Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Tempus Fugit 1.1.0Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Arcanum Class Pack 1.1.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.0 1.0.5Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Elemental Woes 1.0.5This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Items Vault 1.1.2Donators/Buyers bonus! Midnight 1.0.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.0.5 Stoic class 1.0.5Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. More Taints 1.1.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Druid Class 1.1.0The lost city of Vulcus (1.1) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Necromancy+ 1.1.0Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Doomed |
Level / Exp | 2 / 96% |
Size | medium |
Lifes / Deaths | Killed by black crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:04 0 / 3Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:41 Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:15 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 11 (base 11) |
Magic | 12 (base 10) |
Willpower | 20 (base 15) |
Cunning | 23 (base 19) |
Resources
Life | -29/104 |
Hate | 100/100 |
Healing Factor | 0.975 |
Regeneration | 0.24375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +111.76856189476% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 3 |
Accuracy | 13 |
Crit Chance | 6% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 3 |
Accuracy | 13 |
Crit Chance | 6% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 23.6 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Light | +10% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 21.825 |
Ranged Defense | 21.825 |
Fatigue | 0 |
Physical Save | 6.475 |
Spell Save | 11.025 |
Mental Save | 27.9375 |
Defense: Resistances
Light | + 27%( 70%) |
Cold | + 31%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Force of will | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dead secrets | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Gesture of Pain |
talent | Call Shadows |
detrimental effect | The target is on fire, taking 11.68 fire damage per turn. Burning |
beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%. Out of Phase |
beneficial effect | Increases global action speed by 11%. Speed |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | Fallen is feeding from Spellblaze Crystal. Feeding |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lone alchemist from death by white crystal. Escort: lone alchemist (level 2 of Scintillating Caves) | failed |
Equipment
On fingers | [vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] psionicist's copper ringpsionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes stats: +2 Wil Mental save: +4 Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] rogue's copper ring of frost (+20%)rogue's copper ring of frost (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +20% cold Changes damage: +10% cold Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | [vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] copper amulet of dexterity (+2)copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Changes stats: +2 Dex Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Amulets can have magical properties. Tap to cycle through comparison choices |
In main hand | [vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] mossy mindstar (2.5-2.75 power, 12 apr, nature damage)mossy mindstar (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Mindpower: +1 (-) Mental crit. chance: +1% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
In off hand | [vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] mossy mindstar (2-2.2 power, 12 apr, nature damage)mossy mindstar (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2(-0.5 - -0.5) Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Mindpower: +1 (-) Mental crit. chance: +1% (-) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Main armor | [vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] mindwoven linen robe of light (+15%) (2 def, 0 armour)mindwoven linen robe of light (+15%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +2 Changes resistances: +15% light Changes damage: +10% light Mental save: +17 Mindpower: +2 (+1) Mental crit. chance: +2% (+1%) A cloth vestment. It offers no intrinsic protection but is easy to move in. Tap to cycle through comparison choices |
Light source | [vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
Inventory
[vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] acidic iron longsword (6.5-9.1 power, 2 apr)This item will automatically be transmogrified when you leave the level. acidic iron longsword (6.5-9.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1(+4.0 - +6.3) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-10) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid When wielded/worn: Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] linen robe (2 def, 0 armour)linen robe (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Defense: +2 Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) A cloth vestment. It offers no intrinsic protection but is easy to move in. Tap to cycle through comparison choices |
[vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] iron mail armour (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mindpower: +0 (-1) Mental crit. chance: +1% (-) When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] citrinecitrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Armour: +1 Changes resistances: +1% all Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. mossy mindstar (2.5-2.75 power, 12 apr, nature damage) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 0% (-100%) When wielded/worn: Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
Achievements
Log
Your shield crumbles under the damage!
The shield around Fallen crumbles.
You fight through the pain! (+22 hate)
Spellblaze Crystal's Elemental bolt hits Fallen for (14 absorbed), 59 lightning (59 total damage).
Spellblaze Crystal casts Flame.
Your hatred grows even as your life fades! (+9 hate)
Fallen is on fire!
Spellblaze Crystal's Flame hits Fallen for 22 fire damage.
Your hatred grows even as your life fades! (+4 hate)
Burning from Spellblaze Crystal hits Fallen for 7 fire damage.
Fallen casts Grace of the Eternals.
Fallen speeds up.
Spellblaze Crystal casts Phase Door.
Talent Feed is ready to use.
Talent Willful Strike is ready to use.
Your hatred grows even as your life fades! (+4 hate)
Burning from Spellblaze Crystal hits Fallen for 7 fire damage.
Fallen uses Willful Strike.
Fallen hits Spellblaze Crystal for 56 physical damage.
Fallen casts Rune: Phase Door.
Fallen is out of phase.
Your hatred grows even as your life fades! (+4 hate)
Burning from Spellblaze Crystal hits Fallen for 6 fire damage.
Spellblaze Crystal casts Soul Rot.
Your hatred grows even as your life fades! (+13 hate)
Saving game...