Difference between revisions of "Escorts"

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|style="background: #A4A4A4" colspan="3"|'''''Normal Rewards'''''
 
|style="background: #A4A4A4" colspan="3"|'''''Normal Rewards'''''
 
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| [[Dexterity]] +1 || {{t|Craftsman's Eye}} +1 || Tinker's master cave makes [[Ancient Cave]] appear on the world map. Inside the zone you can pay 1 category point and 500 gold to learn {{ct|Steamtech}} / {{c|Physics}} and {{ct|Steamtech}} / {{c|Chemistry}} at 1.00 mastery and gain 1 free generic point into Smith and 1 free generic point into Therapeutics.
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| [[Dexterity]] +1 || {{t|Craftsman's Eye}} +1 || Tinker's master cave makes [[Ancient Cave]] appear on the world map. Inside the zone you can pay 1 category point and 500 gold to learn {{ct|Steamtech}} / {{c|Physics}} and {{ct|Steamtech}} / {{c|Chemistry}} both at 1.00 mastery and gain 1 free generic point into Smith and 1 free generic point into Therapeutics.
 
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| [[Cunning]] +2 || {{t|Last Engineer Standing}} +1 ||
 
| [[Cunning]] +2 || {{t|Last Engineer Standing}} +1 ||

Revision as of 16:58, 30 July 2016

In each game you will find exactly 9 escort quests, spread across the zones of Maj'Eyal.

Locations

The location of escort quests are determined at your character's birth, but can only appear on levels within the following zones:

Starter dungeons
Trollmire
Scintillating Caves
Ruins of Kor'Pul
Norgos Lair
Heart of the Gloom
Higher level dungeons
Old Forest
Daikara
Dreadfell
Reknor

Each quest will be generated when you enter the level where it is located. If an escort is assigned by the game to spawn in a level of a place, and that place is a small room with a door that leads to the rest of the level, you might not receive the escort or the associated quest until you open the door(and possibly other doors as well, potentially including vaults)and reenter the level because the escort's portal tile is supposed to be on the other side of the door(s).

Additionally, if an escort is assigned by the game to spawn in a level of a place, and upon entering it there are no immediately visible unoccupied floor tiles on the same turn that you enter the level, then the escort will not spawn until you can enter the level and immediately see at least one unoccupied floor tile on the turn that you enter.

Furthermore, escorts will never spawn in Trollmire level 1 or 4, nor in Norgos' Lair level 1, and escorts will never spawn in the place where your character spawns upon character creation.

Betraying to Zigur

You may betray escortees with arcane abilities to Zigur for an alternate set of rewards, as long as you meet both conditions below:

  • Your current or any previous characters has read the sign at Zigur and learned its lore.
  • Your current character does not know any spell talents or have any runes equipped

Shaloren and Ogre racial talents are spells, and will prevent them from getting Zigur rewards. Zigur followers do not have the choice to take the standard rewards from Arcane escortees; they may only choose to betray, or to skip the quest altogether.

Rewards

The rewards that can be obtained from escort quests are detailed below. Upon completion of each escort quest, you may select one reward from the appropriate list.

After selecting a reward, you will have the option of giving it to a party member that satisfies the following conditions:

  • It is alive
  • It may be fully controlled by you
  • It does not have a summon timer
  • It is not a Lifeless Husk generated by Animus Purge

More specifically, Alchemist golems are allowed to receive escort quest rewards.

All stat improvements are added to your base value.

Learning a talent in a category that was originally hidden to you will set its mastery level to 0.8, even if you cannot see it.

Category rewards will reveal the category as locked and set its mastery level to 0.8. A category point will still be required to unlock the category.

Alchemist (Arcane)

Stats Talent Categories
Normal Rewards
Dexterity +1 Stone Touch +1 Spell / Staff Combat
Magic +2 Channel Staff +1 Spell / Stone Alchemy
Staff Mastery +1
Betray to Zigur Rewards
Dexterity +2 Psiblades +1 Wild-Gift / Mindstar Mastery
Willpower +1 Thorn Grab +1
Spell Save +4

Anorithil (Arcane)

Stats Talent Categories
Normal Rewards
Magic +1 Bathe in Light +1 Celestial / Light
Cunning +2 Healing Light +1
Betray to Zigur Rewards
Willpower +2 Track +1 Technique / Field Control
Cunning +1 Heave +1
Spell Save +4
Mind Save +4

Loremaster

Stats Talent Categories
Normal Rewards
Strength +2 Disarm +1
Dexterity +2 Spit Poison +1
Constitution +2 Mind Sear +1
Magic +2
Willpower +2
Cunning +2

Seer (Arcane)

Stats Talent Categories
Normal Rewards
Magic +2 Arcane Eye +1 Spell / Divination
Willpower +1 Premonition +1
Vision +1
Betray to Zigur Rewards
Willpower +2 Earth's Eyes +1 Wild-Gift / Call of the Wild
Cunning +1 Nature's Touch +1
Mental Save +4

Sun Paladin (Arcane)

Stats Talent Categories
Normal Rewards
Strength +2 Chant of Fortitude +1 Celestial / Chants
Magic +1 Chant of Fortress +1
Betray to Zigur Rewards
Willpower +2 Hack'n'Back +1 Technique / Mobility
Cunning +1 Light of Foot +1
Physical Save +4
Spell Save +4

Temporal Explorer (Arcane)

Stats Talent Categories
Normal Rewards
Magic +2 Precognition +1 Chronomancy / Chronomancy
Willpower +1 Foresight +1
Betray to Zigur Rewards
Willpower +1 Sleep +1 Psionic / Dreaming
Cunning +2 Dream Walk +1
Spell Save +4

Thief

Stats Talent Categories
Normal Rewards
Dexterity +2 Heightened Senses +1 Cunning / Survival
Cunning +1 Charm Mastery +1
Piercing Sight +1

Tinker

Stats Talent Other unlocks
Normal Rewards
Dexterity +1 Craftsman's Eye +1 Tinker's master cave makes Ancient Cave appear on the world map. Inside the zone you can pay 1 category point and 500 gold to learn Steamtech / Physics and Steamtech / Chemistry both at 1.00 mastery and gain 1 free generic point into Smith and 1 free generic point into Therapeutics.
Cunning +2 Last Engineer Standing +1
Endless Endurance +1
Innovation +1

Note: Only one tinker escort can spawn per game.

Warrior

Stats Talent Categories
Normal Rewards
Strength +2 Vitality +1 Technique / Conditioning
Constitution +1 Unflinching Resolve +1
Exotic Weapons Mastery +1