Possessors are coming to 1.5 !
My dear minions,
Long ago when I announced Ashes of Urh'Rok I also said that a day would come when Stone Wardens would be demoted to a normal class and the Possessors would come in as the new donator class. And while I never give dates, I try to keep my word and now the day of the Possessors is drawing near!
When Tales of Maj'Eyal 1.5 release it will feature this new, very weird, class!
But what are they ?
Possessors come from my previous game, ToME2 where you could capture the bodies of your dead foes to incarnate in them and use their special abilities!
And Tales of Maj'Eyal's Possessors are just like that, but more!
While parts of the design is still in flux, quite some things are already working, most importantly the actual possession stuff!
For those of you that knew the old possessors, think of them as kind of that (with less cheesiness) with a midrange/melee psionic tackled on it.
And think of all those yummy talents NPCs can use that you can now steal!
A few mechanics explained
- Bodies storage: When you steal one of your foes body it will be put in a "psionic storage", think of it as a kind of psionic imprit of the body. A talent even allows you to clone it to use it multiple times!
- When you want to transform you simply access that storage and select the body you desire and bam! You get stats, effects, talents, ... of this body (all controlled by talents so it's not a binary thing, you do get better at it)
- Stolen bodies have a very important flaw: they can never be healed in any way (except with a disminishing return special talent), so eventually even the best bodies will wither and be destroyed, but this is Tales of Maj'Eyal, new bodies are aplenty !
- When you assume a form, you get to keep your inventory no matter what. Doing it any other way would be far too cumbersome for the play UI-wise. Also you can now pretend to be just like that rare bulwark snake that killed your last character!
- You can also use your stored bodies in new fun ways, like using one as a psionic minion for a while, but when the effect ends the body is gone forever
- The class has a psionic power called Finger of Death, need I say more?!
So stay tuned for 1.5 !
International Roguelike Development Conference starting now in Sofia! Go watch the stream!
My minions!
We'll be live in a few minutes on channel: https://www.twitch.tv/eu_irdc
I'll be giving a talk about game communities sometime along the day so watch us, it'll be fun anyway :)
Tales of Maj'Eyal 1.4.9 aka "Of Temptation" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.9 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- Security fixes. This should have no impact on your gameplay obviously, but if you notice something strange please report it ASAP, some things may have been too restricted with regards to addons.
Expanded changelist:
- Write path can be (and is) now restricted to certain game related folders at birth, any others will generate an error
- OS functions to access disk and processes are now unaccessible
- Particles lua threads cant access OS functions anymore
- Fixed multiplying npcs so that they do not act upon splitting
- Bone Shield displays current and max charges on the icon
Have fun!
Roguelike conference IRDC 2016 Europe: Come meet both Rexorcorum and DarkGod!
My minions!
So this year rexorcorum (our gfx man for those not knowing!) will organize the roguelike conference in his home country of Bulgaria on the 26-27th of november.
See http://www.roguebasin.com/index.php?title=IRDC_2016-Europe for details.
So we'll be avidly awaiting to meet all the tome players who want to come meet us there.
It'll be fun, whether you're a player or addon dev or strange purple alien!
If you even wish to give a talk, contact rexo I'm sure this can be arranged too.
We'll be waiting you there my minions!
- darkgod's blog
- Login or register to post comments
Tales of Maj'Eyal 1.4.8 aka "Of Redemption" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.8 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- Some bugfixes
Expanded changelist:
- Fixed the Item's Vault crash. Sorry..
- Unexisting particles (because of removed addon/..) will not prevent loading (should help with some world.teaw issues)
- Oozewalk correctly only removes detrimental effects
- Fixed offhand mindstar from not using the talent's damage multiplier
Have fun!
Tales of Maj'Eyal 1.4.7 aka "Of Perception" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.7 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- Some bugfixes
Expanded changelist:
- Updated Ring of the War Master and the Murderblade to correctly boost berserker talents
- Fixed a bug that sometimes made alt daikara 4 or sludgenest 1 (and probably some others) fail to generate
- Fixed a bug that sometimes made exiting subvaults bug out
- Fixed a bug preventing adventurers from restarting from premades in the infinite dungeon
- Updated OpenAL dll for windows to a new version, should prevent some windows10 crashes
- Disabled greater-crypt abnd trickvault vaults (the ones with the levers/tricks that sometimes bork) until they can be remade in a way that cant trap players forever
- Fixed Dominant Will to correctly fade away
- Phase Door and Teleport respect teleport immunity
- Fixed The Cage (Embers of Rage) from working only once
- Fix random freeze/random stop at high run speed
- Tinkered items can not be vaulted anymore
Have fun!
Play today!
My minions,
Just a little notice, you may want to play in the next 12 hours or so.
Just sayin'... nothing special. Nope.
- cackles*
Embers of Rage 1.0.3 is out!
My minions,
Here comes a small update to Embers of Rage!
The game should auto-update it when you launch it (it may take a few hours more on Steam until all builds are updated).
Changelog:
- Reduce cooldown on Boiling Shot
- Reduce resists on Molten Iron Blood
- Buff Condensate damage
- Nerf Cloak Tessellation a bit
- Ban Saw Wheels from NPCs
- Change Pain Enhancement System requirement to 600 damage instead of 1500
- Raise Steam cost on To the Arms
- Nerf Ablative Armor
- Buff Payload
- Nerf all buff salve durations to be equal to material level
- Buff Spike Attachment
- Nerf Reinforced Armor
- Buff Voltaic Sentry
- Reduce Raze damage and limit to 15 procs/turn
- Updated the description of the gunner-training, gunslinging, and bullets mastery trees.
- Clarified gunslinging talent category descriptions.
- Sawwheel now builds up charges as you move (up to 5), the end damage will be lowered if charges are less than 5
- All Shell talents correctly only take one target
- Added a proper tile for explosive shell and flare shell tinkers
- Mindwave correctly checks for confusion resistance
- NPCs can not learn crafting talents (and thus grant the player Eurekas!)
- Added a few missing doll images for whitehooves
- Adventurers *really* start with a steam generator now
Have fun in Eyal!
Tales of Maj'Eyal 1.4.6 aka "Of the Twilight The Darkness" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.6 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- A few bugfixes
Expanded changelist:
- Fixed Adrenaline Surge
- Fixed Shattering Blow description/damage
- Make sure a temporary effect can not be removed before it finishes being setup (fixes a rare perma confusion bug)
- Fixed talents breaking on events not correctly working in some edge cases (this should fix Embers of Rage steam drain bug)
Have fun!
- darkgod's blog
- Login or register to post comments
Forums going down for maintenance
My good people
In the next few hours the forums.te4.org server will be down for maintenance, hang on tight and it'll be back soon :)
Meanwhile, go die in Embers of Rage :)