Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Tempus Fugit 1.1.0Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Stoic class 1.0.5Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.0 1.0.5Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Elemental Woes 1.0.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Items Vault 1.0.1Donators/Buyers bonus! Midnight 1.0.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.0.5 Faerie Race 1.0.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.0.5Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Arcanum Class Pack 1.0.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Necromancy+ 1.1.0Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Druid Class 1.0.5Beholder (Continuation) 1.1.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 20 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 12 on the 8th Flare 122nd year of Ascendancy at 09:33 0 / 7Killed by thief at level 12 on the 5th Dusk 122nd year of Ascendancy at 21:07 Killed by Chronolith Twin at level 14 on the 10th Dusk 122nd year of Ascendancy at 09:23 Killed by Celia at level 16 on the 45th Dusk 122nd year of Ascendancy at 16:55 Killed by armoured skeleton warrior at level 19 on the 6th Haze 122nd year of Ascendancy at 06:58 Killed by skeleton warrior at level 20 on the 11st Haze 122nd year of Ascendancy at 06:22 Killed by skeleton warrior at level 20 on the 11st Haze 122nd year of Ascendancy at 06:33 |
| Antimagic | Follower |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 16 (base 10) |
| Constitution | 25 (base 21) |
| Magic | 8 (base 10) |
| Willpower | 50 (base 36) |
| Cunning | 40 (base 30) |
Resources
| Life | -4/419 |
| Psi | 140/140 |
| Equilibrium | 0 |
| Healing Factor | 1.0610390108891 |
| Regeneration | 52.698178804084 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +87.755958458572% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 44 |
| Crit Chance | 12% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 44 |
| Crit Chance | 12% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Nature | +14% |
| Physical | +5% |
| Lightning | +10% |
| All | 0% |
Offense: Damage Penetration
| Physical | +4% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 24.55 |
| Ranged Defense | 24.55 |
| Fatigue | 8 |
| Physical Save | 27.375 |
| Spell Save | 25.65 |
| Mental Save | 44.5 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 47%( 80%) |
| Physical | + 9%( 70%) |
| Cold | + 26%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 14%( 70%) |
| Temporal | + 7%( 70%) |
| Arcane | + 9%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 23% |
| Confusion Resistance | 33% |
| Instadeath Resistance | 100% |
| Poison Resistance | 23% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 18% for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 9 turns. Also while Heroism is active, you will only die when reaching -117 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Reduces global action speed by 13%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Wet with water. Wet |
| beneficial effect | A flow of life spins around the target, regenerating 46.00 life per turn. Regeneration |
| beneficial effect | You gain 15% resistance against cold. Resolve |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is recovering 2 life each turn and its healing modifier has been increased by 6%. Recovery |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is suffering from being wet and cold, taking 2.23 cold damage per turn (bypasses iceblock). Hypothermia |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by multi-hued drake hatchling. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the temporal explorer from death by Betivea the grave wight. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Ce'Nynn the ghoul. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] pair of iron boots 'Voryth' (0 def, 7 armour)pair of iron boots 'Voryth' (0 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +7 Fatigue: +2% Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +3% temporal Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
| Light source | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Guardian's BellGuardian's Bell Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +30% blight Changes resistances cap: +10% blight Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Talent mastery: +0.20 Race / Faerie Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Light radius: +5 A small bell, once owned by your guardian... it appears to have retained some of her power before she turned. Tap to cycle through comparison choices |
| On head | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] bladed dwarven-steel helm of knowledge (0 def, 4 armour)bladed dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +2 Wil / +3 Cun Damage when the wearer is hit: 6(2) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +4 (+1) Mental crit. chance: +0% (-3%) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 65.36 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
| Tool | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] quiet iron torque of kinetic psionic shield [power 25] (25/20 cooldown)quiet iron torque of kinetic psionic shield [power 25] (25/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Talent cooldown: Silence (+5 turn) Talent granted: +1 Silence Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) It can be used to setup a psionic shield, reducing all physical and acid damage by 25 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
| On fingers | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] copper ring 'Aerudarin'copper ring 'Aerudarin' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Physical save: +6 Spell save: +6 Mental save: +8 Disarm immunity: +10% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] steel ring of pilferingsteel ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Accuracy: +7 Armour penetration: +8 Defense: +8 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Worn GlyphWorn Glyph Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +5% arcane / +5% nature / +5% blight Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Spell save: +5 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Aged by time and nature, it isn't clear what is enscribed on this pendant. Some of its power still lingers though. Tap to cycle through comparison choices |
| In main hand | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] thorny mindstar of sand (10-11 power, 24 apr, mind damage)thorny mindstar of sand (10-11 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Damage when the wearer is hit: 4(-) physical Changes resistances: +5%(-) physical Changes resistances penetration: +4%(-) physical Changes damage: +5%(-) physical Mindpower: +3 (-) Mental crit. chance: +3% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| On hands | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Vitriolic Punch (4 def, 2 armour)Vitriolic Punch (4 def, 2 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +2 Defense: +4 Damage when the wearer hits(melee): 10 acid Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +10% lightning / +10% acid / +10% nature Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical / +10% lightning / +10% acid / +10% nature Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 75% When this weapon hits: Acid Breath (3% chance level 2). When this weapon hits: Poison Breath (3% chance level 2). When this weapon hits: Lightning Breath (3% chance level 2). Attackspeed is 100% for non-Brawlers! Foul smelling gauntlets made from hardened hydra leather. Tap to cycle through comparison choices |
| In off hand | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] nature's vined mindstar of life (5.5-6.05 power, 18 apr, mind damage)nature's vined mindstar of life (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1(-4.5 - -4.9) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-6) Physical crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +3% blight Changes resistances penetration: +0%(-4%) physical Changes damage: +4% nature / +0%(-5%) physical Disease immunity: +10% Life regen: +0.80 Maximum life: +10.00 Mindpower: +2 (-1) Mental crit. chance: +2% (-1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] enveloping cashmere cloak of the hunt (11 def, 0 armour)enveloping cashmere cloak of the hunt (11 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Accuracy: +23 Defense: +11 Fatigue: -6% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Physical save: +7 Maximum life: +50.00 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 4.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Main armor | [vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] enlightening reinforced leather armour of the deep (4 def, 9 armour)enlightening reinforced leather armour of the deep (4 def, 9 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +9 Defense: +4 Fatigue: +8% Changes stats: +4 Cun / +7 Wil Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +8% cold / +8% acid Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Allows you to breathe in: water Mental save: +13 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A suit of armour made of leather. Tap to cycle through comparison choices |
Inventory
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] healing infusion of the wizard (heal 102)This item will automatically be transmogrified when you leave the level. healing infusion of the wizard (heal 102) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 102 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] sun infusion (rad 6; power 21; turns 3; dispells darkness)This item will automatically be transmogrified when you leave the level. sun infusion (rad 6; power 21; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] heroism infusion (+6 for 10 turns, die at -100)This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 10 turns, die at -100) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. Also while Heroism is active, you will only die when reaching -100 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] movement infusion (808% speed; 4 turns)This item will automatically be transmogrified when you leave the level. movement infusion (808% speed; 4 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 808% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] movement infusion of the psychic (774% speed; 5 turns)movement infusion of the psychic (774% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 774% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] vision rune (radius 11; dur 19; see humanoid)This item will automatically be transmogrified when you leave the level. vision rune (radius 11; dur 19; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 21) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any humanoid around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] invisibility rune (power 8 for 6 turns)This item will automatically be transmogrified when you leave the level. invisibility rune (power 8 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 8) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] shielding rune (absorb 79 for 4 turns)This item will automatically be transmogrified when you leave the level. shielding rune (absorb 79 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 79 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] gold amulet of mastery (0.18 Cunning / Survival)This item will automatically be transmogrified when you leave the level. gold amulet of mastery (0.18 Cunning / Survival) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Talent mastery: +0.18 Cunning / Survival Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] stralite amulet of visionThis item will automatically be transmogrified when you leave the level. stralite amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Blindness immunity: +15% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Infravision radius: +5 Sight radius: +2 See invisible: +7 Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] mule's steel ring of nature (+20%)mule's steel ring of nature (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Fatigue: -4% Damage when the wearer is hit: 0(-4) physical Changes resistances: +20% nature / +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +10% nature / +0%(-5%) physical Maximum encumbrance: +22 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] gold ring of lightning (+22%)This item will automatically be transmogrified when you leave the level. gold ring of lightning (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +22% lightning / +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +11% lightning / +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] mule's gold ring of darkness (+24%)This item will automatically be transmogrified when you leave the level. mule's gold ring of darkness (+24%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Fatigue: -4% Damage when the wearer is hit: 0(-4) physical Changes resistances: +24% darkness / +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +12% darkness / +0%(-5%) physical Maximum encumbrance: +22 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] dwarven-steel battleaxe (33.5-50.25 power, 2 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe (33.5-50.25 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.5 - 50.2(+23.5 - +39.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-22) Physical crit. chance: +6.5% (+3.0%) Attack speed: 100% (-) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] thunderous dwarven-steel battleaxe (29-43.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel battleaxe (29-43.5 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.0 - 43.5(+19.0 - +32.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-22) Physical crit. chance: +6.5% (+3.0%) Attack speed: 100% (-) Damage conversion: 36% lightning When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +6% lightning / +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] warbringer's stralite greatmaul (56-84 power, 3 apr)This item will automatically be transmogrified when you leave the level. warbringer's stralite greatmaul (56-84 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0(+46.0 - +73.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-21) Physical crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) When wielded/worn: Physical power: +11 Changes stats: +3 Con Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +6%(+2%) physical Changes damage: +0%(-5%) physical Disarm immunity: +25% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Massive two-handed maul. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Genocide (42-67.2 power, 4 apr)This item will automatically be transmogrified when you leave the level. Genocide (42-67.2 power, 4 apr) Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2(+32.0 - +56.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-20) Physical crit. chance: +18.0% (+14.5%) Attack speed: 100% (-) When wielded/worn: Changes stats: +7 Str / +7 Dex Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] psychic's dwarven-steel greatsword of shearing (35.5-56.8 power, 2 apr)This item will automatically be transmogrified when you leave the level. psychic's dwarven-steel greatsword of shearing (35.5-56.8 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8(+25.5 - +45.8) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-22) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Armour penetration: +12 Changes stats: +4 Cun / +2 Wil Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +9%(+5%) physical Changes damage: +8%(+3%) physical Mindpower: +9 (+6) Mental crit. chance: +0% (-3%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] stralite greatsword of evisceration (47-75.2 power, 3 apr)This item will automatically be transmogrified when you leave the level. stralite greatsword of evisceration (47-75.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2(+37.0 - +64.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-21) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +6.0% Physical power: +11 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] dwarven-steel mace of ruin (23.5-32.9 power, 4 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel mace of ruin (23.5-32.9 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 23.5 - 32.9(+13.5 - +21.9) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-20) Physical crit. chance: +1.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Armour penetration: +9 Physical crit. chance: +7.0% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Critical mult.: +12.00% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] thorny mindstar of slime (9-9.9 power, 24 apr, mind damage)This item will automatically be transmogrified when you leave the level. thorny mindstar of slime (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9(-1.0 - -1.1) Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Damage when the wearer is hit: 0(-4) physical / 4 nature slow Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +4% nature / +0%(-5%) physical Mindpower: +3 (-) Mental crit. chance: +3% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] horrifying pulsing mindstar of storms (12.5-13.75 power, 32 apr, nature damage)This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of storms (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8(+2.5 - +2.8) Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 (+8) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Changes stats: +1 Str / +2 Dex / +2 Mag / +2 Wil / +1 Cun / +2 Con Damage when the wearer is hit: 4 mind / 0(-4) physical / 10 lightning / 4 darkness Changes resistances: +6% lightning / +0%(-5%) physical Changes resistances penetration: +8% lightning / +0%(-4%) physical Changes damage: +4% mind / +0%(-5%) physical / +8% lightning / +2% darkness Mindpower: +4 (+1) Mental crit. chance: +4% (+1%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Salyganne the yew starstaff (27-32.4 power, 4 apr, light damage)This item will automatically be transmogrified when you leave the level. Salyganne the yew starstaff (27-32.4 power, 4 apr, light damage) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 27.0 - 32.4(+17.0 - +21.4) Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 (-20) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) Damage when this weapon hits: +4 physical Damage against: +10% Undead When wielded/worn: Accuracy: +9 Physical crit. chance: +6.0% Physical power: +8 Changes stats: +2 Str Damage when the wearer hits(melee): 10 silence Damage when the wearer is hit: 0(-4) physical Changes resistances: +2%(-3%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical / +20% light Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +16 Spell crit. chance: +8% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] blighted elven-wood starstaff of breaching (25-30 power, 5 apr, physical damage)This item will automatically be transmogrified when you leave the level. blighted elven-wood starstaff of breaching (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0(+15.0 - +19.0) Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 (-19) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Damage when the wearer hits(melee): 13 infective blight Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +12%(+8%) physical Changes damage: +25%(+20%) physical Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +19.00 Spellpower: +12 Spell crit. chance: +4% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] elven-wood starstaff of war (31-37.2 power, 5 apr, temporal damage)This item will automatically be transmogrified when you leave the level. elven-wood starstaff of war (31-37.2 power, 5 apr, temporal damage) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2(+21.0 - +26.2) Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 (-19) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) Damage when this weapon hits: +9 physical When wielded/worn: Accuracy: +9 Physical crit. chance: +7.0% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical / +25% temporal Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] elven-wood vilestaff of protection (25-30 power, 5 apr, fire damage)This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of protection (25-30 power, 5 apr, fire damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0(+15.0 - +19.0) Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 (-19) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +12% fire Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical / +25% fire Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] dwarven-steel waraxe of disruption (23-32.2 power, 4 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of disruption (23-32.2 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 23.0 - 32.2(+13.0 - +21.2) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-20) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) Special effect when this weapon hits: disrupts spell-casting Damage against: +5% Undead / +7% Construct When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) One-handed war axes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] manaburning dwarven-steel waraxe of projection (22-30.8 power, 4 apr)This item will automatically be transmogrified when you leave the level. manaburning dwarven-steel waraxe of projection (22-30.8 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8(+12.0 - +19.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-20) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) Damage when this weapon hits: +8 mind / +14 manaburn arcane When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] warbringer's dwarven-steel waraxe of daylight (22.5-31.5 power, 4 apr)This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel waraxe of daylight (22.5-31.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.5 - 31.5(+12.5 - +20.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-20) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) Damage when this weapon hits: +7 light Damage against: +7% Undead When wielded/worn: Physical power: +5 Changes stats: +3 Con Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +7%(+3%) physical Changes damage: +0%(-5%) physical Disarm immunity: +13% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) One-handed war axes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] icy stralite waraxe (31.5-44.1 power, 5 apr)This item will automatically be transmogrified when you leave the level. icy stralite waraxe (31.5-44.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1(+21.5 - +33.1) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-19) Physical crit. chance: +6.5% (+3.0%) Attack speed: 100% (-) Damage when this weapon hits: +9 ice When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) One-handed war axes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] stralite waraxe of the leech (30.5-42.7 power, 5 apr)This item will automatically be transmogrified when you leave the level. stralite waraxe of the leech (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7(+20.5 - +31.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-19) Physical crit. chance: +6.5% (+3.0%) Attack speed: 100% (-) Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +7 nature slow When wielded/worn: Damage when the wearer is hit: 0(-4) physical / 9 nature slow Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) One-handed war axes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Merkul's Second EyeThis item will automatically be transmogrified when you leave the level. Merkul's Second Eye Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 80% (-20%) Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage when the wearer hits(ranged): 25 arcane Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Light radius: +2 This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Velykira the FirestreakerThis item will automatically be transmogrified when you leave the level. Velykira the Firestreaker Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 80% (-20%) Firing range: +10 When wielded/worn: Changes stats: +4 Dex Damage when the wearer is hit: 8 nature / 0(-4) physical Changes resistances: +0%(-5%) physical / +6% fire Changes resistances penetration: +0%(-4%) physical / +10% fire / +5% nature Changes damage: +0%(-5%) physical / +6% fire Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] elven-wood longbow 'Blastfist'This item will automatically be transmogrified when you leave the level. elven-wood longbow 'Blastfist' Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 80% (-20%) Firing range: +9 Burst (radius 1) on hit: +2 lightning When wielded/worn: Accuracy: +9 Changes stats: +1 Cun Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +9% mind / +0%(-5%) physical Talent cooldown: Steady Shot (-1 turn) Maximum hate: +4.00 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Life regen bonus (wilder-summons): +1.00 Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] mighty hardened leather sling of coldThis item will automatically be transmogrified when you leave the level. mighty hardened leather sling of cold Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 80% (-20%) Firing range: +8 Damage when this weapon hits(ranged): +8 cold When wielded/worn: Physical power: +8 Changes stats: +1 Str Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +10% cold / +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] penetrating reinforced leather sling of recursionThis item will automatically be transmogrified when you leave the level. penetrating reinforced leather sling of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 80% (-20%) Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 33% temporal When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +11%(+7%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Damage Shield penetration: +30% Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] quiver of yew arrows (12/12, 33-46.2 power, 10 apr)This item will automatically be transmogrified when you leave the level. quiver of yew arrows (12/12, 33-46.2 power, 10 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2(+23.0 - +35.2) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 (-14) Physical crit. chance: +2.0% (-1.5%) Attack speed: 0% (-100%) Capacity: 12 When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] quiver of yew arrows of annihilation (13/13, 37.5-52.5 power, 14 apr)This item will automatically be transmogrified when you leave the level. quiver of yew arrows of annihilation (13/13, 37.5-52.5 power, 14 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 37.5 - 52.5(+27.5 - +41.5) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 (-10) Physical crit. chance: +4.0% (+0.5%) Attack speed: 0% (-100%) Capacity: 13 Travel speed: +200% When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] quiver of yew arrows of erosion (11/11, 30.5-42.7 power, 10 apr)This item will automatically be transmogrified when you leave the level. quiver of yew arrows of erosion (11/11, 30.5-42.7 power, 10 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.5 - 42.7(+20.5 - +31.7) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 (-14) Physical crit. chance: +2.0% (-1.5%) Attack speed: 0% (-100%) Capacity: 11 Damage when this weapon hits(ranged): +6 nature / +9 temporal When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Star Shot (7/7, 32-38.4 power, 15 apr)This item will automatically be transmogrified when you leave the level. Star Shot (7/7, 32-38.4 power, 15 apr) Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4(+22.0 - +27.4) Uses stats: 70% Dex, 50% Cun Damage type: Fire Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 (-9) Physical crit. chance: +10.0% (+6.5%) Attack speed: 0% (-100%) Capacity: 7 Special effect when this weapon hits: sets off a powerful explosion When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Intense heat radiates from this powerful shot. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] grounding hardened leather belt of the giantsThis item will automatically be transmogrified when you leave the level. grounding hardened leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Physical power: +4 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +7% lightning / +7% temporal Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Spell save: +7 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A belt that goes around your waist. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] linen cloak 'Urimnir' (7 def, 0 armour)linen cloak 'Urimnir' (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour penetration: +2 Defense: +7 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +6%(+1%) physical Physical save: +5 Stamina each turn: +0.40 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] cashmere robe (6 def, 0 armour)This item will automatically be transmogrified when you leave the level. cashmere robe (6 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +6 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A cloth vestment. It offers no intrinsic protection but is easy to move in. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] verdant cashmere robe (6 def, 0 armour)verdant cashmere robe (6 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +6 Changes stats: +3 Con Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +5% nature / +0%(-5%) physical Life regen: +2.50 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A cloth vestment. It offers no intrinsic protection but is easy to move in. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] verdant silk robe (8 def, 0 armour)This item will automatically be transmogrified when you leave the level. verdant silk robe (8 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +8 Changes stats: +4 Con Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +9% nature / +0%(-5%) physical Life regen: +4.70 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A cloth vestment. It offers no intrinsic protection but is easy to move in. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] grounding pair of dwarven-steel boots (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. grounding pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +4 Fatigue: +3% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +8% lightning / +7% temporal Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] pair of dwarven-steel boots of tirelessness (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +4 Fatigue: +3% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Stamina each turn: +0.50 Maximum stamina: +20.00 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] pair of hardened leather boots of phasing (0 def, 3 armour)This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of phasing (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Wil / +3 Mag Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] scholar's pair of dwarven-steel boots of disengagement (0 def, 4 armour)This item will automatically be transmogrified when you leave the level. scholar's pair of dwarven-steel boots of disengagement (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +2 Dex Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Spellpower: +4 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Accuracy: +7 Armour: +2 Changes stats: +3 Cun Damage when the wearer is hit: 0(-4) physical Changes resistances: +8% darkness / +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Infravision radius: +1 When used to modify unarmed attacks: Base power: 17.5 - 24.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +13.0% Attack speed: 80% When this weapon crits: Dominate (10% chance level 3). Damage when this weapon hits: +12 darkness It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] cashmere wizard hat 'Barohor' (2 def, 0 armour)cashmere wizard hat 'Barohor' (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Accuracy: +8 Defense: +2 Changes stats: +1 Str / +4 Wil / +5 Cun / +1 Con Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +4 (+1) Mental crit. chance: +0% (-3%) A pointy cloth hat, very wizardly... Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour)This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of fire resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +4 Wil Damage when the wearer is hit: 0(-4) physical / 6 light Changes resistances: +0%(-5%) physical / +13% blight / +10% darkness / +21% fire Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Light radius: +1 A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] stralite mail armour of command (10 def, 13 armour)This item will automatically be transmogrified when you leave the level. stralite mail armour of command (10 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +13 Defense: +10 Fatigue: +16% Changes stats: +2 Cun Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mental save: +13 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] hardened leather armour (3 def, 6 armour)This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A suit of armour made of leather. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] impenetrable dwarven-steel plate armour of lightning resistance (5 def, 17 armour)This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel plate armour of lightning resistance (5 def, 17 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +17 Defense: +5 Fatigue: +24% Damage when the wearer is hit: 0(-4) physical Changes resistances: +15% lightning / +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] spiked dwarven-steel plate armour of stability (5 def, 11 armour)This item will automatically be transmogrified when you leave the level. spiked dwarven-steel plate armour of stability (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when the wearer is hit: 11(7) physical Changes resistances: +6%(+1%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Physical save: +13 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] enlightening stralite plate armour of Eyal (7 def, 13 armour)This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of Eyal (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Cun / +5 Wil Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mental save: +10 Life regen: +1.80 Maximum life: +44.00 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Healing mod.: +19% A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] blood-etched stralite shield of gloom (10 def, 2 armour, 140.5 block)This item will automatically be transmogrified when you leave the level. blood-etched stralite shield of gloom (10 def, 2 armour, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Con Damage when the wearer hits(melee): 7 gloom Damage when the wearer is hit: 12 gloom / 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Talent granted: +4 Block Life regen: +1.80 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Healing mod.: +16% Handheld deflection devices Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] spellplated stralite shield (10 def, 2 armour, 143.5 block)This item will automatically be transmogrified when you leave the level. spellplated stralite shield (10 def, 2 armour, 143.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Wil Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Talent granted: +4 Block Spell save: +8 Mental save: +8 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Handheld deflection devices Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 7 agate7 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 5 spinel5 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +2 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Physical save: +2 Spell save: +2 Mental save: +2 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 5 ametrine5 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Physical crit. chance: +1.0% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical / +2% all Spell crit. chance: +1% Mindpower: +0 (-3) Mental crit. chance: +1% (-2%) When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 4 citrine4 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +1 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +1% all Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 11 aquamarine11 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +2 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +2% all Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 4 opal4 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 11 topaz11 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +4 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Physical save: +4 Spell save: +4 Mental save: +4 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 10 amethyst10 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Physical crit. chance: +2.0% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical / +4% all Spell crit. chance: +2% Mindpower: +0 (-3) Mental crit. chance: +2% (-1%) When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 3 lapis lazuli3 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +6 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Physical save: +6 Spell save: +6 Mental save: +6 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 3 emerald3 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +3 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +3% all Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 2 garnet2 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Physical crit. chance: +3.0% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical / +6% all Spell crit. chance: +3% Mindpower: +0 (-3) Mental crit. chance: +3% (-) When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 2 quartz2 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Stun/Freeze immunity: +30% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] sapphiresapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +8 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Physical save: +8 Spell save: +8 Mental save: +8 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] jadejade 0.00 Encumbrance. Type: gem / green ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +4 Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical / +4% all Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] turquoiseturquoise 0.00 Encumbrance. Type: gem / green ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] amberamber 0.00 Encumbrance. Type: gem / yellow ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Physical crit. chance: +4.0% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical / +8% all Spell crit. chance: +4% Mindpower: +0 (-3) Mental crit. chance: +4% (+1%) When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] 132 alchemist agate132 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Wintertide PhialWintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] brass lantern of claritybrass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mental save: +6 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) Light radius: +2 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Fossicker's Chisel (dig speed 50 turns)Fossicker's Chisel (dig speed 50 turns) Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Physical crit. chance: +10.0% Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Talent masteries: +0.20 Spell / Stone alchemy +0.20 Wild-gift / Minerals Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When carried: Talent granted: +1 Dig A small chisel, used by those looking for gems. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] dwarven-steel pickaxe of quickening (dig speed 25 turns)This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of quickening (dig speed 25 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Changes stats: +2 Str Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Lowers spell cool-downs by: 10% Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Changes stats: +2 Str Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Maximum life: +20.00 Maximum stamina: +16.00 Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. thorny mindstar of sand (10-11 power, 24 apr, mind damage) (In main hand, 1 of 2)] overpowered elven-wood totem of thorny skin [power 82] (25/33 cooldown)This item will automatically be transmogrified when you leave the level. overpowered elven-wood totem of thorny skin [power 82] (25/33 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 Armour Penetration: +0 (-24) Physical crit. chance: +0.0% (-3.5%) Attack speed: 0% (-100%) When wielded/worn: Damage when the wearer is hit: 0(-4) physical Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-4%) physical Changes damage: +0%(-5%) physical Mindpower: +0 (-3) Mental crit. chance: +0% (-3%) It can be used to harden the skin for 6 turns increasing armour by 82 and armour hardiness by 60%, placing all other charms into a 33 cooldown. Natural totems are made by powerful wilders to store nature power. Tap to cycle through comparison choices |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Fern the Thalore Oozemancer level 12
8th Flare 122nd year of Ascendancy at 10:35 see stats
Bringer of Doom
Killed a Bringer of Doom.By Fern the Thalore Oozemancer level 19
6th Haze 122nd year of Ascendancy at 17:20 see stats
Exterminator
Killed 1000 creatures.By Fern the Thalore Oozemancer level 16
54th Dusk 122nd year of Ascendancy at 09:54 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fern the Thalore Oozemancer level 18
75th Dusk 122nd year of Ascendancy at 15:20 see stats
Level 10
Got a character to level 10.By Fern the Thalore Oozemancer level 10
6th Mirth 122nd year of Ascendancy at 23:17 see stats
Level 20
Got a character to level 20.By Fern the Thalore Oozemancer level 20
7th Haze 122nd year of Ascendancy at 23:01 see stats
Poisonous
Sided with the assassin lord.By Fern the Thalore Oozemancer level 12
6th Dusk 122nd year of Ascendancy at 06:54 see stats
The Arena
Unlocked Arena mode.By Fern the Thalore Oozemancer level 9
4th Mirth 122nd year of Ascendancy at 15:44 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Fern the Thalore Oozemancer level 20
8th Haze 122nd year of Ascendancy at 05:01 see stats
Unstoppable
Returned from the dead.By Fern the Thalore Oozemancer level 20
11st Haze 122nd year of Ascendancy at 06:22 see stats
Log
Fern is invigorated by the attack!
Hypothermia from Grave wight hits Fern for 0 cold damage.
Hypothermia from Grave wight hits Skeleton warrior for 1 cold damage.
Grave wight is covered with water.
Fern is invigorated by the attack!
Grave wight's glacial vapour area effect hits Fern for 10 cold damage.
Grave wight's glacial vapour area effect hits Grave wight for 2 cold damage.
Grave wight's glacial vapour area effect hits Skeleton warrior for 14 cold damage.
Grave wight's glacial vapour area effect hits Grave wight for 2 cold damage.
Grave wight speeds up.
Grave wight speeds up.
Fern uses Infusion: Regeneration.
Fern starts regenerating health quickly.
Skeleton warrior uses Stunning Blow.
Fern is recovering from the damage!
Fern is invigorated by the attack!
Fern is stunned!
Skeleton warrior hits Fern for 176 physical, 7 nature (184 total damage).
Fern hits Skeleton warrior for 10 physical damage.
Fern is invigorated by the attack!
Hypothermia from Grave wight hits Fern for 1 cold damage.
Hypothermia from Grave wight hits Skeleton warrior for 2 cold damage.
Fern is invigorated by the attack!
Grave wight's glacial vapour area effect hits Fern for 10 cold damage.
Grave wight's glacial vapour area effect hits Grave wight for 2 cold damage.
Grave wight's glacial vapour area effect hits Skeleton warrior for 14 cold damage.
Grave wight's glacial vapour area effect hits Grave wight for 2 cold damage.
Saving game...
