Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Hedge Wizard Must Come 1.7.2Make Forest Troll Hedge-Wizard come at a higher probability. New Alchemist 1.7.2Full remake of Alchemist and gems: Changes for gems: Remake of Golem: |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Cornac |
Class | Necromancer |
Level / Exp | 30 / 41% |
Size | medium |
Lifes / Deaths | Killed by Lisabredhenor the copperhead snake at level 20 on the 50th Dusk 122nd year of Ascendancy at 09:38 0 / 8Killed by Elylekira the sandworm at level 26 on the 2nd Haze 122nd year of Ascendancy at 02:12 Killed by Velessra the snow giant boulder thrower at level 27 on the 17th Haze 122nd year of Ascendancy at 03:02 Killed by Elada the greater faeros at level 29 on the 20th Haze 122nd year of Ascendancy at 01:16 Killed by Yvylelaith the vampire at level 30 on the 80th Haze 122nd year of Ascendancy at 22:51 Killed by ghoul at level 30 on the 4th Decay 122nd year of Ascendancy at 18:46 Killed by Celia at level 30 on the 4th Decay 122nd year of Ascendancy at 21:36 Killed by Aerita the armoured skeleton warrior at level 30 on the 9th Decay 122nd year of Ascendancy at 23:36 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 36 (base 10) |
Constitution | 71 (base 58) |
Magic | 69 (base 60) |
Willpower | 42 (base 13) |
Cunning | 26 (base 11) |
Resources
Life | -730/666 |
Mana | 278/523 |
Soul | 12/19 |
Healing Factor | 1.381801953332 |
Regeneration | 3.1090543949969 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 8 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 33 |
Accuracy | 34 |
Crit Chance | 10% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 85 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Blight | +8% |
Arcane | +47% |
Cold | +11% |
All | 0% |
Darkness | +48% |
Light | +5% |
Temporal | +5% |
Fire | +13% |
Physical | +49% |
Offense: Damage Penetration
Lightning | +47% |
Physical | +40% |
Blight | +52% |
Arcane | +57% |
Darkness | +40% |
All | +32% |
Defense: Base
Armour (hardiness) | 8 (44.574340358689%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 31 |
Mental Save | 26 |
Defense: Resistances
Physical | + 45%( 70%) |
Acid | + 47%( 70%) |
Nature | + 43%( 70%) |
Fire | + 47%( 70%) |
Darkness | + 66%( 70%) |
Arcane | + 43%( 70%) |
Cold | + 57%( 70%) |
All | + 37%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 336 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 239.98 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Cunning stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the desperate necromancer to the recall portal on level 1 of Daikara. Escort: desperate necromancer (level 1 of Daikara)As a reward you improved talent Ghost Walk (+2 level(s)). | done |
You abandoned desperate necromancer, to death. Escort: desperate necromancer (level 1 of Dreadfell) | failed |
You failed to protect the desperate necromancer from death by shadow. Escort: desperate necromancer (level 4 of Old Forest) | failed |
You successfully escorted the lost spellblade to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost spellblade (level 1 of Ruins of Kor'Pul)As a reward you improved talent Shielding (+2 level(s)). | done |
You successfully escorted the lost spellblade to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost spellblade (level 2 of Ruins of Kor'Pul)As a reward you improved talent Shielding (+2 level(s)). | done |
You successfully escorted the lost spellblade to the recall portal on level 2 of Trollmire. Escort: lost spellblade (level 2 of Trollmire)As a reward you improved talent Arcane Reconstruction (+2 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * You have 'extracted' the heart of one of your fellow necromancers. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed sandworm tooth. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | [vs. Ichorsever (0 def, 1 armour) (On feet)] Ichorsever (0 def, 1 armour)Ichorsever (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Damage when hit (Melee): 10(-) nature Changes stats: +6(-) Wil / +2(-) Mag Changes resistances: +6%(-) nature Changes resistances penetration: +20%(-) blight Changes damage: +12%(-) arcane Mana each turn: +0.08 (-) Spellpower: +15 (+3 eff.) (-) A pair of boots made of leather. |
Light source | [vs. Churak the Shockslice (Light source)] Churak the ShocksliceChurak the Shockslice Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 (-) Damage when hit (Melee): 8(-) acid / 6(-) lightning Changes stats: +5(-) Wil / +6(-) Con Changes resistances penetration: +15%(-) lightning / +7%(-) all Light radius: +8 (-) Infravision radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. rough leather cap 'Cuthildil' (0 def, 1 armour) (On head)] rough leather cap 'Cuthildil' (0 def, 1 armour)rough leather cap 'Cuthildil' (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +5(-) Dex Critical mult.: +5.00% (-) Maximum mana: +20.00 (-) Spellpower: +15 (+3 eff.) (-) Damage Shield penetration: +30% (-) A cap made of leather. |
Tool | [vs. Skull of the Rat Lich (Tool)] Skull of the Rat LichSkull of the Rat Lich Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12(-) darkness Spellpower: +10 (+2 eff.) (-) Spell crit. chance: +4% (-) It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 24/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
On fingers | [vs. Erasus (On fingers, 1 of 2)] ErasusErasus Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Changes stats: +6(-) Cun / +5(-) Dex Changes resistances: +46%(-) darkness / +12%(-) cold Changes damage: +23%(-) darkness Spell save: +3 (+1 eff.) (-) Only die when reaching: -60.00 life (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. Erasus (On fingers, 1 of 2)] steel ring 'Lustrestone'steel ring 'Lustrestone' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) (+4 (+2 eff.)) Damage when hit (Melee): 6 light Changes stats: +5(-) Dex / +5 Wil / +0(-6) Cun Changes resistances: +0%(-46%) darkness / +0%(-12%) cold Changes resistances penetration: +20% arcane Changes damage: +0%(-23%) darkness Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Mana when firing critical spell: +2.00 Only die when reaching: +0.00 life (+60.00 life) Maximum mana: +40.00 Spellpower: +10 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! Tap to cycle through comparison choices |
Around waist | [vs. Freezedream (Around waist)] FreezedreamFreezedream Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4(-) Str / +7(-) Dex / +5(-) Wil / +6(-) Cun / +7(-) Lck Changes resistances: +1%(-) physical / +6%(-) cold Changes damage: +6%(-) physical Damage against: +26% (-)Summoned Reduced damage from: +34% (-)Summoned Trap disarming bonus: +12 (-) Stealth bonus: +9 (-) Only die when reaching: -20.00 life (-) Maximum life: +57.00 (-) Infravision radius: +5 (-) A belt that goes around your waist. |
In main hand | [vs. Crystalline Yew magestaff (25-30 power, 4 apr, arcane element) (In main hand, 1 of 2)] Crystalline Yew magestaff (25-30 power, 4 apr, arcane element)Crystalline Yew magestaff (25-30 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Physical power: +12 (+9 eff.) (-) Changes stats: +3(-) Wil / +3(-) Con Changes damage: +30%(-) arcane Talents granted: +1.00(-) Command Staff Spellpower: +21 (+4 eff.) (-) Spell crit. chance: +3% (-) It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze. Tap to cycle through comparison choices |
On hands | [vs. heroic hardened leather gloves of spellstriking (0 def, 6 armour) (On hands)] heroic hardened leather gloves of spellstriking (0 def, 6 armour)heroic hardened leather gloves of spellstriking (0 def, 6 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 (-) Damage (Melee): 6(-) arcane Changes stats: +5(-) Mag / +5(-) Wil Changes resistances: +5%(-) arcane Changes damage: +5%(-) arcane Mental save: +7 (+4 eff.) (-) Maximum life: +45.00 (-) Spellpower: +7 (+2 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | [vs. fearwoven elven-silk robe of alchemy (0 def, 0 armour) (Main armor)] fearwoven elven-silk robe of alchemy (0 def, 0 armour)fearwoven elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +13%(-) acid / +12%(-) physical / +13%(-) fire / +13%(-) cold / +15%(-) all Changes resistances penetration: +8%(-) darkness / +8%(-) physical Changes damage: +10%(-) acid / +38%(-) physical / +19%(-) darkness / +5%(-) fire / +11%(-) cold Talents cooldown: Refit Golem (-5(-) turns) Maximum hate: +9.00 (-) Mindpower: +6 (+3 eff.) (-) Mental crit. chance: +3% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | [vs. linen cloak 'Pyrespawner' (7 def, 0 armour) (Cloak)] linen cloak 'Pyrespawner' (7 def, 0 armour)linen cloak 'Pyrespawner' (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) (-) Changes resistances: +3%(-) acid / +3%(-) fire / +3%(-) nature / +5%(-) arcane Physical save: +6 (+3 eff.) (-) Disease immunity: +10% (-) Confusion immunity: +10% (-) Maximum life: +60.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. Tarrydradar the gold amulet (Around neck)] Tarrydradar the gold amuletTarrydradar the gold amulet Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% (-) Damage when hit (Melee): 2(-) arcane Changes stats: +4(-) Dex / +2(-) Mag / +3(-) Cun / +4(-) Con Changes resistances penetration: +5%(-) arcane Changes damage: +5%(-) temporal / +5%(-) light / +8%(-) blight / +8%(-) fire / +5%(-) physical / +6%(-) darkness Critical mult.: +14.00% (-) Life regen: +2.00 (-) Stamina each turn: +0.50 (-) Mana when firing critical spell: +2.00 (-) Spellpower on spell critical (stacks up to 3 times): +2 (-) Spellpower: +32 (+7 eff.) (-) Spell crit. chance: +4% (-) Movement speed: +10% (-) Amulets make your neck look great! |
Inventory
[vs. Rune: Biting Gale [biting gale rune of the titan (damage 160; dur 4; cd 15)] (on body)] biting gale rune of the wizard (damage 248; dur 4; cd 15)biting gale rune of the wizard (damage 248; dur 4; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 248.42(+8.44) cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your -Constitution, +Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 1466% over 10 turns; mana 73; cd 17) manasurge rune of the titan (regen 1466% over 10 turns; mana 73; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1466% for 10 turns (613 total) and instantly restoring 73 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions [shatter afflictions rune of the wizard (absorb 130; cd 22)] (on body)] shatter afflictions rune of the wizard (absorb 104; cd 21)shatter afflictions rune of the wizard (absorb 104; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21(-1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104(+8) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the warrior (absorb 423; dur 5; cd 17)] (on body, 1 of 2)] shielding rune of the wizard (absorb 285; dur 3; cd 17)shielding rune of the wizard (absorb 285; dur 3; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 285(-51) damage for 3(-2) turns. Its effects scale with your -Strength, +Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Tap to cycle through comparison choices |
[vs. Tarrydradar the gold amulet (Around neck)] stabilizing gold amulet of cunning (+4)stabilizing gold amulet of cunning (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: +0% (+6%) Damage when hit (Melee): 0(-2) arcane Changes stats: +0(-4) Dex / +0(-2) Mag / +4(+1) Cun / +0(-4) Con Changes resistances: +13% temporal Changes resistances penetration: +0%(-5%) arcane Changes damage: +0%(-5%) temporal / +0%(-5%) light / +0%(-8%) blight / +0%(-8%) fire / +0%(-5%) physical / +0%(-6%) darkness Critical mult.: +0.00% (-14.00%) Pinning immunity: +32% Knockback immunity: +22% Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.50) Mana when firing critical spell: +0.00 (-2.00) Spellpower on spell critical (stacks up to 3 times): +0 (-2) Spellpower: +0 (+0 eff.) (-32 (-7 eff.)) Spell crit. chance: +0% (-4%) Movement speed: +0% (-10%) Amulets make your neck look great! |
[vs. Erasus (On fingers, 1 of 2)] copper ring 'Elenaromigar'copper ring 'Elenaromigar' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-6) Cun / +0(-5) Dex Changes resistances: +22% acid / +0%(-12%) cold / +6% mind / +0%(-46%) darkness Changes damage: +11% acid / +0%(-23%) darkness Critical mult.: +20.00% Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Silence immunity: +10% Knockback immunity: +10% Life regen: +4.00 Only die when reaching: +0.00 life (+60.00 life) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Erasus (On fingers, 1 of 2)] copper ring of perseverancecopper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-6) Cun / +0(-5) Dex Changes resistances: +0%(-46%) darkness / +0%(-12%) cold Changes damage: +0%(-23%) darkness Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Stun/Freeze immunity: +23% Life regen: +2.00 Only die when reaching: +0.00 life (+60.00 life) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Erasus (On fingers, 1 of 2)] wizard's copper ring of the mind (+10%)wizard's copper ring of the mind (+10%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-5) Dex / +2 Mag / +0(-6) Cun Changes resistances: +0%(-12%) cold / +10% mind / +0%(-46%) darkness Changes damage: +10% mind / +0%(-23%) darkness Spell save: +4 (+2 eff.) (+1 (+1 eff.)) Only die when reaching: +0.00 life (+60.00 life) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Erasus (On fingers, 1 of 2)] Freezestake the steel ringFreezestake the steel ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-5) Dex / +4 Wil / +0(-6) Cun Changes resistances: +6% acid / +0%(-12%) cold / +6% light / +0%(-46%) darkness Changes resistances penetration: +10% cold Changes damage: +0%(-23%) darkness Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +8 (+4 eff.) Poison immunity: +20% Only die when reaching: +0.00 life (+60.00 life) Healing mod.: +20% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Erasus (On fingers, 1 of 2)] IslarethIslareth Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Damage when hit (Melee): 2 physical Changes stats: +2 Str / +0(-5) Dex / +3 Mag / +0(-6) Cun / +2 Con Changes resistances: +0%(-46%) darkness / +0%(-12%) cold Changes damage: +0%(-23%) darkness Critical mult.: +10.00% Physical save: +8 (+4 eff.) Spell save: +23 (+11 eff.) (+20 (+10 eff.)) Mental save: +6 (+3 eff.) Only die when reaching: +0.00 life (+60.00 life) Maximum stamina: +12.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Erasus (On fingers, 1 of 2)] steel ring 'Nimbusimmortal'steel ring 'Nimbusimmortal' Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +12 (+5 eff.) (+6 (+2 eff.)) Changes stats: +5(-1) Cun / +8(+3) Dex Changes resistances: +9% acid / +0%(-12%) cold / +0%(-46%) darkness Changes resistances penetration: +10% lightning / +10% acid Changes damage: +0%(-23%) darkness Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Disarm immunity: +27% Pinning immunity: +23% Knockback immunity: +22% Only die when reaching: +0.00 life (+60.00 life) Maximum life: +27.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Erasus (On fingers, 1 of 2)] GlacierruneGlacierrune Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +3 Str / +0(-5) Dex / +5 Mag / +0(-6) Cun Changes resistances: +21%(+9%) cold / +0%(-46%) darkness / +28% fire Changes damage: +0%(-23%) darkness / +14% fire Spell save: +6 (+3 eff.) (+3 (+2 eff.)) Only die when reaching: +0.00 life (+60.00 life) Infravision radius: +3 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Crystalline Yew magestaff (25-30 power, 4 apr, arcane element) (In main hand, 1 of 3)] Dagger of the Past (25-32 power, 20 apr)Dagger of the Past (25-32 power, 20 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5(+0.0 - +2.5) Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 (+16) Crit. chance: +20.0% (+16.5%) Attack speed: 111% (+11%) Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-9 eff.)) Defense: +10 (+3 eff.) Changes stats: +0(-3) Wil / +0(-3) Con Changes damage: +0%(-30%) arcane / +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Talent granted: +0(+-1) Command Staff Spell save: +10 (+5 eff.) Spellpower: +0 (+0 eff.) (-21 (-4 eff.)) Spell crit. chance: +0% (-3%) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. Tap to cycle through comparison choices |
[vs. fearwoven elven-silk robe of alchemy (0 def, 0 armour) (Main armor)] Robe of Force (12 def, 8 armour)Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15%(+2%) acid / +12%(-) physical / +0%(-13%) cold / +0%(-13%) fire / +9%(-6%) all Changes resistances penetration: +10%(+2%) physical / +10% mind / +0%(-8%) darkness Changes damage: +0%(-10%) acid / +5%(-33%) physical / +0%(-19%) darkness / +0%(-5%) fire / +5% mind / +0%(-11%) cold Talent cooldown: Refit Golem ((+0(+5) turn) Physical save: +10 (+5 eff.) Maximum hate: +0.00 (-9.00) Mindpower: +8 (+4 eff.) (+2 (+1 eff.)) Mental crit. chance: +4% (+1%) It can be used to send out a range 5 beam of kinetic energy, dealing 44.90 to 56.12 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
[vs. fearwoven elven-silk robe of alchemy (0 def, 0 armour) (Main armor)] Vestments of the Conclave (0 def, 0 armour)Vestments of the Conclave (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +0%(-13%) acid / +0%(-12%) physical / +0%(-13%) cold / +0%(-13%) fire / +9%(-6%) all Changes resistances penetration: +0%(-8%) darkness / +0%(-8%) physical Changes damage: +0%(-10%) acid / +0%(-38%) physical / +0%(-19%) darkness / +0%(-5%) fire / +15% arcane / +0%(-11%) cold Talent cooldown: Refit Golem ((+0(+5) turn) Maximum hate: +0.00 (-9.00) Spellpower: +15 (+3 eff.) Spell crit. chance: +15% Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Mental crit. chance: +0% (-3%) An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
[vs. fearwoven elven-silk robe of alchemy (0 def, 0 armour) (Main armor)] dreamer's silk robe of life (0 def, 0 armour)dreamer's silk robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +0%(-13%) acid / +0%(-12%) physical / +12% darkness / +0%(-13%) fire / +9% blight / +0%(-13%) cold / +11% mind / +13%(-2%) all Changes resistances penetration: +0%(-8%) darkness / +0%(-8%) physical Changes damage: +0%(-10%) acid / +0%(-38%) physical / +0%(-19%) darkness / +0%(-5%) fire / +0%(-11%) cold Talent cooldown: Refit Golem ((+0(+5) turn) Physical save: +15 (+7 eff.) Spell save: +13 (+7 eff.) Mental save: +24 (+12 eff.) Life regen: +3.60 Maximum life: +51.00 Maximum hate: +0.00 (-9.00) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +15% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. fearwoven elven-silk robe of alchemy (0 def, 0 armour) (Main armor)] nimble hardened leather armour of the hero (14 def, 6 armour)nimble hardened leather armour of the hero (14 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +14 (+4 eff.) Fatigue: +8% Changes stats: +5 Str / +8 Dex / +6 Mag / +5 Wil / +5 Cun Changes resistances: +0%(-13%) acid / +0%(-12%) physical / +0%(-13%) fire / +0%(-13%) cold / +0%(-15%) all Changes resistances penetration: +0%(-8%) darkness / +0%(-8%) physical Changes damage: +0%(-10%) acid / +0%(-38%) physical / +0%(-19%) darkness / +0%(-5%) fire / +0%(-11%) cold Talent cooldown: Refit Golem ((+0(+5) turn) Maximum life: +36.00 Maximum hate: +0.00 (-9.00) Mindpower: +0 (+0 eff.) (-6 (-3 eff.)) Mental crit. chance: +0% (-3%) Movement speed: +20% A suit of armour made of leather. |
[vs. Freezedream (Around waist)] AredaAreda Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +0(-4) Str / +7(-) Dex / +5 Mag / +0(-5) Wil / +4(-2) Cun / +6(-1) Lck Changes resistances: +0%(-6%) cold / +9% mind / +0%(-1%) physical Changes damage: +0%(-6%) physical Damage against: +0% (-26% )Summoned Reduced damage from: +0% (-34% )Summoned Trap disarming bonus: +5 (-7) Stealth bonus: +7 (-2) Mental save: +6 (+3 eff.) Poison immunity: +20% Only die when reaching: -40.00 life (-20.00 life) Maximum life: +0.00 (-57.00) Infravision radius: +4 (-1) A belt that goes around your waist. |
[vs. Freezedream (Around waist)] Mighty Girdle =mg=Mighty Girdle =mg= Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Changes stats: +0(-4) Str / +0(-7) Dex / +0(-5) Wil / +0(-6) Cun / +0(-7) Lck Changes resistances: +0%(-1%) physical / +0%(-6%) cold Changes damage: +0%(-6%) physical Damage against: +0% (-26% )Summoned Reduced damage from: +0% (-34% )Summoned Trap disarming bonus: +0 (-12) Stealth bonus: +0 (-9) Maximum encumbrance: +70 Knockback immunity: +40% Only die when reaching: +0.00 life (+20.00 life) Maximum life: +40.00 (-17.00) Infravision radius: +0 (-5) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Ichorsever (0 def, 1 armour) (On feet)] Hagund (0 def, 3 armour)Hagund (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Armour: +3 (+2) Damage when hit (Melee): 0(-10) nature Changes stats: +0(-6) Wil / +0(-2) Mag Changes resistances: +0%(-6%) nature / +3% cold / +3% mind / +6% temporal Changes resistances penetration: +0%(-20%) blight Changes damage: +0%(-12%) arcane Spell save: +3 (+2 eff.) Life regen: +4.00 Mana each turn: +0.00 (-0.08) Spellpower: +0 (+0 eff.) (-15 (-3 eff.)) A pair of boots made of leather. |
[vs. Ichorsever (0 def, 1 armour) (On feet)] Bonarihad the Flashstreak (0 def, 3 armour)Bonarihad the Flashstreak (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +3.0% Armour: +3 (+2) Fatigue: +2% Damage when hit (Melee): 0(-10) nature Changes stats: +1 Dex / +0(-2) Mag / +0(-6) Wil Changes resistances: +0%(-6%) nature Changes resistances penetration: +10% light / +0%(-20%) blight Changes damage: +0%(-12%) arcane / +3% physical Life regen: +1.00 Mana each turn: +0.00 (-0.08) Only die when reaching: -40.00 life Spellpower: +0 (+0 eff.) (-15 (-3 eff.)) Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Ichorsever (0 def, 1 armour) (On feet)] Yvogada the pair of dwarven-steel boots (0 def, 4 armour)Yvogada the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (+3) Fatigue: -3% Damage when hit (Melee): 2 mind / 0(-10) nature Changes stats: +0(-2) Mag / +2(-4) Wil / +3 Cun Changes resistances: +8% fire / +0%(-6%) nature / +5% cold Changes resistances penetration: +10% arcane / +0%(-20%) blight Changes damage: +0%(-12%) arcane Maximum encumbrance: +26 Physical save: +8 (+4 eff.) Mana each turn: +0.00 (-0.08) Spellpower: +0 (+0 eff.) (-15 (-3 eff.)) Mental crit. chance: +2% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. heroic hardened leather gloves of spellstriking (0 def, 6 armour) (On hands)] rough leather gloves 'Boltpunish' (0 def, 1 armour) =dex=rough leather gloves 'Boltpunish' (0 def, 1 armour) =dex= Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 (-5) Damage (Melee): 0(-6) arcane Damage when hit (Melee): 2 lightning Changes stats: +3 Dex / +0(-5) Mag / +0(-5) Wil Changes resistances: +9% lightning / +15% fire / +0%(-5%) arcane Changes damage: +0%(-5%) arcane / +12% fire Mental save: +0 (+0 eff.) (-7 (-4 eff.)) Maximum life: +0.00 (-45.00) Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. rough leather cap 'Cuthildil' (0 def, 1 armour) (On head)] bladed hardened leather cap of the bounder (0 def, 3 armour) =str=bladed hardened leather cap of the bounder (0 def, 3 armour) =str= Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (+2) Fatigue: +3% (+2%) Changes stats: +11 Str / +5(-) Dex Critical mult.: +0.00% (-5.00%) Maximum mana: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-15 (-3 eff.)) Damage Shield penetration: +0% (-30%) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 49.5 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
[vs. rough leather cap 'Cuthildil' (0 def, 1 armour) (On head)] werebeast's drakeskin leather cap of sanctity (0 def, 5 armour) =str=werebeast's drakeskin leather cap of sanctity (0 def, 5 armour) =str= Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 (+4) Fatigue: +5% (+4%) Changes stats: +8 Str / +4(-1) Dex / +4 Cun / +3 Con Changes resistances: +7% blight / +5% darkness Critical mult.: +0.00% (-5.00%) Spell save: +5 (+3 eff.) Mental save: +8 (+4 eff.) Maximum mana: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-15 (-3 eff.)) Damage Shield penetration: +0% (-30%) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 24 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
[vs. rough leather cap 'Cuthildil' (0 def, 1 armour) (On head)] Aletta's Diadem (0 def, 0 armour)Aletta's Diadem (0 def, 0 armour) Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-1) Fatigue: +0% (-1%) Damage when hit (Melee): 12 mind Changes stats: +0(-5) Dex / +4 Wil / +4 Cun Changes damage: +10% mind Critical mult.: +0.00% (-5.00%) Maximum mana: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-15 (-3 eff.)) Mindpower: +12 (+6 eff.) Mental crit. chance: +5% Damage Shield penetration: +0% (-30%) It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 71.76 mind damage and cripples the target's higher mental functions, reducing cunning by 8 and confusing (25% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
opal opalRequires: - Gem related talents 0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ruby 2 rubyRequires: - Gem related talents 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +9% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +9% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Deals 18% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartzRequires: - Gem related talents 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Deals 10% extra physical knockback damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
[vs. Churak the Shockslice (Light source)] Betana the brass lanternBetana the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-7) Damage when hit (Melee): 0(-8) acid / 0(-6) lightning Changes stats: +0(-5) Wil / +4 Cun / +0(-6) Con Changes resistances penetration: +0%(-15%) lightning / +10% mind / +0%(-7%) all Hate when firing a critical mind attack: +4.00 Maximum life: +45.00 Maximum hate: +6.00 Mental crit. chance: +1% Light radius: +3 (-5) Infravision radius: +2 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 45/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
[vs. Skull of the Rat Lich (Tool)] Aerayana the Sootpierce (dig speed 38 turns)Aerayana the Sootpierce (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Armour: +2 Fatigue: -5% Damage when hit (Melee): 0(-12) darkness Changes stats: +2 Str Changes damage: +6% acid / +12% darkness Critical mult.: +10.00% Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-4%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Skull of the Rat Lich (Tool)] Rhegahad the iron pickaxe (dig speed 37 turns)Rhegahad the iron pickaxe (dig speed 37 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +4 Damage when hit (Melee): 0(-12) darkness Changes stats: +1 Str / +4 Mag / +2 Cun Changes resistances: +9% lightning / +6% temporal / +9% mind Spell save: +12 (+6 eff.) Vim when firing critical spell: +2.00 Maximum life: +80.00 Maximum mana: +25.00 Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +5% (+1%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Skull of the Rat Lich (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-12) darkness Changes stats: +5 Wil Mental save: +10 (+5 eff.) Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 359/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Skull of the Rat Lich (Tool)] Tarrorach the Frostonslaught [power 116] (15 cooldown)Tarrorach the Frostonslaught [power 116] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-12) darkness Changes resistances: +3% cold Disease immunity: +20% Cut immunity: +10% Maximum life: +40.00 Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-4%) It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Skull of the Rat Lich (Tool)] Fogcutter the yew totem of stinging [power 230] (15 cooldown)Fogcutter the yew totem of stinging [power 230] (15 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 0(-12) darkness Changes resistances: +3% darkness / +3% mind Changes resistances penetration: +25% darkness Changes damage: +3% mind Spellpower: +0 (+0 eff.) (-10 (-2 eff.)) Spell crit. chance: +0% (-4%) It can be used to sting an enemy dealing 230 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Heal for 63. * Increase the duration of 2 beneficial effects by 2. * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
[vs. Skull of the Rat Lich (Tool)] elm wand of conjuration 'Amineg' [power 105] (15 cooldown)elm wand of conjuration 'Amineg' [power 105] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when hit (Melee): 6 mind / 0(-12) darkness Critical mult.: +5.00% Spellpower: +25 (+5 eff.) (+15 (+3 eff.)) Spell crit. chance: +0% (-4%) It can be used to fire a magical bolt dealing 105 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Eet the Cornac Necromancer level 9
7th Flare 122nd year of Ascendancy at 00:33 see stats
By Eet the Cornac Necromancer level 19
41st Dusk 122nd year of Ascendancy at 18:23 see stats
By Eet the Cornac Necromancer level 10
6th Dusk 122nd year of Ascendancy at 11:19 see stats
By Eet the Cornac Necromancer level 20
48th Dusk 122nd year of Ascendancy at 11:21 see stats
By Eet the Cornac Necromancer level 30
75th Haze 122nd year of Ascendancy at 21:49 see stats
By Eet the Cornac Necromancer level 14
16th Dusk 122nd year of Ascendancy at 00:02 see stats
By Eet the Cornac Necromancer level 9
5th Dusk 122nd year of Ascendancy at 12:25 see stats
By Eet the Cornac Necromancer level 28
19th Haze 122nd year of Ascendancy at 04:56 see stats
By Eet the Cornac Necromancer level 8
2nd Mirth 122nd year of Ascendancy at 02:25 see stats
By Eet the Cornac Necromancer level 24
75th Dusk 122nd year of Ascendancy at 12:51 see stats
By Eet the Cornac Necromancer level 16
35th Dusk 122nd year of Ascendancy at 07:14 see stats
By Eet the Cornac Necromancer level 30
4th Decay 122nd year of Ascendancy at 21:36 see stats
Log
Aerita the armoured skeleton warrior hits Armoured skeleton warrior for 81 lightning damage.
Veluth the copperhead snake slows down.
Veluth the copperhead snake misses Eet.
Veluth the copperhead snake misses Eet.
Eet hits Aerita the armoured skeleton warrior for 187 darkness damage.
Spikes of Decrepitude hits Veluth the copperhead snake for 29 cold, 50 darkness (79 total damage).
Spikes of Decrepitude hits Aerita the armoured skeleton warrior for 27 cold, 40 darkness (67 total damage).
Eet hits Aerita the armoured skeleton warrior for 9 arcane damage.
Armoured skeleton warrior misses Veluth the copperhead snake.
Aerita the armoured skeleton warrior casts Sun Ray.
Armoured skeleton warrior resists the blinding light!
Veluth the copperhead snake resists the blinding light!
Eet loses sight!
Something performs a melee critical strike against Eet!
Eet shrugs off the effect 'Dazed'!
Something performs a melee critical strike against Armoured skeleton warrior!
Greater Weapon Focus from Veluth the copperhead snake performs a melee critical strike against Armoured skeleton warrior!
Eet shrugs off the effect 'Stunned'!
Eet shrugs off the effect 'Dazed'!
Greater Weapon Focus from Veluth the copperhead snake hits Armoured skeleton warrior for 23 mind damage.
Something hits Eet for 295 physical, 221 physical (516 total damage).
Something hits Armoured skeleton warrior for 30 mind damage.
Aerita the armoured skeleton warrior hits Eet for 168 light damage.
Aerita the armoured skeleton warrior uses Shield Slam.
Aerita the armoured skeleton warrior performs a melee critical strike against Eet!
Aerita the armoured skeleton warrior performs a melee critical strike against Eet!
Melee retaliation hits Aerita the armoured skeleton warrior for 5 lightning, 14 darkness, 10 nature, 6 acid, 6 light, 3 arcane, 5 lightning, 14 darkness, 10 nature, 6 acid, 6 light, 3 arcane, 5 lightning, 14 darkness, 10 nature, 6 acid, 6 light, 3 arcane (132 total damage).
Aerita the armoured skeleton warrior hits Eet for 103 physical, 62 light, 87 physical (251 total damage).
Eet the level 30 cornac necromancer was punctured to death by Aerita the armoured skeleton warrior on level 1 of Dreadfell.