News

February 10, 2014
By darkgod - February 10, 2014

My minions,

 

The work on the orc campaign is going quite well and now is time for a little teaser of the planned zones!

 

  • Yeti Caves: The name is quite explicit, a cave, filled with yetis .. white, covered in fur, kind of like giant yeeks!
  • Vaporous Emporium: A trading place for the steam giants in the mountains. Beware of the guards!
  • Sunwall Outpost: This outpost blocks the way to the mainland.. what shall orcs do with it?
  • Internment Camp: This is were the remnants of the Prides are kept, mentally subdued
  • Dominion's Port: The Troll Dominion of the Kar'Haïb is trying to setup a permanent presence on Var'Eyal!
  • Sunwall Observatory: High in the mountains anorithils are looking at the sky
  • Ritch Hive: You love ritches! Get more!
  • Ureslak's Host: Your favorite unique dragon, now back in undead form!
  • Steam Quarry: Steam giants geothermal powerplant, a key structure in their dominion, it must be destroyed!
  • The Palade of Fumes: Hiding place of the ruling council of steam giants, your final destination! or is it ..
  • The Slumbering Caves: Deep bellow the palade of fumes, something is being disturbed..
  • Amakthel's Prison: The body of the dead god is being ressurected by one of the last loyalist Sher'Tul, the world is about to shatter!

Feeling teased yet?! :)

February 3, 2014
By darkgod - February 3, 2014

My minions,

Tales of Maj'Eyal has been nominated for Project of the Month by Linux Game Awards.

Please take a few seconds to vote:
http://www.linuxgameawards.org/award-instance/project-of-the-month-march-2014

(it requires registration but it is fast and ensures no stupid cheezing :) )

February 3, 2014
By darkgod - February 3, 2014

Random lore insight!

"Eyal's universe is probably filled with planets full of graves of civilizations whose races took the economically sound decision to not put a planetary shield up, which are studied and remembered by those that did, like the Sher'tul."

January 29, 2014
By darkgod - January 29, 2014

People of Maj'Eyal, my minions!

2013 has seen the modules contest, which brought out many new interesting games that I hope will continue to be developed into even better version of themselves by their authors.

So this year, while they work on that, I will turn my focus towards a new goal: addons.

There are already a whole lot of addons that exist and this is great, be they classes, races, UI stuff, ... but one category is still sorely lacking: quests!

So, in the spirit of promoting the creation of new, quality addon based quests for Tales of Maj'Eyal I would like to create a new contest!

During this year 2014 up until the 1st December your task will be to create new, amazing and fun quests for Tales of Maj'Eyal. Anyone can, and is welcome to, participate (except me obviously) !
When the contest closes there will be a big vote where ToME players can elect the "best" addons.
Players will be asked to rate each addon on fun, polish and integration in the game, the winner being determined by the best average of those factors.

In addition to fame and pleasure of having created a fun addon the 1st place will also grant a 300€ reward, the second a 200€ reward and the third a 100€ reward (by paypal). Additionaly if you want and if I agree your quest may be addon to the main game someday.

The rules to participate are as follows:

  • Addons must be released by the 1st December (you can, and are encouraged to continue dev on it afterwards obviously)
  • Addons are encouraged (but not required) to release often during the year. Remember for players to like your addon they must be able to play it!
  • Addons must be published on http://te4.org/ with a tag "contest2014"
  • The prime focus of each addon must be a new quest (or quests)
  • Quest/zone/.. must be at home in the existing game's lore, this is the "integration in the game" part. If in doubt ask on the forums and I'll gladly answer all your lore questions.
  • A quest will probably not require a whole year to create, the idea is that you should try to produce many of them to have more chances of ranking one in the top 3 position. Try to make one addon per quest or quest "group"
  • Eyal is a wide world, be wild, be fun, be amazing! (yes this is a rule!)

You are very welcome to join #tome on irc.rizon.net where nice people can sometimes help you and post about your addon/progress/questions in the addons section of the forums!

Now open your code editors and start coding!

January 15, 2014
By darkgod - January 15, 2014

Rejoice my minions, Tales of Maj'Eyal is included in a new indie bundle, this time the good people of: http://www.indiegala.com/

Go check out all those tasty games!
  • nom nom nom nom*
January 13, 2014
By darkgod - January 13, 2014

My minions,

Over the last days I've worked very hard to upgrade te4.org to handle donations better and to allow many new things.

 

Balance Tab

First thing, you may have noticed a new "Balance" tab in your user profile which list all donations, DLC purchases, game purchases (like on Steam, Desura, ...) and so on.

Check that yours seems ok, if not please report it on ToME's forums.

 

Voratun Coins

Voratun coins are awarded for each donation you make, for each purchase on Steam, ... for 10 coins per euros.

Voratun Coins are used to acquire DLCs and to unlock donator features.

*Every* donators get the donator features unlocked, even if they donated less than the "default" cost (60 coins), to keep in-line with the way things worked and just because I like being nice.

This means if you donated 5€ your balance will show -10 coins remaining, this is not a bug.

 

DLCs

For people who go above the minimal donation there is now the possibility to acquire DLCs. Yes I've said the D-word!

But DarkGod I thought you were a nice guy!

Well I hope I am yes (a nice dark god of pain and withering obviously!) but this does not prevent me from thanking people that go out of their way to support the game, does it ? :)

But DarkGod, does this means you will never give anything for free anymore?

Not at all my good friend! Updates to Tales of Maj'Eyal have always happened and will keep on doing so, for it is something I like doing. New DLCs will come yes, but free will always be free as I hope I have proven more than enough :)

You can find all the available DLCs there: http://te4.org/tome/dlc

 

Steamtech UI DLC

This is the first, and currently only, available DLC which can be found there: http://te4.org/dlc/steamtech-ui

This is the very same you can get on Steam (for the same price too obviously), as many people have requested to be able to grab it even though they do not have Steam. Now they can!

I wanted to have this available sooner but it required all the other stuff to be working first.

 

Now my minions, go donate, go grab DLCs, and most importantly, go enjoy the game (and die many deaths to fuel my Throne of Tears!)

January 10, 2014
By darkgod - January 10, 2014

Yeah this made me laugh, thanks rexo! :)

 

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.5 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all (on Windows).

Enjoy and have fun in Eyal!

 

This update already hit the servers some hours ago but I had to get out and then sleep so I couldn't post until now :/

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Some fixes

 

Expanded changelist:

  • Fixed unarmed display of combat speed on gloves/gauntlets
  • Fix Temporal Form prodigy
  • When the game refuses to load a savefile due to the stone warden addons being offline, it will let you force it to load -- at your own risk
  • Made the portal in the Slazish Fens more visible in ASCII mode
  • Fixed Bill's Tree Trunk
  • Changed the way the Steam builds are done, this may help reduce the download size on new patches (not thsi one thougth)
  • I've had enough trying to justify the breeding pits. Or seeing un-intended, by me - the maker of the game, references to real world terrible events. It's gone now.

Have fun!

January 9, 2014
By darkgod - January 9, 2014

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all (on Windows).

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Many important fixes
  • Tons of new artifacts

 

Expanded changelist:

  • Altered the orc breeding pits encounter to make it a little less unconfortable and more obvious into what you're getting into
  • If the stone wardens addon can not be enabled due to failed login, savefile loading will abord instead of damaging it.
  • Buffed the rune of reflection to match the description
  • Fixed Bloodspring log message
  • Fixed Lichform doesnt preventing removing points from necrosis talents
  • Fixed weird graphical bugs on windows
  • Fixed insidious poison infusion description
  • Fix push kick
  • Name highlighting in chat works even for people with weird names
  • Store dialog should fit better on small screens
  • Melinda wont re-die randomly on the beach
  • Improved Flameshock description
  • Added BSD support
  • Vor always gets his manasurge rune
  • Fixed usable artifact gems
  • When the server receives a donation, notify & thank the player that did it
  • Tons of new artifacts to find & enjoy!
  • Madness mode now features an HP multiplier on NPCs, scaling with level and rank.
  • Insane and Madness difficulties now give random classes to fixed bosses
  • In Madness difficulty the Hunted! debuff lasts much longer
  • Added image for the No Way! achievement
  • Unified speed displays in the character sheet
  • Game will not warn you if you try to load an already tainted savefile in developer mode
  • Speedup server connection on boot by ignoring empty commands
  • Speedup hash validation

Have fun!

January 8, 2014
By darkgod - January 8, 2014

Finally found what was the problem, and fixed it!

You may now post comments again on te4.org :)

January 2, 2014
By darkgod - January 2, 2014

For this first year of the module contest we have 6 winners (because they all succeeded at making a game). However as was announced at the start the 3 top ones will get a reward. The order was determined by a weighted sum of the individual grades, with 'fun' being worth twice more. As such the lucky three are:

  • Qi Daozei from Castler, earning him the 500€ reward and top position!
  • Mosaic from Darren Grey, earning him the 150€ reward and second position!
  • The Veins of the Earth from Zireael, earning her the 50€ reward and third position!

 

Each vote cast by each player is bound to her/his account and required the player to actually have played the game (as tracked by the server) so we can be relatively sure no funky vote-cheating was done.

I, DarkGod, would like to personally congratulate each and every participants. You have created great fun games, for many of you without any prior knowledge. Even if you were not in the lucky three, I want to tell you just a few things: continue, code, create fun and make people know about your games!

 

See the full details there: http://te4.org/contest/vote/2013/results