Developer Console Font Options

Short Name: 

Adds an option in the Misc tab of Gameplay Options to adjust the font size of the in-game Lua console.

As usual, the console requires developer mode to be enabled.

Charge Talents

Short Name: 

A developer's addon implementing talents that run on charges instead of cooldowns, similar to item actives. An example class is included that uses one of these talents.

Marson's Developer Tools

Short Name: 

Adds a few tools for addon developers.

• "Reload Addons" action is keybound (CTRL-R by default) and also added to the top of the Debug menu. CTRL-ALT-SHIFT-R was already in the engine and will reboot without saving. (I didn't know about this until I stumbled across it in the code, but now there's a choice between save and no-save reboots.)
• LUA console font scales based on game settings, including the larger fonts in Marson's UI Modifications. If installed, the style is based on the tooltip option, and size is based on dialog font size.
• Added Enrique Garcia's "inspect.lua" function to the LUA console for expanded table inspection (default depth of 2). Example: ==game.player.combat (MIT license)
• Keypad Enter key has same functionality as the Return key.
• The LUA console can be called even when a dialog is already on-screen. (Except the Inventory screen. Install my UI Mod as well in order to enable it there.
• The PrtScn button will take screenshots of the console screen.
• Debug info outputs to on-screen log while registering and uploading addons.
• CTRL-F will flush waiting output to the logfile.
• Added "Lua inspect grid" option to the right-click menu (Map.TERRAIN).

• Compatible w/ 1.1.5 - 1.2.x

+ Added a Minimalist UI element for tracking variables. Edit the list via CTRL-V.

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