Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Additional Randart Properties 1.5.5 Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Constitution Viability Buff Addon 1.4.6Constitution now grants: Bastion 1.4.6A complete rework for Bulwark. Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
QuickTome: Resource Tweaks 1.3.1 New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Tinker Tinkering 1.3.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Talents Work With Any Weapon 1.5.5Berserker punching orcs to death? Temporal Warden using guns? Why is this Sawbutcher using Mindstars? This mod removes some restrictions to let almost every talent work with almost any weapon. This mod is currently under development, so beware of potential problems and please report any bugs or errors here or preferably in the discussion thread. Suggestions are also welcome. More details and technical info can be found in the thread. Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Anguished 1.4.8Adds the Anguished Class with 7 new talent trees and a new elf race; the Soulless. More info on the forums. Also, the file size is really large because Zerru gave me icons that were 512x512. And I'm too lazy to scale them down. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Half-Cost Category Mastery 1.3.1 Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Inferno Race Pack 1.4.0Adds a collection of my races. Cat Point Cap Boost 1.5.5 astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Customized Xorn Race 1.2.5Xorns, four armed creatures of earth.
This is a personalized version of Trea’s Xorn Race mod. It doubles the number of ring/glove slots. It also doubles life gain from constitution. Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Shield Tactics - New Bulwark Talent Category 1.5.5Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con. 1)Tempered Will: 2)Relentless Retaliation: 3)Tactical Defense: 4)Reflexive Block: Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Harbinger 1.5.5 Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Xorn |
Class | Harbinger |
Level / Exp | 44 / 98% |
Size | big |
Lifes / Deaths | Killed by gladiator at level 12 on the 77th Pyre 122nd year of Ascendancy at 00:51 3 / 4Killed by Gloroba the giant eel at level 43 on the 4th Dusk 122nd year of Ascendancy at 00:24 Killed by Emithra the ink squid at level 44 on the 4th Dusk 122nd year of Ascendancy at 05:50 Killed by Emithra the ink squid at level 44 on the 4th Dusk 122nd year of Ascendancy at 06:36 |
Primary Stats
Strength | 105 (base 60) |
Dexterity | 47 (base 10) |
Constitution | 82 (base 10) |
Magic | 17 (base 10) |
Willpower | 79 (base 60) |
Cunning | 75 (base 51) |
Resources
Life | 1825/1825 |
Steam | 100/100 |
Healing Factor | 1.1594855255693 |
Regeneration | 13.200851645716 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50.851284512029% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 3 |
See Stealth | 24.829049301474 |
See Invisible | 21.829049301474 |
Offense: Mainhand
Damage | 258 |
Accuracy | 46 |
Crit Chance | 76% |
APR | 66 |
Speed | 1.00 |
Damage | 286 |
Accuracy | 46 |
Crit Chance | 54% |
APR | 44 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 69 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Acid | +7% |
Blight | +6% |
Arcane | +4% |
Cold | +35% |
All | +1% |
Lightning | +30% |
Light | +26% |
Temporal | +10% |
Physical | +27% |
Fire | +52% |
Nature | +10% |
Offense: Damage Penetration
Acid | +48% |
Physical | +42% |
Cold | +48% |
Lightning | +52% |
Arcane | +37% |
Fire | +59% |
All | +27% |
Defense: Base
Armour (hardiness) | 68.275131021942 (99.979480391983%) |
Defense | 29 |
Ranged Defense | 33 |
Fatigue | 7 |
Physical Save | 68 |
Spell Save | 54 |
Mental Save | 59 |
Defense: Resistances
Acid | + 47%( 70%) |
Blight | + 40%( 70%) |
Arcane | + 29%( 70%) |
Mind | + 35%( 70%) |
All | + 17%( 70%) |
Lightning | + 32%( 74%) |
Light | + 63%( 70%) |
Temporal | + 43%( 70%) |
Physical | + 41%( 74%) |
Cold | + 74%( 74%) |
Fire | + 74%( 74%) |
Nature | + 44%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 51% |
Bleed Resistance | 43% |
Confusion Resistance | 96% |
Knockback Resistance | 5% |
Stun Resistance | 51% |
Poison Resistance | 100% |
Blind Resistance | 79% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 83%. Its effects scale with your Magic stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 214% efficiency and cooldown mod of 65%. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Blaze | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Wild-gift / Tremor | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Thunder | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Blizzard | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Supercell | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
Wild-gift / Cyclone | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Wild-gift / Rain | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Xorn | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/3 |
Wild-gift / Endurance | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Norgos Lair. Escort: lost tinker (level 1 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 39% of the way to your next Rank. You have killed: 33 Uniques 13 Bosses 3 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of iron boots 'Salywen' (0 def, 7 armour) pair of iron boots 'Salywen' (0 def, 7 armour)3.0 T1 feet armor [Random Unique] Master While equipped: Stats +3 Str +4 Dex +2 Con dps ---------- Phys.crit +7.0% Phys.pwr +4 (+1 eff.) Dmg.mod +3% physical Apr +4 ----- def ----- Armour +7 Fatigue +2% ---------- misc Stam/turn +0.40 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 57 alchemist ruby 57 alchemist ruby0.0 T4 red alchemist-gem [Normal] When used as an alchemist bomb: Additional 75 fire burn damage Gems can be sold for money or used in arcane rituals. |
Light source | Betyvea Betyvea2.0 T1 lite [Random Unique] Nature/Master While equipped: Stats +2 Lck +2 Con dps ---------- Dmg.mod +1% all ----- def ----- Resists +6% arcane Max.HP +44.00 Blind- +23% Confus- +13% ---------- misc Light +9 See.Stealth +9 See.Invis +6 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 48 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather cap 'Silunor' (0 def, 3 armour) hardened leather cap 'Silunor' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Wil +15 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 16 arcane Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +3 Fatigue +3% Resists +10% acid +10% blight +9% fire +11% cold +11% lightning Phys.save +30 (+8 eff.) Mind.save +8 (+2 eff.) Heal.mod +5% ---------- misc Stam/turn +0.40 Max.stam +5.00 A cap made of leather. |
Tool | iron pickaxe 'Filthdash' (dig speed 31 turns) iron pickaxe 'Filthdash' (dig speed 31 turns)3.0 T1 digger tool [Random Unique] Nature/Master While equipped: Stats +1 Str +2 Cun dps ---------- Dmg.mod +9% nature Acc +4 (+2 eff.) ----- def ----- Resists +14% nature ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig On Mind Hit: 5% Acidfire 2 Allows you to dig a wall, remove a tree, create ways. |
On fingers | savior's copper ring of light (+20%) savior's copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Phys.save +6 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+1 eff.) Rings can have magical properties. |
On fingers | warrior's copper ring of the mountain (+11%) warrior's copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% physical ----- def ----- Armour +6 Resists +11% physical Rings can have magical properties. |
On fingers | Porinor the Shocktaint Porinor the Shocktaint0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +16 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +16% fire +16% cold Res.pen +5% lightning Melee Ret 16 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +32% fire +15% light +32% cold Phys.save +10 (+3 eff.) Spell.save +13 (+4 eff.) ---------- misc Max.stam +22.00 Rings can have magical properties. |
On fingers | Islidatta the Thunderjeer Islidatta the Thunderjeer0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +7 Dex +11 Con dps ---------- Phys.pwr +11 (+2 eff.) Melee+ 8 arcane Dmg.mod +12% lightning Res.pen +10% arcane Phasing +20% Acc +14 (+5 eff.) Melee Ret 8 arcane ----- def ----- Fatigue -7% Resists +10% nature +10% blight Spell.save +25 (+7 eff.) Poison- +20% Disease- +18% ---------- misc Max.enc +32 Max.stam +23.00 Rings can have magical properties. |
Around waist | Singemire the hardened leather belt Singemire the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Wil +4 Cun dps ---------- Phys.crit +3.0% Melee+ 4 physical ----- def ----- Armour +2 Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Resists +9% fire D.Red.from +30% Summoned Phys.save +23 (+6 eff.) Spell.save +13 (+4 eff.) Mind.save +11 (+3 eff.) HP.reg +1.50 Heal.mod +16% A belt that goes around your waist. |
In main hand | Eksatin's Ultimatum (175% power, 25 apr) [voratun silver filigree] Eksatin's Ultimatum (175% power, 25 apr) [voratun silver filigree]3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 40% Wil, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% Against +35% Undead +35% Demon +35% Horror On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
In main hand | stralite greatmaul 'Dayblast' (202% power, 3 apr) [voratun silver filigree] stralite greatmaul 'Dayblast' (202% power, 3 apr) [voratun silver filigree]5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master Power 202% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +3.5% Atk.spd 100% Melee+ +34 cold Against +35% Undead +35% Demon +35% Horror On Hit: * Random elemental explosion On Crit: * wounds the target for 7 turns: 22 bleeding, 70% reduced healing While equipped: Stats +3 Dex +1 Con dps ---------- Phys.crit +17.0% Phys.pwr +19 (+4 eff.) Res.pen +21% acid +17% fire +20% lightning +21% cold Apr +2 ---------- misc Max.P.En +15.00 Max.N.En +15.00 Massive two-handed mauls. |
On hands | radiant voratun gauntlets (0 def, 3 armour) radiant voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 12 light Dmg.mod +9% light ----- def ----- Armour +3 Resists +10% light Metal gloves protecting the hands up to the middle of the lower arm. |
On hands | Ce'Nira the dwarven-steel gauntlets (0 def, 5 armour) Ce'Nira the dwarven-steel gauntlets (0 def, 5 armour)1.5 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +4 Dex dps ---------- Melee+ 11 light Dmg.mod +6% light Acc +7 (+3 eff.) Apr +11 ----- def ----- Armour +5 Resists +10% light +2% all Mind.save +8 (+2 eff.) Max.HP +56.00 HP.reg +2.20 Blind- +5% Knockbk- +5% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.30 Max.stam +13.00 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Singespawn the dwarven-steel mail armour (3 def, 15 armour) Singespawn the dwarven-steel mail armour (3 def, 15 armour)14.0 T3 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +5 Wil +10 Cun +3 Con dps ---------- Melee+ 17 acid 14 fire Dmg.mod +9% temporal Res.pen +15% fire Melee Ret 13 acid 13 fire ----- def ----- Armour +15 Defense +3 (+1 eff.) Fatigue +9% Resists +18% acid +22% fire +24% cold +31% temporal Crit.dmg- 10.00% Phys.save +9 (+2 eff.) Mind.save +19 (+5 eff.) Anom.red +5 ---------- misc Light +1 A suit of armour made of mail. |
Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Bethetta Bethetta0.1 T4 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +2 Wil +5 Mag dps ---------- Spell.crit +5% Crit.mult +14.00% Spell.pwr +14 (+7 eff.) S.pwr/crit +6 Dmg.mod +6% lightning +14% fire +5% blight +6% cold +3% arcane +6% acid ----- def ----- Resists +22% mind +9% arcane Confus- +32% ---------- misc Mana/s.crit +1.00 Amulets can have magical properties. |
Inventory
movement infusion (402% speed; 5 turns) movement infusion (402% speed; 5 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 402% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper ring of clarity copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+1 eff.) Confus- +21% Rings can have magical properties. |
copper ring of lightning (+22%) copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings can have magical properties. |
acidic iron battleaxe of massacre (121% power, 1 apr) acidic iron battleaxe of massacre (121% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 122% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid Massive two-handed battleaxes. |
Drake's Bane (164% power, 21 apr) Drake's Bane (164% power, 21 apr)3.0 T3 battleaxe 2H weapon [Unique] Master Power 164% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- Phys.save +9 (+2 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Aerygas the iron greatmaul (122% power, 1 apr) Aerygas the iron greatmaul (122% power, 1 apr)5.0 T1 greatmaul 2H weapon [Random Unique] Nature/Disrupt/Psionic Power 122% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +20 insidious poison Against +13% Unnatural On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Wil ----- def ----- Resists +3% blight +15% cold +3% mind Crit.dmg- 10.00% Disease- +10% Massive two-handed mauls. |
iron greatmaul of massacre (129% power, 1 apr) iron greatmaul of massacre (129% power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 129% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. |
Samuruihek the steel greatmaul (138% power, 2 apr) Samuruihek the steel greatmaul (138% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 139% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 12% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +3 Dex +2 Wil dps ---------- Dmg.mod +9% physical Res.pen +12% physical Acc +10 (+4 eff.) Apr +11 ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Crit.dmg- 15.00% Max.HP +20.00 Massive two-handed mauls. |
balanced iron greatsword of massacre (128% power, 1 apr) balanced iron greatsword of massacre (128% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 128% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +29% Massive two-handed swords. |
iron greatsword 'Chamirand' (132% power, 1 apr) iron greatsword 'Chamirand' (132% power, 1 apr)3.0 T1 greatsword 2H weapon [Random Unique] Master/Psionic Power 132% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 10 arcane resource burn * Slows global speed by 40% * 25% chance to put talents on cooldown While equipped: dps ---------- Melee Ret 4 mind On Hit (Melee): * Slows global speed by 15% * 20 arcane resource burn ----- def ----- Resists +3% blight +3% lightning Spell.save +10 (+3 eff.) Massive two-handed swords. |
dwarven-steel greatsword 'Polulaith' (164% power, 2 apr) dwarven-steel greatsword 'Polulaith' (164% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master Power 165% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +19 fire While equipped: Stats +11 Con dps ---------- Crit.mult +15.00% Phys.pwr +27 (+5 eff.) Spell.pwr +2 (+1 eff.) Mind.pwr +6 (+1 eff.) Melee+ 8 blight Dmg.mod +3% mind Res.pen +5% mind +28% physical ----- def ----- Disarm- +50% ---------- misc Hate/m.crit +1.00 Telepathy Demon/Minor Demon/Major Massive two-handed swords. |
stralite greatsword 'Bethyvea' (162% power, 3 apr) stralite greatsword 'Bethyvea' (162% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 162% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 111% Melee+ +54 insidious poison On Hit.r1 +21 fire While equipped: Stats +9 Dex +2 Con dps ---------- Dmg.mod +3% physical Acc +13 (+5 eff.) Melee Ret 12 arcane ----- def ----- Armour +6 Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Massive two-handed swords. |
Thunderfall (161% power, 6 apr) Thunderfall (161% power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 162% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical While equipped: ---------- misc Masteries +0.20 Wild-gift/Thunder +0.20 Wild-gift/Supercell Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Daimykhad the rough leather armour (1 def, 9 armour) Daimykhad the rough leather armour (1 def, 9 armour)9.0 T1 light armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +9 Defense +1 (+0 eff.) Fatigue +6% Resists +24% acid +13% fire +6% blight +11% physical Blind- +5% Silence- +10% ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Max.mana +20.00 A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
Eloma the Kindleseam (3 def, 7 armour) Eloma the Kindleseam (3 def, 7 armour)17.0 T1 massive armor [Random Unique] Arcane While equipped: dps ---------- Melee+ 10 acid 10 fire Dmg.mod +6% temporal Melee Ret 9 acid 9 fire On Hit (Melee): * 30% chance to blind ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +13% acid +13% fire +6% light +19% temporal A suit of armour made of metal plates. |
Polisera the Muckbringer Polisera the Muckbringer1.0 T1 belt armor [Random Unique] Master While equipped: Stats +8 Dex +8 Cun +12 Lck dps ---------- Melee+ 12 nature 8 mind Dmg.mod +6% mind Res.pen +10% nature ----- def ----- Resists +3% nature Stealth +12 ---------- misc T.Disarm +17 Infravis +8 On Mind Hit: 5% Slime Spit 1 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
wanderer's pair of drakeskin leather boots of phasing (0 def, 5 armour) wanderer's pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil +3 Cun +5 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +25 (+6 eff.) Mind.save +13 (+3 eff.) Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A pair of boots made of leather. |
Boltshear the rough leather cap (0 def, 1 armour) Boltshear the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +7% darkness +3% lightning Phys.save +12 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +16 (+4 eff.) ---------- misc Equi/ret +0.08 Max.psi +10.00 Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
insulating rough leather cap (0 def, 1 armour) insulating rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% cold A cap made of leather. |
Bokiruilar (9 def, 3 armour) Bokiruilar (9 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +7 Wil +5 Cun +4 Con dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +9 (+4 eff.) Fatigue +3% Resists +8% blight +3% temporal +19% mind +3% nature Dmg.red +10 all Phys.save +8 (+2 eff.) Mind.save +41 (+10 eff.) Confus- +27% Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
4 nuummite 4 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 agate 5 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+5 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 tiny geode 6 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
88 alchemist agate 88 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
43 alchemist tiny geode 43 alchemist tiny geode0.0 T1 stone alchemist-gem [Normal] When used as an alchemist bomb: Additional 10 physical damage Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (134 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
potent regeneration salve [power 286] potent regeneration salve [power 286]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 132% efficiency and 83% cooldown modifier. Heal 286 over 5 turns Puts Talent Medical Injector on 15 cooldown Medical salve. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Achievements
By Rip and Tear the Xorn Harbinger level 36
2nd Dusk 122nd year of Ascendancy at 18:09 see stats
By Rip and Tear the Xorn Harbinger level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Rip and Tear the Xorn Harbinger level 20
2nd Flare 122nd year of Ascendancy at 21:41 see stats
By Rip and Tear the Xorn Harbinger level 30
2nd Dusk 122nd year of Ascendancy at 03:33 see stats
By Rip and Tear the Xorn Harbinger level 40
3rd Dusk 122nd year of Ascendancy at 04:19 see stats
By Rip and Tear the Xorn Harbinger level 38
3rd Dusk 122nd year of Ascendancy at 02:21 see stats
By Rip and Tear the Xorn Harbinger level 26
8th Flare 122nd year of Ascendancy at 07:04 see stats
By Rip and Tear the Xorn Harbinger level 16
1st Summertide 122nd year of Ascendancy at 01:57 see stats
By Rip and Tear the Xorn Harbinger level 16
1st Summertide 122nd year of Ascendancy at 01:57 see stats
By Rip and Tear the Xorn Harbinger level 13
77th Pyre 122nd year of Ascendancy at 01:57 see stats
By Rip and Tear the Xorn Harbinger level 27
1st Dusk 122nd year of Ascendancy at 20:32 see stats
By Rip and Tear the Xorn Harbinger level 44
4th Dusk 122nd year of Ascendancy at 06:13 see stats
Log
Rip and Tear speeds up.
Rip and Tear is cured!
Rip and Tear lessens the pain.
Rip and Tear starts regenerating health quickly.
Rip and Tear slows down.
Emithra the ink squid performs a melee critical strike against Rip and Tear!
Rip and Tear shrugs off the critical damage!
Rip and Tear's fire ward fades
Emithra the ink squid hits Rip and Tear for 53 nature, 9 temporal, 8 nature, 18 mind, 28 darkness, 60 nature, 18 mind, 28 darkness (220 total damage).
Claws of Night hits Rip and Tear for 15 darkness, 11 temporal, 20 darkness, 15 temporal (62 total damage).
Rip and Tear hits Emithra the ink squid for 10 acid, 17 lightning, 18 fire, 8 arcane, 10 acid, 17 lightning, 18 fire, 8 arcane (107 total damage).
Rip and Tear resists!
Hymn of Detection hits Rip and Tear for 30 darkness damage.
--------------------------------
Rip and Tear uses Gem Feast.
Emithra the ink squid hits Rip and Tear for 54 nature, 9 temporal, 8 nature, 18 mind, 28 darkness, 67 nature (183 total damage).
Claws of Night hits Rip and Tear for 15 darkness, 11 temporal (27 total damage).
Rip and Tear hits Emithra the ink squid for 10 acid, 17 lightning, 18 fire, 8 arcane, 10 acid, 17 lightning, 18 fire, 8 arcane (107 total damage).
Rip and Tear the level 44 xorn harbinger was splurged to death by Emithra the ink squid on level 2 of Lake of Nur.
--------------------------------
You have 3 life(s) left.
Rip and Tear speeds up.
Rip and Tear stops regenerating health quickly.
Rip and Tear feels pain again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Claws of Night killed Rip and Tear!
Saving done.