
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Additional Randart Properties 1.5.10 Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Convenient Digging 1.5.5 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Extended Auto-use 1.1.5Adds additional options to talent auto-use Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Black Grid Line and no Tall Tree 1.7.4Change grid line color to black, and modify tiles not to make tall trees. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Golem - The Ironbreaker ALT 1.4.9(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Stone Warden Race Unlock 1.7.2Removes race lock from stone warden that prevents creation of non-dwarf stone wardens. Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.4.6Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Yeeks can survive a win 1.4.8With this, the die-or-die situation is New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Adventurer Buff Addon 1.7.4Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Less pinky nightmare curse 1.5.5Addon limits nightmare curse effect visuals (prevent unreadable pink screen) From v1.1.0 effect now limited by 2 stages. {{ |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Sentient Crystal |
| Class | Adventurer |
| Level / Exp | 25 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by Neremina the stone troll at level 9 on the 5th Haze 122nd year of Ascendancy at 22:12 / 150Killed by Emedaranne the stone troll at level 9 on the 6th Haze 122nd year of Ascendancy at 08:23 Killed by Ivida the copperhead snake at level 9 on the 7th Haze 122nd year of Ascendancy at 05:50 Killed by Yvetha the white wolf at level 10 on the 8th Haze 122nd year of Ascendancy at 03:32 Killed by worm that walks (servant of Moissanite) at level 10 on the 8th Haze 122nd year of Ascendancy at 04:40 Killed by Emuma the white wolf at level 10 on the 8th Haze 122nd year of Ascendancy at 20:31 Killed by aether beam at level 11 on the 9th Haze 122nd year of Ascendancy at 14:55 Killed by Mayoriavea the stone troll at level 11 on the 9th Haze 122nd year of Ascendancy at 16:22 Killed by worm that walks (servant of Moissanite) at level 12 on the 9th Haze 122nd year of Ascendancy at 17:28 Killed by Bill the Stone Troll at level 12 on the 9th Haze 122nd year of Ascendancy at 18:41 Killed by worm that walks (servant of Moissanite) at level 12 on the 9th Haze 122nd year of Ascendancy at 19:34 Killed by worm that walks (servant of Moissanite) at level 12 on the 9th Haze 122nd year of Ascendancy at 20:43 Killed by worm that walks (servant of Moissanite) at level 12 on the 9th Haze 122nd year of Ascendancy at 21:58 Killed by Bill the Stone Troll at level 12 on the 9th Haze 122nd year of Ascendancy at 23:29 Killed by worm that walks (servant of Moissanite) at level 12 on the 10th Haze 122nd year of Ascendancy at 00:44 Killed by worm that walks (servant of Moissanite) at level 12 on the 10th Haze 122nd year of Ascendancy at 01:46 Killed by Bill the Stone Troll at level 12 on the 10th Haze 122nd year of Ascendancy at 03:06 Killed by worm that walks (servant of Moissanite) at level 12 on the 10th Haze 122nd year of Ascendancy at 04:13 Killed by worm that walks (servant of Moissanite) at level 12 on the 10th Haze 122nd year of Ascendancy at 05:18 Killed by worm that walks (servant of Moissanite) at level 12 on the 10th Haze 122nd year of Ascendancy at 06:09 Killed by worm that walks (servant of Moissanite) at level 12 on the 10th Haze 122nd year of Ascendancy at 07:29 Killed by worm that walks (servant of Moissanite) at level 12 on the 10th Haze 122nd year of Ascendancy at 08:26 Killed by Bill the Stone Troll at level 12 on the 10th Haze 122nd year of Ascendancy at 09:28 Killed by Silomille the white worm mass at level 13 on the 13rd Haze 122nd year of Ascendancy at 17:02 Killed by Layesetira the white worm mass at level 13 on the 14th Haze 122nd year of Ascendancy at 01:43 Killed by Glibeth the large brown snake at level 14 on the 14th Haze 122nd year of Ascendancy at 23:04 Killed by Norgos, the Guardian at level 14 on the 15th Haze 122nd year of Ascendancy at 00:48 Killed by Norgos, the Guardian at level 14 on the 15th Haze 122nd year of Ascendancy at 02:57 Killed by Silyriathra the fire drake hatchling at level 15 on the 15th Haze 122nd year of Ascendancy at 11:32 Killed by Silyriathra the fire drake hatchling at level 15 on the 15th Haze 122nd year of Ascendancy at 13:09 Killed by Poleldatta the large brown snake at level 15 on the 15th Haze 122nd year of Ascendancy at 14:39 Killed by worm that walks (servant of Moissanite) at level 15 on the 15th Haze 122nd year of Ascendancy at 15:38 Killed by Aryldawyn the deformed poison ivy at level 16 on the 18th Haze 122nd year of Ascendancy at 02:05 Killed by Ce'Nomira the sick white wolf at level 16 on the 19th Haze 122nd year of Ascendancy at 04:19 Killed by Polythra the deformed brown bear at level 16 on the 19th Haze 122nd year of Ascendancy at 06:24 Killed by shadow at level 16 on the 19th Haze 122nd year of Ascendancy at 20:34 Killed by The Withering Thing at level 16 on the 19th Haze 122nd year of Ascendancy at 21:56 Killed by shadow at level 16 on the 19th Haze 122nd year of Ascendancy at 23:05 Killed by shadow at level 16 on the 20th Haze 122nd year of Ascendancy at 00:41 Killed by worm that walks (servant of Moissanite) at level 17 on the 27th Haze 122nd year of Ascendancy at 09:29 Killed by Lisussra the giant army ant at level 17 on the 27th Haze 122nd year of Ascendancy at 21:21 Killed by Lisussra the giant army ant at level 17 on the 27th Haze 122nd year of Ascendancy at 22:56 Killed by Lisussra the giant army ant at level 17 on the 28th Haze 122nd year of Ascendancy at 00:11 Killed by elven blood mage at level 17 on the 28th Haze 122nd year of Ascendancy at 13:37 Killed by worm that walks (servant of Moissanite) at level 17 on the 28th Haze 122nd year of Ascendancy at 15:19 Killed by worm that walks (servant of Moissanite) at level 17 on the 28th Haze 122nd year of Ascendancy at 16:27 Killed by Ivubrenn the mean looking elven guard at level 18 on the 30th Haze 122nd year of Ascendancy at 23:03 Killed by Zubyvea the elven warrior at level 18 on the 31st Haze 122nd year of Ascendancy at 05:44 Killed by worm that walks (servant of Moissanite) at level 18 on the 31st Haze 122nd year of Ascendancy at 06:53 Killed by Zubyvea the elven warrior at level 18 on the 31st Haze 122nd year of Ascendancy at 08:10 Killed by Rhaloren Inquisitor at level 18 on the 32nd Haze 122nd year of Ascendancy at 14:52 Killed by Glasetha the skeleton warrior at level 19 on the 37th Haze 122nd year of Ascendancy at 12:16 Killed by Velaretta the degenerated skeleton warrior at level 19 on the 38th Haze 122nd year of Ascendancy at 03:21 Killed by worm that walks (servant of Moissanite) at level 19 on the 38th Haze 122nd year of Ascendancy at 13:19 Killed by worm that walks (servant of Moissanite) at level 19 on the 39th Haze 122nd year of Ascendancy at 12:17 Killed by ritch flamespitter at level 19 on the 39th Haze 122nd year of Ascendancy at 13:31 Killed by worm that walks (servant of Moissanite) at level 19 on the 39th Haze 122nd year of Ascendancy at 15:05 Killed by Adodhemira the copperhead snake at level 19 on the 39th Haze 122nd year of Ascendancy at 16:40 Killed by worm that walks (servant of Moissanite) at level 19 on the 39th Haze 122nd year of Ascendancy at 18:03 Killed by war hound at level 19 on the 39th Haze 122nd year of Ascendancy at 19:22 Killed by Adodhemira the copperhead snake at level 19 on the 39th Haze 122nd year of Ascendancy at 20:23 Killed by Adodhemira the copperhead snake at level 19 on the 39th Haze 122nd year of Ascendancy at 21:55 Killed by Cyruwen the rattlesnake at level 20 on the 40th Haze 122nd year of Ascendancy at 05:00 Killed by worm that walks (servant of Moissanite) at level 20 on the 40th Haze 122nd year of Ascendancy at 13:38 Killed by Xanysetira the void horror at level 20 on the 40th Haze 122nd year of Ascendancy at 21:03 Killed by skeleton warrior at level 20 on the 41st Haze 122nd year of Ascendancy at 13:55 Killed by Zubabrebeth the skeleton warrior at level 20 on the 42nd Haze 122nd year of Ascendancy at 00:54 Killed by Vorinn the rattlesnake at level 20 on the 42nd Haze 122nd year of Ascendancy at 08:15 Killed by worm that walks (servant of Moissanite) at level 20 on the 42nd Haze 122nd year of Ascendancy at 09:26 Killed by Lisoselaith the skeleton archer at level 20 on the 42nd Haze 122nd year of Ascendancy at 10:40 Killed by Lisoselaith the skeleton archer at level 20 on the 42nd Haze 122nd year of Ascendancy at 12:22 Killed by Aryvena the orc assassin at level 20 on the 42nd Haze 122nd year of Ascendancy at 19:25 Killed by Islylralaith the king cobra at level 20 on the 43rd Haze 122nd year of Ascendancy at 07:21 Killed by Gasetha the giant lightning ant at level 20 on the 43rd Haze 122nd year of Ascendancy at 19:04 Killed by Gasetha the giant lightning ant at level 20 on the 43rd Haze 122nd year of Ascendancy at 20:26 Killed by Xerarebeth the giant lightning ant at level 20 on the 47th Haze 122nd year of Ascendancy at 16:04 Killed by Lisema the xorn at level 20 on the 47th Haze 122nd year of Ascendancy at 20:27 Killed by Ce'Nama the giant ice ant at level 20 on the 47th Haze 122nd year of Ascendancy at 21:51 Killed by Ce'Nama the giant ice ant at level 20 on the 47th Haze 122nd year of Ascendancy at 23:06 Killed by Ce'Nama the giant ice ant at level 21 on the 48th Haze 122nd year of Ascendancy at 00:39 Killed by Ce'Nama the giant ice ant at level 21 on the 48th Haze 122nd year of Ascendancy at 02:03 Killed by Lisema the xorn at level 21 on the 48th Haze 122nd year of Ascendancy at 06:46 Killed by Xerelaith the large brown snake at level 21 on the 48th Haze 122nd year of Ascendancy at 17:01 Killed by Zubewen the anaconda at level 21 on the 48th Haze 122nd year of Ascendancy at 19:10 Killed by Gloryvena the giant ice ant at level 21 on the 49th Haze 122nd year of Ascendancy at 12:40 Killed by Xerulrana the multi-hued drake hatchling at level 21 on the 49th Haze 122nd year of Ascendancy at 14:03 Killed by Xerulrana the multi-hued drake hatchling at level 21 on the 49th Haze 122nd year of Ascendancy at 15:24 Killed by worm that walks (servant of Moissanite) at level 21 on the 49th Haze 122nd year of Ascendancy at 16:41 Killed by worm that walks (servant of Moissanite) at level 21 on the 50th Haze 122nd year of Ascendancy at 04:50 Killed by Betonne the gigantic sandworm tunneler at level 21 on the 50th Haze 122nd year of Ascendancy at 11:36 Killed by Betonne the gigantic sandworm tunneler at level 21 on the 50th Haze 122nd year of Ascendancy at 13:01 Killed by Nerorerin the temporal stalker at level 21 on the 50th Haze 122nd year of Ascendancy at 14:47 Killed by Nerorerin the temporal stalker at level 21 on the 50th Haze 122nd year of Ascendancy at 16:07 Killed by Nerorerin the temporal stalker at level 21 on the 50th Haze 122nd year of Ascendancy at 17:25 Killed by Nerorerin the temporal stalker at level 21 on the 50th Haze 122nd year of Ascendancy at 18:36 Killed by Nerorerin the temporal stalker at level 21 on the 50th Haze 122nd year of Ascendancy at 19:54 Killed by Nerorerin the temporal stalker at level 21 on the 50th Haze 122nd year of Ascendancy at 21:07 Killed by Nerorerin the temporal stalker at level 21 on the 50th Haze 122nd year of Ascendancy at 22:35 Killed by Nerorerin the temporal stalker at level 21 on the 50th Haze 122nd year of Ascendancy at 23:43 Killed by armoured skeleton warrior at level 22 on the 51st Haze 122nd year of Ascendancy at 17:26 Killed by armoured skeleton warrior at level 22 on the 51st Haze 122nd year of Ascendancy at 19:05 Killed by worm that walks (servant of Moissanite) at level 22 on the 51st Haze 122nd year of Ascendancy at 20:21 Killed by Velethra the red crystal at level 22 on the 51st Haze 122nd year of Ascendancy at 21:39 Killed by armoured skeleton warrior at level 22 on the 51st Haze 122nd year of Ascendancy at 22:49 Killed by armoured skeleton warrior at level 22 on the 52nd Haze 122nd year of Ascendancy at 00:23 Killed by armoured skeleton warrior at level 22 on the 52nd Haze 122nd year of Ascendancy at 01:29 Killed by Velethra the red crystal at level 22 on the 52nd Haze 122nd year of Ascendancy at 02:55 Killed by Velethra the red crystal at level 22 on the 52nd Haze 122nd year of Ascendancy at 04:07 Killed by armoured skeleton warrior at level 22 on the 52nd Haze 122nd year of Ascendancy at 05:27 Killed by Ce'Nanne the giant blue ant at level 22 on the 52nd Haze 122nd year of Ascendancy at 08:35 Killed by Gloregabeth the cutpurse at level 22 on the 58th Haze 122nd year of Ascendancy at 16:00 Killed by Islyrewyn the brown bear at level 22 on the 59th Haze 122nd year of Ascendancy at 07:23 Killed by Gloriwyn the stone troll at level 22 on the 60th Haze 122nd year of Ascendancy at 07:41 Killed by Gloriwyn the stone troll at level 22 on the 60th Haze 122nd year of Ascendancy at 08:57 Killed by worm that walks (servant of Moissanite) at level 23 on the 60th Haze 122nd year of Ascendancy at 22:15 Killed by Xima the poison ivy at level 23 on the 61st Haze 122nd year of Ascendancy at 02:50 Killed by Xanivea the forest troll at level 23 on the 61st Haze 122nd year of Ascendancy at 04:38 Killed by Zubiba the dire wolf at level 23 on the 61st Haze 122nd year of Ascendancy at 06:55 Killed by Zubiba the dire wolf at level 23 on the 61st Haze 122nd year of Ascendancy at 08:00 Killed by Zubiba the dire wolf at level 23 on the 61st Haze 122nd year of Ascendancy at 09:18 Killed by Zubiba the dire wolf at level 23 on the 61st Haze 122nd year of Ascendancy at 10:35 Killed by Zubiba the dire wolf at level 23 on the 61st Haze 122nd year of Ascendancy at 11:50 Killed by worm that walks (servant of Moissanite) at level 23 on the 61st Haze 122nd year of Ascendancy at 13:00 Killed by Porura the wolf at level 23 on the 62nd Haze 122nd year of Ascendancy at 23:57 Killed by Porura the wolf at level 23 on the 63rd Haze 122nd year of Ascendancy at 01:27 Killed by Porura the wolf at level 23 on the 63rd Haze 122nd year of Ascendancy at 02:52 Killed by worm that walks (servant of Moissanite) at level 23 on the 65th Haze 122nd year of Ascendancy at 07:01 Killed by Ce'Nalaith the thief at level 23 on the 65th Haze 122nd year of Ascendancy at 08:21 Killed by rogue at level 23 on the 65th Haze 122nd year of Ascendancy at 09:34 Killed by worm that walks (servant of Moissanite) at level 23 on the 65th Haze 122nd year of Ascendancy at 11:13 Killed by Nerubreba the giant black ant at level 23 on the 65th Haze 122nd year of Ascendancy at 19:03 Killed by Salyrema the blue ooze at level 24 on the 65th Haze 122nd year of Ascendancy at 20:55 Killed by Betuwen the rogue at level 24 on the 66th Haze 122nd year of Ascendancy at 17:23 Killed by Emukira the cutpurse at level 24 on the 66th Haze 122nd year of Ascendancy at 18:31 Killed by Emukira the cutpurse at level 24 on the 66th Haze 122nd year of Ascendancy at 19:36 Killed by Arithra the minotaur at level 24 on the 66th Haze 122nd year of Ascendancy at 21:03 Killed by Emukira the cutpurse at level 24 on the 66th Haze 122nd year of Ascendancy at 22:15 Killed by Arithra the minotaur at level 24 on the 66th Haze 122nd year of Ascendancy at 23:37 Killed by worm that walks (servant of Moissanite) at level 24 on the 68th Haze 122nd year of Ascendancy at 02:05 Killed by war hound at level 24 on the 68th Haze 122nd year of Ascendancy at 03:38 Killed by ritch flamespitter at level 24 on the 68th Haze 122nd year of Ascendancy at 05:07 Killed by Adina the black jelly at level 24 on the 68th Haze 122nd year of Ascendancy at 06:51 Killed by Lisylramiwen the black ooze at level 24 on the 68th Haze 122nd year of Ascendancy at 11:53 Killed by worm that walks (servant of Moissanite) at level 24 on the 68th Haze 122nd year of Ascendancy at 21:34 Killed by Lisira the forest troll at level 24 on the 68th Haze 122nd year of Ascendancy at 22:52 Killed by Isarikira the copperhead snake at level 24 on the 69th Haze 122nd year of Ascendancy at 00:30 Killed by Minotaur of the Labyrinth at level 25 on the 69th Haze 122nd year of Ascendancy at 16:12 Killed by thief at level 25 on the 69th Haze 122nd year of Ascendancy at 17:38 Killed by Minotaur of the Labyrinth at level 25 on the 69th Haze 122nd year of Ascendancy at 19:02 Killed by Eilinimira the polar bear at level 25 on the 72nd Haze 122nd year of Ascendancy at 00:47 |
Primary Stats
| Strength | 9 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 22 (base 12) |
| Magic | 88 (base 55) |
| Willpower | 70 (base 44) |
| Cunning | 19 (base 12) |
Resources
| Life | 628/628 |
| Mana | 596/596 |
| Insanity | 0/100 |
| Soul | 12/12 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 3.5828540710537 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 40.174866052011 |
| See Invisible | 40.174866052011 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 40 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +6% |
| Arcane | +66% |
| Cold | +9% |
| All | 0% |
| Lightning | +12% |
| Light | +5% |
| Temporal | +6% |
| Physical | +9% |
| Mind | +9% |
| Fire | +67% |
| Nature | +22% |
Offense: Damage Penetration
| Physical | +12% |
| Acid | +17% |
| Fire | +2% |
| All | +2% |
Defense: Base
| Armour (hardiness) | 11 (45%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 7 |
| Physical Save | 23 |
| Spell Save | 47 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 32%( 80%) |
| Arcane | + 74%( 80%) |
| Mind | + 26%( 80%) |
| All | + 24%( 80%) |
| Lightning | + 47%( 80%) |
| Light | + 57%( 80%) |
| Temporal | + 29%( 80%) |
| Physical | + 40%( 80%) |
| Darkness | + 48%( 80%) |
| Fire | + 35%( 80%) |
| Nature | + 39%( 80%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 268 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 193.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (261 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Friend of the worm | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Crystal | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Crystal Crawl |
| talent | Reaping |
| talent | Arcane Power |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Eilinimira the polar bear. Escort: lone alchemist (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed green worm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Brodyrand the Morningbolt (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 20 light / 4 mind Changes damage: +3% arcane Spellpower: +3 (+0 eff.) A pair of boots made of leather. |
| Light source | brass lantern 'Glacierfame'2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 lightning Changes resistances: +6% lightning Changes damage: +9% arcane / +9% cold Spellpower on spell critical (stacks up to 3 times): +2 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Cuthutar' (1 def, 0 armour) =main=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +1 (+0 eff.) Changes resistances: +15% fire Changes resistances penetration: +10% physical Changes damage: +9% arcane / +10% fire Spellpower: +25 (+5 eff.) A pointy cloth hat, very wizardly... |
| Crystal-imbued Gem | ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Tool | Emoretta the elm totem of stinging [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +1 Lck Changes damage: +6% mind Infravision radius: +1 It can be used to sting an enemy dealing 142 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | mule's copper ring of lightning (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +24% lightning Changes damage: +12% lightning Maximum encumbrance: +20 Rings make your fingers look great! |
| On fingers | copper ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! |
| Around waist | Vilerage the rough leather belt =4 CUN, 4 WIL=Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +5% arcane / +1% physical Changes damage: +12% nature / +9% physical Damage against: +16% Summoned Reduced damage from: +17% Summoned A belt that goes around your waist. |
| In main hand | yew magestaff 'Layisevea' (129% power, 4 apr, arcane element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 46% Damage (Melee): 16 acid Changes resistances: +3% mind Changes resistances penetration: +15% acid Changes damage: +3% mind / +25% arcane Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +40.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Glitterdeath (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 11 light / 8 blight Changes stats: +4 Mag Changes resistances: +8% light Changes damage: +6% blight / +5% arcane / +5% light Physical save: +7 (+3 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +28% Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | drakeskin leather armour 'Dayhacker' (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Damage (Melee): 4 acid / 16 physical / 16 arcane Damage when hit (Melee): 11 physical / 13 arcane / 4 light Changes stats: +7 Mag / +6 Con Changes resistances: +21% arcane / +20% physical / +25% light / +16% darkness Changes damage: +15% acid Spell save: +22 (+8 eff.) Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 A suit of armour made of leather. |
| Cloak | linen cloak 'Isirewyn' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +6% temporal Changes damage: +15% arcane / +6% temporal Spell save: +6 (+2 eff.) Psi per kill: +6.00 Maximum mana: +43.00 Mental crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Broderand =4 CON=Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +30 (+10 eff.) Changes stats: +3 Dex / +1 Cun / +4 Con Changes resistances: +6% acid / +5% arcane / +11% light / +15% darkness Physical save: +8 (+4 eff.) Blindness immunity: +25% Life regen: +3.00 Maximum life: +35.00 Amulets make your neck look great! |
Inventory
magic missile rune of the sneak (259 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 19 Travel Speed: 600% of base Usage Speed: Spell (100% of a turn) Is: a spell Description: Fires a Magic Missile that does 259 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1081% over 10 turns; mana 54; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1081% for 10 turns (470 total) and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 336; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 336 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune (range 42; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 55; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 39; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
copper amulet of magic (+2)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Amulets make your neck look great! |
copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets make your neck look great! |
a necklace with fangsPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 |
rogue's copper ring of sensing =3 CUN=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Blindness immunity: +21% Infravision radius: +4 See stealth: +6 See invisible: +8 Rings make your fingers look great! |
warrior's copper ring =3 STR=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
Elemental Fury =6 MAG, 6 CUN=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Poreldathra the iron mace (109% power, 2 apr) =4 MAG, 5 WIL, 6 CON=Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 109% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +4 Mag / +5 Wil / +6 Con / +1 Lck Changes damage: +9% mind Maximum life: +19.00 Movement speed: +10% Blunt and deadly. |
Mayaminn the Murkgasher (112% power, 7 apr) =4 STR=Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 112% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Strike your target with a blast of Fire dealing 107 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. Damage (radius 1) on hit: +8 darkness / +8 fire Damage (radius 2) on crit: +4 darkness Damage against: +6% Vermin / +10% Spiderkin When wielded/worn: Accuracy: +7 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 22% Changes stats: +4 Str Changes damage: +12% darkness / +7% physical Critical mult.: +15.00% Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Sharp, short and deadly. |
Kindlestreak the mossy mindstar (77% power, 12 apr, mind damage) =3 WIL=Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +20 light When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +5% light Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Physical save: +3 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.60 Maximum hate: +2.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Stormquencher the quiver of dragonbone arrows (25/25, 162% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 162% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 25 When this weapon hits: Temporal Bolt (10% chance level 2). On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 170 physical damage * 20% chance to create vines that bind the target to the ground dealing 170 nature damage and pinning them for 3 turns Damage (Ranged): +57 physical Damage (radius 2) on crit: +4 lightning Arrows are used with bows to pierce your foes to death. |
Zubeldamira (3 def, 8 armour) =many stats=Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce armor by 46% Damage (Melee): 16 acid Changes stats: +5 Str / +5 Mag / +6 Wil / +5 Cun / +10 Con Changes resistances: +3% acid Changes resistances penetration: +5% acid Physical save: +14 (+7 eff.) Spell save: +14 (+5 eff.) Mental save: +12 (+6 eff.) A suit of armour made of mail. |
Armyreran the pair of hardened leather boots (0 def, 7 armour) =5 CUN, 4 WIL, 3 CON=Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Changes stats: +4 Wil / +5 Cun / +3 Con Changes resistances: +12% fire Physical save: +19 (+9 eff.) Spell save: +8 (+3 eff.) Mental save: +21 (+10 eff.) Disease immunity: +20% Life regen: +4.00 Infravision radius: +1 A pair of boots made of leather. |
Baluharasta (0 def, 3 armour) =3 STR, 3 CON=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Str / +3 Con Changes damage: +15% mind Confusion immunity: +10% Hate when firing a critical mind attack: +3.00 Only die when reaching: -60.00 life Mindpower: +15 (+5 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 40.66 to 121.97 lightning damage (81.31 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
dwarven-steel helm 'Burnbringer' (0 def, 4 armour) =10 STR, 3 CON=Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str / +3 Con Changes resistances: +12% temporal Changes resistances penetration: +10% fire Physical save: +5 (+2 eff.) Mental save: +9 (+4 eff.) Stamina when hit: +1.00 Equilibrium when hit: +1.60 Reduces paradox anomalies(equivalent to willpower): +10 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 26.4 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 nuummite 9 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
15 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 verdite 6 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+5 eff.) Changes damage: +2% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 tiny geode 7 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
218 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(126 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Hanineg the iron pickaxe (dig speed 36 turns) =3 STR=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +3 Str / +2 Con Changes resistances: +3% acid / +2% physical / +2% all Blindness immunity: +20% Equilibrium when hit: +0.08 Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Moissanite the Sentient Crystal Adventurer level 21
48th Haze 122nd year of Ascendancy at 06:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Moissanite the Sentient Crystal Adventurer level 10
7th Haze 122nd year of Ascendancy at 10:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Moissanite the Sentient Crystal Adventurer level 20
39th Haze 122nd year of Ascendancy at 23:14 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Moissanite the Sentient Crystal Adventurer level 14
14th Haze 122nd year of Ascendancy at 07:57 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Moissanite the Sentient Crystal Adventurer level 12
9th Haze 122nd year of Ascendancy at 17:28 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Moissanite the Sentient Crystal Adventurer level 8
4th Haze 122nd year of Ascendancy at 07:46 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Moissanite the Sentient Crystal Adventurer level 19
35th Haze 122nd year of Ascendancy at 09:49 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Moissanite the Sentient Crystal Adventurer level 25
69th Haze 122nd year of Ascendancy at 15:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Moissanite the Sentient Crystal Adventurer level 14
14th Haze 122nd year of Ascendancy at 20:48 see stats
Log
Saving done.
Saving game...
Today is the 73rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Today is the 74th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 75th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 76th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
Today is the 77th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 78th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
Saving done.
Saving done.
Saving game...
An object rolls from the gift!
You feel imbued with great knowledge (+1 prodigy point)!
An object rolls from the gift!
Moissanite picks up (T.): The Jolt.
Lore found: The Jolt
You can read all your collected lore in the game menu, by pressing Escape.
Moissanite picks up (q.): Stormquencher the quiver of dragonbone arrows (25/25, 162% power, 18 apr).






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