Play today!
My minions,
Just a little notice, you may want to play in the next 12 hours or so.
Just sayin'... nothing special. Nope.
- cackles*
Embers of Rage 1.0.3 is out!
My minions,
Here comes a small update to Embers of Rage!
The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).
Changelog:
- Reduce cooldown on Boiling Shot
- Reduce resists on Molten Iron Blood
- Buff Condensate damage
- Nerf Cloak Tessellation a bit
- Ban Saw Wheels from NPCs
- Change Pain Enhancement System requirement to 600 damage instead of 1500
- Raise Steam cost on To the Arms
- Nerf Ablative Armor
- Buff Payload
- Nerf all buff salve durations to be equal to material level
- Buff Spike Attachment
- Nerf Reinforced Armor
- Buff Voltaic Sentry
- Reduce Raze damage and limit to 15 procs/turn
- Updated the description of the gunner-training, gunslinging, and bullets mastery trees.
- Clarified gunslinging talent category descriptions.
- Sawwheel now builds up charges as you move (up to 5), the end damage will be lowered if charges are less than 5
- All Shell talents correctly only take one target
- Added a proper tile for explosive shell and flare shell tinkers
- Mindwave correctly checks for confusion resistance
- NPCs can not learn crafting talents (and thus grant the player Eurekas!)
- Added a few missing doll images for whitehooves
- Adventurers *really* start with a steam generator now
Have fun in Eyal!
Tales of Maj'Eyal 1.4.6 aka "Of the Twilight The Darkness" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.6 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- A few bugfixes
Expanded changelist:
- Fixed Adrenaline Surge
- Fixed Shattering Blow description/damage
- Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
- Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)
Have fun!
- darkgod's blog
- Login or register to post comments
Forums going down for maintenance
My good people
In the next few hours the forums.te4.org server will be down for maintenance, hang on tight and it'll be back soon :)
Meanwhile, go die in Embers of Rage :)
Embers of Rage 1.0.2 is out!
My minions,
Here comes a small update to Embers of Rage!
The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).
Changelog:
- Mechanical Arms triggers on base turn instead of turn
- Kaltor shop is .. better
- Steam Generators egos will correctly update the steam regen on stats change (won't affect existing generators)
- Fixed removing a steam generator with ego after the affecting stat has changed
- Adventurers start with two injectors and one steam generator in their inventory
- Walls to the training room in Kaltor's shop are not diggable anymore
- Both injectors will appear on the hotkeys at birth
- Pressing the hotkey bound to Double Shot works to confirm both shots now
- Fixed "No Steam, No Palace. No Palace, No Palace!" to be actually obtainable
- Added a bunch of npc tiles to the available custom tiles list at birth
- Tools AAAs will not be empty in tier 2 or 4 zones
- Fix Yeti proccing Ancestral Healing
- Monocles and goggles visual customizations work correctly on orc females
- Learning an antimagic talent from the [redacted] machine will correctly prompt for confirmation
- Psyshot mindstar projection attack only works if the mindstar is not a psiblade
- Steam Powered Armour talent does not disables on rest/run anymore
- Fix a rare error from Mass Repair npc talent
- Fixed Massive Physique description
- Going back to the slumbering caves level 1 will not show the fall message
- Mental Stimulator tinker changed to require only 1 level of Electricity
- Molten Metal description is more explicit that it requires Furnace sustained
- Fixed talking to Urthil's shop in the vanilla campaign with a tinker-enabled class while not having finished his quest
- Fixed Rak'Shor Cunning prodigy to correctly refund half generic points, not prevent injectors/steam generators from working and correctly apply ghoul's speed penalty
- Endboss will keep teleporting with you when you are grabbed
- Titan battlesmasher prodigy replace by irresistible sun
- Crafting artifacts shows the correct material tiers required even if you do not have them
- Switching tiers on the tinker creation screen correctly changes the item preview
- Algae in the krimbul water level are correctly considered underwater
- Killing Aeryn gives the Gates of Morning quest if the player had not gained it yet
- Killing Mindwall gives the quest for the camp, if the player had not gained it yet
- Prevent Ak'Gishil from spawning in the lost city until a better fix can be found
- Botanical Shell correctly procs under the target
- Emergency Steam Purge only counts steam up to 100; to prevent stupidly powerful randbosses
- Nerfed Dead Hide and Lifeless Rush
- Prevents the ritches digs in gaets of morning from deleting stairs
- Increased Stargazers max life a little
- Limit max To The Arms power (for bosses mostly)
- Increased To The Arms cooldown a little
- Molten Point is now an "other" effect
- Reduced To The Arms damage reduction a little
- Nerf Punishment a bit, peaks around 250% now with heavy investment
- Add cost to Furnace Vent
- Fix Crystal Plating not having willpower
- Reduced a little Tempest of Metal max doge
- Reduced max damage cap on Grinding Shield
- Fixed Pain Enhancement System to correctly require the achievement on the current char
- Subcutaneous Metallisation effect reduced to "only" 100% of constitution and a 10 turns cooldown
- Reduced Sawwheel drain a little
- Battlefield Veteran efect for Sawwheel changed to increase the AOE attack damage
- Grinding Shield cooldown upped a little
- Tempest of Metal procs on attack instead of movement, a bit longer cooldown
- Sawwheels does not damage when passing by (but still knocks back) but instead deals a big AOE attack on cancel/breaking, bit longer cooldown
- Pain Enhancement System can only be active 6 turns out of 10 and does not affect strength
- Pain Enhancement System only activates if it is not yet active (meaning no more super uber stacking)
Have fun in Eyal!
Tales of Maj'Eyal 1.4.5 aka "Fanning the Embers" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.5 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- A few bugfixes
Expanded changelist:
- Fixed Aertherwalk teleporting on the opposite side of the target area
- Stores can now ignore material levels with ignore_material_levels=true
- Addons can have a new init.lua parameter like "requires_addons = {'foobar', 'lulz'}" to only activate if those addons/dlcs are also active
- Spellhunt Remnants can not be upgraded witha tinker inside, and says so
- Flat damage resistance is now subject to disminishing returns, usign the same formula as foo-powers and saves; except on base of 40 (so up to 40 there is no disminishing at all)
- Can not recall out of subvaults
- Fixed VaultLevel generator to not abide "required_rooms" of parent zone
Have fun!
- darkgod's blog
- Login or register to post comments
Embers of Rage released!
My minions,
Today I am proud to announce the immediate availability of Embers of Rage, Tales of Maj'Eyal second expansion which has been so long in the making!
It brings to you a whole new campaign to play (and die) in, steamtech, new classes, new races, crafting, lore, zones, quests, artifacts, .. and more!
This expansion has had much sweat and blood in the making, I hope you'll like it.
Embers of Rage is available from Te4.org, Steam, GOG, and more for 70 voratun coins / 7€.
Go grab it while it's steamy hot! Like right now!
PS: You need to own the game either with donator privileges, Steam, GOG, ... to purchase Embers of Rage, it is after all an expansion :)
Tales of Maj'Eyal 1.4.4 aka "Once More, with Teasing" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.4 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
This release will be required to play Embers of Rage. Update now, for Embers of Rage is out in a few days!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- A few bugfixes
- A few compatiblity changes for Embers of Rage.
Expanded changelist:
- Lichform now properly functions in Arena mode
- Adventurers also start with a shield and a 2h sword
- If lore somehow ends up in inventory it can be used to read it
- Made Arcane Destruction not double-scale
- Nerfed Arcane Might a bit
- Moddable tiles can define head "underwear" (default tile when not wearing stuff) and rename default underwears
- Added shoulder attachement locations to all player dolls
- Randart generator saves the naming scheme for possible reuse
- Fixed Zone:setEntityEgoList
- Randarts display as such in their description
- Fixed a bug in command staff dialog tree
- Trees are correctly diggable in the slazish fens
- Fixed Worm Walk range
- Fixed Block erroring when disarmed
- "attack_recurse" also works on archery.
- Achievements can now have a category
Have fun!
Ashes of Urh'Rok 1.0.5 is out!
My minions,
Here comes a small update to Ashes of Urh'Rok!
The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).
Changelog:
- Allow demon statues to appear in Embers of Rage zones
- Fixed unlocks countings
- Update to new engine shield API
- Doomelves start with one more infusion, like all other races
Have fun in Eyal!
Tales of Maj'Eyal 1.4.3 aka "Before the Rage" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.3 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- A few bugfixes
Expanded changelist:
- Fixed crash when using a gamepad
- Possible fix to the reaver's plague bug
- Fixed Oozewalk too (for real)
- Prevent Telekinetic Leap from jumping walls (for real this time)
- Fixed not seeing the "Play" button after doing a tutorial
- Creeping Darkness will be a dark purple instead of black in ascii mode
- Blighted Summoning creatures come up with max vim
- Fix Cloak of Deception buff being lost if resurrected by the Eidolon.
- Exiting the Eidolon plane triggers callbackOnChangeLevel.
- Fix Stalk talent not updating EFF_STALKER and EFF_STALKED properly when hitting the stalked target, and not triggering learning hate pool when learned.
- Clarified tooltip for Reality Smearing.
- Prevents a talent from trying to deactivate twice in some very strange corner cases
- Added a Levelup button to the charsheet
Have fun!