distort them into weird angles
  • Sometimes Murgol Lair is being attacked by nagas from the Vargh Republic
  • Rungof got his own artifact!
  • Sometimes the trollmire is flooded by the rain, leaving it filled with muddy water and some aquatic life
  • Norgos lair is sometimes invaded by shivgoroth
  • Levitation correctly makes you immune to pinning instead of making you more vulnerable to it
  • Sometimes the ruins of Kor'Pul have been invaded by a group of thieves and bandits
  • Sometimes an old volcano erupts at the center of the Daikara
  • All resource cost for talents can now be functions
  • Sometimes the Heart of the Gloom has been purified from the corruption, only to fall pray to a powerful solipsist
  • Changed Rak'Shor pride tileset to be more .. flavorful
  • Sometimes the sandworm lair has a different layout and a different "guide" .. don't fall of the trail !
  • Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor
  • Slime Roots can not reset passives or ubers
  • Acid Splash radius reduced by 1
  • Indiscernible Anatomy lost confusion resistance
  • Speeds are always limited to 10% (can never go to 0)
  • Game options are now organized by tabs
  • Rak'Shor Pride now has some new layout and new "fun" monsters inside !
  • Dark Portal correctly triggers on teleport effects
  • Electric Eels do not fire lightnings at low level but are buffed

Have fun!