Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Steam-Chemist 1.5.5Adds a new class, the Steam-Chemist (A tinker who picked up alchemy) also attempts to revise alchemist with some quality of life and balance changes. Steamchemists: One new talent tree : Shrapnel In addition, they have access to many steam categories. Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system. Idea is to make mana the limiting factor of alchemists, 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: 0.9.10: 0.7.1 0.7.0 - Overall : -To make throw bomb's damage scaling smoother gems now give these bonusese to damage of throw bomb per tier : + 20%, +35%, +50%, +65%, +70%, with bomb Gems such as diamonds which gave a +% modifier now have that added directly to their power : Totally revised Explosion Expert, based largely on Minmay's version of the spell Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Additional Randart Properties 1.5.5 Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Constitution Viability Buff Addon 1.4.6Constitution now grants: EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! QuickTome: Resource Tweaks 1.3.1 Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Tinker Tinkering 1.3.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Talents Work With Any Weapon 1.5.5Berserker punching orcs to death? Temporal Warden using guns? Why is this Sawbutcher using Mindstars? This mod removes some restrictions to let almost every talent work with almost any weapon. This mod is currently under development, so beware of potential problems and please report any bugs or errors here or preferably in the discussion thread. Suggestions are also welcome. More details and technical info can be found in the thread. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Anguished 1.4.8Adds the Anguished Class with 7 new talent trees and a new elf race; the Soulless. More info on the forums. Also, the file size is really large because Zerru gave me icons that were 512x512. And I'm too lazy to scale them down. Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Possessor Bonus Class 1.5.4Donators/Buyers bonus! magebow class v18 1.3.1Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Inferno Race Pack 1.4.0Adds a collection of my races. Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Shield Tactics - New Bulwark Talent Category 1.5.5Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con. 1)Tempered Will: 2)Relentless Retaliation: 3)Tactical Defense: 4)Reflexive Block: Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Cat Point Cap Boost 1.5.5 Harbinger 1.5.5 Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Half-Cost Category Mastery 1.3.1 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Bastion 1.4.6A complete rework for Bulwark. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Xorn |
Class | Sawbutcher |
Level / Exp | 47 / 54% |
Size | gargantuan |
Lifes / Deaths | Killed by war hound at level 17 on the 14th Dusk 122nd year of Ascendancy at 05:20 2 / 5Killed by temporal hound at level 33 on the 18th Dusk 122nd year of Ascendancy at 01:33 Killed by Belomida the giant fire ant at level 33 on the 18th Dusk 122nd year of Ascendancy at 05:29 Killed by Beloda the king cobra at level 46 on the 26th Dusk 122nd year of Ascendancy at 20:19 Killed by thief at level 47 on the 27th Dusk 122nd year of Ascendancy at 00:10 |
Primary Stats
Strength | 92 (base 60) |
Dexterity | 27 (base 10) |
Constitution | 39 (base 11) |
Magic | 74 (base 56) |
Willpower | 32 (base 10) |
Cunning | 71 (base 60) |
Resources
Life | 1567/1567 |
Steam | 100/100 |
Healing Factor | 0.809 |
Regeneration | 6.2293 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 9 |
Offense: Mainhand
Damage | 140 |
Accuracy | 42 |
Crit Chance | 35% |
APR | 27 |
Speed | 1.00 |
Damage | 162 |
Accuracy | 42 |
Crit Chance | 37% |
APR | 41 |
Speed | 1.00 |
Offense: Offhand
Damage | 75 |
Accuracy | 42 |
Crit Chance | 36% |
APR | 35 |
Speed | 1.00 |
Damage | 69 |
Accuracy | 42 |
Crit Chance | 35% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +8% |
Physical | +8% |
Acid | +5% |
Arcane | +23% |
Mind | +5% |
All | +2% |
Offense: Damage Penetration
Lightning | +21% |
Physical | +18% |
Acid | +5% |
Mind | +5% |
Arcane | +5% |
Fire | 0% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 73.511077022655 (100%) |
Defense | 38 |
Ranged Defense | 41 |
Fatigue | 22 |
Physical Save | 64 |
Spell Save | 44 |
Mental Save | 45 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 29%( 70%) |
All | + 7%( 70%) |
Lightning | + 13%( 70%) |
Light | + 10%( 70%) |
Physical | + 38%( 70%) |
Darkness | + 18%( 70%) |
Fire | + 16%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 70% |
Silence Resistance | 45% |
Confusion Resistance | 50% |
Stun Resistance | 38% |
Pinning Resistance | 48% |
Poison Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.4 steam per turn. Can be activated for an instant burst of 67 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 172% efficiency and cooldown mod of 69%. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 159% efficiency and cooldown mod of 52%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.0 steam per turn. Can be activated for an instant burst of 60 steam. Its effects scale with your Magic stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 6/5 |
| 4/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.50 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 6/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Race / Xorn | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/3 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 6/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Norgos Lair. Escort: lost warrior (level 1 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 35% of the way to your next Rank. You have killed: 33 Uniques 8 Bosses 1 Elite Bosses 2 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Curelord the pair of drakeskin leather boots (8 def, 5 armour) Curelord the pair of drakeskin leather boots (8 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +5 Wil +5 Con +11 Lck dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +5% mind +6% physical Melee Ret 4 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +5% Resists +6% nature +6% arcane Stealth +11 Silence- +45% Confus- +40% Stun/Frz- +38% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | 69 alchemist moonstone 69 alchemist moonstone0.0 T5 white alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
Light source | preserving brass lantern of illusion preserving brass lantern of illusion2.0 T1 lite [Ego++] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Defense +6 (+2 eff.) Resists +7% blight Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +11 (+4 eff.) HP.reg +1.60 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather hat 'Branothad' (0 def, 3 armour) rough leather hat 'Branothad' (0 def, 3 armour)2.0 T1 head armor [Random Unique] Master While equipped: dps ---------- Dmg.mod +2% all On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +1% Resists +3% acid Phys.save +12 (+3 eff.) ---------- misc Infravis +4 Masteries +0.20 Steamtech/Sawmaiming A hat made of leather. Very stylish. |
On hands | Rainvengeance (0 def, 3 armour) Rainvengeance (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +4 Dex +4 Mag +5 Wil +4 Cun +5 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 9 acid 10 fire 7 cold 9 lightning Res.pen +5% nature ----- def ----- Armour +3 Phys.save +43 (+10 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+3 eff.) Anom.red +5 Disarm- +48% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 146% Range: 1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Dmg Physical Acc+ +0.1% dam / acc Acc +8 Apr +15 Crit +21.0% Atk.spd 83% Melee+ +19 ice +22 physical +15 lightning +28 fire +8 nature +17 acid On Crit.r2 +4 nature On Hit: 10% Juggernaut 1 On Hit: 10% Set Up 5 On Mind Hit: 10% Slime Spit 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
On hands | alchemist's rough leather gloves (0 def, 1 armour) alchemist's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Melee+ 4 acid 4 fire 4 cold 3 lightning ----- def ----- Armour +1 Unarmed combat: Power 95% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% Melee+ +5 ice +6 fire +7 acid +5 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Chaligarion the Flashfear (dig speed 7 turns) Chaligarion the Flashfear (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +7 Str +5 Dex +5 Cun dps ---------- Phys.pwr +8 (+2 eff.) Mov.spd +10% Res.pen +5% lightning Acc +7 (+3 eff.) Melee Ret 8 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue -9% Resists +3% acid +10% physical +3% light ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig On Nature Hit: 10% Flamespit 1 Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring of power copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) Rings can have magical properties. |
On fingers | copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
On fingers | copper ring 'Skyraven' copper ring 'Skyraven'0.1 T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+3 eff.) Dmg.mod +12% arcane +6% lightning Res.pen +5% arcane +10% lightning Melee Ret 4 arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -5% ---------- misc Max.enc +23 Rings can have magical properties. |
On fingers | savior's copper ring of life savior's copper ring of life0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+3 eff.) Max.HP +49.00 HP.reg +0.70 Heal.mod +14% Rings can have magical properties. |
Around neck | restful gold amulet of manastreaming restful gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- S.pwr/crit +4 ----- def ----- Fatigue -7% HP.reg +2.50 ---------- misc Mana/turn +0.25 Max.mana +37.00 Amulets can have magical properties. |
In main hand | Olarand (104% power, 0 apr) [perfect viral injector] Olarand (104% power, 0 apr) [perfect viral injector]3.0 T1 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 105% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 On Hit: * injects a simple virus dealing 116 blight damage on hit and lowering the victims highest stat Uses 1.0 Steam While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 4 arcane Dmg.mod +9% arcane +6% physical Res.pen +12% physical Acc +6 (+2 eff.) Apr +13 ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Mind.save +12 (+4 eff.) ---------- misc Equi/ret +0.08 Psi/m.crit +2.00 Psi/kill +2.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In main hand | warded dwarven-steel steamsaw (120% power, 14 apr) [well-made acid groove] warded dwarven-steel steamsaw (120% power, 14 apr) [well-made acid groove]3.0 T3 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 121% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +53 On Hit: * splashes acid on your target dealing 66 damage and reducing their armor Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Wards +4 lightning +4 temporal +3 blight +3 fire +4 cold Talents +1 Ward +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Xanora Xanora1.0 T1 belt armor [Random Unique] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +7.00% Phys.pwr +8 (+2 eff.) Dmg.mod +3% acid Res.pen +5% acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +9% blight +24% acid Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | steel steamsaw of cold resistance (+15%) (112% power, 8 apr) [good acid groove] steel steamsaw of cold resistance (+15%) (112% power, 8 apr) [good acid groove]3.0 T2 steamsaw 1H weapon [Ego] Master/Steamtech Power 112% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 On Hit: * splashes acid on your target dealing 52 damage and reducing their armor Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +15% cold ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
In off hand | iron steamsaw 'Urykalthobar' (103% power, 0 apr) [good acid groove] iron steamsaw 'Urykalthobar' (103% power, 0 apr) [good acid groove]3.0 T1 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 104% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 On Hit: 5% Earthen Missiles 1 On Hit: * 9% chance to daze at end of turn * splashes acid on your target dealing 55 damage and reducing their armor On Crit: * cripple the target Uses 1.0 Steam While equipped: Stats +1 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Phys.crit +7.0% Melee+ 12 arcane Res.pen +6% lightning Melee Ret 4 arcane ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Max.mana +20.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Neraleda the linen cloak (8 def, 0 armour) Neraleda the linen cloak (8 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% Dmg.mod +3% mind ----- def ----- Defense +8 (+3 eff.) Resists +9% cold +6% arcane +3% darkness Phys.save +9 (+2 eff.) Confus- +10% Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Blazefury the iron plate armour (3 def, 12 armour) Blazefury the iron plate armour (3 def, 12 armour)17.0 T1 massive armor [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +15% Resists +6% lightning +3% fire +3% arcane +9% darkness Phys.save +6 (+1 eff.) Max.HP +24.00 ---------- misc Max.P.En +5.00 Max.N.En +5.00 A suit of armour made of metal plates. |
Inventory
yew magestaff 'Morningsmash' (120% power, 4 apr, arcane element) yew magestaff 'Morningsmash' (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 121% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Steamsaw Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +50.00% Spell.pwr +29 (+10 eff.) Melee+ 52 fire 9% confusion Dmg.mod +20% arcane +18% light Phasing +25% ----- def ----- Armour +6 Defense +25 (+9 eff.) Phys.save +11 (+2 eff.) Spell.save +11 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Mana/turn +0.24 Max.mana +72.00 Max.hate +2.00 Max.P.En +10.00 Max.N.En +10.00 See.Invis +23 Wards +2 arcane Telepathy Demon/Minor Demon/Major Talents +3 Ward +1 Command Staff On Mind Hit: 5% Acidfire 1 Staves designed for wielders of magic, by the greats of the art. |
Razorblade, the Cursed Waraxe (170% power, 16 apr) Razorblade, the Cursed Waraxe (170% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 170% Range: 1.4x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 55% Dex, 50% Mag, 45% Str Dmg Physical Mastery Steamsaw Mastery Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
enduring thorny mindstar of the jelly (96% power, 24 apr, mind damage) enduring thorny mindstar of the jelly (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 96% Range: 1.1x Uses 40% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Steamsaw Mastery Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +6% acid ----- def ----- Armour +11 Resists +11% nature +9% physical ---------- misc Equi/ret +1.60 Masteries +0.10 Technique/Conditioning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Fulylasta the Flarewreck (102% power, 0 apr) Fulylasta the Flarewreck (102% power, 0 apr)3.0 T1 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 102% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +12 Melee+ +13 lightning +19 cold On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target Uses 1.0 Steam While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +6% acid +13% physical Res.pen +15% acid +11% physical +10% fire Apr +12 Melee Ret 20 fire ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +15% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
coruscating iron steamsaw (100% power, 0 apr) coruscating iron steamsaw (100% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 100% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +8 Uses 1.0 Steam While equipped: Stats +2 Str dps ---------- Melee Ret 11 fire ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +11% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw 'Brandclash' (102% power, 0 apr) iron steamsaw 'Brandclash' (102% power, 0 apr)3.0 T1 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Power 102% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +12 On Hit: 5% Mind Sear 1 On Hit: * 20% chance to torment the target Uses 1.0 Steam While equipped: Stats +2 Mag +4 Con dps ---------- Res.pen +20% fire +6% mind +6% darkness Acc +6 (+2 eff.) Melee Ret 12 mind On Melee Ret: * 14% chance to blind ----- def ----- Armour +2 Defense +8 (+3 eff.) Fatigue +4% Resists +12% light Disarm- +23% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw of daylight (102% power, 0 apr) iron steamsaw of daylight (102% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 102% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +14 Melee+ +5 light Against +8% Undead Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw of massacre (114% power, 0 apr) iron steamsaw of massacre (114% power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 114% Range: 1.5x Uses 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Thaloren-Tree Longbow Thaloren-Tree Longbow4.0 T5 longbow 2H weapon Reqs Dex 36 [Unique] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +12 Atk.spd 143% Range +10 While equipped: Stats +10 Dex +10 Wil dps ---------- Ranged+ 30 light Dmg.mod +30% physical ---------- misc Light +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
blazing pouch of iron shots of accuracy (20/20, 105% power, 1 apr) blazing pouch of iron shots of accuracy (20/20, 105% power, 1 apr)3.0 T1 shot ammo [Ego] Nature/Master Power 106% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Steamsaw Mastery Acc+ +0.1% dam / acc Acc +8 Apr +1 Crit +4.0% Capacity 20 Ranged+ +11 fire On Crit.r2 +7 fire Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Noonhunt' (21/21, 187% power, 15 apr) pouch of voratun shots 'Noonhunt' (21/21, 187% power, 15 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Nature/Master/Psionic Power 187% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Steamsaw Mastery Acc+ +0.1% dam / acc Apr +15 Crit +15.0% Capacity 21 Proj.spd +200% Ranged+ +51 lightning +49 physical +29 darkness Against +18% Living On Hit.r1 +12 light +8 lightning On Crit.r2 +17 lightning +12 light On Hit: * 20% chance to blind * 20% chance to daze at end of turn * 10% chance to knock the target back * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
mindwoven linen robe of fire (+16%) (0 def, 0 armour) mindwoven linen robe of fire (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +11% fire ----- def ----- Resists +16% fire Mind.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spiked dwarven-steel mail armour of resilience (3 def, 8 armour) spiked dwarven-steel mail armour of resilience (3 def, 8 armour)14.0 T3 heavy armor [Ego] Nature/Master While equipped: dps ---------- Melee Ret 13 physical ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Max.HP +21.00 A suit of armour made of mail. |
Dazzletooth (18 def, 35 armour) Dazzletooth (18 def, 35 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +14 Str +2 Dex +7 Con dps ---------- Phys.crit +1.0% Dmg.mod +3% light Melee Ret 12 acid 20 physical On Hit (Melee): * 33% chance to corrode armour by 30% ----- def ----- Armour +35 Defense +18 (+6 eff.) Rng.Def +9 (+3 eff.) Fatigue +17% Resists +13% acid +38% physical +20% darkness +13% cold +12% lightning +13% fire Phys.save +45 (+11 eff.) Max.HP +114.00 HP.reg +8.00 ---------- misc Stam/turn +2.50 Light +1 Track: Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 55% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
restorative pair of dwarven-steel boots of rushing (0 def, 4 armour) restorative pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con ----- def ----- Armour +4 Fatigue +3% HP.reg +3.20 Heal.mod +18% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady rough leather gloves of magic (+2) (0 def, 1 armour) steady rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +6 (+1 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Unarmed combat: Power 97% Range: 1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% crit / acc Acc +6 Apr +1 Crit +1.0% Atk.spd 100% Melee+ +4 arcane On Crit.r2 +6 arcane On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar iron gauntlets of dexterity (+2) (0 def, 1 armour) polar iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 cold Dmg.mod +3% cold Acc +11 (+4 eff.) ----- def ----- Armour +1 Resists +6% cold Unarmed combat: Power 100% Range: 1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.1% dam / acc Acc +6 Apr +3 Crit +7.0% Atk.spd 83% On Crit.r2 +5 ice On Hit: 10% Ice Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Cloudpython (0 def, 3 armour) Cloudpython (0 def, 3 armour)3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +11% light +6% blight +3% cold +12% darkness Dmg.red +10 all Mind.save +10 (+3 eff.) Poison- +10% Stun/Frz- +5% Knockbk- +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
54 alchemist ametrine 54 alchemist ametrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
3 alchemist citrine 3 alchemist citrine0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
35 alchemist quartz 35 alchemist quartz0.0 T3 white alchemist-gem [Normal] When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 195] potent healing salve [power 195]1.0 T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 195 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Achievements
By Dicing the Xorn Sawbutcher level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Dicing the Xorn Sawbutcher level 20
16th Dusk 122nd year of Ascendancy at 08:33 see stats
By Dicing the Xorn Sawbutcher level 30
17th Dusk 122nd year of Ascendancy at 15:51 see stats
By Dicing the Xorn Sawbutcher level 40
25th Dusk 122nd year of Ascendancy at 22:26 see stats
By Dicing the Xorn Sawbutcher level 43
26th Dusk 122nd year of Ascendancy at 09:56 see stats
By Dicing the Xorn Sawbutcher level 14
3rd Mirth 122nd year of Ascendancy at 04:00 see stats
By Dicing the Xorn Sawbutcher level 13
77th Pyre 122nd year of Ascendancy at 23:30 see stats
By Dicing the Xorn Sawbutcher level 35
25th Dusk 122nd year of Ascendancy at 15:14 see stats
Log
Thief performs a melee critical strike against Dicing!
Belamiwen the thief hits Dicing for 351 darkness damage.
Belamiwen the thief hits Thief for 0 blight, 0 arcane (0 total damage).
Belamiwen the thief hits Porobrema the forest troll for (18 indomitable), 0 blight, (18 indomitable), 0 arcane (0 total damage).
Dicing hits Thief for 1 lightning, 0 nature, 0 arcane, 1 lightning, 0 nature, 0 arcane (2 total damage).
Thief hits Dicing for 80 physical damage.
Dicing the level 47 xorn sawbutcher was cleaved to death by a thief on level 2 of The Maze.
--------------------------------
You have 2 life(s) left.
Dicing has finished recovering.
Dicing is no longer cursed.
Dicing deactivates Mow Down.
Dicing deactivates Furnace.
Dicing is no longer cursed.
Dicing is not stunned anymore.
Dicing regains some of its will.
Dicing deactivates Tempest of Metal.
Dicing deactivates Overheat Saws.
Dicing is free from the corrupted arcane vortex.
Dicing speeds up.
Dicing is fully armored again.
Dicing deactivates Grinding Shield.
Dicing deactivates Melting Point.
Dicing is not dazed anymore.
Dicing is freed from the rigor mortis.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Thief killed Dicing!
Saving done.